On Measuring the Value of Ships
As a confessed and confirmed JOAT, I manage to get into a lot of things, but rarely do them well. As my corporation mates would probably affirm, I’m not the one to call for overwhelming DPS, scanning, stalking, mining, PI, hauling, racing, 1 vs. 1, or drone support. IF however you happen to need all of those things in moderation at the same time, then I am the one to call. This is symptomatic of having 55 million skill points in 279 skills. I like to do a lot and be able to fly a lot of ships no matter where I go. It’s a matter of taste that I don’t really have any battleship skills to speak of other than the very limited ability to fly a Tech 2 fit EWAR Scorpion. But for ships of smaller classes, I can at least make a showing, but am far from good.
With that background in mind, I think I am fairly qualified to speak on most ships and the whole gamut of possible roles those ships need to perform. To begin with, I recently had the opportunity to pilot a good friend’s strategic cruiser. Through a series of PVE and PVP encounters it worked well and performed above my expectations, even given the obvious stats and potential. It demonstrated the ability to adequately tank a larger amount of damage than expected, manoeuvre and fly with more agility and apply more of its damage potential to the targets than anticipated. Understand that I have been fairly reluctant to fly the Tech 3 ships as they are referred to, because I tend to overestimate hype and flavour. While I knew that they were good ships and competent in their ability and application, I did not fully realise how good until the other day.
After a particularly good stretch in the ship, I made the passing comment to the owner that, “This is what a 1/2 billion dollar ship should feel like.”
I look forward to picking out a couple of my own someday to fly around and abuse.