14/06/10 11:39 PM
| Jaspet | 47.03 |
| Omber | 47.14 |
| Hemorphite | 55.62 |
| Pyroxeres | 57.70 |
| Hedbergite | 66.18 |
| Veldspar | 66.67 |
| Kernite | 70.01 |
| Plagioclase | 72.02 |
| Scordite | 75.25 |
| Spodumain | 80.33 |
| Dark Ochre | 98.81 |
| Gneiss | 100.86 |
| Crokite | 185.46 |
| Bistot | 232.34 |
| Arkonor | 288.02 |
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While those in the western hemisphere are busy getting some rest and the little island of former Vikings is busy patching the universe, I am finally taking the time to get caught up on some of the little things that needed doing around the universe. Not the least is a bit of formatting help for the industrial spreads that I use for mining, manufacturing and invention. I have been a little bit like the hermit crab sticking an anemone on my shell. Picking of bits and pieces of useful information from here and there has resulted in a very useful, but somewhat unorganized spreadsheet.
I was also thinking this would be a good time to get some extra rest and take a long nap. This plan worked well until my boss decided that sleeping on my desk was not really the professional approach to time management. So it’s ok if we play FPS or EVE and such at the office, just not sleep.
Other agenda ideas for the downtime included going to the dentist, getting the car washed and waxed, semi-annual visit to the gym, window shopping for a new computer and finally sending Mum an email. I’m still hung up on the nap idea personally.
So what do you all do during the long patches. I especially like browsing the forums after they come back up and reading all the “OMG I forgot to set a long skill”, “Why is the game not up?” and “Can’t they hurry up! I need to log back in so I can idle in the station and whine about CCP never improving things!” posts that invariably occur with an extended downtime. It never ceases to amaze me how many times GMT confuses people. If they’re going to already confuse people, let’s make it complete and use @internet time or some such to thoroughly bamboozle them.
Ok, off to work on catching up with myself.
Among all the recent changes that have been announced coming to the galaxy, I’ve tried to hold my tongue and just let others discuss the to death. I’d like to think I had learned from experience after crying foul for the Quantum Rise Apathy Patch [personal code name QRAP!] that really did nothing more than introduce 1 new ship, a couple new ways to build it and some rear-end servicing [oh, wait, I mean "back-end, database and hardware upgrades]. The combined effect was not only under-whelming, it was quite frankly disappointing in that a supposed ‘industrial’ upgrade for EVE was little more than a collection of little patches and a mini-Rorqual. Thanks for the ship but don’t try to… Gah, have to stop going there.
So, coming back to the Apocrypha changes, I’m trying to remain more detached and aloof. I know I’ll continue to fly my ships, mine/mission/manufacture my way to dominance and generally let any changes wash over me like Trinity, Empyrean Age and QRAP have done before. I look forward to new things becoming available in the form of exploration [never mind that a Sisters' Launcher now seems like an over-investment] and wormholes [Sleeper NPCs will severely hurt me] and adding a RAM disk that just makes my mouth water. I am even excited that they are revamping the character creation process and experience. Hopefully gone will be the crazy decisions about locking yourself into something that you have no idea what it entails. New players will have a greater freedom to really explore what is possible in the galaxy before committing to a given career.
But what about the over-all experience? My burning question relates not to how well a new capsuleer can find his way out of the loading bay and into a microwarpdrive fitted Rifter, but more along the lines of, “Mistakes made early on help define all of us as pilots and who we are.” If we just let things float and allow everyone to flip around at whim, there goes some part of our ships’ souls so to speak. Don’t you want to learn as you go? The arguments against the New Player Experience [NPE] changes so far have come down to two basic points however, that completely miss the experience as I’ve defined it.
The GoonFleet, ah, goons, are upset/worried/troubled that reducing the starting pilots to 50,000 skill points will result in capsuleers being unwilling to train for 2 days to get into the aforementioned MWD Rifter for 0.0-sec PvP ops. I’m more inclined to think that people are just shocked by the appearance of the change from 800,000 average skill points to 50k. Nevermind that a new pilot will learn skills at an accelerated rate until they reach 1,600,000 skill points, it must be just plain wrong to reduce the amount of skill points you start with.
The second discussion surrounding the NPE is strangely not about the NPE at all, but about the efficacy of the Learning skills themselves. There are two distinct camps that either want them abolished/banned/nuked/removed/plastered all over the asteroid belts OR they like them and think they are a positive aspect of the game. The first crowd views them as a unholy time sink that are only trained because they are forced to do so if they want to be competitive. They are angry that they train for something that doesn’t make their ship fly faster, guns track faster, missiles fly farther, manufacturing go smoother or mining more lucrative. They just want them gone because they are a, “kick in the balls to players” who want to train real skills. The second, somewhat less vehement group either acknowledge that the learning skills, “aren’t fun” but want to keep them, or they whole-heartedly love them as one of the things that make EVE great.
I have to admit my own personal bias here, and state that I think the choice to train your learning skills or not is part of that fundamental ethos that helps the galaxy of New Eden be what it is. Pilots that fit a shield booster on a Vexor or autocannons and artillery on a Typhoon are generally laughed at for making poor decisions, but there isn’t a cry to change the system so there is one tank system, one weapon or one propulsion option.
TL/DR; The Learning skills are about choices and reward. Grow-up, make a choice and live with it. Don’t demand that something be removed because it doesn’t fit your specific style.
With the plethora of skills, ships, modules, options, directions, et cetra available in the galaxy, I am constantly torn between heading off one direction and then another. I’m sure you’ve all face similar decisions: choosing to train for a little bit more missile damage; ship agility; drone speed; construction efficiency; mining yield; scanning speed [eek]; better tank. The list goes on and on forever! An acquaintance of mine has focused on frigates and frigate related combat skills since he started playing three years ago. He estimates that in another year, he’ll have all Tech 1 and Tech 2 frigates and their associated skills trained. He is looking to possibly move into cruiser level skills then for the next 3-4 years. His comment, “What other option in the galaxy even allows for a 5 year plan?”
This got me to thinking about what I wanted to do for the rest of this year. I began by looking back and taking stock of how far I have come since first hardwiring into the capsule as well as where I am currently. Corporately I’ve managed to be part of a dead and dying corp, a new alliance and finally a solid industrial corp as part of a silent, unspoken alliance. Job-wise I’ve transitioned from a mainly mining pilot to one that also does a fair amount of research and manufacturing, scanning and hauling, missioning and mining. I love the jack-of-all-trades mentality I’ve developed and really want to pursue that.
So in reflection, I’ve come across a goal of sorts: Everything. I like being utilitarian and having efficacy. I wonder what that will look like. In looking ahead, I have some more general goals like keeping my training rate high [another 20,000,000 skill points], earning money, having fun and flying ships. Given that it looks like you will be able to change your skill point specifications for the new update, a whole world of possible career options open themselves up to exploration. The more specific goals about which I might have are proving a bit more elusive. So, I wrap this up with a quick question about your goals for the year?
I finally finished up what I considered a fairly good set of mining skills for a high-sec carebear-ette. All I’m lacking is the full set of T2 mining crystals. Additionally I thought I would start working on getting started on some production skills. I finally got that rolling along and realized I should be inventing as well.
I had decided at about three to four weeks into my pod-pilot career that I should focus on running any missions with one particular NPC corporation. I looked around at what I wanted and decided I like what Lai Dai had to offer. They covered a spread spectrum of endeavors and didn’t seems to rule anything else out. I wanted to fly for them as well, but it seems their rigorous application and acceptance procedures excluded me because of a technicality of my Achuran heritage or some such nonsense. I liked their spread of stations and coverage as well as the offerings from their LP store, not the least of which was the much vaunted ‘Highwall’ HX-2 mining implant.
So after specializing for a long time and even catching some flak from my then corp mates about not using ‘their’ corp and agents, I managed to get enough standings for a perfect refine. A couple of weeks later I was able to get a jump clone. And finally last week was able to afford my much coveted implant.
All of this to say, I have a lot of standing with them and was curious if there was a way to continue to leverage that to my benefit. Well, it goes back to one other reason I had selected Lai Dai originally. There are a lot of research and development agents within the Lai Dai corporation and they cover a large area of space and range of research endeavors. I looked at the spread and realized I have access to all off their R&D agents and was only lacking the prerequisite skill areas to begin earning research points for datacores. The datacores are requirement for invention of all kinds of various modules.
I started with Hydromagnetic Physics. Why? Well, my study of Ice Processing had required that I gain more than a passing familiarity with Hydromagnetic Physics and so I could immediately access high level agents by training Research Project Management. On a side note, RPM is a charisma heavy skill in the science field that for an Achura is painfully slow to get trained. I’ve stopped training it after four rounds as it will take another month to maximize it. In the mean time, I’ve also picked up Caldari Starship Engineering so that I can possibly work on some of the ship invention as well as sell some extra datacores.
The final skill endeavor has been to get some exploration work done. I had learned enough Astrometrics to use all the various exploration probes and some of scanning speed training, but knew that at some point I would need to move into a tech 2 ship to take full control of exploration. So I embarked on a journey to train Electronic Upgrades V I could train for a Covert Ops frigate. On a somewhat related side note, it turns out I need that for something completely unrelated. Manufacturing. Really, Manufacturing? Apparently you need various encryption methods for invention which require some skill at hacking which in turn relies upon… Electronic Upgrades V. So coming full circle, I’m training for scanning again so I can invent the T2 mining crystals so I can train for level IV of the various ore refinement skills to be able to use them in my modulated strip miner 2’s. Whew. I sure hope I don’t need to train any other skills along the way…
Just as a quick post, the price of Tritanium has skyrocketed over the last week. Prices in some areas have broke 5 isk/unit and many low-sec areas easily in the high 4’s. In high-sec hubs there are regular orders of 3.8 isk/unit. The price for a jetcan of Veldspar then has broken 3 million and is rapidly approaching 3.2 million as I write this. Currently it takes amost twice as much Omber to equal Veldspar. I’ve updated the sidebar to reflect the price changes. Interestingly enough, the other minerals have mostly fallen in the wake of tritanium’s climb.
In other mining news, my corpmates and I have noticed that there seems to be an overall decrease in the size of asteroids available. Due to heavy mining, many belts are being kept in a perpetual state of regeneration and only about 50% full. It means more work as we try to keep up with production demands and resource management.
On an unrelated note: shout out to Kyle Langdon and his Journeys In EVE who recently stumbled across Our EVE here. Update the Isk/Jetcan and you misspelled my name!
The recent addition of certificates to EVE has started me thinking about how useful they really are for people planning to do something. I certainly don’t think are for everyone or even the best of all possible ways to achieve an end. There is a certain point in EVE when you realize there is no best, only different ways of doing something.
Speaking of information, I’ve been collecting it in copious amounts and links to just about almost every aspect of flying around in the universe of New Eden since I first jacked into my pod. I’m not only a carebear, but a voracious informational addict. If I’m ever looking at doing something, I’ll go and grab as many news, guides and articles as I can find about that subject. Then I’ll look at what I have and where I need to be to do it and get started.
I had the idea to try and put together a list of the resources with comments for others to be able to locate. Some of the resources are getting long in the tooth but most are at least a good place to get started. Over time you will develop your own collection links and places to refer to. When in doubt, try two things first:
- Right Click
- Check Google
Let’s start with the basics. First you might want information about creating a character, which direction to head off, etc.
General Information Links:
- EVE-Online FAQ – Who would have guessed they have some good information on their own site?
- EVE Guides – Good general place to get a guide on just about anything. Online versions of many tutorials and walk-throughs
- EVE-Online Newbie Links – A hodge-podge collection of links that are getting ever more out of date, but there are gems in there as well.
- EVE-Wiki – Typical wiki collection of information related to all facets of the game
- Hammer’s EVE – slightly dated look at several basics [Good for WoW immigrants]
And the “Pro” EVE content:
- Massively’s EVE Pages – Regularly updated content from people who actually play
- MMORPG.com’s EVE Pages – Mostly recapping of existing news, some original content
- EVE Places Link Directory – The sheer number of available resources can be overwhelming.
- EVE-Mag.com Articles – Pieces about EVE by EVE pilots.
- BattleClinic’s EVE Pages – Ships, missions, forums, Oh My!
- TenTonHammer’s EVE Pages – Vids, Pics, Audio and News
Next week I’ll try releasing the first group of resources/links on a specific sub-section of EVE. We have many different areas to cover, so if I don’t hit your cup of tea, stay tuned, it is coming up!
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