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<channel>
	<title>Our EvE &#187; future</title>
	<atom:link href="http://eve.finkeworld.com/tag/future/feed/" rel="self" type="application/rss+xml" />
	<link>http://eve.finkeworld.com</link>
	<description>It&#039;s our universe. Thanks for stopping by.</description>
	<lastBuildDate>Mon, 14 Jun 2010 04:07:12 +0000</lastBuildDate>
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		<title>Planetary Production Problems</title>
		<link>http://eve.finkeworld.com/planetary-production-problems/</link>
		<comments>http://eve.finkeworld.com/planetary-production-problems/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 04:07:12 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[wormhole]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=835</guid>
		<description><![CDATA[On Using PI In Our Wormhole
<p>What seems like a sure-win situation with the planets we had available before the release has turned into an annoying state of affairs that will need a lot more work to make it a production reality. Whereas we initially had a fairly good spread of lava, gas, barren, ice, storm [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Using PI In Our Wormhole</h3>
<p>What seems like a sure-win situation with the planets we had available before the release has turned into an annoying state of affairs that will need a lot more work to make it a production reality. Whereas we initially had a fairly good spread of lava, gas, barren, ice, storm &#8211; we now have lava, barren, temperate, plasma, storm. This is coupled with the fact that it would appear that any two given resources needed on a planet to manufacture a specific tier 2 product are in fact separated by a fairly large distance. This requires a lot of CPU for links and reduces a given colony&#8217;s effectiveness.</p>
<p>After polling the other pilots who are setting up shop in the w&#8217;hole, it seems that they are needing about 2-3 million per planet set-up in extractor and refinery costs. This is assuming that you get it right and don&#8217;t have to move anything around later. We&#8217;re still in the exploratory phase and will likely end tearing down and rebuilding several times before we get it &#8216;right&#8217;. This is also coupled with the fact that we&#8217;ll need to start co-ordinating our productions once people have a better handle on the process.</p>
<p>On the plus side, we have more than enough enriched uranium to last out the decade. Too bad we can&#8217;t set up a shop out here in the nether world for pilots passing through to buy from us. <em>Corporate Sales Array</em> anyone?</p>
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		<item>
		<title>Tentative Exploration</title>
		<link>http://eve.finkeworld.com/tentative-exploration/</link>
		<comments>http://eve.finkeworld.com/tentative-exploration/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 04:38:44 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Alliance]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[ECM]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[isk]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[Sleepers]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=810</guid>
		<description><![CDATA[On Moving Slowly And Taking Notes
<p class="wp-caption-text">Sisters of the Guardian</p>
<p>We managed to scan out our static and a connecting class 5 wormhole with some nice gas and anomalies. The static was a class two, which no doubt affected the desirability of said wormhole. After some random dithering and discussion, we decided we had sufficient fleet [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Moving Slowly And Taking Notes</h3>
<div id="attachment_813" class="wp-caption alignright" style="width: 319px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/06/Guardian-Sisters.png" rel="wp-prettyPhoto[g810]"><img class="size-full wp-image-813" title="Sisters of the Guardian" src="http://eve.finkeworld.com/wp-content/uploads/2010/06/Guardian-Sisters.png" alt="Sisters of the Guardian" width="309" height="644" /></a><p class="wp-caption-text">Sisters of the Guardian</p></div>
<p>We managed to scan out our static and a connecting class 5 wormhole with some nice gas and anomalies. The static was a class two, which no doubt affected the desirability of said wormhole. After some random dithering and discussion, we decided we had sufficient fleet strength and numbers to check out some of the combat opportunities. It helped to sway us that the system contained a Cataclysmic Variable spacial anomaly that works heavily in favour of our chose remote repair strategy. In fact, it means that the large remote armor repair modules mounted on our Guardian logistics ships are 85% more effective!</p>
<p>The <a href="http://www.ellatha.com/eve/exploration-site/Vital-Core-Reservoir" target="_blank">Vital Core Reservoir</a> is known to have a couple of Sleepless Keeper battleship sized drones in it and we haven&#8217;t faced this particular kind before. Our initial plan of attack involves a fleet of Mr.&#8217;s Maelstrom, Scorpion, Dominix and Rook, and finally the Sisters of the Guardian<sup>2</sup> for the first encounter. Since the person who scanned down the site had warped to it previously, the enemy was right at hand and waiting to be studied and evaluated. The Guardians quickly set up their logistics lock while Mr.&#8217;s Scorpion and Rook began to jam the two battleship class ships. Someone somewhere was writing all this down and making notes about comparable lock times, ECM resistance levels and initial alpha strikes from the ships. Once the initial observations were made, first one and then both battleships were allowed to regain locks and incoming damage assessment began. We were pleasantly surprised with our results and proceeded to just pummel the poor ships after gaining our data.</p>
<p>After gathering some basic intelligence reports from this Ladar, we opted to do the same with a combat site. The results were similarly enlightening and led to some nice discussions about the prospects of future class 5 wormhole colonisation. One of the things we noticed was the slight change from a higher alpha strike to a more sustained DPS. Whereas when we moved from a class 3 to the first class 4 site was the noticeable increase in the first wave of incoming damage. This was probably due in part to our slightly lower skills, unknown expectations and difficult fleet composition. The intervening months have taught us a great deal about how to operate together more efficiently. We were later joined by our Ms. Abaddon pilot and Mr. Frigate Ganking Harbinger. The increased DPS mitigated some of the ECM needs, so Mr. Rook flew off to expedite the salvage operation.</p>
<p>While not an overall cake walk [buy ticket, listen to music, note number, pick up cake] it was certainly an enjoyable exploration of a possible future direction. Little Mr. Harbi took one in the chin as without an explosive armor hardner, even the 8 combined, staggered, drone-assisted, Cataclysmic Variable boosted remote repairs from the Sisters of G<sup>2</sup> could help survive the incoming damage. He ping-ponged in and out of structure [full armor, then 95% structure, full armor, 80% structure, full armor, then still lower structure, full armor, 25% structure, full armor, 5% structure] until finally entertaining us with a nice puff of atmospherics and some light. It helped that it was a highly profitable evening with the combat portion of the exploration hovering around 1 billion in revenue for a couple hours work and research.</p>
<p>To cap off the night, a couple of ran back and harvested the 300 million isk gas cloud as there are some friends who would like those polymers. Good deeds and all.</p>
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		</item>
		<item>
		<title>Get Up And Scan</title>
		<link>http://eve.finkeworld.com/get-up-and-scan/</link>
		<comments>http://eve.finkeworld.com/get-up-and-scan/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 15:01:43 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[astrometrics]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[probes]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[scanning]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=564</guid>
		<description><![CDATA[On Scanning For Wormhole Space
<p style="text-align: left;">So you are reading all of the wonderful posts about living the adventurous life out on the edges of uncharted space. You might have heard some enticing tales about the bountiful harvests to be had from slaying Sleepers and easy access to high end ores. The main thing is, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Scanning For Wormhole Space</h3>
<p style="text-align: left;">So you are reading all of the wonderful posts about living the adventurous life out on the edges of uncharted space. You might have heard some enticing tales about the bountiful harvests to be had from slaying Sleepers and easy access to high end ores. The main thing is, you&#8217;ve heard about all the inherently cool things about living in a wormhole, now you&#8217;re ready to make it a reality. In order to help you, here is some information from the Wormhole Engineers [né Dark Star Galactic Engineers - Wormhole Division] as we learn from our wormhole operations.</p>
<p style="text-align: left;">The decision to explore in wormholes has a very low barrier to entry. Skill-wise, all you&#8217;ll need [theoretically] is <a href="http://wiki.eveonline.com/en/wiki/Astrometrics" target="_blank">Astrometrics</a> trained to level 3, an astrometrics frigate [<a href="http://wiki.eveonline.com/en/wiki/Heron" target="_blank">Heron</a>, <a href="http://wiki.eveonline.com/en/wiki/Magnate" target="_blank">Magnate</a>, <a href="http://wiki.eveonline.com/en/wiki/Imicus" target="_blank">Imicus</a>, <a href="http://wiki.eveonline.com/en/wiki/Probe" target="_blank">Probe</a>], an <a href="http://wiki.eveonline.com/en/wiki/Expanded_Probe_Launcher_I" target="_blank">Expanded Probe Launcher</a> and some <a href="http://wiki.eveonline.com/en/wiki/Core_Scanner_Probe_I" target="_blank">Core Scanner Probes</a>. While these are the minimums really for <em>finding</em> a wormhole, you&#8217;ll likely benefit from training [should go without saying]</p>
<ul>
<li>Your racial frigate skill higher or a Covert Ops Frigate [Tech 2 astrometrics frigate]</li>
<li>Astrometrics to level 5 and picking up a couple of additional scanning support skills</li>
<li><a href="http://wiki.eveonline.com/en/wiki/Astrometric_Rangefinding" target="_blank">Astrometric Rangefinding</a> will increase your probes scan strength which is essential to finding the harder sites</li>
<li><a href="http://wiki.eveonline.com/en/wiki/Astrometric_Pinpointing" target="_blank">Astrometric Pinpointing</a> reduces your scan deviation which makes your scans more accurate</li>
<li>Finally, <a href="http://wiki.eveonline.com/en/wiki/Astrometric_Acquisition" target="_blank">Astrometric Acquisition</a> lowers the amount of time each scan takes which adds up when locating a specific site will take 4-7 scans</li>
</ul>
<p>You are looking for &#8216;Cosmic Signatures&#8217; in general and specifically the ones of type, &#8220;Unknown&#8221;. These represent the wormholes that you are going to kill you later. I&#8217;ll skip explaining exploration because it&#8217;s been done several times over by better scanners than I. For a start, check out CCP&#8217;s own <a href="http://www.youtube.com/watch?v=heYfTA00Idg" target="_blank">video</a> on the process. You&#8217;ll learn how to better position your probes with time and experience, but it will get you started. Google is your friend for finding some other videos and tutorials on scanning, so I&#8217;m not going to bother trying to explain it.</p>
<p>Before I go any farther, let me recommend that you go read <a href="http://k162space.wordpress.com/2010/01/28/wormholes-how-not-to-die/" target="_blank">miningzen&#8217;s post</a> about how to survive in a wormhole. It doesn&#8217;t do you any good to find the wormhole only to turn around and have it beat you senseless multiple times. Never mind, strike that. If you spend any time at all in wormhole space, you <em>ARE</em> going to die. Repeatedly. It is still a good idea to read the above post. Don&#8217;t worry if you don&#8217;t understand everything, you will come to understand it as you wake up in your clone the next couple of times. While you are at it, update your clone.</p>
<p>Take some time and get to know the scanning interface and it&#8217;s quirks and foibles. You are going to be spending a lot of time using it and won&#8217;t want to have to learn it while under fire in an emergency. Get in the habit of cloaking to scan. I&#8217;ve seen way too many people out scanning in wormholes in an uncloaked ship and most of them managed to get popped. If you survive, you will hopefully be left with a set of warp-able points that you can bookmark and explore. Sleepers love to uncloak ships and they will vaporise astro-frigates faster than you can click a target to warp out. I&#8217;ll try to put together a rough look at various ships and how they perform in wormholes in another post.</p>
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		</item>
		<item>
		<title>Wormhole Engineers</title>
		<link>http://eve.finkeworld.com/wormhole-engineers/</link>
		<comments>http://eve.finkeworld.com/wormhole-engineers/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 04:42:47 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Letrange]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[reflection]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=526</guid>
		<description><![CDATA[<p>Things are happening all around us and changes are afoot. In more ways than just the mild revamp of this site, the more it changes, the more it will really stay the same. We are in the process of making some very fundamental changes to the way we will be approaching our wormhole operations. After [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>Things are happening all around us and changes are afoot. In more ways than just the mild revamp of this site, the more it changes, the more it will really stay the same. We are in the process of making some very fundamental changes to the way we will be approaching our wormhole operations. After a significant amount of thought, discussions and consultations with other experts, we have decided not to operate out of a wormhole from within the wormhole engineers&#8217; division of Dark Star Galactic Engineers. Sadly, this marks the end of nearly a year of wormhole expeditions by the engineers of DSGE.</p>
<p>What this doesn&#8217;t mean though is that the people who have been diligently learning how to live out on the edge of the unknown will be leaving that life. We are still all going to be living in the same system and using the same ships and equipment. After much preparation we are decided to cut the apron strings and move out from underneath the protective umbrella of DSGE and work on our own as the Wormhole Engineers. We have big plans for the future and are excited about the opportunities that still lie ahead of us.</p>
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		<title>Guess Who I Ran Into The Other Day&#8230;</title>
		<link>http://eve.finkeworld.com/guess-who-i-ran-into-the-other-day/</link>
		<comments>http://eve.finkeworld.com/guess-who-i-ran-into-the-other-day/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 05:40:53 +0000</pubDate>
		<dc:creator>Penny Ibramovic</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[players]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=391</guid>
		<description><![CDATA[<p style="text-align: right;">For the more observant readers [both of you], this is no surprise. For the rest of you, this wonderful piece of elocution is a wonderful guest post from a frequent partner in Sleeper related homicides and other nefarious asteroid related crimes. Please welcome and read, Penny Ibramovic, author of the wonderful Tiger Ears [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=0e1d8433adea7793bca2e82843078787&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><em>For the more observant readers [both of you], this is no surprise. For the rest of you, this wonderful piece of elocution is a wonderful guest post from a frequent partner in Sleeper related homicides and other nefarious asteroid related crimes. Please welcome and read, Penny Ibramovic, author of the wonderful <a title="Real Spacemen Aren't" href="http://www.tigerears.com/" target="_blank">Tiger Ears</a> &#8211;Kename Fin<br />
</em></p>
<p>I sit docked at a station, keeping an eye on business. I open up the market interface to see how my orders are selling. I check if stations have received new deliveries and I am being undercut, modifying my prices if necessary and sustainable. Based on the market information, I instruct my production facilities to install new manufacturing runs, hoping that my mineral stocks allow it. If not, I hit the market again to buy more processed rocks. During all of this, my Crane floats serenely in the hangar as I conduct all my affairs through interfaces connecting directly in to my pod.</p>
<p>My thoughts naturally drift to wondering what it will be like when Walking in Station (WiS) becomes a reality, when I am flushed out of my pod goo and set free to explore stations beyond their hangars. Instead of staring at my admittedly beautiful ship behind several windows of information, I could be watching people, probably other capsuleers, from a table in a café, sipping on a cappuccino, albeit still from behind several windows of information. It would make quite the difference to see capsuleers come and go. Individual privateers will get new mission briefs to be completed, or groups of pilots all leave the area at once, boisterously heading off for a scheduled mining operation, or maybe quietly sneaking away to roam local low-sec systems for easy prey. Still daydreaming about the possibilities, I check my current station to see who also is currently docked.</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/map20091117.png" rel="wp-prettyPhoto[g391]"><img class="size-thumbnail wp-image-403 alignleft" title="Looking Around" src="http://eve.finkeworld.com/wp-content/uploads/2009/11/map20091117-150x150.png" alt="Looking Around" width="150" height="150" /></a><a href="http://upload.wikimedia.org/wikipedia/commons/a/a7/Universe_Reference_Map_(Location)_001.jpeg" target="_blank">Space is big</a>, and not just the parts with nothing in it. There are thousands of stars, hundreds under the umbrella of Concord in high-sec. Each system has several planetary bodies, many of them have stations in orbit, and a few planets more than one. Even if a system looks busy, with maybe twenty capsuleers present, the choice of place to dock means you are unlikely to find more than five or so capsuleers in the same station at any one time. Some of them may probably be shaking off a clone jump, or worse, and not feel in the mood to be seen in public. WiS sounds like an interesting idea, until you realise how lonely it is out in space.</p>
<p>Even the wretched hive of scum and villainy that is Jita probably won&#8217;t be interesting more than a couple of times, after dodging scams and pushing through crowds to finally get served or find someone you know. And unless you dock in the navy station at Jita IV, moon 4 you still may struggle to find others to talk to. If it weren&#8217;t for intricate communication relays, allowing for real-time conversations across the galaxy, many capsuleers could go days without speaking to another person. But maybe that&#8217;s the problem, the universality of some channels meaning there is little need to gather in specific stations, so capsuleers don&#8217;t. It&#8217;s a slim hope, but maybe when it becomes possible to meet outside of our pods more capsuleers will be more likely to dock somewhere specific.</p>
<div id="attachment_404" class="wp-caption alignright" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/kids-in-the-bar.jpg" rel="wp-prettyPhoto[g391]"><img class="size-thumbnail wp-image-404 " title="Why are we standing here?" src="http://eve.finkeworld.com/wp-content/uploads/2009/11/kids-in-the-bar-150x150.jpg" alt="Capsuleers getting drunk before Angel Extravaganza" width="150" height="150" /></a><p class="wp-caption-text">Capsuleers getting drunk before Angel Extravaganza</p></div>
<p>It&#8217;s a slim hope to expect pilots to congregate, if only because navigating systems can get tedious. Jumping across several systems is seen as a necessary means to an end for most tasks, but it is yet to be seen how many capsuleers are willing to jump five, six, or maybe a dozen systems to meet face-to-face, for a corporation meeting or a simple chat about ship fittings, when a simple communication channel could be opened instead. Indeed, it needs to be seen how WiS communications are handled before this can be properly gauged. Speech bubbles floating above capsuleers&#8217; heads could make the air crowded quickly, and whilst the ephemeral nature of the conversation may appeal to some shady characters, the necessity of continually having to repeat yourself will annoy others. If WiS relies on the same communication window as other channels, I am sure many pilots will question the wisdom of spending half-an-hour flying to a station only to monitor a chat channel that would be identical ten systems away.</p>
<p>None of this is to say WiS can&#8217;t, or won&#8217;t, bring new aspects of capsuleer life to New Eden. Personally, a change of background whilst in a station will be welcome, even if it is only me and the waiter in the VIP room. I won&#8217;t get so desperate as to mingle with my crew or other civilians. And there is definitely one feature that would make docking in a particular station enticing: PvP. It would really add to the atmosphere of a station and lead to more interesting social dynamics if it were possible to spike a rival&#8217;s drink, start a bar fight, or stab a dastardly pirate. And I think this is the real purpose behind Dust 514. It may begin with ground battles for planets and moons, but Dust 514 must surely soon be revealed as the prototype system for WiS. You can leave your pod behind, but don&#8217;t forget your weapon.</p>
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		<item>
		<title>Guardian of the Week</title>
		<link>http://eve.finkeworld.com/guardian-of-the-week/</link>
		<comments>http://eve.finkeworld.com/guardian-of-the-week/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 11:59:59 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[Damnation]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[logistics]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/11/08/guardian-of-the-week/</guid>
		<description><![CDATA[<p style="text-align: right;">32 feathers in my brand-new Indian headdress
32 new moons shining in 32 skies -(TMBG)</p>
<p>So finally I finish the long walk to Amarr Cruiser level V. It&#8217;s been a rather arduous journey toward a predefined goal that I set for myself and managed to talk another into. The completion of AC-V represents one of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><i>32 feathers in my brand-new Indian headdress<br />
32 new moons shining in 32 skies -(TMBG)</i></p>
<p>So finally I finish the long walk to Amarr Cruiser level V. It&#8217;s been a rather arduous journey toward a predefined goal that I set for myself and managed to talk <a href="http://www.tigerears.com/" title="10-4 Good Buddy" target="_blank">another</a> into. The completion of AC-V represents one of the milestone events that we discussed as being a relevant stepping stone along the heavily wooded path. It allowed for a bit of shiny in the midst of an otherwise long journey. Hopefully the last 10-15 days of training will fly by in comparison.</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Guardian-Station-01.png" rel="wp-prettyPhoto[g374]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Guardian-Station-01-tm.jpg" width="100" height="100" alt="Ship Sweet Ship" style="float:left;" /></a></p>
<p>The upshot of AC-V is that it opens up the line of Tech 2 cruisers from the Empire for exploration and exploitation. Now I can fit and fly <a href="http://wiki.eveonline.com/wiki/Jamyl_Sarum" title="Jovian Puppet?" target="_blank">Her Highness</a>&#8216; [no real devotion mind you - she just owns the flim-flamming Empire of Squirrels] logistics ships and can fly the Amarrian recons, but only with a Tech 1 fit. It seems rather pointless to fly a T2 ship with T1 gear. It&#8217;s rather analogous to giving special forces commandos <a href="http://www.hasbro.com/nerf/en-us/" title="Nerf Combat" target="_blank">Nerf® battle gear</a> [That's another post!]. The T2 remote armor repairers and energy transfers will find a use, and only become more so as soon as I wrap up training for Logistics IV.</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Guardian-Warp-02.png" rel="wp-prettyPhoto[g374]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Guardian-Warp-02-tm.jpg" width="160" height="100" alt="Pleasure Cruise - All Pleasure" style="float:right;" /></a><a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Guardian-Warp-01.png" rel="wp-prettyPhoto[g374]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Guardian-Warp-01-tm.jpg" width="160" height="100" alt="Go Go Guardian" style="float:right;" /></a></p>
<p>So I hit the shops and find a sweet deal on a Guardian that someone was trying to dump in Lonetrek [Amarr ships are cheaper in the State?] and flitted over to pick it up. After picking up the ship, I used some fairly ugly, low-meta, named, mission looted, gear to fit a tank on it for transport to my main hangar. I flew it quickly as I could from gate to gate, desperately hoping that anyone looking to bite into a yummy T2 cruiser would prefer ganking a <a href="http://www.hulkageddon.com/" title="Die Hulk Die" target="_blank">Hulk</a> to my new shiny. The trip was uneventful and I was able to even snap a couple of touristy images from the camera drones.</p>
<p>The whole exercise might be one in pointless futility unless I can settle on a more tanky fit that I think will allow for WH survival. Maybe the dual Guardian-lock could survive incoming Sleeper fire given the higher resists. If any of you have used Guardians in fleets against the wormhole denizens, I would be interested in your thoughts about what to slap on it.</p>
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		<title>Moving, Moving, Moving</title>
		<link>http://eve.finkeworld.com/moving-moving-moving/</link>
		<comments>http://eve.finkeworld.com/moving-moving-moving/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 06:19:20 +0000</pubDate>
		<dc:creator>kename</dc:creator>
				<category><![CDATA[connection]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=304</guid>
		<description><![CDATA[<p>Like some sharks, our gypsy base must keep moving to live. A constant stream of new anomalies and signatures flowing over its hangars is required to keep it alive. The task of dismantling the current location, loading up the wagon train and heading out for the new frontiers is quickly delegated and distributed. In quick [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>Like some sharks, our gypsy base must keep moving to live. A constant stream of new anomalies and signatures flowing over its hangars is required to keep it alive. The task of dismantling the current location, loading up the wagon train and heading out for the new frontiers is quickly delegated and distributed. In quick succession, the tower falls and is exported. We&#8217;ve collectively decided to move on to something a bit more challenging for the future, so we shall have to see how that comes out.</p>
<p>The <a href="http://wiki.eveonline.com/wiki/Amarr_Control_Tower_Medium" target="_blank">medium Amarr tower</a> has performed amazingly well for us and we&#8217;re proud of it. It has become a sort of second home for many of us and each time we set up, we give someone new the chance to give it a name. We have had some really good suggestions so far, including <em>Slight Doom,</em> and <em>Event Horizon</em>. The only real problem is on my end with the need to move stuff between the two holes for mfg or back to our high-sec base. The logistics behind it all haven&#8217;t been difficult, but I would be guilty of withholding the truth if I didn&#8217;t say they were time consuming.</p>
<p>As an aside, I want to put in my two bits in support of a <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1075302&amp;page=1#2" target="_blank">corporate bookmark</a> facility. If we can share corporate fittings, why not corporate bookmarks. Throwing a system of bookmarks in a can everyday for the crew is needlessly time consuming and a bit of logistical nightmare in and of itself. Surely it&#8217;s redundant and resource intensive for all of us to have a bookmark for the tower, the current wormhole or 3, the 10-12 anomalies and signatures. For the 3-4 people who happen to read this, pass the information on and see if you can get any action out of this too.</p>
<p>And so now the search for a new home for the mobile assault base continues with a couple of quick possibilities opening themselves up. Sadly we can find places faster than we can get to them and full utilize them. Perhaps with a larger contingent or a wider alliance we could manage them all, but I am still a bit skeptical of our participation in an alliance.</p>
<p>Finally, we&#8217;ve put some finishing touches on our rules of engagement and its application in wormhole systems. We are trying to balance our own carebear tendencies with the ever present need for defense and deterrence.</p>
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		<title>The Long Dark Hull</title>
		<link>http://eve.finkeworld.com/the-long-dark-hull/</link>
		<comments>http://eve.finkeworld.com/the-long-dark-hull/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 08:57:54 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[missions]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=268</guid>
		<description><![CDATA[<p>In the process of dreaming about my future and while staring at the picture  posted  in my pod, I have already started fantasizing about potential fits and what not for my Damnation field command ship,  Al Abd. Come on, admit it. You have all tried fits for ships you can&#8217;t yet fly. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>In the process of dreaming about my future and while staring at the picture <a title="Dreaming in Black on Black" href="http://eve.finkeworld.com/2009/14/the-long-dark-hall/" target="_blank"> posted </a> in my pod, I have already started fantasizing about potential fits and what not for my Damnation field command ship, <em> Al Abd</em>. Come on, admit it. You have all tried fits for ships you can&#8217;t yet fly. It&#8217;s the dirty little secret/Pandora&#8217;s Box that <a title="EVE Fitting Tool" href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=548883" target="_blank"> EFT </a> and <a title="EVEHQ Modular Tool" href="http://evehq.battleclinic.com/" target="_blank"> EVEHQ </a> when they become prevalent. Armchair capital pilots everywhere are fitting out their supercaps to do battle in their minds eye. So skipping the reverie and amorphous thoughts about what might have been, I managed to cobble together the following [mind the Tool Tips].</p>
<ul>
<li> <dfn title="How Low Can You Go"> [Low Slots]</dfn>
<ul>
<li> <dfn title="The "> Damage Control II<br />
</dfn></li>
<li> <dfn title="Too Hot In Here?"> Armor Thermic Hardener II<br />
</dfn></li>
<li> <dfn title="Odd? no - it's Omni"> Armor EM Hardener II<br />
</dfn></li>
<li> <dfn title="We hate hybrids, yes we do"> Armor Kinetic Hardener II<br />
</dfn></li>
<li> <dfn title="Press FIRE faster!"> Ballistic Control System II<br />
</dfn></li>
<li> <dfn title="Dai Dai Dai!"> Ballistic Control System II<br />
</dfn></li>
</ul>
</li>
<li> <dfn title="Middle of What?"> [Mid Slots]</dfn>
<ul>
<li> <dfn title="Is This Made By Energizer Or Duracell?"> Cap Recharger II<br />
</dfn></li>
<li> <dfn title="Cap Booster Free"> Cap Recharger II<br />
</dfn></li>
<li> <dfn title="I Need More Power"> Cap Recharger II<br />
</dfn></li>
<li> <dfn title="Thirsty Isn't She?"> Cap Recharger II<br />
</dfn></li>
</ul>
</li>
<li> <dfn title="Yah, getting high, dude!"> [High Slots]</dfn>
<ul>
<li> <dfn title="Green Eggs and HAM!"> XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile<br />
</dfn></li>
<li> <dfn title="Bacon, Bacon, Bacon!"> XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile<br />
</dfn></li>
<li> <dfn title="Porcine Projectile Pusher"> XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile<br />
</dfn></li>
<li> <dfn title="Pork Chop Chucker"> XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile<br />
</dfn></li>
<li> <dfn title="I Need More HAM"> XT-2800 Heavy Assault Missile Launcher I, Fulmination Assault Missile<br />
</dfn></li>
<li> <dfn title="My Fleetmates Stop Damage With Their Faces."> Large &#8216;Solace&#8217; I Remote Bulwark Reconstruction<br />
</dfn></li>
<li> <dfn title="They Deal Damage That Way Too!"> Armored Warfare Link &#8211; Damage Control<br />
</dfn></li>
</ul>
</li>
<li> <dfn title="Large Oil Platforms in the Ocean"> [Rigs]</dfn>
<ul>
<li> <dfn title="Long Distance HAM"> Medium Hydraulic Bay Thrusters I<br />
</dfn></li>
<li> <dfn title="Reach Out And HAM Someone"> Medium Rocket Fuel Cache Partition I<br />
</dfn></li>
</ul>
</li>
<li> <dfn title="Mini Me"> [Drones]</dfn>
<ul>
<li> <dfn title="I'm Caldari, What's A Dhroan?"> Hobgoblin I x5<br />
</dfn></li>
</ul>
</li>
<li> <dfn title="93% of Statistics Are Made Up"> [Statistics] Using Level V Skills For Comparison</dfn>
<ul>
<li> <dfn title="80,356 on the Omni Drake"> Effective HP: <strong> 85,934</strong><br />
</dfn></li>
<li> <dfn title="Relying On Fleet RR"> Tank Ability: <strong> 20.56</strong> DPS<br />
</dfn></li>
<li> <dfn title="Cause They're Sleepers, No?"> Damage Profile &#8211; &lt;Omni-Damage&gt; (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)<br />
</dfn></li>
<li> <dfn title="My Inner Shield-Child Is Crying"> Shield Resists -<span style="color: #0000ff;"> EM: 12.50%</span>, <span style="color: #ffff99;"> Ex: 89.06%</span>, <span style="color: #c0c0c0;"> Ki: 73.75%</span>, <span style="color: #ff0000;">Th: 30.00%</span><br />
</dfn></li>
<li> <dfn title="Armor Pains"> Armor Resists &#8211; <strong><span style="color: #0000ff;"> EM: 85.66%</span>, </strong><span style="color: #ffff99;"><strong> Ex: 87.25%</strong></span><strong>, </strong><span style="color: #c0c0c0;"><strong> Ki: 89.24%</strong></span><strong>, <span style="color: #ff0000;">Th: 81.35%</span></strong></dfn></li>
<li><dfn title="Like a horse house!"> Capacitor: Stable</dfn></li>
<li> <dfn title="1/2 of a Drake Volley"> Volley Damage: <strong> 1,121.98 </strong><br />
</dfn></li>
<li> <dfn title="Faster ROF Means Higher DPS With Fewer Pork Pushers"> DPS: <strong> 269.28</strong></dfn></li>
</ul>
</li>
</ul>
<p>Bah &#8211; this whole post too long to format. Nearly twice as long as dreaming up the fitting that I am sure I will iterate through at least another thirty times. Are you not entertained? Ten million to the first comment that collects all the eggs.</p>
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		<title>The Long Dark Hall</title>
		<link>http://eve.finkeworld.com/the-long-dark-hall/</link>
		<comments>http://eve.finkeworld.com/the-long-dark-hall/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 07:32:48 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[Damnation]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/09/14/the-long-dark-hall/</guid>
		<description><![CDATA[<p>I&#8216;m staring down a long dark hallway that is only dimly lit with some bioluminescent globes that are spaced much too far apart to give any sort of definition to the length or features of the corridor. I cannot see the end, nor can I see any distinguishable openings or portals either. My choices now [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p><i>I<span style="font-style: normal;"><a href="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-03.png" rel="wp-prettyPhoto[g266]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-03-tm.jpg" width="130" height="100" alt="Al Abd 03" style="float:right;" /></a><a href="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-04.png" rel="wp-prettyPhoto[g266]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-04-tm.jpg" width="136" height="100" alt="Al Abd 04.png" style="float:left;" /></a><em>&#8216;m staring down a long dark hallway that is only dimly lit with some bioluminescent globes that are spaced much too far apart to give any sort of definition to the length or features of the corridor. I cannot see the end, nor can I see any distinguishable openings or portals either. My choices now are to turn around and abandon this path or proceed onward to see what will become of it. Where will it lead&#8230;? What have I begun&#8230;? What have I become&#8230;?</em></span></i></p>
<p>And so my thoughts on beginning the journey towards my current skill objective come to the fore. I&#8217;ve had long training plans before. They got me into my Covetor and my Hulk and have helped me max out most of my core skills [AWU - I love/hate you]. They are not pleasant to watch, but they are fun to achieve. Kirith Kodachi has kept many people entertained with his own regales of routines passed on his way to the Ninveah and later a ill-fated Nighthawk.</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-01.png" rel="wp-prettyPhoto[g266]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-01-tm.jpg" width="258" height="100" alt="Al Abd 01" style="float:right;" /></a>My own plans are much more modest. I am working toward the skill set needed for the Amarrian Fleet Command Ship,&nbsp;&nbsp;<a href="http://wiki.eveonline.com/wiki/Damnation" target="_blank">Damnation</a>. The die has been cast and the decision made. Currently I&#8217;m just getting rolling on my Battlecruiser V training. Then it&#8217;s a relatively shorter time to Amarr Cruiser V, Warfare Link Specialist IV, and Logistics IV. I&#8217;m already excited, but trying to temper that elation with the knowledge that it will still be awhile. I&#8217;m also trying really hard to ignore the results of my rather <a href="x-blogpost://9cfdf10e8fc047a44b08ed031e1f0ed1@f93419e12751d465f341edbf9e40ff70" target="_blank">Scientific</a> <a href="x-blogpost://705f2172834666788607efbfca35afb3@f93419e12751d465f341edbf9e40ff70" target="_blank">Background</a> which includes such minor details as having pants for offensive skills. I&#8217;ll need to pick up some more training in heavy missiles and heavy assault missiles to be an effective fleet member.</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-02.png" rel="wp-prettyPhoto[g266]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-02-tm.jpg" width="109" height="100" alt="Al Abd 02" style="float:left;" /></a> The impetus for this impulse is the desire for our fleet to be able to run sleeper sites more quickly and efficiently. With the added range for HAM&#8217;s, I think it might even be useful to fit them. With a couple cheap [it's all relative right?] rigs I can fling a HAM out to 40 km for approximately 260 DPS and just a smidge over 1,000 alpha strike volley. This is modest damage, but coupled with the ability to be cap stable while running both RR and links is too hard to ignore. In the meantime, I&#8217;m an entertaining myself by pasting pictures of my new ship all over the inside of my pod. [In case you hadn't noticed them all over this post by now. I'm also playing around with fittings for <i>Al Abd</i> [the name I've already chosen].</p>
<div style="text-align: center;">
  <a href="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-05.png" rel="wp-prettyPhoto[g266]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/09/Al-Abd-05-tm.jpg" width="400" height="225" alt="Al Abd 05.png" /></a>
</div>
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		<title>Through the Veil</title>
		<link>http://eve.finkeworld.com/through-the-veil/</link>
		<comments>http://eve.finkeworld.com/through-the-veil/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 05:47:41 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/09/10/through-the-veil/</guid>
		<description><![CDATA[<p>And so it happens. There is the past that is always with us. There is the present that is always running away from us. And finally there is the future that never quite manages to get here. There will always be another ship to build, another system to swim, another skill to train, et cetra. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>And so it happens. There is the <a href="http://eve.finkeworld.com/2009/09/09/some-perspective/" target="_blank">past</a> that is always with us. There is the <a href="http://eve.finkeworld.com/2009/09/09/moving-forward-through-time/" target="_blank">present</a> that is always running away from us. And finally there is the future that never quite manages to get here. There will always be another ship to build, another system to swim, another skill to train, <i>et cetra</i>. From my past I have trained to be a good scientist. For the present I am working on a few small projects, but the future draws my eyes to the misty veil of time. What then shall I do and where shall I go? Do I need this or that skill to get it done and how best to proceed in that direction? The future is always full of questions.</p>
<p>One of the things that has changed radically within the universe that we all swim through is the way new capsuleers join us. As technology has improved and the cloning and pod-pilot technology matured, we arrive at our current place where not only can you improve yourself towards any desirable end, you can also improve and train in what would seem like no direction at all. Now a pilot can not only improve her ability to learn skills that improve her ability to pilot ships that improves her ability to learn/earn/kill/thrill, but that same pilot can utilize the new technology available to <a href="http://wiki.eveonline.com/wiki/Neural_remapping" target="_blank">rearrange</a> the very fabric of the brain to enhance certain basic attributes or reduce others.</p>
<p>The veil around my own future has grown quite thick, and I am left without real pictures of what it will look like. There have been some things that I have always wanted to do, but given the lack of direction, I let them wander. I also know that sitting here in this present and expecting to get a clearer view of the future will never cause the past to go away or said future to become clearer. I have decided then, to walk off into that veil of mist. I have been to the new technology, and drank deeply of its mind altering draught. I am now as balanced in ability as any and only break down and cry a little about my slightly slower skill training in science on days that end in &#8220;Y&#8221;.</p>
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