22/02/10 10:55 PM
| Jaspet | 43.86 |
| Hemorphite | 49.76 |
| Omber | 54.21 |
| Pyroxeres | 62.98 |
| Hedbergite | 64.65 |
| Spodumain | 74.14 |
| Veldspar | 75.97 |
| Kernite | 80.27 |
| Plagioclase | 86.08 |
| Scordite | 92.41 |
| Dark Ochre | 99.29 |
| Gneiss | 105.88 |
| Crokite | 191.13 |
| Arkonor | 220.85 |
| Bistot | 230.63 |
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On Keeping and Disseminating Information
One of the things that I suggested in a previous post was a dedicated list of wormhole blogs. So without further commentary from yours truly, I present the WHole-Pack, a list of informative and experiential blogs about pilots living in wormholes.
This isn’t a static list nor exclusive. If you think your blog should be here [i.e. you post about wormholes], the let me know.
[wp-blogroll catid=386]
On Flying & Visiting Wormholes
Last time I wrote about some of the skills and methods necessary for finding wormholes and the action inside them. I suggested that Astrometrics V was beneficial but I never meant to imply that it was required. Sorry.
The whole of scanning is probably is probably something that everyone else seems to already know or expect that someone interested in visiting a wormhole would already know. The same thing for fitting your ships and flying in said wormholes. The reality is, that until you’ve been out and done something, it is all just theoretically. Sure EFT/EVEHQ says your ship does 800 DPS, but not until you engage the enemy do you see if the fit has merit for actually delivering that damage to the enemies’ ships. The same is true for visiting wormholes, until you get out and do it, do the scanning, get some practice, you’ll never really know.
So for those of you looking to actually do something in the wormholes that you are now finding, what is the next step in the process?
First, what kinds of wormhole systems are there? There are six basic classes of wormhole system each with increasing levels of difficulty of combat sites as well as increasing levels of reward. With practice and experience you will begin to recognise the class of system you are in from the color of the star and its surrounding system. From the deep blues of a class 2 system to the angry red of class 6 systems, you will have an idea of what you’ve come across. Additionally, when you find a wormhole, you can check it’s ID and cross-reference it against other tools like Wormhole Thingy or Static Mapper.
Class 1 wormhole systems are fairly basic and can easily be soloed by a well tanked cruiser or speed tanked by assault frigs. Always keep moving. Class 2 systems will require at least a battlecruiser usually, unless you are very good at piloting a very tough cruiser. Class 3 anomalies can usually be taken on in a well tanked Drake, but will likely need a battleship and the radar and magnetometric sites will require a small gang to accomplish. In flying solo in the first three systems, understand that drones will not be as effective due in large part to Sleepers switching their focus to attack your drones. They can however be a good escape mechanism.
Class 4 systems will require a fleet of remote repair battlships or a pair of logistics cruisers. Additionally, utilising an electronic warfare boat such as a Scorpion or Rook can ease the pain. As you move into class 5 systems, it becomes necessary to have a larger group of battleships as well as logistics and ewar. Class 6 sites require the presence of 8-10 battleships, ewar, logistics and several people even bring in carriers [though they bring an additional spawn of Sleepers when they come.].
I would suggest that the best way to learn about what to bring to a particular class of wormhole is to ask the people who have been there. Give me a call, or drop in on the exploration channel in EVE. Talk to any of the other bloggers who regularly post about their experiences in wormholes. Given the nature of the people who live in wormholes, they are likely to have very strong opinions about the best way to do something, but they have invaluable insight and experience.
Wormhole Blogs:
After writing this, I think I’ll also put together a Wormhole Blog List for people to easily reference who is posting about their life in W-Space!
On Scanning For Wormhole Space
So you are reading all of the wonderful posts about living the adventurous life out on the edges of uncharted space. You might have heard some enticing tales about the bountiful harvests to be had from slaying Sleepers and easy access to high end ores. The main thing is, you’ve heard about all the inherently cool things about living in a wormhole, now you’re ready to make it a reality. In order to help you, here is some information from the Wormhole Engineers [né Dark Star Galactic Engineers - Wormhole Division] as we learn from our wormhole operations.
The decision to explore in wormholes has a very low barrier to entry. Skill-wise, all you’ll need [theoretically] is Astrometrics trained to level 3, an astrometrics frigate [Heron, Magnate, Imicus, Probe], an Expanded Probe Launcher and some Core Scanner Probes. While these are the minimums really for finding a wormhole, you’ll likely benefit from training [should go without saying]
- Your racial frigate skill higher or a Covert Ops Frigate [Tech 2 astrometrics frigate]
- Astrometrics to level 5 and picking up a couple of additional scanning support skills
- Astrometric Rangefinding will increase your probes scan strength which is essential to finding the harder sites
- Astrometric Pinpointing reduces your scan deviation which makes your scans more accurate
- Finally, Astrometric Acquisition lowers the amount of time each scan takes which adds up when locating a specific site will take 4-7 scans
You are looking for ‘Cosmic Signatures’ in general and specifically the ones of type, “Unknown”. These represent the wormholes that you are going to kill you later. I’ll skip explaining exploration because it’s been done several times over by better scanners than I. For a start, check out CCP’s own video on the process. You’ll learn how to better position your probes with time and experience, but it will get you started. Google is your friend for finding some other videos and tutorials on scanning, so I’m not going to bother trying to explain it.
Before I go any farther, let me recommend that you go read Blake’s post about how to survive in a wormhole. It doesn’t do you any good to find the wormhole only to turn around and have it beat you senseless multiple times. Never mind, strike that. If you spend any time at all in wormhole space, you ARE going to die. Repeatedly. It is still a good idea to read the above post. Don’t worry if you don’t understand everything, you will come to understand it as you wake up in your clone the next couple of times. While you are at it, update your clone.
Take some time and get to know the scanning interface and it’s quirks and foibles. You are going to be spending a lot of time using it and won’t want to have to learn it while under fire in an emergency. Get in the habit of cloaking to scan. I’ve seen way too many people out scanning in wormholes in an uncloaked ship and most of them managed to get popped. If you survive, you will hopefully be left with a set of warp-able points that you can bookmark and explore. Sleepers love to uncloak ships and they will vaporise astro-frigates faster than you can click a target to warp out. I’ll try to put together a rough look at various ships and how they perform in wormholes in another post.
In continuation from the previous article…
Recently I found myself discussing the bygone era of naivete with regard to flying ever bigger, faster, deadlier, efficient, specialised and ultimately more expensive ships. We have all come a long way since our Ibises and Velators. The time since we’ve used civilian weapons [if ever] is far away and mostly gone are the days when the fittings and ships are limited by the skills we haven’t trained or isk we haven’t earned. We still flounder a bit on the first few times we do something new [ship fittings and how to effectively use a Stealth Bomber], but by now we know where to look for the information and make fairly educated choices and decisions based on that information.
Given that we are now what I would consider Intermediate level pilots, we are probably prime for various and sundry problems brought on by our decent into madness [Is linking to your own posts rather akin to talking to yourself? If so, I also have posts whereby I comment on my own posts thus creating a dialogue. Sadly, I'm probably going to end up posting a comment on one of my posts about a link to a post or comment of my own thus degenerating into complete insanity. I apologize to myself in advance.]. Having nearly gone off the deep end one too many times, it occurs to myself [and others, I'm far from unique or inspired], that fresh meat is needed to halt the rapidly encroaching madness. Either that, or we’d like to begin drafting some people so that we at least statistically reduce the number of insane pilot actions.
Actually, we’re debating bringing on a few newer members that we can ultimately train into effective capsuleers according to our own images while exploiting their current skills for our gain. We’re probably going to start with some dedicated salvage/mining personnel to help offset our tendency to let the mining sites in our wormholes degrade to uselessness as well as help accelerate the speed at which we can work over the various anomalies and signatures there-in. Having employed all manner of recruiting means in the past, I thought we might also benefit from some of the other blog readers/personalities out there who might like to take a chance on wormhole mining and salvaging.
I am hoping to wrap this up with a segment on some of the other recruiting methodologies and their relative effectiveness.
In the process of dreaming about my future and while staring at the picture posted in my pod, I have already started fantasizing about potential fits and what not for my Damnation field command ship, Al Abd. Come on, admit it. You have all tried fits for ships you can’t yet fly. It’s the dirty little secret/Pandora’s Box that EFT and EVEHQ when they become prevalent. Armchair capital pilots everywhere are fitting out their supercaps to do battle in their minds eye. So skipping the reverie and amorphous thoughts about what might have been, I managed to cobble together the following [mind the Tool Tips].
- [Low Slots]
- Damage Control II
- Armor Thermic Hardener II
- Armor EM Hardener II
- Armor Kinetic Hardener II
- Ballistic Control System II
- Ballistic Control System II
- [Mid Slots]
- Cap Recharger II
- Cap Recharger II
- Cap Recharger II
- Cap Recharger II
- [High Slots]
- XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile
- XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile
- XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile
- XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile
- XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile
- Large ‘Solace’ I Remote Bulwark Reconstruction
- Armored Warfare Link – Damage Control
- [Rigs]
- Medium Hydraulic Bay Thrusters I
- Medium Rocket Fuel Cache Partition I
- [Drones]
- [Statistics] Using Level V Skills For Comparison
- Effective HP: 85,934
- Tank Ability: 20.56 DPS
- Damage Profile – <Omni-Damage> (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
- Shield Resists - EM: 12.50%, Ex: 89.06%, Ki: 73.75%, Th: 30.00%
- Armor Resists – EM: 85.66%, Ex: 87.25%, Ki: 89.24%, Th: 81.35%
- Capacitor: Stable
- Volley Damage: 1,121.98
- DPS: 269.28
Bah – this whole post too long to format. Nearly twice as long as dreaming up the fitting that I am sure I will iterate through at least another thirty times. Are you not entertained? Ten million to the first comment that collects all the eggs.
This is a topic that I’ll probably come back to at some point. Apparently at somepoint in my career, I made the following statement to a good friend. “I am that most dreaded of MMO players, the care bear.” I tend to upset the natural order of things by needlessly throwing resources at things that could be better put use wiping the virulent infection of my fellow humans from the universe. I constantly waste isk, time and other things to put people that I hardly know into new ships, get them started training new skills, help them get set-up for mining/research/learning/pvp/pve/et cetra.
Case in point: Today I happened across a young Caldari pilot fresh into the SAK and had an overwhelming desire to just throw help at him. He really didn’t seem to know a PDS from an SPR but that only further spurred me to fill his wallet with my isk. To top it all off, he was genuinely interested in learning the game and getting over the learning curve. I almost couldn’t contain my enthusiasm at finding someone so ready to play the game and learn the ins-and-outs of a complex system like EVE.
We talked a length about skill training, mining, missioning and the general accumulation of wealth and power. In the end, I gave him over half of my net isk worth in new skills and equipment that would have taken him a couple of weeks to obtain on his own. I pointed him toward such perennial favorites as EveMon and EFT so that he could begin planning for his own future and make educated decisions [or at least ask educated questions]. By downtime I had made a new friend, had helped a new player and lost over half my isk. Sheesh, what was I thinking
I tend to mine by jetcan. By working in a fairly backwater, dead-end systems, I can jetcan mine in relative privacy and without a lot of interference. This led to me calculating my yields and profits in terms that I could relate to. While I could count cycles of ore mined, I quickly lose track of which beams have cycled and how many times. It’s much easier to keep track of cans that I’ve completed.
At the end of the day I can easily tally how many cans I’ve mined and approximately how much it is worth. While I almost never have a can of only one type of ore, it much easier to make an approximate valuation based on complete can ore breakdowns.
I’ve added a list of ore values by jetcan to the sidebar on the left. These are calculated based on a 100% refine and a weighted average of prices for the refined minerals. Of note is that Scordite is currently the best of the cheap ores in high-sec and Jaspet is pretty much crap all-around.
I’m not sure if anyone would be interested in a corporate blog, but since I had the room I thought I would go ahead and give it a go. I’d like to provide a place for my fellow corp-mates and I to post articles and information about flying, living and working in EVE. I think we already have some of the best pilots in the area and am happy to be associated with them. I’ve heard some negative comments about previous incarnations of the DSGE and have been happy to report that none of those considerations still exist.
Let’s continue to work together to create a great place for all of us.
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