15/05/11 08:39 AM
Arkonor 285
Bistot 217
Mercoxit 192
Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
Plagioclase 88
Spodumain 82
Omber 81

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My Planets Do Not Interact

On Deciding What To Do With The Coloured Balls In Space

A recent post by Letrange has twinged my industrial nerves and I was motivated to actually put words to thoughts about Planetary Interaction. I have had my own opinion swing back and forth a number of times on the subject as I give weight to various facets of the whole operation. On the one hand there is the raw price breakdown where P3 > P2 > P1 but balanced by the fact it is so very, very easy to just dump P1 [or even P2] on the market without worrying about colony setup/mainenance/balance.

The P1-chain is a pure set and forget production line with only a basic industry facility. It does not take much work and can easily be exported, scooped and marketed.

A quick and dirty look at P2 gives us a slightly more complicated chain for about 8% increase in isk. Again not bad if the markets hold and the post-production transport/sales are easy.

The P3-chain is another 8-9% increase in revenue but with a much higher investment and management cost. So far, I have been able to generate more than 10% in excess of the necessary P2 reagents for producing P3. This negates the increased revenue from the P3 by sheer volume of P2 [and even P1] produced.

For anything greater P4 and even tower/array building [tower prices on the rise], it takes a significantly larger time investment that I have not been able to integrate.

So in the end, I build some P3 [Robotics] to use for fuel because it is easier than importing to the wormhole, but much prefer to just produce P1 or P2 for market sales. Getting it to the market can be a bit annoying from deep in w-space, but is not something that must be sold quickly to maintain the operation.

Who Needs Isk

I moved a bunch of my Tritanium to market today. I’m still using a Badger II as I don’t have the resources to use a Charon yet or the skills for something like an Iteron V. The result is that I move about 1.6 million minerals per trip. At the current market rate, that means I’m getting about 4.9 million per trip. As it’s only 6 jumps, I’m ok with making the jumps and moving it to sell it.

Having made some isk, I was contemplating going back into the field to make some more roids cry, but somehow got distracted by a item link to a Drake battlecruiser. Suffice it to say that 31 million later, I’m right back where I started isk-wise. I’ve never owned a BC before and barely have the skill to fly the thing. I have the tank and support skills, but haven’t spent much time learning the weapons systems. As a primarily industrial character, I didn’t use much beyond the occasional assault launcher or 150mm rail gun. So now I have a very well tanked passive drake without any launchers. Hilarity never ceases.

Jetcan Update

I’ve updated the Jetcan price list. The low-sec and 0.0 ores seem to have backed off a bit in over-all value, but they are still great investments. In high-sec, Veldspar and Scordite are running neck-and-neck with each other and only slightly behind Kernite. The vast quantities of Veldspar and Scordite asteroids within easy reach make it a very attractive situation

Personally, I’ve been sitting on my ore as of late, while the market fluctuates as well as while I grind through some missions for standings. I’ve built up quite a collection of ore, but I’m a bit reluctant to move it to market. Maybe I’ll train Freighters first… :)