Isk Per m3

14/06/10 11:39 PM
Jaspet 47.03
Omber 47.14
Hemorphite 55.62
Pyroxeres 57.70
Hedbergite 66.18
Veldspar 66.67
Kernite 70.01
Plagioclase 72.02
Scordite 75.25
Spodumain 80.33
Dark Ochre 98.81
Gneiss 100.86
Crokite 185.46
Bistot 232.34
Arkonor 288.02

Get Duct Tape & Steel

On Flying Battlecruisers In Wormholes

The battlecruisers mark the real level of entry into effectively working in a wormhole. They are extremely versatile, usually sport a decent tank and quite capable of handling the first two classes of wormholes alone and the middle two in groups. They can fill nearly any role and provide a decent amount of bang for your buck. They will usually fit cruiser sized weapons and couple that with nearly the tank of a battleship. The Tech 2 variants called Command Ships have even more tank and greater fire-power potential, but a much higher cost.

Amarr

Prophecy: The Golden Eagle. The Space Brick. Very, very hard tank. Limited damage. A remote-repair fleet of Prophecies can be a nightmare to face down.

Harbinger: Often the better choice for Amarr battlecruisers due in large part to the damage bonus. It’s much easier to tank enemies when they are dead.

Caldari

Ferox: Suffering from the same issues as the rest of the Caldari gun platforms, it can be difficult to fit everything you need on the Ferox to be effective. The tank is substantial but the DPS will be lacking. When utilized correctly in a PVP encounter, it is a phenomenal sniper dealing up to 180 DPS at 150 km.

Drake: The mission runners’ friend makes a fairly easy transition into wormhole space. It also tends to lag behind the other battlecruisers in damage dealt over time [DPS] though if fit with Heavy Assault Missiles it can wreak havoc at about 20 km.

Gallente

Myrmidon: The battlecruiser drone boat suffers a little bit in PVE from the Sleepers predilection for moving their aggro toward drones. It can fit a wicked tough buffer tank and throw a lot of drones at the problem. It makes for a great all around utility ship due to it’s inherent flexibility.

Brutix: Designed to bring pain. Often to both parties in any given conflict. Some of the most face-melting DPS comes from this ship fit to gank.

Minmatar

Cyclone: Can be an effective ship, but as with any Mimatar ship, it will be the pilot who determines how good it can be. This ship rewards the well skilled pilot with a frightening ability to kill things.

Hurricane: The Cyclone’s big bad brother likes to get in and mix it up. He throws projectile slugs around with a careless abandon that can make short work of enemies.

I apologise to all the Minmatar pilots out there because I don’t have experience flying and fitting their BC’s. I am relying on the words of one of my corp-mates as well as the general consensus of those that I’ve talked to before. To make up for some of this seeming anti-Minmatar sentiment, I dedicated the post title to their most common fittings. As always, I will probably miss something so feel free to offer other opinions.

100

On Reaching 100 Posts

It had to come sooner or later. I always thought it would be later. I can remember back when I first started and thinking that I would probably never see 100 posts. I’ve never been that faithful at keeping a digital journal and have multiple different abortive attempts saved on various backups through out the house and online. Journals on paper have always been easier for me. Now that I’m here I find I’m at a bit of a loss on what to say. I have several different things that I have been reticent to post about for fear of touching off dry tender or annoying people overly much. Additionally, I so wanted people to see the hundredth post and think, “This is 100 material.”

So, without further ado, I am celebrating 100 posts with the proclamation that Our Eve has been included in CrazyKinux’s BlogPack.

Now that you’ve glimpsed my vanity, let me celebrate by making announcements.

  1. The pilots of Dark Star Galactic Engineers [DSGE]- Wormhole Engineers Division have formally split off into a separate, wormhole focused corporation, Wormhole Engineers [WHEN.]. Not new information per se but leading up to #2.
  2. As a focused wormhole corporation, we will be foregoing most all high/low/null-sec activities [excepting support logistics].
  3. Many of the mission/pvp-minded pilots in DSGE have moved to our sister corporation, Fearless Bandits.
  4. Industrial pilots will be remaining in DSGE or with an as yet unannounced industrial corporation.
  5. In approximately three weeks, these focused corporations will be joining into an general support alliance built from the ground up to offer mutual support while maintaining individual corporate focus.

All this will allow us to do several things more efficiently. Those who are interested in missions and pvp will be able to do so without the burden of worrying about corp-mates living out in a wormhole. Those who are living out in the wormhole won’t be feeling bad if “so-and-so” isn’t fulfilled living out of a tin can in the wilderness. And the burden of maintaining high-sec research facilities is removed from both of them while still keeping those resources available to them. All this coupled with a fresher set of leadership that is flatter [not so top-down in style] and committed from the ground up to inter-corp co-operation and movement as necessary. At the core of each is a group that get their jollies doing the very thing the corporations are dedicated to. Thus they could also be considered “core”-porations.

And Happy 100 Posts!