15/05/11 08:39 AM
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Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
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Spodumain 82
Omber 81

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Dude! Where's My Wormhole?

On Getting Lost Without Losing Your Way

Recently I managed to end up on the wrong side of a wormhole. Many of you read about Penny’s side of the story and search to find a safe passage for me back into the wormhole system we call home. In a multi-part series she recounts how over several days it was necessary to scan, scan and scan again. For those of you who might have missed it:

Trapped message from wormholeWell, the reality is that I often end up on the wrong side and often without it being the end of the world. It is a regular occurrence to see “20:33:35 Notify As you pass through the wormhole you realize that it collapses behind you.Have you become trapped?” in my logs. I was going to get a picture to illustrate, but sadly my fingers have not been cooperating quickly enough to generate the screen shot as I jump through the last time. New image of what you see when you close the hole now included.

As residents of a class 4 system with a static class 3 wormhole, it takes 2,000,000,000 Kilogrammes to close the hole and force a new static wormhole to spawn. For the sake of protecting my zero key and facilitate a slightly faster representation, I will be abbreviating that number as 2,000M(illion). It is also relevant in that ship masses are all larger than 1,000,000 Kilogrammes [shuttles and pods excluded]. Thus as we scan, haul, hunt and pew in and around our various wormhole connections, it is often essential to maintain fairly accurate accounting with regard to both the type and number of ships we have pushed through the holes.

Frigates tend to hover around 1M Kilogrammes, destroyers are about 1.5M, cruisers are about 11-13M, battlecruisers are 13-15M, battleships are around 100M and an Orca is 250M. To these values are then added afterburner [AB] or micro warp drive [MWD] effects if they are active on the ship when jumping. 1MN AB/MWD adds 0.5M Kilogrammes, 10MN AB/MWD adds 5M and the 100MN AB/MWD adds 50M Kilogrammes. There are a few anomalous ships in this schema like the Caldari black-ops battleship Widow which tips the scales at a massive [for a battleship] 150M Kilogrammes. Together these ships can form quite a variety of mass combinations to push though and close a wormhole with ships arriving on the same side at the same time as planned.

Thus for our situation, a typical closure [which we refer to in-house as "rolling the hole"] will look something like:

Beginning WH Mass Ship Transit Direction Mass Used Remaining WH Mass
2,000M Orca with AB/MWD Outbound 300M 1,700M
1,700M Orca with AB/MWD Inbound 300M 1,400M
1,400M Orca with AB/MWD Outbound 300M 1,100M
1,100M Orca with AB/MWD Inbound 300M 800M [WH should indicate change]
800M Orca with AB/MWD Outbound 300M 500M
500M BS with AB/MWD Outbound 150M 350M
350M BS with AB/MWD Inbound 150M 200M [WH should indicate critical]
200M Orca with AB/MWD Inbound 300M -100M [WH should collapse]

There is one final issue to consider – the fundamentally unstable nature of wormholes. They can vary by as much as ±200M Kilogrammes which is slightly less than an Orca, 2 battleships, 10 AB/MWD cruisers… et cetra. This also means that if the hole is on the light side [closer to 1,800M Kilogrammes] then you will likely find yourself  sitting in a fairly expensive ship in a system that is not  quite friendly. Thanks to a good deal we brokered with Mr. Murphy, this most often happens under perfect conditions when the system I end up is:

  • Full of Hostiles
  • Null-Security Static Exit
  • Approximately 5 minutes before they all come online
  • Smaller than 14 AU across in diameter

These perfect storm conditions are surprisingly easy to come across and account for a surprising number of incidents for getting trapped outside of the system I call Home.

 

Imaginary Wormhole PictureOddly enough, the most recent exclusion event happened as a result of properties unknown and unknowable with regard to wormholes. I took a picture of the situation as it manages to baffle me to this day. I returned to this bookmarked [former] wormhole and it remained just like this for several hours. As Penny mentioned, one of the highlights is the fact that I trapped some tourists from high-security inside the wormhole and got a cool picture of an apparent illusion or apparition. It is logically impossible to prove an absolute negative. But one thing I can state absolutely, there was no way back the way I came. Oddly enough there never was a message about the wormhole closing behind me.

In retrospect, the whole situation reminded me of a quote that will probably live in infamy for those poor pilots living in the USA during the reign of Bush the Younger. His senior hounds-of-war-master issued the following statement about not really knowing if things were true or not:

“Reports that say that something hasn’t happened are always interesting to me, because as we know, there are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns — the ones we don’t know we don’t know.” –D. Rumsfeld

So in the end, I guess we will never know if we know or not.

What's In Your Hangar?

On Reviewing The Ships That Make It All Possible

I saw Rixx Javix post about what he has in his hangar and naming conventions and thought it was a wonderful idea to review what I had as well. I’m late the party, but likely not the last. I absolutely love naming ships for practical as well as aesthetic reasons. I also have to admit that I’m going to play a little bit loose with the term “hangar” as I live out in unknown space where things are not as well defined and most all of my ships are in a Ship Maintenance Array. Living out of an SMA, reduces the number of spurious hulls we have on hand, but I usually have duplicate hulls already purchased in k-space.

Click on ships to see their descriptions

Buzzard

Manticore

Maller

Drake

Nighthawk

Scorpion

Guardian

Hulk

Charon

Orca

And that sums up the list of ships I keep. I used to have a lot more, but now I tend to limit them to what I’m using currently and a couple of backup hulls kept in Jita.

New Orca Work

Words fail
Buildings tumble
The ground opens wide
Light beams down from heaven
She stands before my eyes

– (TMGB)

Because I’m always a bit distracted and doing 20-30 different things at once, it often means that I hit things hard and hope I get enough to keep the project afloat until I get back around to it again. One of those projects is the ongoing Orca development project that manages to be purely theoretical in nature. All this means, I don’t actually produce Orcas, but I come back and look at their production costs in relation to the current ore/mineral prices. In update to a post of long ago [Orca Production Calculations], the following changes have been made:

An Orca can currently be broken down into its component pieces and then sub-costed into their mineral components. The overall picture doesn’t include any of the manufacturing costs and assumes NO Material Efficiency research. I am putting the picture of the calculations in this post, but I’ll try to summarise the numbers for brevity as well.Spreadsheet Breakdown of Orca

To produce an Orca requires 7 component blueprint and one ship blueprint that all average around 1.1 billion each to purchase from the market. Each of the seven components will cost approximately 4 million in minerals on average [3.2 million - 5.5 million]. Combined with the total number of each component, the cost to produce an Orca is currently approximately 310 million. Since I’m not selling Orcas, I feel comfortable in suggesting that market prices ought to be around 350m allowing for profit margins, research costs and capital paybacks.

If mineral costs continue to fall, Orca prices could stabilize as low as 325 million. Adding rigs to them will still push them up over 400 million. The cargohold optimization rigs are still running over 30 million each. The addition of the ore hold has drastically improved the Orca’s flexibility and original role performance.

Orca Production Calculations

Orca Work-2

I’ve been doing some calculations for the upcoming Orca release and trying to get some relatively harder numbers for the mineral requirements. I worked through the BPO’s and the subsequent requirements to total up their costs and arrive and a minimum cost. To produce one Orca from an unresearched BPOs of each piece it will cost 433,439,762 isk. This based on the same weighted averages for minerals that I use to calculate the isk per jetcan values.

I’ve uploaded a screen shot of the calculations, but I’ll try to summarize here a little bit:

  • Total Cost of BPOs = 7,906,896,360 ISK [+ Orca BPO @ 1 billion]
  • Total Mineral Cost = 433,439,762 ISK
  • Cost – Tritanium = 252,301,136 ISK

Conclusions:
It will likely debut for close to 1 billion as people rush them into production and to market. For those manufacturers who already have researched parts BPOs, they will be able to produce them at a significantly reduced amount.