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	<title>Our EvE &#187; review</title>
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		<title>What&#8217;s In Your Hangar?</title>
		<link>http://eve.finkeworld.com/whats-in-your-hangar/</link>
		<comments>http://eve.finkeworld.com/whats-in-your-hangar/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 21:25:29 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[buzzard]]></category>
		<category><![CDATA[drake]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[Hulk]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Nighthawk]]></category>
		<category><![CDATA[orca]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[scorpion]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=734</guid>
		<description><![CDATA[On Reviewing The Ships That Make It All Possible
<p>I saw Rixx Javix post about what he has in his hangar and naming conventions and thought it was a wonderful idea to review what I had as well. I&#8217;m late the party, but likely not the last. I absolutely love naming ships for practical as well [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Reviewing The Ships That Make It All Possible</h3>
<p>I saw Rixx Javix post about what he has <a title="What's In Your Hangar?" href="http://eveoganda.blogspot.com/2010/04/whats-in-your-hanger.html" target="_blank">in his hangar</a> and naming conventions and thought it was a wonderful idea to review what I had as well. I&#8217;m late the party, but likely not the last. I absolutely love naming ships for practical as well as aesthetic reasons. I also have to admit that I&#8217;m going to play a little bit loose with the term &#8220;hangar&#8221; as I live out in unknown space where things are not as well defined and most all of my ships are in a Ship Maintenance Array. Living out of an SMA, reduces the number of spurious hulls we have on hand, but I usually have duplicate hulls already purchased in k-space.</p>
<p>Click on ships to see their descriptions</p>
<p><a onclick="xcollapse('X2178');return false;" href="#"><span style="color: #99ccff;"><strong>Buzzard</strong></span></a></p>
<div id="X2178" style="display: none; background: transparent;">
<p style="padding-left: 30px;">This is probably where I spend 75% of my time. It&#8217;s a tight little beauty that has been a good friend for a long time. Her name is <strong><em>Wrangler,</em><span style="font-weight: normal;"> a reference to the popular Jeep vehicle. It is the third buzzard I have owned with the previous two being </span><em>Jeep</em><span style="font-weight: normal;"> and </span><em> Cherokee</em><span style="font-weight: normal;">, respectively. The fitting it fairly straight forward with covop cloak, mwd, nanos and grav-cap rigs.</span></strong></p>
</div>
<p><a onclick="xcollapse('X3677');return false;" href="#"><span style="color: #99ccff;"><strong>Manticore</strong></span></a></p>
<div id="X3677" style="display: none; background: transparent;">
<p style="padding-left: 30px;">A very cool ship that I&#8217;m only recently getting experience with. I was waiting for a better grasp of bombs and training for torpedoes as well. The ship was originally named <em>Hello Kitty</em>, but is slated to be renamed <em>Penticore</em> after my stealth bomber role model.</p>
</div>
<p><a onclick="xcollapse('X10600');return false;" href="#"><span style="color: #ff0000;"><strong>Maller</strong></span></a></p>
<div id="X10600" style="display: none; background: transparent;">
<p style="padding-left: 30px;">This ship is a dual purpose gas miner and bait ship. When fully plated and resisted out, it has about 60,000 ehp and +70% resists across the board and completely passive. For mining gas, it works well with T2 harvesters as it has sufficient cpu, has a spare utility high slot [hello combat probe launcher] and cargo space. The first iteration was named <em>Gas Man Cometh</em> but version 2.0 has been named <em>Tetris Reject</em> in reference to it&#8217;s somewhat more angular shape [at least for a Amarri vessel].</p>
</div>
<p><a onclick="xcollapse('X4083');return false;" href="#"><span style="font-style: normal;"><span style="color: #99ccff;"><strong>Drake</strong></span></span></a></p>
<div id="X4083" style="display: none; background: transparent;">
<p style="padding-left: 30px;">Even after all these years, it still remains a combat favourite of mine. Everyone debates the efficacy of missiles in PVP, but honestly for small to medium gang roams, camps and hunting, they are fine. The buffered heavy assault missile drake is very nice and has a lot of utility. It makes a great second tackle, brings a fair amount of DPS and gets ignored enough to apply both damage and utility. The biggest problem with any ship is its pilot, and too many pilots are at fault for not adequately fitting this ship for use in a group. I used to name all of my battlecruisers with punctuation, so the first few were named, <strong>@, #, :, ., !, </strong>et cetra<span style="font-style: normal;"> but later started giving them different names. The more DPS heavy HAM setup was </span><strong>Dramage</strong><span style="font-style: normal;"> [Drake + Damage], but it died and was replaced by </span><strong>Green Drakes and HAM</strong><span style="font-style: normal;"> which was eventually replaced by <strong><em>Baked</em><span style="font-weight: normal;"> and then </span><em>Half-Baked</em><span style="font-weight: normal;">. </span></strong> The second string was </span><strong>Safina Thania</strong><span style="font-style: normal;"> [Arabic for second ship] and a proto-type remote shield gang ship affectionately referred to as </span><strong>[]</strong><span style="font-style: normal;"> which harkens back to punctuation days. This is the only ship I have multiples of, though they are all stored outside the wormhole with the BPO somewhere.</span></p>
</div>
<p><a onclick="xcollapse('X7286');return false;" href="#"><span style="color: #99ccff;"><strong>Nighthawk</strong></span></a></p>
<div id="X7286" style="display: none; background: transparent;">
<p style="padding-left: 30px;">All I can say is wow. This ship is everything I ever dreamed it would have been when I was a little Bantam pilot in nappies. It almost makes me cry with delight and it&#8217;s just plain beautiful. Her name is <em><strong>Hag</strong></em> and she is every bit as mean as her name. I&#8217;ve run a couple level fives in her [where she was massively overtanked], have hunted for ne&#8217;er-do-well&#8217;s in wormhole space and refit at least 100 different ways. I&#8217;m growing more confident in her usage and like the idea of keeping her light and nimble.</p>
</div>
<p><a onclick="xcollapse('X5315');return false;" href="#"><span style="color: #99ccff;"><strong>Scorpion</strong></span></a></p>
<div id="X5315" style="display: none; background: transparent;">
<p style="padding-left: 30px;">I have a tri-mark armor rigged Scorpion in Jita to use in the wormholes, but have never actually flown this one. I&#8217;ve borrowed a corp-mates a couple time and have trained to use the full range of T2 ECM skills. At somepoint I&#8217;ll get out and get it imported. It&#8217;s currently named <strong><em>Sc 2 x Tri 1 x P</em></strong></p>
</div>
<p><strong><a onclick="xcollapse('X10304');return false;" href="#"><span style="color: #ff0000;"><strong>Guardian</strong></span></a></strong></p>
<div id="X10304" style="display: none; background: transparent;">
<p style="padding-left: 30px;">If the Buzzard represents 75% of my flight time, this beauty is nearly the rest. It is a dream to fly and a nightmare to fit. I&#8217;ve <a title="Damnation Focused Post" href="http://eve.finkeworld.com/along-the-way/" target="_blank">written before</a> about my respect for the Herculean effort required to get everything included on it that you want/need, but it is a wonder to fly. It seemingly creates cap out of thin air and makes the rest of the fleet fly with impossible tanks. In tandem with my Guardian buddy, it is a significant force multiplier. The first was named <strong><em>Fers Al Nahr Jo&#8217;an</em></strong> and was beautiful. It was lost to what I can only consider CCP mangled warp interface dynamics when the rest of the fleet didn&#8217;t warp with me. The replacement, <strong><em>Stop Dying</em></strong>, has been much more resistant and accounts for a lot of our wormhole fleet tank. This was the first ship I started keeping multiple copies of, as it is essential for us running the higher class wormhole sites.</p>
</div>
<p><a onclick="xcollapse('X741');return false;" href="#"><strong><span style="color: #00ff00;">Hulk</span></strong></a></p>
<div id="X741" style="display: none; background: transparent;">
<p style="padding-left: 30px;">As a carebear, where would I be without my trusty asteroid obliterator. I&#8217;ve lost a fair share of them, but keep using them as it only takes a couple of hours of mining out in the wormhole to replace it. It isn&#8217;t rigged, the tank won&#8217;t survive a gank, but it mines and mines and mines. And when it&#8217;s done mining, it sits in the SMA without making a peep. This is the only ship that has been through so many names that I couldn&#8217;t begin to tell you them all. Both because I&#8217;ve lost a fair few and I tend to rename it often while I&#8217;m mining. The current one is named <strong><em>Banner&#8217;s Brain Child</em><span style="font-weight: normal;"> and the first one was named </span><em><a title="I will not cry for her again..." href="http://eve.finkeworld.com/death-of-an-icon/" target="_blank">Lou Ferrigno</a></em></strong></p>
</div>
<p><a onclick="xcollapse('X7521');return false;" href="#"><strong><span style="color: #00ffff;">Charon</span></strong></a></p>
<div id="X7521" style="display: none; background: transparent;">
<p style="padding-left: 30px;">It&#8217;s big. It&#8217;s slow. It&#8217;s really big and slow. The <strong><em>Luxury Yacht</em></strong><span style="font-weight: normal;"> has been with me longer than just about any other ship. She&#8217;s made multiple trips from Gallente to Amarr space and back hauling everything from ice and ore to ships and once an entire load of garbage.</span></p>
</div>
<p><a onclick="xcollapse('X1204');return false;" href="#"><span style="color: #00ff00;"><strong>Orca</strong></span></a></p>
<div id="X1204" style="display: none; background: transparent;">
<p style="padding-left: 30px;">The first Orca was a splurge. I didn&#8217;t really have the means to replace it if I lost it and wasn&#8217;t entirely sure what I would do with it, but I <em>wanted </em> no, <em>NEEDED</em> that ship. I loved that ship so much I gave it away to a corporate spy/thief. Disaffected and disturbed I tried to be bitter but knew I had learned another lesson I needed to know anyway, namely: Every last one of you are lying, cheating, disgusting scum who deserve to be shot in the back of the head with an auto-cannon. Er&#8230;, no wait, that&#8217;s a different post &#8211; lesson learned &#8211; don&#8217;t fly it if you can&#8217;t afford to lose it. The backstabbing cheating part is only partly in jest. I later bought another Orca, not to replace it, but to defy pirates and sell it in <a title="Death by Trap" href="http://evemaps.dotlan.net/system/Aunenen" target="_blank">Aunenen</a> for a hefty profit on their scam order. Managed to slingshot the Orca past the perpetual gatecamp with a web and dock at the offending station to find that someone had filled the contract about 15 minutes before. So what do you with a massive, slow ship in a system full of deranged pirates looking for juicy kills? Web it and fly it back out just because you can. Because it survived that trip, I decided she must really like me and decided to call her <strong><em>Keeper</em></strong>. She is.</p>
</div>
<p>And that sums up the list of ships I keep. I used to have a lot more, but now I tend to limit them to what I&#8217;m using currently and a couple of backup hulls kept in Jita.</p>
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		<title>100</title>
		<link>http://eve.finkeworld.com/100/</link>
		<comments>http://eve.finkeworld.com/100/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 17:05:30 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[100]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[EVE Blogs]]></category>
		<category><![CDATA[posts]]></category>
		<category><![CDATA[reorganisation]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[wormhole]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=568</guid>
		<description><![CDATA[On Reaching 100 Posts
<p>It had to come sooner or later. I always thought it would be later. I can remember back when I first started and thinking that I would probably never see 100 posts. I&#8217;ve never been that faithful at keeping a digital journal and have multiple different abortive attempts saved on various backups [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Reaching 100 Posts</h3>
<p>It had to come sooner or later. I always thought it would be later. I can remember back when I first started and thinking that I would probably never see 100 posts. I&#8217;ve never been that faithful at keeping a digital journal and have multiple different abortive attempts saved on various backups through out the house and online. Journals on paper have always been easier for me. Now that I&#8217;m here I find I&#8217;m at a bit of a loss on what to say. I have several different things that I have been reticent to post about for fear of touching off dry tender or annoying people overly much. Additionally, I so wanted people to see the hundredth post and think, &#8220;This is 100 material.&#8221;</p>
<p>So, without further ado, I am celebrating 100 posts with the proclamation that Our Eve has been included in <a href="http://www.crazykinux.com/2010/03/new-improved-and-expanded-eve-online.html" target="_blank">CrazyKinux&#8217;s BlogPack</a>.</p>
<p>Now that you&#8217;ve glimpsed my vanity, let me celebrate by making announcements.</p>
<ol>
<li>The pilots of Dark Star Galactic Engineers [DSGE]- Wormhole Engineers Division have formally split off into a separate, wormhole focused corporation, Wormhole Engineers [WHEN.]. Not new information <em>per se</em> but leading up to #2.</li>
<li>As a focused wormhole corporation, we will be foregoing most all high/low/null-sec activities [excepting support logistics].</li>
<li>Many of the mission/pvp-minded pilots in DSGE have moved to our sister corporation, Fearless Bandits.</li>
<li>Industrial pilots will be remaining in DSGE or with an as yet unannounced industrial corporation.</li>
<li>In approximately three weeks, these focused corporations will be joining into an general support alliance built from the ground up to offer mutual support while maintaining individual corporate focus.</li>
</ol>
<p>All this will allow us to do several things more efficiently. Those who are interested in missions and pvp will be able to do so without the burden of worrying about corp-mates living out in a wormhole. Those who are living out in the wormhole won&#8217;t be feeling bad if &#8220;so-and-so&#8221; isn&#8217;t fulfilled living out of a tin can in the wilderness. And the burden of maintaining high-sec research facilities is removed from both of them while still keeping those resources available to them. All this coupled with a fresher set of leadership that is flatter [not so top-down in style] and committed from the ground up to inter-corp co-operation and movement as necessary. At the core of each is a group that get their jollies doing the very thing the corporations are dedicated to. Thus they could also be considered &#8220;core&#8221;-porations.</p>
<p>And Happy 100 Posts!</p>
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		<item>
		<title>Wormhole State of Mind</title>
		<link>http://eve.finkeworld.com/wormhole-state-of-mind/</link>
		<comments>http://eve.finkeworld.com/wormhole-state-of-mind/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 11:17:42 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[Letrange]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[neurotic]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[POS]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=558</guid>
		<description><![CDATA[On Living And Lasting In Wormholes
<p>In a recent article Star Defender ponders the longevity of wormhole occupants and the preponderance of persons heading back into known space. This is increasingly true, I will agree. One of the other things we have noticed is that even within a corporation, we&#8217;ve found that some people who loved [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Living And Lasting In Wormholes</h3>
<p>In a recent article Star Defender ponders the longevity of wormhole occupants and the preponderance of persons heading back into known space. This is increasingly true, I will agree. One of the other things we have noticed is that even within a corporation, we&#8217;ve found that some people who <em>loved </em>the wormhole when they first moved in, decided that it wasn&#8217;t really a long term option for them.</p>
<p>After doing this for almost a year, we&#8217;ve learned that it is, as much as anything, a lifestyle issue. Some people are looking for isk and have decided that missions or tending their rock gardens in high sec is more to their liking. Others miss the constant flow of traffic and capsuleers that they can shoot at. We look for people who like smaller ops, closer knit groups and slightly neurotic. The people who end up doing the best are the ones who don&#8217;t like crowds, love making things work [especially without the right tools], and are used to living on the fringes of society.</p>
<p>In many ways, Letrange&#8217;s <a href="http://letrangeeve.blogspot.com/2010/01/alliance-thoughts.html" target="_blank">post on Alliances</a> as they relate to wormhole life is indicative of the issues involved in long term wormhole residency. If you haven&#8217;t read it, let me take the liberty of paraphrasing <a href="http://letrangeeve.blogspot.com/2010/02/dont-argue-mule-is-right.html" target="_blank">him</a>, &#8220;1st, go read <a href="http://letrangeeve.blogspot.com/2010/01/alliance-thoughts.html" target="_blank">Letrange&#8217;s Blog Entry</a>. Back. Good.&#8221; Basically as it relates to wormhole life, alliances are different. Both alliances and corporations need to start thinking approaching life differently from their counterparts in high-sec, low-sec and null-sec. There are aspects of all of them that apply, but there some things that need to be thought through differently.</p>
<p>The first to be addressed is living out of what amounts to a caravan parked on the Gaza border. You desperately need fuel, supplies and food; however, parties on both sides of you are armed and should be considered dangerous to your well-being. You have to find ways to be self-sufficient while sharing with those also in your RV. One hopes that everyone living in the same place is courteous, thinks exactly alike and doesn&#8217;t have any body odour. If you solve this in a manner that keeps everyone happy, let me know.</p>
<p>Other issue that exists after a short amount of time is resource availability. CCP stated that they never intended wormholes to be a long-term residential solution. They&#8217;ve set it up so all your fuel and possibly everything else you use up will come from beyond the confines of your home. Couple this with the simple fact that wormholes tend to &#8216;dry up&#8217; with usage and soon there are a plethora of people and paucity of provender for them. This is the main issue for people that otherwise have the correct state of mind to survive in a hostile environment making ends meet with their own wits. They just need more &#8216;content&#8217; to be content.</p>
<p>As a corollary to this, the more pilots that you have in a given system, the better equipped the corporation will be to deal with any of the situations that happen to come upon it. Besieged by battleships, bring it. Perplexed by pirates, pulp &#8216;em. Stymied by Sleepers, sic &#8216;em. But as above, it takes a lot of resources to provide a lot of resources and all of them chew through it rather quickly.</p>
<p>So we&#8217;re left with the phrase, &#8220;Lifestyle Choice&#8221; that I really think best captures what it means to be a wormhole resident. Things aren&#8217;t often grand out here, nor does it all happen with clockwork efficiency. Fleets are often best described as <em>ad hoc</em> and would make most dedicated FC&#8217;s cry. Logistics are always a bit of strain and a large percentage of time is dedicated to just making sure everything doesn&#8217;t come crashing down. I think it is ok to say that those of us who tend to stay out here in the wormholes are different. There&#8217;s a niche out here that we honestly feel blessed to be able to fill and wouldn&#8217;t want to live anywhere else.</p>
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		</item>
		<item>
		<title>The Little Things</title>
		<link>http://eve.finkeworld.com/the-little-things/</link>
		<comments>http://eve.finkeworld.com/the-little-things/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 05:44:47 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=501</guid>
		<description><![CDATA[<p>My corporate compadres, denizens of Domnion, wanton wormhole wanna-be&#8217;s are relentlessly reminding me that it has been a week two weeks nearly three weeks since I posted any information. I&#8217;ve been sorely remiss in spending much time posting information here, as I&#8217;ve been busy trying to live life in a pod out in the wilds [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>My corporate compadres, denizens of Domnion, wanton wormhole wanna-be&#8217;s are relentlessly reminding me that it has been <strike>a week</strike> <strike>two weeks</strike> <strong>nearly three weeks</strong> since I posted any information. I&#8217;ve been sorely remiss in spending much time posting information here, as I&#8217;ve been busy trying to live life in a pod out in the wilds of Apocrypha. Dominion brought some changes, but nothing overly significant to the capsuleers who fly here the wormhole. So then the question I need to answer to myself is, &#8220;What has happened?&#8221;</p>
<p>We&#8217;re still in the same system and we&#8217;ve managed to pick up another regular engineer. He really seems to be settling into the opportunities that exist out here in the unknown and is always eager to learn more. He laughs at our attempts to explain that living out of&nbsp;one or more &nbsp;metal boxes powered by a large metal candy cane is a &#8220;Lifestyle Choice,&#8221; but is excited about the future. We&#8217;ll have to revisit the idealism when he&#8217;s been ganked a coupled of times, podded and otherwise thrown under the bus [bus being a euphemism for Tech 2 ships with overwhelming firepower and numbers.]</p>
<p>The ability to run sites has picked up some as well with a fairly balanced effort at participation from all involved. We have tried [and been fairly successful] in making everything a concerted group effort, though the industrial side of things is still a bit of a struggle. The new guy has been very giddy about not only mining Arkonor, Bistot and Crokite, but being able to be compensated for it without having to worry about the market, hauling, refining, <em>et cetra</em>. We&#8217;re excited about his excitement too. Along the way we&#8217;ve become very adroit at operating together as a unit and understanding each others&#8217; strengths and weaknesses. In many ways our efficiency is finally picking up and coming together.</p>
<p>The flip side of this situation is that we are also beginning to realize just how isolated we are. Our jargon and vocabulary has shifted significantly and we communicate in seeming nonsense to some of our corp-mates. We haul our &#8220;bloot&#8221; to market, we talk about our gases and our pre-warps, we know that &#8220;@#$@&#8221; and &#8220;aoliv89#*&amp;&#8221;&nbsp; mean someone is about to die. We have reached the point where we know within a few million isk how much a particular site is worth. We can judge approximate time frames for running those sites. We have become fairly comfortable with suggesting fittings and I would go as far as to say know what should work. We have established procedures for scanning, scouting, bookmarking, mining, fighting, etc that aren&#8217;t really written down in electrons anywhere.</p>
<p>This is all to say that as we add new people to our endeavor out in the uncharted realms of otherwhen, we&#8217;ll be struggling not only to bring them up-to-speed, but also even just communicate.</p>
<p><!-- technorati tags start -->
<p style="text-align:right;font-size:10px;">Technorati Tags: <a href="http://www.technorati.com/tag/old players" rel="tag">old players</a>, <a href="http://www.technorati.com/tag/new players" rel="tag">new players</a></p>
<p><!-- technorati tags end --></p>
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		<title>Another Year Gone</title>
		<link>http://eve.finkeworld.com/another-year-gone/</link>
		<comments>http://eve.finkeworld.com/another-year-gone/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 20:01:32 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=456</guid>
		<description><![CDATA[<p>It seems that one of the great things about keeping a blog is the ability to look back and try to objectively review &#8220;how it&#8217;s gone&#8221; for whatever time period you care to arbitrarily select. Some folks take a monthly snapshot while still others look at a week or a quarter or a year. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>It seems that one of the great things about keeping a blog is the ability to look back and try to objectively review &#8220;how it&#8217;s gone&#8221; for whatever time period you care to arbitrarily select. Some folks take a monthly snapshot while still others look at a week or a quarter or a year. I&#8217;m choosing the end of the calendar year because I can and wanted to.</p>
<p>I&#8217;d like to have a full break down of the monthly page views or unique visits or bits transferred, but for some reason, my stats got wiped at the end of August and so really only have the last third of the year to make comparisons from. Having said that, we can make wild, sweeping extrapolations and expositions of what it <em>must</em> have looked like were the numbers still in the database.</p>
<p>You likely see something similar show up again later with better numbers as more time has been captured by the statistical tracking software.</p>
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		<title>The Shiny is Sparkly</title>
		<link>http://eve.finkeworld.com/the-shiny-is-sparkly/</link>
		<comments>http://eve.finkeworld.com/the-shiny-is-sparkly/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 10:39:09 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=426</guid>
		<description><![CDATA[<p>Ok, I admit it. I am in awe, struck dumb by the sheer enormity of what has transpired. In case any of you missed it:</p>
<p>Dominion has come.</p>
<p>And it is good. At least every little bit that I have seen from with in our little part of the unknown space we live in. With all the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>Ok, I admit it. I am in awe, struck dumb by the sheer enormity of what has transpired. In case any of you missed it:</p>
<p>Dominion has come.</p>
<p>And it is good. At least every little bit that I have seen from with in our little part of the unknown space we live in. With all the little things that have happened in the client, it really does feel a lot like EVE 3.0 instead of just an expansion. The marketers missed the opportunity to really push this as a major update to many of the parts that make EVE feel like EVE. With all of the updates to the UI as well as the actual graphics used for the systems, it is much more apparent that things have changed. And after one measly day in, I think it&#8217;s wonderful.</p>
<p>I&#8217;m sure there are a lot of little things going on around 0.0 involving sovereignty changes and support/logistics for them. There are some nitpicks, glitches and annoyances [hide windows?], but on the whole, I think it is a great update.</p>
<p>And finally &#8211; I can easily update this from inside my pod. Beware.</p>
<p><em>Posted from J130554, deep in the heart of nowhere and using the browser in EVE.</em></p>
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		<title>Along the Way</title>
		<link>http://eve.finkeworld.com/along-the-way/</link>
		<comments>http://eve.finkeworld.com/along-the-way/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 18:40:09 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=410</guid>
		<description><![CDATA[<p style="text-align: right;">Now listen all you swingers, don&#8217;t you try to tag along
I know monkey see, but monkey&#8217;s dead, for you it would be wrong
Put a dime in my jukebox, you&#8217;ll only hear this song
And it won&#8217;t be fun for long -(TMBG)</p>
<p>The end is nigh!</p>
<p>The end has passed and off into the night we continue [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><em>Now listen all you swingers, don&#8217;t you try to tag along<br />
I know monkey see, but monkey&#8217;s dead, for you it would be wrong<br />
Put a dime in my jukebox, you&#8217;ll only hear this song<br />
And it won&#8217;t be fun for long -(TMBG)</em></p>
<p>The end is nigh!</p>
<p>The end has passed and off into the night we continue swimming past planets, moon and stars. Wormholes open and close and wars and rumors of wars are left in our wake. All and all, everything continues on as it did before, so what is different?</p>
<p>Training for the Damnation has been completed. Mostly. Sort of. There are few days left to fit the armored warfare links, but everything else is fit and fine. I should be jumping for joy, holding parties in low-sec pirate filled dens of iniquity and generally announcing it to every stray passer-by I meet. Instead I&#8217;m merely looking at the next couple of weeks of training and thinking, &#8220;Now What?&#8221;</p>
<p>The whole trip to Damnation has been a grand adventure. It marks the third, major, long training plan I&#8217;ve completed. The first plan was learning skills, which can be debated <em>ad nauseam</em> both on the forums and in various other postings. They were long, arduous and imminently debatable, however I have never once regretted doing it. The second was maximizing my asteroid warfare potential, including a few weeks on Exhumer V, Cybernetics V, and a host of ore specific refining skills to level IV for tech 2 crystals. Again, there were parts of it that I probably could have cut corners on, but I haven&#8217;t regretted being able to field a really sweet Hulk, that can mine about 27 m<sup>3</sup> of ore per second without being in a gang and significantly more with a good Orca pilot boosting.</p>
<p>Finally, the trip to the Damnation, which has been a slightly longer journey than the others. Over all it was uneventful and all the skills that I have picked up in the interim have been useful across the board. In the beginning it started with the look for a decent armor tanked missile ship to swim alongside my remote armor repairing corp-mates. The Sacrilege was an option, but wasn&#8217;t really able to fit a decent remote rep fitting. The Damnation could do that, had enough tank to be able to use ballistic computer systems without sacrificing tank and could still theoretically fit a RR with it&#8217;s missiles. The DPS worked out to a similar end as the Drake with the added benefits of helping the whole fleet&#8217;s tank.</p>
<p>Now that I&#8217;ve reached the Damnation, I have to admit I&#8217;m feeling rather blasé about the whole thing. I love flying it. It corners like an Orca, tanks like a very large plated battleship and hits about like a Drake, but from slightly farther away. This is all well and good, but my eyes were taken by something else shiny that had cropped up along the way.</p>
<p>Somewhere along the way I realized that in and amongst the skills for a Damnation, was hidden the skills for a Guardian logistics ship. So on a whim I began to research them, ask questions and look at fittings for them. I got to looking at just how the efficiency of remote repair modules compared to their &#8216;local&#8217; counterparts. What did it take to use them and or abuse them. Since the Guardian is also bonused for energy transfers, I threw that into the mix as well, looking at how that could be used to the best advantage. I began to develop a real sense of respect for 0.0 fleet logistics pilots and the work they do. Flying a logistics ship well takes a fair amount of capacitor savvy, shrewd targeting and really tight fittings. Tried and true skills like weapons upgrades and advanced weapons upgrades have no effect on RR&#8217;s and Xfers, so it&#8217;s down to rigs, reactors, PDU&#8217;s and CPUs to make it work.</p>
<p style="padding-left: 30px;">[Editorial Aside]:</p>
<p style="padding-left: 30px;">I tend to scoff when I see CPUs, PDUs and Reactors on a lot of fits. They are mostly used to compensate for a severe lack of real fitting skills or to &#8216;tide one over&#8217; until their skills catch up to their hulls. [I still maintain it would be an interesting study to compare the number of killmails between the pilots having 'helper' modules like CPUs/PDUs/Reactors versus their opponents.] I fully understand that even given max skills and an expensive implant, occasionally you still run into a fit that just won&#8217;t. I myself have used these modules to great success in the past and will continue to do so in the future and even recommend some fittings that do so.</p>
<h2><strong>All of this to say, &#8220;Congratulations logistics pilots for making it all fit. Large remote modules on a cruiser hull with a tank that survives and makes things so much easier for the other pilots to just shoot things.&#8221;</strong></h2>
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		<title>How To Fail</title>
		<link>http://eve.finkeworld.com/how-to-fail/</link>
		<comments>http://eve.finkeworld.com/how-to-fail/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 10:21:34 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[aphorisms]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[collections]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[logistics]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/11/11/how-to-fail/</guid>
		<description><![CDATA[<p style="text-align: right;">Hip, hip, horrific are the words we sing
Hip, hip, horrific is our thing -(TMBG)</p>
<p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking for pitfalls to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><i>Hip, hip, horrific are the words we sing<br />
Hip, hip, horrific is our thing -(TMBG)</i></p>
<p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking for pitfalls to avoid &#8211; you&#8217;ve found them. If you want to see how <i>not</i> to train for something; look no further. If you would rather have less isk at the end of the day, then this is your lucky blog!<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space-tm.jpg" width="87" height="100" alt="I want to be there!" style="float:left;" /></a></p>
<p>Seriously, the posts that inhabit these pages are filled with the heartache and misery of a pilot bashing her head against the same asteroid day after day after day. At the end of the day there is a hangar full of veldspar and tritanium, some trash modules and a ship that desperately needs a tune up. Along the way the pilot has learned that you shouldn&#8217;t trust another pilot but you have to trust the other pilots until they fail you. You can&#8217;t put 4000 m3 in a GSC and there&#8217;s no way to get a station container out of a station. Overheating missiles is not so effective and skilling up adequately for boosters is going to be very expensive.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge-tm.jpg" width="172" height="100" alt="Little Hammer Forge" style="float:right;" /></a></p>
<p>There are a few bright spots along the way. Namely, the ships and modules that have been opened up through a varied training programme that includes tech 2 mining equipment, logistics cruisers and some command ships. This is easily countered by the fail combat skills that barely allow for named heavy missiles on a Drake and some lame, unsupported rails on a Moa. It&#8217;s rather comical sometimes to be able to fit a full Tech 2 tank on every ship in the game, but then realize you still only have the equivalent of light weapons for armaments. Fear the fail firepower of 150mm rails on a Ferox! My heavy missile Drake of Dewm causes fits of laughter when people can safely orbit at 55 km and pick off my drones and then me.<br />
<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS-tm.jpg" width="91" height="100" alt="Low DPS [Divide by 7]" style="float:left;" /></a></p>
<p>Other suggest that I should be proud of the fact that I can invent nearly anything possible on the market, but even that seems to fall flat. I have consistently managed to lose money or break even on Tech 2 invention and production. My volume approach is low and slow, so as to be moving backwards in appearance. I can train people to use the towers, labs, production facilities, but seem to fail in doing so myself. What was I thinking! Science is for smart people. Production is for people who are actually motivated.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams-tm.jpg" width="147" height="100" alt="Dreams Shattered Like Asteroids" style="float:right;" /></a></p>
<p>So what have we learned from all of this:</p>
<ul>
<li>Train all the skills you possibly can [let's start with 231]</li>
<li>Train a wide variety of skills to level 5 [53 is a good number]</li>
<li>Science skills help you store lot&#8217;s of SP [9.6 million and counting]</li>
<li>Collect ships [So you can collect dust]</li>
<li>Every 3-4 months spend everything you have on one ship setup and then poke a pirate.</li>
</ul>
<p>And I think I&#8217;ve rambled on enough for all of us today. And <i>that</i> is how to fail.</p>
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		<title>Through the Veil</title>
		<link>http://eve.finkeworld.com/through-the-veil/</link>
		<comments>http://eve.finkeworld.com/through-the-veil/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 05:47:41 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/09/10/through-the-veil/</guid>
		<description><![CDATA[<p>And so it happens. There is the past that is always with us. There is the present that is always running away from us. And finally there is the future that never quite manages to get here. There will always be another ship to build, another system to swim, another skill to train, et cetra. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>And so it happens. There is the <a href="http://eve.finkeworld.com/2009/09/09/some-perspective/" target="_blank">past</a> that is always with us. There is the <a href="http://eve.finkeworld.com/2009/09/09/moving-forward-through-time/" target="_blank">present</a> that is always running away from us. And finally there is the future that never quite manages to get here. There will always be another ship to build, another system to swim, another skill to train, <i>et cetra</i>. From my past I have trained to be a good scientist. For the present I am working on a few small projects, but the future draws my eyes to the misty veil of time. What then shall I do and where shall I go? Do I need this or that skill to get it done and how best to proceed in that direction? The future is always full of questions.</p>
<p>One of the things that has changed radically within the universe that we all swim through is the way new capsuleers join us. As technology has improved and the cloning and pod-pilot technology matured, we arrive at our current place where not only can you improve yourself towards any desirable end, you can also improve and train in what would seem like no direction at all. Now a pilot can not only improve her ability to learn skills that improve her ability to pilot ships that improves her ability to learn/earn/kill/thrill, but that same pilot can utilize the new technology available to <a href="http://wiki.eveonline.com/wiki/Neural_remapping" target="_blank">rearrange</a> the very fabric of the brain to enhance certain basic attributes or reduce others.</p>
<p>The veil around my own future has grown quite thick, and I am left without real pictures of what it will look like. There have been some things that I have always wanted to do, but given the lack of direction, I let them wander. I also know that sitting here in this present and expecting to get a clearer view of the future will never cause the past to go away or said future to become clearer. I have decided then, to walk off into that veil of mist. I have been to the new technology, and drank deeply of its mind altering draught. I am now as balanced in ability as any and only break down and cry a little about my slightly slower skill training in science on days that end in &#8220;Y&#8221;.</p>
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		<title>Moving Forward Through Time</title>
		<link>http://eve.finkeworld.com/moving-forward-through-time/</link>
		<comments>http://eve.finkeworld.com/moving-forward-through-time/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 12:16:52 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/09/09/moving-forward-through-time/</guid>
		<description><![CDATA[<p>Greetings from the past. I have arrived here to continue what was begun with a previous post on perspective. I wanted you have some background as I looked back at some of the things that have been going on lately, as well as what will happen in the future.</p>
<p>To some extent, we are all fellow [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>Greetings from the past. I have arrived here to continue what was begun with a previous <a title="Some Perspective" href="http://eve.finkeworld.com/2009/09/09/some-perspective/" target="_blank">post</a> on perspective. I wanted you have some background as I looked back at some of the things that have been going on lately, as well as what will happen in the future.</p>
<p>To some extent, we are all fellow time travelers. We do not exist here and now, independent of our previous self or actions. No matter how much we would like to be unassociated with what we might have done, or reconnected to a prior success, we are temporal creatures, bound by our own definitions and limitations of time. Now that was an incredibly long way to say, we can&#8217;t change the past and must proceed to the future while living in the now.</p>
<p>I have made some <em>questionable</em> <a href="http://eve.finkeworld.com/2009/08/06/where-i-am/" target="_blank">decisions</a> in my past. I live with the ramifications and know that my ships will someday all swim with a captain that has made those same mistakes in her past. But the ships all keep swimming. They have no mistakes made, no past memories, no baggage brought forward. Her <a title="Big Fish" href="http://wiki.eveonline.com/wiki/Abaddon" target="_blank">Abbadon</a> swims in the same space that her <a title="Little Fish" href="http://wiki.eveonline.com/wiki/Burst" target="_blank">Burst</a> does. Thankfully your <a href="http://wiki.eveonline.com/wiki/Typhoon" target="_blank">Typhoon</a> doesn&#8217;t regret not getting the mission time bonus any more than my <a href="http://wiki.eveonline.com/wiki/Drake" target="_blank">Drake</a> does.</p>
<p>I studied long and hard to learn how to invent things and do it well. I managed to pick up a few ships along the way, but not nearly like others have done alongside me. Most of my corp-mates can fly <a href="http://wiki.eveonline.com/wiki/Battleship" target="_blank">battleships</a> [and a few of them even know how to fit them], while I am very happy in a <a href="http://wiki.eveonline.com/wiki/Battlecruiser" target="_blank">battlecruiser</a> sized hull. I don&#8217;t have much ability to deal damage, but most every ship I fly can soak a lot of it up. I have a lot of my training invested heavily in science and I have loved every minute of it.</p>
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