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	<title>Our EvE &#187; orca</title>
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		<title>What&#8217;s In Your Hangar?</title>
		<link>http://eve.finkeworld.com/whats-in-your-hangar/</link>
		<comments>http://eve.finkeworld.com/whats-in-your-hangar/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 21:25:29 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[buzzard]]></category>
		<category><![CDATA[drake]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[Hulk]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Nighthawk]]></category>
		<category><![CDATA[orca]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[scorpion]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=734</guid>
		<description><![CDATA[On Reviewing The Ships That Make It All Possible
<p>I saw Rixx Javix post about what he has in his hangar and naming conventions and thought it was a wonderful idea to review what I had as well. I&#8217;m late the party, but likely not the last. I absolutely love naming ships for practical as well [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Reviewing The Ships That Make It All Possible</h3>
<p>I saw Rixx Javix post about what he has <a title="What's In Your Hangar?" href="http://eveoganda.blogspot.com/2010/04/whats-in-your-hanger.html" target="_blank">in his hangar</a> and naming conventions and thought it was a wonderful idea to review what I had as well. I&#8217;m late the party, but likely not the last. I absolutely love naming ships for practical as well as aesthetic reasons. I also have to admit that I&#8217;m going to play a little bit loose with the term &#8220;hangar&#8221; as I live out in unknown space where things are not as well defined and most all of my ships are in a Ship Maintenance Array. Living out of an SMA, reduces the number of spurious hulls we have on hand, but I usually have duplicate hulls already purchased in k-space.</p>
<p>Click on ships to see their descriptions</p>
<p><a onclick="xcollapse('X2178');return false;" href="#"><span style="color: #99ccff;"><strong>Buzzard</strong></span></a></p>
<div id="X2178" style="display: none; background: transparent;">
<p style="padding-left: 30px;">This is probably where I spend 75% of my time. It&#8217;s a tight little beauty that has been a good friend for a long time. Her name is <strong><em>Wrangler,</em><span style="font-weight: normal;"> a reference to the popular Jeep vehicle. It is the third buzzard I have owned with the previous two being </span><em>Jeep</em><span style="font-weight: normal;"> and </span><em> Cherokee</em><span style="font-weight: normal;">, respectively. The fitting it fairly straight forward with covop cloak, mwd, nanos and grav-cap rigs.</span></strong></p>
</div>
<p><a onclick="xcollapse('X3677');return false;" href="#"><span style="color: #99ccff;"><strong>Manticore</strong></span></a></p>
<div id="X3677" style="display: none; background: transparent;">
<p style="padding-left: 30px;">A very cool ship that I&#8217;m only recently getting experience with. I was waiting for a better grasp of bombs and training for torpedoes as well. The ship was originally named <em>Hello Kitty</em>, but is slated to be renamed <em>Penticore</em> after my stealth bomber role model.</p>
</div>
<p><a onclick="xcollapse('X10600');return false;" href="#"><span style="color: #ff0000;"><strong>Maller</strong></span></a></p>
<div id="X10600" style="display: none; background: transparent;">
<p style="padding-left: 30px;">This ship is a dual purpose gas miner and bait ship. When fully plated and resisted out, it has about 60,000 ehp and +70% resists across the board and completely passive. For mining gas, it works well with T2 harvesters as it has sufficient cpu, has a spare utility high slot [hello combat probe launcher] and cargo space. The first iteration was named <em>Gas Man Cometh</em> but version 2.0 has been named <em>Tetris Reject</em> in reference to it&#8217;s somewhat more angular shape [at least for a Amarri vessel].</p>
</div>
<p><a onclick="xcollapse('X4083');return false;" href="#"><span style="font-style: normal;"><span style="color: #99ccff;"><strong>Drake</strong></span></span></a></p>
<div id="X4083" style="display: none; background: transparent;">
<p style="padding-left: 30px;">Even after all these years, it still remains a combat favourite of mine. Everyone debates the efficacy of missiles in PVP, but honestly for small to medium gang roams, camps and hunting, they are fine. The buffered heavy assault missile drake is very nice and has a lot of utility. It makes a great second tackle, brings a fair amount of DPS and gets ignored enough to apply both damage and utility. The biggest problem with any ship is its pilot, and too many pilots are at fault for not adequately fitting this ship for use in a group. I used to name all of my battlecruisers with punctuation, so the first few were named, <strong>@, #, :, ., !, </strong>et cetra<span style="font-style: normal;"> but later started giving them different names. The more DPS heavy HAM setup was </span><strong>Dramage</strong><span style="font-style: normal;"> [Drake + Damage], but it died and was replaced by </span><strong>Green Drakes and HAM</strong><span style="font-style: normal;"> which was eventually replaced by <strong><em>Baked</em><span style="font-weight: normal;"> and then </span><em>Half-Baked</em><span style="font-weight: normal;">. </span></strong> The second string was </span><strong>Safina Thania</strong><span style="font-style: normal;"> [Arabic for second ship] and a proto-type remote shield gang ship affectionately referred to as </span><strong>[]</strong><span style="font-style: normal;"> which harkens back to punctuation days. This is the only ship I have multiples of, though they are all stored outside the wormhole with the BPO somewhere.</span></p>
</div>
<p><a onclick="xcollapse('X7286');return false;" href="#"><span style="color: #99ccff;"><strong>Nighthawk</strong></span></a></p>
<div id="X7286" style="display: none; background: transparent;">
<p style="padding-left: 30px;">All I can say is wow. This ship is everything I ever dreamed it would have been when I was a little Bantam pilot in nappies. It almost makes me cry with delight and it&#8217;s just plain beautiful. Her name is <em><strong>Hag</strong></em> and she is every bit as mean as her name. I&#8217;ve run a couple level fives in her [where she was massively overtanked], have hunted for ne&#8217;er-do-well&#8217;s in wormhole space and refit at least 100 different ways. I&#8217;m growing more confident in her usage and like the idea of keeping her light and nimble.</p>
</div>
<p><a onclick="xcollapse('X5315');return false;" href="#"><span style="color: #99ccff;"><strong>Scorpion</strong></span></a></p>
<div id="X5315" style="display: none; background: transparent;">
<p style="padding-left: 30px;">I have a tri-mark armor rigged Scorpion in Jita to use in the wormholes, but have never actually flown this one. I&#8217;ve borrowed a corp-mates a couple time and have trained to use the full range of T2 ECM skills. At somepoint I&#8217;ll get out and get it imported. It&#8217;s currently named <strong><em>Sc 2 x Tri 1 x P</em></strong></p>
</div>
<p><strong><a onclick="xcollapse('X10304');return false;" href="#"><span style="color: #ff0000;"><strong>Guardian</strong></span></a></strong></p>
<div id="X10304" style="display: none; background: transparent;">
<p style="padding-left: 30px;">If the Buzzard represents 75% of my flight time, this beauty is nearly the rest. It is a dream to fly and a nightmare to fit. I&#8217;ve <a title="Damnation Focused Post" href="http://eve.finkeworld.com/along-the-way/" target="_blank">written before</a> about my respect for the Herculean effort required to get everything included on it that you want/need, but it is a wonder to fly. It seemingly creates cap out of thin air and makes the rest of the fleet fly with impossible tanks. In tandem with my Guardian buddy, it is a significant force multiplier. The first was named <strong><em>Fers Al Nahr Jo&#8217;an</em></strong> and was beautiful. It was lost to what I can only consider CCP mangled warp interface dynamics when the rest of the fleet didn&#8217;t warp with me. The replacement, <strong><em>Stop Dying</em></strong>, has been much more resistant and accounts for a lot of our wormhole fleet tank. This was the first ship I started keeping multiple copies of, as it is essential for us running the higher class wormhole sites.</p>
</div>
<p><a onclick="xcollapse('X741');return false;" href="#"><strong><span style="color: #00ff00;">Hulk</span></strong></a></p>
<div id="X741" style="display: none; background: transparent;">
<p style="padding-left: 30px;">As a carebear, where would I be without my trusty asteroid obliterator. I&#8217;ve lost a fair share of them, but keep using them as it only takes a couple of hours of mining out in the wormhole to replace it. It isn&#8217;t rigged, the tank won&#8217;t survive a gank, but it mines and mines and mines. And when it&#8217;s done mining, it sits in the SMA without making a peep. This is the only ship that has been through so many names that I couldn&#8217;t begin to tell you them all. Both because I&#8217;ve lost a fair few and I tend to rename it often while I&#8217;m mining. The current one is named <strong><em>Banner&#8217;s Brain Child</em><span style="font-weight: normal;"> and the first one was named </span><em><a title="I will not cry for her again..." href="http://eve.finkeworld.com/death-of-an-icon/" target="_blank">Lou Ferrigno</a></em></strong></p>
</div>
<p><a onclick="xcollapse('X7521');return false;" href="#"><strong><span style="color: #00ffff;">Charon</span></strong></a></p>
<div id="X7521" style="display: none; background: transparent;">
<p style="padding-left: 30px;">It&#8217;s big. It&#8217;s slow. It&#8217;s really big and slow. The <strong><em>Luxury Yacht</em></strong><span style="font-weight: normal;"> has been with me longer than just about any other ship. She&#8217;s made multiple trips from Gallente to Amarr space and back hauling everything from ice and ore to ships and once an entire load of garbage.</span></p>
</div>
<p><a onclick="xcollapse('X1204');return false;" href="#"><span style="color: #00ff00;"><strong>Orca</strong></span></a></p>
<div id="X1204" style="display: none; background: transparent;">
<p style="padding-left: 30px;">The first Orca was a splurge. I didn&#8217;t really have the means to replace it if I lost it and wasn&#8217;t entirely sure what I would do with it, but I <em>wanted </em> no, <em>NEEDED</em> that ship. I loved that ship so much I gave it away to a corporate spy/thief. Disaffected and disturbed I tried to be bitter but knew I had learned another lesson I needed to know anyway, namely: Every last one of you are lying, cheating, disgusting scum who deserve to be shot in the back of the head with an auto-cannon. Er&#8230;, no wait, that&#8217;s a different post &#8211; lesson learned &#8211; don&#8217;t fly it if you can&#8217;t afford to lose it. The backstabbing cheating part is only partly in jest. I later bought another Orca, not to replace it, but to defy pirates and sell it in <a title="Death by Trap" href="http://evemaps.dotlan.net/system/Aunenen" target="_blank">Aunenen</a> for a hefty profit on their scam order. Managed to slingshot the Orca past the perpetual gatecamp with a web and dock at the offending station to find that someone had filled the contract about 15 minutes before. So what do you with a massive, slow ship in a system full of deranged pirates looking for juicy kills? Web it and fly it back out just because you can. Because it survived that trip, I decided she must really like me and decided to call her <strong><em>Keeper</em></strong>. She is.</p>
</div>
<p>And that sums up the list of ships I keep. I used to have a lot more, but now I tend to limit them to what I&#8217;m using currently and a couple of backup hulls kept in Jita.</p>
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		<title>New Orca Work</title>
		<link>http://eve.finkeworld.com/new-orca-work/</link>
		<comments>http://eve.finkeworld.com/new-orca-work/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 19:26:35 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[blueprints]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[isk]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[minerals]]></category>
		<category><![CDATA[orca]]></category>
		<category><![CDATA[ore]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/11/06/new-orca-work/</guid>
		<description><![CDATA[<p style="text-align: right;">Words fail
Buildings tumble
The ground opens wide
Light beams down from heaven
She stands before my eyes</p>
<p style="text-align: right;">&#8211; (TMGB)</p>
<p style="text-align: left;">Because I&#8217;m always a bit distracted and doing 20-30 different things at once, it often means that I hit things hard and hope I get enough to keep the project afloat until I get back [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><i>Words fail<br />
Buildings tumble<br />
The ground opens wide<br />
Light beams down from heaven<br />
She stands before my eyes</i></p>
<p style="text-align: right;"><i>&#8211; (TMGB)</i></p>
<p style="text-align: left;">Because I&#8217;m always a bit distracted and doing 20-30 different things at once, it often means that I hit things hard and hope I get enough to keep the project afloat until I get back around to it again. One of those projects is the ongoing Orca development project that manages to be purely theoretical in nature. All this means, I don&#8217;t actually produce Orcas, but I come back and look at their production costs in relation to the current ore/mineral prices. In update to a post of long ago [<a href="x-blogpost://2a38a4a9316c49e5a833517c45d31070@f93419e12751d465f341edbf9e40ff70" target="_blank">Orca Production Calculations</a>], the following changes have been made:</p>
<p>An Orca can currently be broken down into its component pieces and then sub-costed into their mineral components. The overall picture doesn&#8217;t include any of the manufacturing costs and assumes <b><font color="#FF0000">NO</font></b> Material Efficiency research. I am putting the picture of the calculations in this post, but I&#8217;ll try to summarise the numbers for brevity as well.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Orca-Breakdown.png" rel="wp-prettyPhoto[g367]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Orca-Breakdown-tm.jpg" width="202" height="100" alt="Spreadsheet Breakdown of Orca" style="float:left;" /></a></p>
<p>To produce an Orca requires 7 component blueprint and one ship blueprint that all average around 1.1 billion each to purchase from the market. Each of the seven components will cost approximately 4 million in minerals on average [3.2 million - 5.5 million]. Combined with the total number of each component, the cost to produce an Orca is currently approximately 310 million. Since I&#8217;m not selling Orcas, I feel comfortable in suggesting that market prices <i style="text-decoration: underline;">ought</i> to be around 350m allowing for profit margins, research costs and capital paybacks.</p>
<p>If mineral costs continue to fall, Orca prices could stabilize as low as 325 million. Adding rigs to them will still push them up over 400 million. The cargohold optimization rigs are still running over 30 million each. The addition of the ore hold has drastically improved the Orca&#8217;s flexibility and original role performance.</p>
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		<title>Orca Production Calculations</title>
		<link>http://eve.finkeworld.com/orca-production-calculations/</link>
		<comments>http://eve.finkeworld.com/orca-production-calculations/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 21:13:07 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
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		<category><![CDATA[orca]]></category>
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		<guid isPermaLink="false">http://eve.finkeworld.com/?p=88</guid>
		<description><![CDATA[<p style="text-align:right;"></p>
<p>I&#8217;ve been doing some calculations for the upcoming Orca release and trying to get some relatively harder numbers for the mineral requirements. I worked through the BPO&#8217;s and the subsequent requirements to total up their costs and arrive and a minimum cost. To produce one Orca from an unresearched BPOs of each piece it [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align:right;"><a href="http://eve.finkeworld.com/wp-content/uploads/2008/10/orca-work-2.png" onclick="window.open('http://eve.finkeworld.com/wp-content/uploads/2008/10/orca-work-2.png','popup','width=1684,height=1190,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="wp-prettyPhoto[g88]"><img src="http://eve.finkeworld.com/wp-content/uploads/2008/10/orca-work-2-tm.jpg" height="100" width="141" border="1" align="right" hspace="4" vspace="4" alt="Orca Work-2" /></a></p>
<p>I&#8217;ve been doing some calculations for the upcoming Orca release and trying to get some relatively harder numbers for the mineral requirements. I worked through the BPO&#8217;s and the subsequent requirements to total up their costs and arrive and a minimum cost. To produce one Orca from an unresearched BPOs of each piece it will cost 433,439,762 isk. This based on the same weighted averages for minerals that I use to calculate the isk per jetcan values.</p>
<p>I&#8217;ve uploaded a screen shot of the calculations, but I&#8217;ll try to summarize here a little bit:</p>
<ul>
<li><span style="font-family:monospace;">Total Cost of BPOs = 7,906,896,360 ISK [+ Orca BPO @ 1 billion]</span></li>
<li><span style="font-family:monospace;">Total Mineral Cost =   433,439,762 ISK</span></li>
<li><span style="font-family:monospace;">Cost &#8211; Tritanium   =   252,301,136 ISK</span></li>
</ul>
<p>Conclusions:<br />
It will likely debut for close to 1 billion as people rush them into production and to market. For those manufacturers who already have researched parts BPOs, they will be able to produce them at a significantly reduced amount.</p>
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