Isk Per m3

25/08/10 15:39 PM
Jaspet 55.92
Omber 55.99
Hemorphite 62.18
Pyroxeres 68.21
Hedbergite 74.04
Veldspar 65.77
Kernite 88.68
Plagioclase 84.13
Scordite 68.17
Spodumain 75.94
Dark Ochre 95.49
Gneiss 95.24
Crokite 172.65
Bistot 216.26
Arkonor 270.56

Old Blood, Part 3

Continued from Part 1 and Part 2

In an attempt at trying to remember things honestly, I will try to mention when things went well or failed miserably so as to present as clear a picture as possible of the reality of flying with a random collection of fruitcakes, nut cases and loony birds. We’ve pulled people in from all over the place and from time to time it has happened that they were of a lower quality than we would have preferred. It’s inevitable I imagine as there are all kinds of pilots looking to be all kinds of ship captains involved in all manner of endeavours. It would be extremely naive and a bit arrogant to assume they all thought like we thought, flew what we flew or were interested in the same thing via the same approaches. Oddly enough, just knowing that doesn’t seem to keep it from happening. Many corporations [ours included] often take far to little time to evaluate a potential employee and his fit with the organisation as a whole.

But more about that later, first I wanted to take a closer look at some of the potential recruiting methodologies and comment on their relative effectiveness. The first method we’ll dub the “Passive Method” and requires the least amount of effort and energy on the part of the recruiter. This can usually take several forms and can be a combinations of vectors. Some of the possible implementations include placing a note in your corporation’s information window to the effect, “We are recruiting,” or “Sign up now,” to let passer-bys know that you are open to members. Some slightly more involved passive recruiting efforts might be a forum post on EVE Online or some of the other frequently populated sites. And finally there is the recruiting advertisements within EVE itself.

All of these passive methods rely on the individuals seeing and responding to your information. The motivation and initial moves belong to the other pilots and are theirs to make or not.

The second type you might guess is the “Active Method” where you are going out of your way to target, engage and draw specific individuals into your corporation. This can be an intense and involved process with multiple personnel working to illicit a favourable move from an already known pilot. This involves ongoing conversations via both public and private channels; overt recruiting and posting in the forums; targeted EVE mails to the pilots in question; active referrals and contacts with other pilots of the corporation and alliance. This targeted, active recruiting is all about going after either a specific individual or a specific skill set that your organisation realises that it needs.

All long the spectrum from Passive to Active is any combination of the two. Often experience, necessity and effectiveness will require a combination of the two methodologies.

Finally, a quick word about making sure the “new prospects” and “potential recruits” are the people that you’ll want in  your organisation long term. In addition to any thoughts and dreams you might have about a role and the people that will fill it, so to do the people who are possibly coming to work for you. They see themselves as gaining something out of the transaction and rightly so. If they can’t learn, grow, build wealth and generally prosper in the position and corporation, then they really need to be  somewhere else. It’s not rude or arrogant to show someone the door, offer suggestions about other places they might flourish or generally pass them over and keep looking for the right person. It would however be wrong to stuff them into a role that was antithetical to who and what they were and where they were headed. And while it may temporarily solve a staffing issue, it isn’t going to help your corporation out in the long run either.

Happy Head Hunting.

Old Blood, Part 1

I’ve never been around to see my blood. Residing in the insular world of my pod, I can scarcely recall a cut, scrape or wound. There tend to be two extremes with regard to the health of which ever clone is currently in my pod. Either the pod is whole and I’m as sound as a space whale in a gravimetric anomaly or I’m out there, quietly floating and bumping into your pod. Unlike my ship, and to some extent my mental state of being, there is no shield, armor or structure on my clone. When the pod finally cracks, I am a corpsicle.

Given the relative lack of hematological comprehension, it could explain some of the trouble that good corporations have recruiting quality employees. Though certainly not the only issue, it has an effect on how a corporation views its staff and how it might view potential recruits. Those corporations that operate with the majority of their membership being older players may have lost some of the visceral implications that getting destroyed engenders. These old blood players are good, solid, reliable and for the most part trustworthy members of the corporation, but they ultimately can’t remember what it was like to see ten thousand isk in their wallet and think that whatever they did to get it was worth it. It happens to everyone, despite attempts to “always remain young” and to “keep it real” the older members simply have a different outlook. Not good or bad, just different. Thus there are two issues: the offerings of the corporation itself and what the individual pilots bring to the system.

With respect to recruiting, it is important to understand [or at the very least be cognizant of] this difference in approach, philosophy and even bankroll for a new pilot. Jaded and older players may see less use and appeal in free frigates and jump clones. They may not be willing to fly with people that just can’t fit a T2 armed and armored ship. It is outside of their preferred play style and comfort zone. They aren’t against offering helpful advice or helping with various activities on an ad hoc basis, but it is not their primary focus or feel. It may be hard to get them interested in recruiting, even in the face of overwhelming decline in numbers or attitudes.

Several different approaches to recruiting exist and all of them have merits and problems. In the context of getting your existing players on board with the programme, it is even more necessary that goals and directions be clearly defined. Expectations need to be established [and met] before there will be corporate buy-in. There have been several good articles written on teamwork, corporate organization and procedure. There are also several good articles about finding a corporation for pilots, old and new alike. This is all well and good, but often I’ve noticed that corporations themselves don’t have a clear plan for recruiting. The clarity of purpose, expectations and drive are often limited, confused or unrealistic. They don’t know how to properly interview candidates for applicable fit. The interview with a prospective is as much or more concerned with how the corporation fits the prospective pilot, and not about what the pilot can bring to the hangar.

While it is important to help a prospect understand what the corporation is doing, where the holes in membership currently are, what other pilots are flying, it is more important to seek out what a future member’s needs are. What are they interested in doing and is that something your corporation can commit to? Do they need ships? Income? Community? Stability? Low-sec/high-sec/null-sec? Power and prestige? Skills? If they have a hard time finding purpose in EVE, they are likely to be unsatisfied with everything until they do. People tend to gravitate toward a comfortable niche. Your corporation either needs to find out what their niche is or be the corporation to increase their understanding of their niche.