15/05/11 08:39 AM
Arkonor 285
Bistot 217
Mercoxit 192
Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
Plagioclase 88
Spodumain 82
Omber 81

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Capsuleers Hate Learning [or How Change Gets People All Whiney]

Among all the recent changes that have been announced coming to the galaxy, I’ve tried to hold my tongue and just let others discuss the to death. I’d like to think I had learned from experience after crying foul for the Quantum Rise Apathy Patch [personal code name QRAP!] that really did nothing more than introduce 1 new ship, a couple new ways to build it and some rear-end servicing [oh, wait, I mean "back-end, database and hardware upgrades]. The combined effect was not only under-whelming, it was quite frankly disappointing in that a supposed ‘industrial’ upgrade for EVE was little more than a collection of little patches and a mini-Rorqual. Thanks for the ship but don’t try to… Gah, have to stop going there.

So, coming back to the Apocrypha changes, I’m trying to remain more detached and aloof. I know I’ll continue to fly my ships, mine/mission/manufacture my way to dominance and generally let any changes wash over me like Trinity, Empyrean Age and QRAP have done before. I look forward to new things becoming available in the form of exploration [never mind that a Sisters' Launcher now seems like an over-investment] and wormholes [Sleeper NPCs will severely hurt me] and adding a RAM disk that just makes my mouth water. I am even excited that they are revamping the character creation process and experience. Hopefully gone will be the crazy decisions about locking yourself into something that you have no idea what it entails. New players will have a greater freedom to really explore what is possible in the galaxy before committing to a given career.

But what about the over-all experience? My burning question relates not to how well a new capsuleer can find his way out of the loading bay and into a microwarpdrive fitted Rifter, but more along the lines of, “Mistakes made early on help define all of us as pilots and who we are.” If we just let things float and allow everyone to flip around at whim, there goes some part of our ships’ souls so to speak. Don’t you want to learn as you go? The arguments against the New Player Experience [NPE] changes so far have come down to two basic points however, that completely miss the experience as I’ve defined it.

The GoonFleet, ah, goons, are upset/worried/troubled that reducing the starting pilots to 50,000 skill points will result in capsuleers being unwilling to train for 2 days to get into the aforementioned MWD Rifter for 0.0-sec PvP ops. I’m more inclined to think that people are just shocked by the appearance of the change from 800,000 average skill points to 50k. Nevermind that a new pilot will learn skills at an accelerated rate until they reach 1,600,000 skill points, it must be just plain wrong to reduce the amount of skill points you start with.

The second discussion surrounding the NPE is strangely not about the NPE at all, but about the efficacy of the Learning skills themselves. There are two distinct camps that either want them abolished/banned/nuked/removed/plastered all over the asteroid belts OR they like them and think they are a positive aspect of the game. The first crowd views them as a unholy time sink that are only trained because they are forced to do so if they want to be competitive. They are angry that they train for something that doesn’t make their ship fly faster, guns track faster, missiles fly farther, manufacturing go smoother or mining more lucrative. They just want them gone because they are a, “kick in the balls to players” who want to train real skills. The second, somewhat less vehement group either acknowledge that the learning skills, “aren’t fun” but want to keep them, or they whole-heartedly love them as one of the things that make EVE great.

I have to admit my own personal bias here, and state that I think the choice to train your learning skills or not is part of that fundamental ethos that helps the galaxy of New Eden be what it is. Pilots that fit a shield booster on a Vexor or autocannons and artillery on a Typhoon are generally laughed at for making poor decisions, but there isn’t a cry to change the system so there is one tank system, one weapon or one propulsion option.

TL/DR; The Learning skills are about choices and reward. Grow-up, make a choice and live with it. Don’t demand that something be removed because it doesn’t fit your specific style.

Making Plans [and Shooting Plans Down]

With the plethora of skills, ships, modules, options, directions, et cetra available in the galaxy, I am constantly torn between heading off one direction and then another. I’m sure you’ve all face similar decisions: choosing to train for a little bit more missile damage; ship agility; drone speed; construction efficiency; mining yield; scanning speed [eek]; better tank. The list goes on and on forever! An acquaintance of mine has focused on frigates and frigate related combat skills since he started playing three years ago. He estimates that in another year, he’ll have all Tech 1 and Tech 2 frigates and their associated skills trained. He is looking to possibly move into cruiser level skills then for the next 3-4 years. His comment, “What other option in the galaxy even allows for a 5 year plan?”

This got me to thinking about what I wanted to do for the rest of this year. I began by looking back and taking stock of how far I have come since first hardwiring into the capsule as well as where I am currently. Corporately I’ve managed to be part of a dead and dying corp, a new alliance and finally a solid industrial corp as part of a silent, unspoken alliance. Job-wise I’ve transitioned from a mainly mining pilot to one that also does a fair amount of research and manufacturing, scanning and hauling, missioning and mining. I love the jack-of-all-trades mentality I’ve developed and really want to pursue that.

So in reflection, I’ve come across a goal of sorts: Everything. I like being utilitarian and having efficacy. I wonder what that will look like. In looking ahead, I have some more general goals like keeping my training rate high [another 20,000,000 skill points], earning money, having fun and flying ships. Given that it looks like you will be able to change your skill point specifications for the new update, a whole world of possible career options open themselves up to exploration. The more specific goals about which I might have are proving a bit more elusive. So, I wrap this up with a quick question about your goals for the year?

EVE Information Collection

The recent addition of certificates to EVE has started me thinking about how useful they really are for people planning to do something. I certainly don’t think are for everyone or even the best of all possible ways to achieve an end. There is a certain point in EVE when you realize there is no best, only different ways of doing something.

Speaking of information, I’ve been collecting it in copious amounts and links to just about almost every aspect of flying around in the universe of New Eden since I first jacked into my pod. I’m not only a carebear, but a voracious informational addict. If I’m ever looking at doing something, I’ll go and grab as many news, guides and articles as I can find about that subject. Then I’ll look at what I have and where I need to be to do it and get started.

I had the idea to try and put together a list of the resources with comments for others to be able to locate. Some of the resources are getting long in the tooth but most are at least a good place to get started. Over time you will develop your own collection links and places to refer to. When in doubt, try two things first:

  1. Right Click
  2. Check Google

Let’s start with the basics. First you might want information about creating a character, which direction to head off, etc.
General Information Links:

  • EVE-Online FAQ – Who would have guessed they have some good information on their own site?
  • EVE Guides – Good general place to get a guide on just about anything. Online versions of many tutorials and walk-throughs
  • EVE-Online Newbie Links – A hodge-podge collection of links that are getting ever more out of date, but there are gems in there as well.
  • EVE-Wiki – Typical wiki collection of information related to all facets of the game
  • Hammer’s EVE – slightly dated look at several basics [Good for WoW immigrants]

And the “Pro” EVE content:

  • Massively’s EVE Pages – Regularly updated content from people who actually play
  • MMORPG.com’s EVE Pages – Mostly recapping of existing news, some original content
  • EVE Places Link Directory – The sheer number of available resources can be overwhelming.
  • EVE-Mag.com Articles – Pieces about EVE by EVE pilots.
  • BattleClinic’s EVE Pages – Ships, missions, forums, Oh My!
  • TenTonHammer’s EVE Pages – Vids, Pics, Audio and News

Next week I’ll try releasing the first group of resources/links on a specific sub-section of EVE. We have many different areas to cover, so if I don’t hit your cup of tea, stay tuned, it is coming up!

Getting In

For some unfathomable reason, I’ve had a lot of trouble getting jacked into my pod lately. I’ve tried tracing the route and I’ve doubled checked all of my links and settings. Whatever it is that is causing this, it is very annoying. I have had two full days to be in space mining, missioning, salvaging and building. I get tired of the problems that I cannot control. I’m not sure what causes it.

Networking

I was looking around at all of the wonderful resources out there for pod pilots. Not a week goes by that I don’t stumble across something new or a new way of looking at the world that we fly in. Everything from training, ship loadouts, and missions to philosophy of play, background stories and general thoughts on pilots progress. I probably fall into the last category more than others.

I was looking at CrazyKinux’s wonderful blog site and even wanted to link in, but couldn’t get the captcha for his comments to work. I’m sure it’s something on my end but it’s frustrating. I’d like to see this blog used more and shared more. It will have to go on the agenda I suppose.

Profit by Jetcan

I tend to mine by jetcan. By working in a fairly backwater, dead-end systems, I can jetcan mine in relative privacy and without a lot of interference. This led to me calculating my yields and profits in terms that I could relate to. While I could count cycles of ore mined, I quickly lose track of which beams have cycled and how many times. It’s much easier to keep track of cans that I’ve completed.

At the end of the day I can easily tally how many cans I’ve mined and approximately how much it is worth. While I almost never have a can of only one type of ore, it much easier to make an approximate valuation based on complete can ore breakdowns.

I’ve added a list of ore values by jetcan to the sidebar on the left. These are calculated based on a 100% refine and a weighted average of prices for the refined minerals. Of note is that Scordite is currently the best of the cheap ores in high-sec and Jaspet is pretty much crap all-around.

Corporate Communications Collective

I’m not sure if anyone would be interested in a corporate blog, but since I had the room I thought I would go ahead and give it a go. I’d like to provide a place for my fellow corp-mates and I to post articles and information about flying, living and working in EVE. I think we already have some of the best pilots in the area and am happy to be associated with them. I’ve heard some negative comments about previous incarnations of the DSGE and have been happy to report that none of those considerations still exist.

Let’s continue to work together to create a great place for all of us.