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	<title>Our EvE &#187; passion</title>
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	<link>http://eve.finkeworld.com</link>
	<description>It&#039;s our universe. Thanks for stopping by.</description>
	<lastBuildDate>Tue, 29 Nov 2011 08:44:43 +0000</lastBuildDate>
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		<title>Crucible Coming</title>
		<link>http://eve.finkeworld.com/crucible-coming/</link>
		<comments>http://eve.finkeworld.com/crucible-coming/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 08:44:43 +0000</pubDate>
		<dc:creator>kename</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[Cruible]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[patch]]></category>
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		<category><![CDATA[update]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=1158</guid>
		<description><![CDATA[On Crucibles Of Change <p>So in a few moments, the universe as we know it will collapse in on itself in a cataclysmic cacophony of conniptions that we will come to call Crucible. There are changes enough for everyone, including everything from lowly munitions all the way up to galaxy spanning goodies. There are new modules/equipment [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Crucibles Of Change</h3>
<p>So in a few moments, the universe as we know it will collapse in on itself in a cataclysmic cacophony of conniptions that we will come to call Crucible. There are <a title="Patch Notes" href="http://www.eveonline.com/updates/patchnotes.asp" target="_blank">changes enough</a> for everyone, including everything from lowly munitions all the way up to galaxy spanning goodies. There are new modules/equipment as well as new ships to put them on. There are old types of equipment with new abilities and properties as well as new paint on old ships.</p>
<p>Perhaps more than with other releases I have been keeping an eye on this update. Regular daily Singularity updates and visits have become a part of my routine as much as my morning coffee. Perusing the differences of the new equipments, ships and visuals has become something of a habit. By-and-large, there is little in the changes that will effect my day-to-day routine significantly [with the exception of corporate bookmarks - which still seem only half of a solution]. There is a bit of internal struggle that coincides with all of this change, mostly centered around the question of, &#8220;Why do I care so much?&#8221; Bear with my introspective, belly-button browsing as I consider how all of this is affecting me so deeply.</p>
<p>In a bit of confession and disclosure, I have toyed with the notion of hanging up my pilot&#8217;s license and settling down into a long stasis. Over the last year has seen some interesting flak and change happen in the universe and not all of them have been useful or happy. There were times and days where I could not be arsed to haul my pod into a ship to do much of anything, let alone fly around, shoot, scan, salvage, explore&#8230;. So in the midst of all this malaise, comes a rather expected update to the universe with rather unexpected feelings attached to it.</p>
<p>Where there was apathy before, suddenly there is attention. Where before I felt like giving up, I am tending to feel things going up. I look forward to sliding into my ships and launching forth to interact with the others around me. If nothing else, at least there is in Crucible the concern for quality that derides my contempt and compels my attention.  I am ready for change. The world is again before me on a plate of stars waiting to be devoured with the utensils of ships and shots.</p>
<p><a style="text-align: center; background-color: #f3f3f3;" href="http://eve.finkeworld.com/wp-content/uploads/2011/11/CruciblePatch.png" rel="wp-prettyPhoto[g1158]"><img class="size-thumbnail wp-image-1161 alignleft" style="border-style: initial; border-color: initial;" title="Crucible Patch Notes" src="http://eve.finkeworld.com/wp-content/uploads/2011/11/CruciblePatch-150x150.png" alt="Crucible Patch Notes Word Picture" width="150" height="150" /></a></p>
<p>I would like to leave you all with a quick Wordle of the patch notes mentioned above. I was singularly impressed with the results and how much it reflects the essence of change.<a style="text-align: center; background-color: #f3f3f3;" href="http://eve.finkeworld.com/wp-content/uploads/2011/11/CruciblePatch.png" rel="wp-prettyPhoto[g1158]"><br />
</a></p>
<div class="mceTemp">
<dl id="attachment_1161" class="wp-caption alignleft" style="width: 160px;">
<dd class="wp-caption-dd">NOW is not Soon™</dd>
</dl>
</div>
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		<title>Corporation Cooperation</title>
		<link>http://eve.finkeworld.com/corporation-cooperation/</link>
		<comments>http://eve.finkeworld.com/corporation-cooperation/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 05:59:39 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Alliance]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[cooperation]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=943</guid>
		<description><![CDATA[On Doing Things Together <p>As part of an ongoing series of posts about corporation life, one of the issues that I have wanted to discuss for some time is the concept and process of being a team and cooperating. There are many pilots out there in New Eden and many of them want to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Doing Things Together</h3>
<p>As part of an ongoing series of posts about corporation life, one of the issues that I have wanted to discuss for some time is the concept and process of being a team and cooperating. There are many pilots out there in New Eden and many of them want to be left alone.</p>
<ul>
<li>They are running missions and hoping <a href="http://suddenlyninjas.net/forum.php" target="_blank">Ninjas</a> do not suddenly appear to steal their salvage.</li>
<li>They are quietly mining ice with the desire for <a href="http://eve.battleclinic.com/loadout/26253-Iteron-Mark-V-THE-BEST-PVP-Industrial.html" target="_blank">Battleterons V&#8217;s</a> to be bothering others in some distant system.</li>
<li>They are changing their sales by 0.01 isk to keep others items from being the best price.</li>
</ul>
<p>All in all, they are not doing anything <em>wrong</em> other than missing out on the single biggest reason to keep paying a subscription to an online service, namely, interacting with other pilots. The single shard [Can you still call a system without other "shards" a single shard?] universe with all pilots interacting in the same temporal dataspace is essentially the paramount momentum behind being in New Eden. Even the aforementioned solo pilots <em>rely</em> on the rest of the universe to make their activities have meaning. They need others to buy and sell goods, power POSes full of arrays and even explode in fiery bursts of atmosphere and essential fluids. Without all of that, their activities in New Eden quickly become Sisyphean in nature.</p>
<div id="attachment_945" class="wp-caption alignright" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/09/rokh25m.jpg" rel="wp-prettyPhoto[g943]"><img class="size-thumbnail wp-image-945" title="Support The Rokh" src="http://eve.finkeworld.com/wp-content/uploads/2010/09/rokh25m-150x150.jpg" alt="support poster for increasing the Rokh dronebay" width="150" height="150" /></a><p class="wp-caption-text">Moar Droan Plz</p></div>
<p>For the rest of New Eden, the whole of the experience my best be paraphrased by Kirith Kodachi&#8217;s re-occuring motto, &#8220;<a href="http://www.ninveah.com/search?q=%22Do+things%22" target="_blank">Do Things&#8230;. With People</a>&#8221; [though I am also sure he would like the rest of New Eden to chant, "<a href="http://www.ninveah.com/2009/08/support-rokh.html" target="_blank">Fix The Rokh</a>"]. Whatever it is you like to do, I am positive there are others out there who would like to do it with you. There is always something more to do in EVE and someone new to do it with. It is an almost limitless universe with pilots constantly searching for new ways to beat the house, break the bank and burn the barns. If you constantly find yourself flying your ship solo, then you need to seriously ask yourself, &#8220;Am I doing it wrong?&#8221;</p>
<div id="attachment_952" class="wp-caption alignleft" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/09/Dual-Maller-01.png" rel="wp-prettyPhoto[g943]"><img class="size-thumbnail wp-image-952" title="Dual Maller Harvest" src="http://eve.finkeworld.com/wp-content/uploads/2010/09/Dual-Maller-01-150x150.png" alt="2 Maller cruisers sharing a can while gas harvesting" width="150" height="150" /></a><p class="wp-caption-text">Sharing is Caring</p></div>
<p>Please do not misunderstand me. I am not advocating against solo PvP or saying there is not a place for flying a mission or ratting by yourself. There are always times when you have to step to the side and get something done. No one else can raise your security status for you as well as you can. No one else wants to solo PvP with a partner [though two-man roams are wicked fun]. I <em>AM</em> saying that even all of those activities are better done in the midst of a group of like-minded pilots who both want to see you succeed and are trying to accomplish similar goals. It does not really matter what those goals are as much as your agreement and participation with them.</p>
<div id="attachment_953" class="wp-caption alignright" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/09/RR-Together.png" rel="wp-prettyPhoto[g943]"><img class="size-thumbnail wp-image-953" title="RR Together" src="http://eve.finkeworld.com/wp-content/uploads/2010/09/RR-Together-150x150.png" alt="5 RR Battleships" width="150" height="150" /></a><p class="wp-caption-text">Rep or Die</p></div>
<p>In the end, you really have to ask yourself, &#8220;Am I doing stuff with people?&#8221; and for some people the question looks more like, &#8220;Am I supporting the group of people around me, doing the things we love?&#8221; Sometimes this can mean doing things differently and even expanding your horizons to include new activities or ones that you would normally not do. I do not mean to imply that you need to do things that you do not like, but rather there will be things that <em>must</em> be done, and the people that you have surrounded yourself with will likely find them just as burdensome as yourself. The more you do stuff with people, the more stuff that you <em>can</em> do with people.</p>
<p>Another pilot made the point that sometimes there are people who, for whatever reasons, prefer not to be around other people. Believe it or not, but there are other people out there like them. The reality is, we all have a need to belong even if we do not want it. As much as we might hate to admit it, we do need the next person [with the occasional exceptions, but you can just pod those pilots].</p>
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		<title>The Reluctance of Time</title>
		<link>http://eve.finkeworld.com/the-reluctance-of-time/</link>
		<comments>http://eve.finkeworld.com/the-reluctance-of-time/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 10:51:43 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[Alliance]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[missions]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=839</guid>
		<description><![CDATA[On Scanning, Shooting, Salvaging, Harvesting, Hauling and Helping <p>In a whirlwind rush, the list of things to get done piles up and begins to look like a impending avalanche. There may be fields of ore just floating out in our system patiently waiting to hear from our barges. There are definitely wormholes that have yet to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Scanning, Shooting, Salvaging, Harvesting, Hauling and Helping</h3>
<p>In a whirlwind rush, the list of things to get done piles up and begins to look like a impending avalanche. There may be fields of ore just floating out in our system patiently waiting to hear from our barges. There are definitely wormholes that have yet to be found, surveyed, catalogued and stored. There are gases dispersing, hoping to be harvested and stored until processing. There planetary resources to extract, refine, process and export. There are reaction to be run, research to be installed, POS arrays to be unanchored, moved, anchored, onlined and utilised. There are resources to be exported, sold, contracted and traded. There are fuels, modules, ships, ammo and skills to be imported. There are possibly neighbours that would like us to alleviate their shields, scour their armour and generally remove their hulls from them.</p>
<p>And none of that even begins to include the number of people that need to be thanked, congratulated, hailed, ignored, watched, befriended, shot, reshipped, berated and/or bereaved. Throw in some ongoing conversations about the nature of the universe, whether ships really fly <em>in</em> space or swim <em>through</em> it, who did what to whom and where to go to get some good, hard spiked Quafe.</p>
<p>The world we live and fly and fight and engineer in is rich, deep and very, very personal. It takes more than just a passing interest in spaceships and spreadsheets to appreciate it fully. This is not to say it&#8217;s perfect. The interface confounds me on a regular basis, my ship seems to occasionally have a mind of its own, the drones only respond 100% correctly on the second Tuesday of each week and occasionally my overview tells me I&#8217;m somewhere else.</p>
<p>We are busy little Wormhole Engineers. We like our part and the jobs we do. If you are looking for a stable source of income and relaxed, arm-chair piloting &#8211; keep flying. There is none of that out here.</p>
]]></content:encoded>
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		<title>Let Slip The Veil</title>
		<link>http://eve.finkeworld.com/let-slip-the-veil/</link>
		<comments>http://eve.finkeworld.com/let-slip-the-veil/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 04:46:45 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[offline]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[ship]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=832</guid>
		<description><![CDATA[<p>The silence was unbearable. Millions of neurons screamed in absence of any sensory input. It was as if the whole universe had been ripped away like a free will of a Sansha or the salary of a Caldari merchant. Dark, echoless space surrounded me and sheer endless black stared back at my soul. Before [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>The silence was unbearable. Millions of neurons screamed in absence of any sensory input. It was as if the whole universe had been ripped away like a free will of a Sansha or the salary of a Caldari merchant. Dark, echoless space surrounded me and sheer endless black stared back at my soul. Before was a relative concept that was beginning to lose its cohesive shape and after was as distant as a point singularity. There was only the faintest of amorphous sensation surrounding what should have been now. The weight of thousands of days training and tens of thousand experiences demanded that something, anything, happen.</p>
<p>It was time to make a change &#8211; to rip open the veil and tear back the sky.</p>
<p>Electrochemical connections surged with pain and relief as long dormant paths of study were pulled to the fore of consciousness. What was once routine seemed muffled and disconnected in light of more recent solitude and stillness. The energy needed and required was straining my systems to their very core &#8211; and it was good. Today was going to be a good day. Who knows? If I&#8217;m lucky, maybe I&#8217;ll even get to die.</p>
<p>The first sensation is one of swaying stillness and the sound of a million silent voices. Suddenly there was a gut wrenching sliding and a visual influence and indication that an e-warp was underway and my ship was soon to be at its former location. I had only the faintest recollection of where that might be and was still busy checking my systems and their responsiveness. Or in my case the lack there of. Fully half of my ships modules were offline and the ones that were on seemed to be unwilling to respond. Why was everything still so slow.</p>
<p>Realisation dawned with the sickening force of a collapsing wormhole. I was finally jacked back into my ship and until I had finished the initial e-warp, the ships systems would be unable to comply. I quickly pulled up the camera feeds to try and get a bearing while simultaneously asking the computer for a quick and dirty 360˚ sweep of the local theater for anything remotely telling. Skills were like old friends that you hadn&#8217;t seen in years &#8211; you knew what they were then and it was going to take practice. Practice like time, was something that I might be out of.</p>
<p>Ships. Tens, hundreds, thousands of ships were cluttering up my inputs, demanding my attention and stealing my distracted mind to narrow alleys that would be less than profitable if traversed. As I neared the end of my warp bubble, I flipped to overview Gamma and started looking for exits. I threw as many distractions as I could quickly grab into the corner and tried as hard as I could to ignore the rest. My priorities were to get safe, get back online and get back to where I truly belonged. This was madness and I couldn&#8217;t be farther from the reality I understood and grasped.</p>
<p>Finally finding something that looked right I punched up the destination, diverted the cap to the drives and hoped the local group would just ignore my half functional ship and its limited cargo. As I landed on the gate, I realised I had miscalculated and was 15 km off the back of the gate and my propulsion was one of the stupid modules that wouldn&#8217;t respond. Pounding the interface didn&#8217;t seem to help make it active so I put the last remaining cap into the one remaining hardner and turned toward the gate. With blind luck I might make it before someone decided to liberate my conscious from my capsule&#8230; I don&#8217;t mind so much as I hate not being able to participate in the festivities. If I am going to die, I plan on at least leaving some ammo behind in their hull.</p>
<p>I hit the jump range and mash it, waiting for my systems to catch up with the trans-luminal displacement my ship has just experienced. As the scans loaded and I was able to get some rational data I realised I just jumped into&#8230;</p>
]]></content:encoded>
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		<item>
		<title>How To Fail</title>
		<link>http://eve.finkeworld.com/how-to-fail/</link>
		<comments>http://eve.finkeworld.com/how-to-fail/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 10:21:34 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[aphorisms]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[collections]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[logistics]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/11/11/how-to-fail/</guid>
		<description><![CDATA[<p style="text-align: right;">Hip, hip, horrific are the words we sing Hip, hip, horrific is our thing -(TMBG)</p> <p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><i>Hip, hip, horrific are the words we sing<br />
Hip, hip, horrific is our thing -(TMBG)</i></p>
<p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking for pitfalls to avoid &#8211; you&#8217;ve found them. If you want to see how <i>not</i> to train for something; look no further. If you would rather have less isk at the end of the day, then this is your lucky blog!<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space-tm.jpg" width="87" height="100" alt="I want to be there!" style="float:left;" /></a></p>
<p>Seriously, the posts that inhabit these pages are filled with the heartache and misery of a pilot bashing her head against the same asteroid day after day after day. At the end of the day there is a hangar full of veldspar and tritanium, some trash modules and a ship that desperately needs a tune up. Along the way the pilot has learned that you shouldn&#8217;t trust another pilot but you have to trust the other pilots until they fail you. You can&#8217;t put 4000 m3 in a GSC and there&#8217;s no way to get a station container out of a station. Overheating missiles is not so effective and skilling up adequately for boosters is going to be very expensive.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge-tm.jpg" width="172" height="100" alt="Little Hammer Forge" style="float:right;" /></a></p>
<p>There are a few bright spots along the way. Namely, the ships and modules that have been opened up through a varied training programme that includes tech 2 mining equipment, logistics cruisers and some command ships. This is easily countered by the fail combat skills that barely allow for named heavy missiles on a Drake and some lame, unsupported rails on a Moa. It&#8217;s rather comical sometimes to be able to fit a full Tech 2 tank on every ship in the game, but then realize you still only have the equivalent of light weapons for armaments. Fear the fail firepower of 150mm rails on a Ferox! My heavy missile Drake of Dewm causes fits of laughter when people can safely orbit at 55 km and pick off my drones and then me.<br />
<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS-tm.jpg" width="91" height="100" alt="Low DPS [Divide by 7]" style="float:left;" /></a></p>
<p>Other suggest that I should be proud of the fact that I can invent nearly anything possible on the market, but even that seems to fall flat. I have consistently managed to lose money or break even on Tech 2 invention and production. My volume approach is low and slow, so as to be moving backwards in appearance. I can train people to use the towers, labs, production facilities, but seem to fail in doing so myself. What was I thinking! Science is for smart people. Production is for people who are actually motivated.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams-tm.jpg" width="147" height="100" alt="Dreams Shattered Like Asteroids" style="float:right;" /></a></p>
<p>So what have we learned from all of this:</p>
<ul>
<li>Train all the skills you possibly can [let's start with 231]</li>
<li>Train a wide variety of skills to level 5 [53 is a good number]</li>
<li>Science skills help you store lot&#8217;s of SP [9.6 million and counting]</li>
<li>Collect ships [So you can collect dust]</li>
<li>Every 3-4 months spend everything you have on one ship setup and then poke a pirate.</li>
</ul>
<p>And I think I&#8217;ve rambled on enough for all of us today. And <i>that</i> is how to fail.</p>
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		<title>Through the Veil</title>
		<link>http://eve.finkeworld.com/through-the-veil/</link>
		<comments>http://eve.finkeworld.com/through-the-veil/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 05:47:41 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/09/10/through-the-veil/</guid>
		<description><![CDATA[<p>And so it happens. There is the past that is always with us. There is the present that is always running away from us. And finally there is the future that never quite manages to get here. There will always be another ship to build, another system to swim, another skill to train, et [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>And so it happens. There is the <a href="http://eve.finkeworld.com/2009/09/09/some-perspective/" target="_blank">past</a> that is always with us. There is the <a href="http://eve.finkeworld.com/2009/09/09/moving-forward-through-time/" target="_blank">present</a> that is always running away from us. And finally there is the future that never quite manages to get here. There will always be another ship to build, another system to swim, another skill to train, <i>et cetra</i>. From my past I have trained to be a good scientist. For the present I am working on a few small projects, but the future draws my eyes to the misty veil of time. What then shall I do and where shall I go? Do I need this or that skill to get it done and how best to proceed in that direction? The future is always full of questions.</p>
<p>One of the things that has changed radically within the universe that we all swim through is the way new capsuleers join us. As technology has improved and the cloning and pod-pilot technology matured, we arrive at our current place where not only can you improve yourself towards any desirable end, you can also improve and train in what would seem like no direction at all. Now a pilot can not only improve her ability to learn skills that improve her ability to pilot ships that improves her ability to learn/earn/kill/thrill, but that same pilot can utilize the new technology available to <a href="http://wiki.eveonline.com/wiki/Neural_remapping" target="_blank">rearrange</a> the very fabric of the brain to enhance certain basic attributes or reduce others.</p>
<p>The veil around my own future has grown quite thick, and I am left without real pictures of what it will look like. There have been some things that I have always wanted to do, but given the lack of direction, I let them wander. I also know that sitting here in this present and expecting to get a clearer view of the future will never cause the past to go away or said future to become clearer. I have decided then, to walk off into that veil of mist. I have been to the new technology, and drank deeply of its mind altering draught. I am now as balanced in ability as any and only break down and cry a little about my slightly slower skill training in science on days that end in &#8220;Y&#8221;.</p>
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		<title>Moving Forward Through Time</title>
		<link>http://eve.finkeworld.com/moving-forward-through-time/</link>
		<comments>http://eve.finkeworld.com/moving-forward-through-time/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 12:16:52 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/09/09/moving-forward-through-time/</guid>
		<description><![CDATA[<p>Greetings from the past. I have arrived here to continue what was begun with a previous post on perspective. I wanted you have some background as I looked back at some of the things that have been going on lately, as well as what will happen in the future.</p> <p>To some extent, we are [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>Greetings from the past. I have arrived here to continue what was begun with a previous <a title="Some Perspective" href="http://eve.finkeworld.com/2009/09/09/some-perspective/" target="_blank">post</a> on perspective. I wanted you have some background as I looked back at some of the things that have been going on lately, as well as what will happen in the future.</p>
<p>To some extent, we are all fellow time travelers. We do not exist here and now, independent of our previous self or actions. No matter how much we would like to be unassociated with what we might have done, or reconnected to a prior success, we are temporal creatures, bound by our own definitions and limitations of time. Now that was an incredibly long way to say, we can&#8217;t change the past and must proceed to the future while living in the now.</p>
<p>I have made some <em>questionable</em> <a href="http://eve.finkeworld.com/2009/08/06/where-i-am/" target="_blank">decisions</a> in my past. I live with the ramifications and know that my ships will someday all swim with a captain that has made those same mistakes in her past. But the ships all keep swimming. They have no mistakes made, no past memories, no baggage brought forward. Her <a title="Big Fish" href="http://wiki.eveonline.com/wiki/Abaddon" target="_blank">Abbadon</a> swims in the same space that her <a title="Little Fish" href="http://wiki.eveonline.com/wiki/Burst" target="_blank">Burst</a> does. Thankfully your <a href="http://wiki.eveonline.com/wiki/Typhoon" target="_blank">Typhoon</a> doesn&#8217;t regret not getting the mission time bonus any more than my <a href="http://wiki.eveonline.com/wiki/Drake" target="_blank">Drake</a> does.</p>
<p>I studied long and hard to learn how to invent things and do it well. I managed to pick up a few ships along the way, but not nearly like others have done alongside me. Most of my corp-mates can fly <a href="http://wiki.eveonline.com/wiki/Battleship" target="_blank">battleships</a> [and a few of them even know how to fit them], while I am very happy in a <a href="http://wiki.eveonline.com/wiki/Battlecruiser" target="_blank">battlecruiser</a> sized hull. I don&#8217;t have much ability to deal damage, but most every ship I fly can soak a lot of it up. I have a lot of my training invested heavily in science and I have loved every minute of it.</p>
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		<title>Some Perspective</title>
		<link>http://eve.finkeworld.com/some-perspective/</link>
		<comments>http://eve.finkeworld.com/some-perspective/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 11:46:59 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/09/09/some-perspective/</guid>
		<description><![CDATA[<p>From an early age, listening to my parents wax eloquent about the physics behind their Micro Warp Drives and the best way to insure success when inventing various tech 2 ships, I was hooked on science. I received my first home-datacore set when the rest of my playmates were still tinkering with frigate models. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>From an early age, listening to my parents wax eloquent about the physics behind their Micro Warp Drives and the best way to insure success when inventing various tech 2 ships, I was hooked on science. I received my first home-datacore set when the rest of my playmates were still tinkering with frigate models. I was far from the only Achuran to be born to in Inventor enclave, nor the only one to like science and pursue that as a career. But on the other hand &#8211; I also had a great passion for the way the universe was knit together and was determined to understand it all!</p>
<p>I quickly graduated with advanced degrees in a broad range of science fields related to capsuleer endeavors and knew that to continue to learn and explore I would need to get out of Saisio and be able to visit the stars. I managed to barely scrape through training and prepare for the transition into the life of a &#8220;pod-pilot.&#8221; Don&#8217;t let anyone lie to you, the necessary pseudo-suicide, transneural burning scan to jump into the waiting pod-clone was painful [and it still is]. However, now I was free to swim through the stars in a super-massive space fish.</p>
<p>My parents, through good investments with and years of working for the megacorporation, Lai Dai, had managed to accrue a significant sum of interstellar credits and fitted me with a modest Bantam frigate and some direction to pursue. I headed for the stars and began working toward my dream as a free-lance inventor. I left the construction details to various station-side facilities, sales were done by other representative and I left the ship in the care of the knuckle-draggers. I knew how to fit a mean scanning ship or mine with the best of them, but even the thought of combat was something that was endured as a means to an end. To that end, I was spending every last ISK that I could generate on buying the skills to train and learn.</p>
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		<title>Death of an Icon</title>
		<link>http://eve.finkeworld.com/death-of-an-icon/</link>
		<comments>http://eve.finkeworld.com/death-of-an-icon/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 05:26:02 +0000</pubDate>
		<dc:creator>kename</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[Hulk]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=206</guid>
		<description><![CDATA[<p>This is one of those posts that doesn&#8217;t write itself. It doesn&#8217;t leap from your hands to the page [or fingers to the keys] with synaptic firing of ideas and thoughts that must be recorded quickly. It is quite frankly, the hardest post I think I have ever had to sit down and commit. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>This is one of those posts that doesn&#8217;t write itself. It doesn&#8217;t leap from your hands to the page [or fingers to the keys] with synaptic firing of ideas and thoughts that must be recorded quickly. It is quite frankly, the hardest post I think I have ever had to sit down and commit. It would be far easier to just walk away from it and try to ignore it, the pain and passion stuffed under the covers. Hot chocolate, ice cream and bon bons can only go so far before it must be dealt with. And dealt with is must be, or else there is no future and nothing more to move on to.</p>
<p><em><abbr title="ORE Exhumer - Hulk Class">Lou Ferrigno</abbr></em> died.</p>
<p>It was quick and painful. The Manticore uncloaked off the after impeller drives and locked and pointed my valiant Hulk. Almost immediately his friends were dropping out of warp, locking and firing. It was over before I could really do more than announce it on our com channels. Our hauler had just warped way, one other Hulk pilot lost his life as well as his boat and a third got back home easily.</p>
<p>A quick jump into a combat ship [<em>any</em> combat ship] and return warp, but they had already salvaged the wreck and cloaked or moved on. We chased the ghosts of combat past around the yard for an hour or so, never quite connecting or confronting our losses. It was probably for the best, as the taste of blood was fresh in my mouth [I bit my lip] and I was likely to have made even more mistakes and lost more ships. I am not, have never been, and likely won&#8217;t be a combat pilot of much renown.</p>
<p>And so it ends, the faithful friend of over a year, passing into the night of stars. There were many happy moments we shared together and I am choosing to remember them as well as the loss. I have already purchased and refit another ship in <em>Lou&#8217;s</em> absence. It&#8217;s not a replacement, but in time I will grow to love it just as much as I love my other children. I&#8217;ve been out and active in both the wormhole [WH] system we&#8217;ve set up in as well as flying around high security space. I&#8217;m coping and manage to contain my crying to the cargo hold of <em><abbr title="Caldari Freighter - Charon Class">Luxury Yacht</abbr></em>.</p>
<p>.<span style="color: #000000;">On a related note, I&#8217;m learning Russian&#8230; Там будет кровь</span>.</p>
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