15/05/11 08:39 AM
Arkonor 285
Bistot 217
Mercoxit 192
Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
Plagioclase 88
Spodumain 82
Omber 81

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Fuzzy Maths

On Adding, Subtracting and Finding Yourself Happy

rainbow colored isk symbolSome things are easily quantified and measured. They can be numbered, totalled, divided, analysed and reported. This is basic maths and accounting, in that you know how much of something there is and how much it is worth in time, effort, profit, etc. These are the things that most people aim for and are more than happy pursuing. More and better ships, profit, ore, isk, research, production, flying, etc.

On the other hand, there are the unquantifiables. The things that defy counting and spurn attempts to wrangle them into mathematical formulae. The time spent teaching a new corporation member the way things are done or walking a newbie through basic scanning 101 can be really hard to put a number on/in/by. How do we assign a value to the logistics pilot that kept several millions or even billions of isk on the field longer in a fight? Is there any quantitative measure for the time spent making sure the POS was set up efficiently so that arrays were easily accessed without flying back and forth all over the bubble? How about the amount of energy and resources put into manning a gate camp?

Still another thing to consider is how much isk is enough? The answer ranges from the PVP pilot who like heroin addicts, just wants enough for the next fix, er, ship to the full-on industrialist/trader who needs all of the isk to be satisfied. Most of us fall somewhere in between where we have a comfortable point, varying slightly by our preferred hulls and fittings. We could all use more and could survive on less.

Orakkus recently wrote about what it takes to be a Solid Pilot, and I think it is just as applicable to the discussion of value [and worth a plug as well]. There is a certain value to a pilot that can fully fit a sniper battleship and the one that knows she needs to stick to something else. It is often immeasurably valuable for fleet commanders to know that the the people in the fleet know their roles and can adequately fill them. I am afraid of only two things in EVE: 1) Logging in and finding that my friends have decided to pack it up and move to some other venue; 2) Idiots.

The first is mitigated by the communication channels that friends share in and outside of New Eden but the second is something that shatters dreams in fits of screaming nightmares. This is another item of value that is hard to quantify. How long do you invest in people that seem to be unable to learn or at least very slow to pick things up? Almost every cost/benefit analysis argument generally boils down into either a he-said-she-said situation or becomes so subjective as to be meaningless.

Not Building Anything At All

On Using Alts to Make Life Easier

Keeping up with everything has never been easy. Being 2 billion jumps [autopilot never lies!] from any particular known space system only serves to make it a bit harder. Several of the Wormhole Engineers have left behind not only friends and family, but also productive production lines, mission agents and research jobs to kill Sleepers, harvest gas and occasionally [rarely] mine some ore. Several people have suggested alts, but while they are good at putting up some market orders, I’m really not comfortable yet taking training time away from my pilot just to be able to do some missions, mine some ore or make some stuff to sell. I am jealous of my training time and the mistakes I make with it. It was hard enough to give up the time for some scanning skills.

I recently came across another spreadsheet someone had produced for EVE a long time ago, and it got all my creative number juices flowing again. I took it in and gave it a home and began rewriting some of the information both for formatting purposes and for modernity. It had not be updated in several revisions of EVE Online and needed some tender loving care. So I jumped in with aplomb and started throwing formulae around like there was no tomorrow. It was loads of fun and the results were nothing less than stupendous. It is approximately at this point in time when I realise, “This looks familar.”

I pull up my previous sheets and — baring some formatting and organisational categories — I have pretty much replicated my previous production spreadsheet. This triggered an almost compulsory desire to get out a recipe and stick something in an oven somewhere to cook. A few seconds later and I realised that would require not only killing the current wormhole, but also scanning for another and then tracking down where it went, who might want to kill me along the way and hoping it was somewhere at least relatively close to an oven I could use with ingredients I might need. For those who have actually seen my production output, this might be fairly humorous as they would know I have managed to produce exactly *squat* in the last year. Prior to that I produced a lot of ships and modules and I’m proud to say that I never sold a single thing for profit. For those that don’t know me, just understand I’m in love with the idea of production and spreadsheets, but prefer not to get bogged down with the messy details of actually being industrial on a large scale.

So catching the train back to relevancy, I briefly toyed with the idea of a functional alt to manufacture stuff with and decided to just get back in my pod and recalculate the woman hours involved in building a carrier complete with fittings from scratch.