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<channel>
	<title>Our EvE &#187; emotions</title>
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		<title>Let Slip The Veil</title>
		<link>http://eve.finkeworld.com/let-slip-the-veil/</link>
		<comments>http://eve.finkeworld.com/let-slip-the-veil/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 04:46:45 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[offline]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[realism]]></category>
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		<guid isPermaLink="false">http://eve.finkeworld.com/?p=832</guid>
		<description><![CDATA[<p>The silence was unbearable. Millions of neurons screamed in absence of any sensory input. It was as if the whole universe had been ripped away like a free will of a Sansha or the salary of a Caldari merchant. Dark, echoless space surrounded me and sheer endless black stared back at my soul. Before was [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>The silence was unbearable. Millions of neurons screamed in absence of any sensory input. It was as if the whole universe had been ripped away like a free will of a Sansha or the salary of a Caldari merchant. Dark, echoless space surrounded me and sheer endless black stared back at my soul. Before was a relative concept that was beginning to lose its cohesive shape and after was as distant as a point singularity. There was only the faintest of amorphous sensation surrounding what should have been now. The weight of thousands of days training and tens of thousand experiences demanded that something, anything, happen.</p>
<p>It was time to make a change &#8211; to rip open the veil and tear back the sky.</p>
<p>Electrochemical connections surged with pain and relief as long dormant paths of study were pulled to the fore of consciousness. What was once routine seemed muffled and disconnected in light of more recent solitude and stillness. The energy needed and required was straining my systems to their very core &#8211; and it was good. Today was going to be a good day. Who knows? If I&#8217;m lucky, maybe I&#8217;ll even get to die.</p>
<p>The first sensation is one of swaying stillness and the sound of a million silent voices. Suddenly there was a gut wrenching sliding and a visual influence and indication that an e-warp was underway and my ship was soon to be at its former location. I had only the faintest recollection of where that might be and was still busy checking my systems and their responsiveness. Or in my case the lack there of. Fully half of my ships modules were offline and the ones that were on seemed to be unwilling to respond. Why was everything still so slow.</p>
<p>Realisation dawned with the sickening force of a collapsing wormhole. I was finally jacked back into my ship and until I had finished the initial e-warp, the ships systems would be unable to comply. I quickly pulled up the camera feeds to try and get a bearing while simultaneously asking the computer for a quick and dirty 360˚ sweep of the local theater for anything remotely telling. Skills were like old friends that you hadn&#8217;t seen in years &#8211; you knew what they were then and it was going to take practice. Practice like time, was something that I might be out of.</p>
<p>Ships. Tens, hundreds, thousands of ships were cluttering up my inputs, demanding my attention and stealing my distracted mind to narrow alleys that would be less than profitable if traversed. As I neared the end of my warp bubble, I flipped to overview Gamma and started looking for exits. I threw as many distractions as I could quickly grab into the corner and tried as hard as I could to ignore the rest. My priorities were to get safe, get back online and get back to where I truly belonged. This was madness and I couldn&#8217;t be farther from the reality I understood and grasped.</p>
<p>Finally finding something that looked right I punched up the destination, diverted the cap to the drives and hoped the local group would just ignore my half functional ship and its limited cargo. As I landed on the gate, I realised I had miscalculated and was 15 km off the back of the gate and my propulsion was one of the stupid modules that wouldn&#8217;t respond. Pounding the interface didn&#8217;t seem to help make it active so I put the last remaining cap into the one remaining hardner and turned toward the gate. With blind luck I might make it before someone decided to liberate my conscious from my capsule&#8230; I don&#8217;t mind so much as I hate not being able to participate in the festivities. If I am going to die, I plan on at least leaving some ammo behind in their hull.</p>
<p>I hit the jump range and mash it, waiting for my systems to catch up with the trans-luminal displacement my ship has just experienced. As the scans loaded and I was able to get some rational data I realised I just jumped into&#8230;</p>
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		<item>
		<title>Mad Rant</title>
		<link>http://eve.finkeworld.com/mad-rant/</link>
		<comments>http://eve.finkeworld.com/mad-rant/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 04:27:44 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[banned]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[frustration]]></category>
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		<category><![CDATA[stupid]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=805</guid>
		<description><![CDATA[On Being Angry With CCP and/or GMs
<p>I&#8217;ve read a lot of rants in my life. Everything from cats eating neighbours&#8217; birds, gimped drone bay on Rokh, dogs leaving their calling cards on the lawn, cans flipped, presidents sleeping with interns, GCC timers, GUI problems [or complete and utter failure at Human Interface Design 101] and [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Being Angry With CCP and/or GMs</h3>
<p>I&#8217;ve read a lot of rants in my life. Everything from cats eating neighbours&#8217; birds, gimped drone bay on Rokh, dogs leaving their calling cards on the lawn, cans flipped, presidents sleeping with interns, GCC timers, GUI problems [or complete and utter failure at Human Interface Design 101] and letting people talk to Mr. G. Brown. But all in all, I&#8217;ve always assumed the majority of them are emotional responses to complex issue that don&#8217;t particularly affect me directly. So I smile, nod my head and move on.</p>
<p>Until Now.</p>
<div id="attachment_806" class="wp-caption alignright" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/06/bandwagon.jpg" rel="wp-prettyPhoto[g805]"><img class="size-thumbnail wp-image-806" title="bandwagon" src="http://eve.finkeworld.com/wp-content/uploads/2010/06/bandwagon-150x150.jpg" alt="Banned Wagon" width="150" height="150" /></a><p class="wp-caption-text">Banned Wagon</p></div>
<p>I&#8217;m on the bandwagon. No, wait, I&#8217;m on the Banned Wagon. <em>Persona non grata</em> in EVE. I go to log in and I&#8217;m greeted with &#8211; &#8220;Login Data Incorrect&#8221; and no explanation. Huh, fair enough, I must have mistyped my passw&#8230; nope. 0/2 on login attempts. Quickly check SpaceBook, er, EVE Gate. It&#8217;s more informative, &#8220;This account has been banned.&#8221; To quote a corp-mate, &#8220;Bweh?&#8221; What is going on here. I quickly double check my email in case I missed something. Nothing I can find. I check the spam folder, nothing there. Check the servers spam que &#8211; AHA! A very generic message from a supposed Mr. GM Something or other indicating that my account had been hacked and as a security measure the account had been banned. Ok, fair enough, I&#8217;m all for them trying to run a tight ship and protect us from the evil account hackers and keyloggers.</p>
<p>As indicated in the email, I replied and asked for the account to be reset so that I could reset the password and survey the damage. As a corporate director, I was a bit fearful of the damage that could be wreaked on both our corporation&#8217;s wallet, our assets and those of our alliance mates. I quickly checked with them as well as the CEO. Interestingly enough, my character had not logged in since my own last activity. Additionally, the millions of isk in the corporate wallet were untouched. This is one very incompetent hacker&#8230;</p>
<p>24 hours pass&#8230; no reply to petition, no reply to email, no status indication at all. Additional petitions are made from other accounts to try and get some semblance of a response, acknowledgement, update. My last skill training ran out 20 hours ago [which was why I was trying to log in to begin with]. 36 hours. 48 hours, a reply to one of the players petitions, &#8220;Your account has been reset as per the email sent in response to your original petition on &#8230;.&#8221; First things first, reset the password and get to training again while surveying the damage to my personal wallet. Ok, skill set, wallets &#8211; Full. In point of fact, there was more isk in my wallet than when I logged off 2 days ago [several large contracts had cleared as well as personal donation from a very dear friend upon the loss of a close personal ship. What? Where's my 0 isk balance? Why are there still assets in my name? Why didn't the evil hackers  strip my assets, post offensive pictures on the eve-o forum, offline all our towers and kick everyone out of the corp?</p>
<p>Hmm. Sure their must have been a reason they Fort Knox'd my account? The sheer paucity information released leads to my rampant speculation wherein I have then two broad scenarios that I can imagine [help me if I'm missing something]:</p>
<ol>
<li>My account was hacked in such a fashion as to easily alert prescient CCP/GMs to it&#8217;s compromised status and they reacted so quickly that no damage had been done while incompetent third world sweatshop hackers failed to capitalise on their access and steal the millions, nay, billions in ill-gotten gains from myself and corporation.</li>
<p><em>OR</em></p>
<li>CCP/GMs are clicking buttons at random over there in New Hawaii and wouldn&#8217;t know a hacked account from a large cloud of volcanic dust if it blew up in their back yard.</li>
</ol>
<p>If scenario one is correct, I encourage everyone to take a moment and give CCP/GMs a little golf clap for their supernatural ability to ferret out RMTs, hacked accounts and macro miners/ratters with ease. I would be momentarily happy to be a part of their <a title="Incompetence or Omnipotence" href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=687" target="_blank">Unholy Rage</a>. If you&#8217;re right, everyone is happy and the experience gets better.</p>
<p>If scenario two is correct [and I'm more inclined to believe this given that I can just about find macro miners in every system with ice and macro ratters everytime our wormhole exit pops up in null-sec coupled with my own recent experience], then I am just sad. OK, <em>angry</em> and sad. I lost 48 hours of training time for someone else&#8217;s mistake? I missed out on 200-500m in revenue and cost my corp-mates the opportunities to do so as well, due to contributing to group activities? If you are wrong, admit you made a mistake and set things right.</p>
<ol></ol>
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		<title>Seriously?</title>
		<link>http://eve.finkeworld.com/seriously/</link>
		<comments>http://eve.finkeworld.com/seriously/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 10:26:02 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[choices]]></category>
		<category><![CDATA[dying]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[HTFU]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[podded]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=727</guid>
		<description><![CDATA[On Waking Up After Being Deprived Of Your Pod
<p>Ouch. Blinding pain. My ship &#8230; is, why can&#8217;t I feel my ship. And &#8230; um &#8230; I can&#8217;t &#8230; seem to focus &#8230; on the present. Station &#8230; docked? Sleepy &#8230; groggy &#8230; slow.</p>
<p>Not unlike post-election interviews with the runner-up, waking up after a binge, stepping [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Waking Up After Being Deprived Of Your Pod</h3>
<p><em>Ouch. Blinding pain. My ship &#8230; is, why can&#8217;t I feel my ship. And &#8230; um &#8230; I can&#8217;t &#8230; seem to focus &#8230; on the present. Station &#8230; docked? Sleepy &#8230; groggy &#8230; slow.</em></p>
<p>Not unlike post-election interviews with the runner-up, waking up after a binge, stepping in it in the park or <a title="Must Read" href="http://novakaneinc.blogspot.com/2010/02/sky-is-over.html" target="_blank">waking up in a new clone</a>, the process of recovery is sometimes short and sweet and more often filled with emotion, pain and suffering. How you handle losing it all speaks more volumes about you than the epitaphs shouted in comms, kill board statistics or isks spent on your last ride. From an early age people need to learn some important <em>EVE life </em>lessons.</p>
<blockquote><p>1) It&#8217;s a ride. It does not have emotions. It doesn&#8217;t care if you are in, on, afk, logged, asleep at the pod, finger in your nose, smiling or frowning. It is quite oblivious to anything you care about. Pets, asteroids, spouses, corp-mates, local taxes, sovereignty fees &#8211; they are all irrelevant to the EVE Train.</p></blockquote>
<blockquote><p>2) It is independent. It goes where it will. You are able to affect its direction to some extent, but more than likely it is less <a title="CCP's Butterfly Effect" href="http://www.youtube.com/watch?v=08hmqyejCYU" target="_blank">Butterfly Effect</a> and more akin to <a href="http://www.clearskiesthemovie.com/" target="_blank">Clear Skies</a> or <a href="http://www.youtube.com/watch?v=ndWUlntJ58U" target="_blank">Carebears Attack</a> in the ability to affect the larger picture. You look out for you and yours and things go swimmingly.</p></blockquote>
<blockquote><p>3) You will die. You will lose a lot of ships if you are actually playing the game with any level of interaction. It doesn&#8217;t matter if you are in high security, low security, null security or wormhole space &#8211; you and your ship will soon be parted. Today&#8217;s Headlines: Death Coming. Tomorrow&#8217;s Forecast: Mostly ganky with an increasing chance of podding. The only unknowns are when, where and everything except how well you handle yourself.</p></blockquote>
<p>This is not some HTFU rant about people who can&#8217;t hack the harsh, kill-or-be-killed world of New Eden. It&#8217;s a realistic gut check for pilots who think the worst thing that can happen is getting your current clone senselessly splattered on the nose-cone of a Terror Assault missile or perforated by Repulic EMP. It&#8217;s all senseless and it will continue to happen as long as there are people flying other ships. There is always someone bigger, faster, stronger, smarter, wealthier or prettier who is able to relieve you of your capacity to be in a ship.</p>
<p>I&#8217;m not saying don&#8217;t be upset about losing a ship. I cry over every last one. Most of them I built. I fit them, flew them, trained them, repaired them, crashed them. All of them I loved. My ships are my life and every last one of them is important to me, from the disposable frigates to the disposable battlecruisers. They surround me, they hold me, they give everything they have to me &#8211; could I give them less. And as for my pod &#8211; that rather frail hunk of metal filled with snot and keeping my clone from feeling the effects of strenuous accelerations and combat &#8211; it too serves its purpose and no more. I have bought several clones. I will buy several more. God willing, I will not forget to buy one when I die tomorrow.</p>
<p>So when an overwhelming force of pilots gank you, get up, get back in a ship and keep going. Or not. Either choice is valid. The people who shot you out of the sky won&#8217;t really care one way or the other. Ranting &#8211; not likely to get you much response. Wild and derogatory remarks &#8211; again not likely to help put implants back in your head. Best case scenario &#8211; ask if it was them in the reverse situation, what would they have done. They might offer useful suggestions. The worst case scenario is they might just laugh and say, &#8220;Die.&#8221; Either way, use it to get better at flying your spaceships.</p>
<p>To put this in more of a personal context &#8211; the Wormhole Engineers have been attacked, off and on, since they first started living in wormholes. Mining maulings, hauling hijacks, gratuitous ganks and overt overkills have been the norm and not the exception. We learned important lessons all along the way. We first learned how to hide better and then we learned how to run away better. We learned how to be better aware of the situation not just around us, but beyond our little corner of the world. We began to learn how to resist and tank and eventually even how to shoot back. We learned how to take ammunition from out tower and distribute it more effectively on the hulls of other pilots. We haven&#8217;t had a lot of kills and we&#8217;re still not afraid to back down. However; if we shoot you, it isn&#8217;t personal and we&#8217;re not out to bully the pilots we see around us.</p>
<p>One of the lessons we learned the hard way was there are no innocent people out here in the wormholes. Letting an unknown covops pilot buzz around in plain site is a sure way to buy a new clone and it is still worth getting an overwhelming force out to catch and pop them. Sending the pilot back to known space is the only way to assure they aren&#8217;t scouting for a larger party. The larger force may still be there, but they&#8217;ll have to survive with one less set of eyes. They may only be scanning for exits, but that&#8217;s what we were doing until we saw someone else&#8217;s probes.</p>
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		<item>
		<title>Coming and Going With A Bang</title>
		<link>http://eve.finkeworld.com/coming-and-going-with-a-bang/</link>
		<comments>http://eve.finkeworld.com/coming-and-going-with-a-bang/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 11:54:08 +0000</pubDate>
		<dc:creator>kename</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[drake]]></category>
		<category><![CDATA[emotions]]></category>
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		<category><![CDATA[Manticore]]></category>
		<category><![CDATA[Nighthawk]]></category>
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		<category><![CDATA[ships]]></category>
		<category><![CDATA[stealth bomber]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=716</guid>
		<description><![CDATA[On Killing and Being Killed In A Wormhole
<p>If you are going to fly in a wormhole, you are going to die. A lot. For a good summary of how that can happen, check out miningzen&#8217;s wonderful post on the subject. The reality is that you are going die everywhere you fly. Like the somewhat over [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Killing and Being Killed In A Wormhole</h3>
<p>If you are going to fly in a wormhole, you are going to die. A lot. For a good summary of how that can happen, check out miningzen&#8217;s <a title="How Not To Die" href="http://k162space.wordpress.com/2010/01/28/wormholes-how-not-to-die/" target="_blank">wonderful post</a> on the subject. The reality is that you are going die everywhere you fly. Like the somewhat over generalised statement, &#8220;There are two types of capsuleers: Those that have been killed and; Those that are soon going to be.&#8221; Until Incarna, you are safe in the stations, otherwise, you are likely to have a deep and meaningful relationship with the subroutines that automate the transfer of consciousness into your next clone. As an impartial and biased observer, I can fully admit that I am very good at the whole dying game. As an industrial backgrounded character, my Osprey cruiser was as ineffective at resisting incoming damage as it was at chipping veldspar off of floating rocks. <em>Very</em>.</p>
<p>Flashing forward quickly to the present &#8211; I wake up in my pod [<em>AT THE POS - I'M NOT DEAD YET</em>] and am greeted with the news that my corpmates have recently stalked down and liquidated a salvage <a title="Salvage 'Cane" href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6066706" target="_blank">Hurricane</a> and a <a title="Rail Brutix" href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6066707" target="_blank">Brutix</a> in a nearby class one system. It seems that WHEN. pilots have finally shed any residual carebearistic tendencies and are fully blooded now. Well, with the exception of myself. Remember the part where I die a lot &#8211; usually first and before being able to contribute towards a successful attack? I was determined to not let that happen again. Ok, determined not to let that happen, <em>every time</em>.</p>
<blockquote><p>A couple days before, our <span style="color: #000000;">good buddies</span> sometimes allies, <a title="Meh" href="http://when.eve-kill.net/?a=alliance_detail&amp;all_id=2642" target="_blank">Revival of the Talocan Empire</a> had managed to screw up their settings for the fourth or fifth time and shot my <a title="It's all I had in the w'hole" href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6029571" target="_blank">Drake</a> into tiny, tiny little pieces. Probably could have avoided any real hostilities if I had just idled in the tower, but I was incensed. The cheeky bastards bombed my tower! So I threw wads of flaming isk at them in protest. I had managed to bring a new ship into the tower and was considering how to refit for PVP even though I was well aware the the Core Defence Field Purger rigs that it still had on it were less than ideal for combat against other capsuleers.</p></blockquote>
<p>In the aftermath of the &#8216;Cane/Brutix killing and clean up operation, one of our pilots noticed an odd dance of sorts going on. It seems that a couple of stealth bombers from the system&#8217;s current occupants were trying to harass a Nighthawk that was out running combat sites. They would warp in, drop a bomb and fly away all the while not doing a very good job at being <em>stealth</em> in either their approach, bombing or running away. At one point, the Nighthawk and a helper managed to catch one of them and quickly pop them. At this same time, a couple of our real friends pop up in chat and ask if we have anything they can shoot at. Bingo.</p>
<p>An <em>ad hoc</em> fleet goes up, and are met at the high sec side of the wormhole. I quickly jump into <em>Shhhhh, </em>a <a title="Penny Ibramovic FTW" href="http://tigerears.org/" target="_blank">corp-mate</a>&#8217;s Manticore class stealth bomber and after loading the bookmarks am off at all speed to meet them. Two wormholes later, I am able to warp within 100 km of them and maintain my cloak the whole way. I begin motoring in toward them and looking for the best position to provide a drop point for our fleet. They finish up the site and start idling while a friendly Pilgrim and destroyer show up and begin looting and salvaging. Noticing that the fleet&#8217;s incoming wormhole is out of range of the directional scan, we call the fleet to jump through into the system and make ready to pounce. I managed to fly under their formation and come up, directly underneath them. Each of them is about 4-5 km from me. My heart is pounding and I&#8217;m absolutely sure they will launch drones or twitch and decloak me. Just as we say &#8216;GO&#8217; they finish and warp away! Huh?</p>
<p>A combination of the locals trying to be aggressive and them finding another site to run, they had moved on. Quickly warping to the next anomaly on the list doesn&#8217;t show them and the fleet is sent off to a out of range planet to reform. The other stealth bomber has them and warping to him at 70 km manages to preserve my cloak but put me 105 km from them. I begin the crawl toward them and at 60 km the other SB is in perfect position to have the fleet engage. The fleet warps in, bubbles up and open fires. I drop cloak and start unloading torps as fast as I can, trying to burn toward them. The Pilgrim was just on the edge of the bubble and manages to get away, but the Nighthawk is right in the middle and soon goes up in a small but very satisfying <a href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6065672" target="_blank">ball of flame</a>. Switching targets to the Prophecy, I am suddenly relieved of my ship and decide that it&#8217;s time to get into something a bit more secure than my pod. Before I am able to even reach the wormhole headed back to our tower, the comms light up with the news that the large, brick-like, Amarrian battlecruiser has also <a href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6066095" target="_blank">gone down</a>.</p>
<p>So I managed to finally get a kill, and a Nighthawk at that. I am very grateful to all of our friends for their help and for flying with us. I still managed to lose a ship in combat, but at least I was able to contribute to a successful outcome. We salvaged the rest of their wrecks and were able to come out a head after replacing the two stealth bombers we lost.</p>
<blockquote><p>Addendum: It was all a short-lived lie. Three days later I managed to find a Sacrilege, Vagabond, Devoter and a Jaguar waiting for me at a new wormhole. It was one of my <a title="Look, another Fin Finalé" href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6097894" target="_blank">shorter engagements</a>. A few days later I ignored a yawn at the tower and flew off to support a couple corp-mates at a wormhole camp. I think I fell asleep mid-warp [it was +120 AU] and <a title="Bah - who needs sleep" href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6144760" target="_blank">woke up</a> in a new clone somewhere else. Apparently we had been ambushed from behind as third group of participants had found another hole into the same system and decided we looked tasty. Well, I did. Fortunately the others were able to get out of harms way.</p></blockquote>
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		<title>How To Fail</title>
		<link>http://eve.finkeworld.com/how-to-fail/</link>
		<comments>http://eve.finkeworld.com/how-to-fail/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 10:21:34 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[aphorisms]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[collections]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[logistics]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/11/11/how-to-fail/</guid>
		<description><![CDATA[<p style="text-align: right;">Hip, hip, horrific are the words we sing
Hip, hip, horrific is our thing -(TMBG)</p>
<p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking for pitfalls to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><i>Hip, hip, horrific are the words we sing<br />
Hip, hip, horrific is our thing -(TMBG)</i></p>
<p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking for pitfalls to avoid &#8211; you&#8217;ve found them. If you want to see how <i>not</i> to train for something; look no further. If you would rather have less isk at the end of the day, then this is your lucky blog!<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space-tm.jpg" width="87" height="100" alt="I want to be there!" style="float:left;" /></a></p>
<p>Seriously, the posts that inhabit these pages are filled with the heartache and misery of a pilot bashing her head against the same asteroid day after day after day. At the end of the day there is a hangar full of veldspar and tritanium, some trash modules and a ship that desperately needs a tune up. Along the way the pilot has learned that you shouldn&#8217;t trust another pilot but you have to trust the other pilots until they fail you. You can&#8217;t put 4000 m3 in a GSC and there&#8217;s no way to get a station container out of a station. Overheating missiles is not so effective and skilling up adequately for boosters is going to be very expensive.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge-tm.jpg" width="172" height="100" alt="Little Hammer Forge" style="float:right;" /></a></p>
<p>There are a few bright spots along the way. Namely, the ships and modules that have been opened up through a varied training programme that includes tech 2 mining equipment, logistics cruisers and some command ships. This is easily countered by the fail combat skills that barely allow for named heavy missiles on a Drake and some lame, unsupported rails on a Moa. It&#8217;s rather comical sometimes to be able to fit a full Tech 2 tank on every ship in the game, but then realize you still only have the equivalent of light weapons for armaments. Fear the fail firepower of 150mm rails on a Ferox! My heavy missile Drake of Dewm causes fits of laughter when people can safely orbit at 55 km and pick off my drones and then me.<br />
<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS-tm.jpg" width="91" height="100" alt="Low DPS [Divide by 7]" style="float:left;" /></a></p>
<p>Other suggest that I should be proud of the fact that I can invent nearly anything possible on the market, but even that seems to fall flat. I have consistently managed to lose money or break even on Tech 2 invention and production. My volume approach is low and slow, so as to be moving backwards in appearance. I can train people to use the towers, labs, production facilities, but seem to fail in doing so myself. What was I thinking! Science is for smart people. Production is for people who are actually motivated.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams-tm.jpg" width="147" height="100" alt="Dreams Shattered Like Asteroids" style="float:right;" /></a></p>
<p>So what have we learned from all of this:</p>
<ul>
<li>Train all the skills you possibly can [let's start with 231]</li>
<li>Train a wide variety of skills to level 5 [53 is a good number]</li>
<li>Science skills help you store lot&#8217;s of SP [9.6 million and counting]</li>
<li>Collect ships [So you can collect dust]</li>
<li>Every 3-4 months spend everything you have on one ship setup and then poke a pirate.</li>
</ul>
<p>And I think I&#8217;ve rambled on enough for all of us today. And <i>that</i> is how to fail.</p>
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		<title>The Loss Explained</title>
		<link>http://eve.finkeworld.com/the-loss-explained/</link>
		<comments>http://eve.finkeworld.com/the-loss-explained/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 09:04:52 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=301</guid>
		<description><![CDATA[<p>A different point of view, a different type of experience, so you will have to excuse some of my disagreement with the idea that pilots&#8217; ships are not worth the emotional investment.</p>
<p>I find there is a bit of a logical fallacy in equating a ship to a screwdriver. While they both serve a function and [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>A different point of view, a different type of experience, so you will have to excuse some of my disagreement with the idea that pilots&#8217; ships are not worth the emotional investment.</p>
<p>I find there is a bit of a logical fallacy in equating a ship to a screwdriver. While they both serve a function and they both are tools, I doubt you would feel as cavalier about your neighbor coming over and taking his precious screwdriver to your car&#8217;s paint job. There is also the relative cost involved in losing a ship. I&#8217;m rather cavalier about Tech 1 frigate losses by the dozens in large part because I can manufacture or buy them by the hundreds or even thousands. On the flip side, losing a command ship is quite a bit more painful.</p>
<p>In many ways the emotion that a player develops toward her ship is connected to the very fact that they might have built it from scratch. They put a lot of time, effort and energy in to make it. It&#8217;s closely akin to the way classic car collectors/builders feel about their machines. It has become more that just metal. It has become a representation of the energy put into the creation of the ship. It is the same devotion that many pilots have to shooting other ships. Couple this creative energy put into the ship with any subsequent scenarios of survival and there is further emotional connection as the pilot has succeeded in yet another endeavor in said ship.</p>
<p>I don&#8217;t expect you to understand or even agree, but do know this, that the rage a pilot feels after losing a good ship, that has carried her well, or been through many times together will alway, ALWAYS have some emotional attachment to it. I understand your point of view that many pilots are <em>too</em> connected to their ships, and for the most part would agree. But I also understand that EVE has as many aspects to its play style as it has systems, and we are all likely to approach it from different places.</p>
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		<title>A Monumental Decision</title>
		<link>http://eve.finkeworld.com/a-monumental-decision/</link>
		<comments>http://eve.finkeworld.com/a-monumental-decision/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 21:00:47 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[exploration]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=174</guid>
		<description><![CDATA[<p>I&#8217;ve decided to take the plunge and jump on the wormhole bandwagon. Several corp-mates and I are going to try to make a go of it and see if we can&#8217;t make some isk, have some fun, shoot some Sleepers and generally do some things we haven&#8217;t done before.</p>
<p>We planning to take a tower, fuel, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>I&#8217;ve decided to take the plunge and jump on the wormhole bandwagon. Several corp-mates and I are going to try to make a go of it and see if we can&#8217;t make some isk, have some fun, shoot some Sleepers and generally do some things we haven&#8217;t done before.</p>
<p>We planning to take a tower, fuel, ships, modules and ammo with us to see what all we can find. We&#8217;re still working on what exactly that will all look like when we actually jump through. I&#8217;ll try to post some of what we&#8217;re taking and why.</p>
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		<title>I&#8217;m Not Catching Up</title>
		<link>http://eve.finkeworld.com/im-not-catching-up/</link>
		<comments>http://eve.finkeworld.com/im-not-catching-up/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 16:26:30 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=165</guid>
		<description><![CDATA[<p>I don&#8217;t have all my ducks in a row. If I did, this wouldn&#8217;t be only second notice after a big dry spell. I&#8217;m trying to get caught up and re-arrange a few things. In the midst of all of this, I think I have determined what caused the previous communications outage.</p>
<p>Sure there was the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>I don&#8217;t have all my ducks in a row. If I did, this wouldn&#8217;t be only second notice after a big dry spell. I&#8217;m trying to get caught up and re-arrange a few things. In the midst of all of this, I think I have determined what caused the previous communications outage.</p>
<p>Sure there was the tragic loss of hardware, resulting in an inability to connect to the interweb. Sure there were a lot of changes going on around me. I think that the real reason is much more insidious. As I looked back over some of the last pages that I had written and the information I had disseminated, one particular piece stood out. I mentioned something about trying to get <a title="Stupid Prognostication" href="http://eve.finkeworld.com/2009/03/10/getting-caught-up/" target="_blank">caught up</a>.</p>
<p>What was I thinking? More about that later. First a look at some possible methods things could have come to the horrible state that I found them in.</p>
<p>Had I become so cavalier with my time that I felt it necessary to provoke that God the Amarrian Cape Covered Corps keep babbling about [Just kidding Empress Jamyl. Don't suicide bomb my Hulk.]. I only meant that I <em>intended</em> to catch up. I in no way meant that I had it easy and needed a strong dose of hardship to bring me back to reality.</p>
<p>Perhaps I had pissed off the pragmatic capitalist pigs, er, Caldari. They knew I was beginning to get into a swing with my medium hybrid ammo store. It could have just been a case of warranted market pvp that resulted in my whole system of work getting screwed up completely. I was only making an average of 300-500,000 isk per day, which is hardly worth a kingdom.</p>
<p>I really didn&#8217;t have the Gallente or Minmatar on the radar. Mayhap it was just that little slight of attention that warranted there subtle interference. They could have always just let things be as I fully intended to sell them hybrid and projectile ammo too.</p>
<p>Regardless of the method, the reason was always the same. I had tempted fate and destiny had rained down ruin and distruction. Well pain and suffering. Well really just inactivity and boredom. I danced with destiny and she trampled all over my tulips before passing out drunk in my ship maintenance bay, obscenely blocking the airlock safety sensor. I&#8217;m to blame.</p>
<p>If you got this far, I&#8217;m sorry. I didn&#8217;t mean to get caught up. I will always be behind.</p>
<p>Je suis le ténébreux,- le Veuf, &#8211; l&#8217;inconsolé,<br />
Le Prince d&#8217;Aquitaine à la tour abolie:<br />
Ma seule étoile est morte, et mon luth constellé<br />
Porte le soleil noir de la Mélancolie.</p>
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		<title>Disconnected, Disconcerted and Discombobulated [OOC]</title>
		<link>http://eve.finkeworld.com/disconnected-disconcerted-and-discombobulated-ooc/</link>
		<comments>http://eve.finkeworld.com/disconnected-disconcerted-and-discombobulated-ooc/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 08:11:37 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[connection]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=160</guid>
		<description><![CDATA[<p>It&#8217;s been a fairly long time since I have managed to communicate anything even remotely resembling a post. I apologize to those of you dropped by earlier, expecting to find something new, only to find the same old missives from before. In the hiatus, I had the great affliction of watching my laptop die a [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>It&#8217;s been a fairly long time since I have managed to communicate anything even remotely resembling a post. I apologize to those of you dropped by earlier, expecting to find something new, only to find the same old missives from before. In the hiatus, I had the great affliction of watching my laptop die a horrible death to multiple internal system failure [hard drive sector errors, screen backlight and cable, inverter board, graphics card, DVD drive failures].</p>
<p>Then at approximately the same time, my 3G modem decided to start acting up. This killed any thoughts of actually seeing the internet from home and abroad as well as piloting any spaceships. I was able to eventually get one of the office computers configured to run EVE, but couldn&#8217;t do much more than check orders and run Science/Industry jobs.</p>
<p>It&#8217;s become painfully apparent that I was entirely too dependant upon my laptop for getting any of my day-to-day tasks completed. I felt awash in the ocean of reality with out a life-perserver to keep me afloat. Information that I could normally file away and utilise was piling up, flowing through cracks and threatening to break down the dam of consciousness.</p>
<p>Maybe, just maybe I&#8217;ll be able to get back to something more approximating a regular schedule. Though, I must forewarn, there is a job change and a move to a new place on the immediate horizon [end of the month].</p>
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		<title>Capsuleers Hate Learning [or How Change Gets People All Whiney]</title>
		<link>http://eve.finkeworld.com/capsuleers-hate-learning-or-how-change-gets-people-all-whiney/</link>
		<comments>http://eve.finkeworld.com/capsuleers-hate-learning-or-how-change-gets-people-all-whiney/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 05:06:27 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/02/21/capsuleers-hate-learning-or-how-change-gets-people-all-whiney/</guid>
		<description><![CDATA[<p>Among all the recent changes that have been announced coming to the galaxy, I&#8217;ve tried to hold my tongue and just let others discuss the to death. I&#8217;d like to think I had learned from experience after crying foul for the Quantum Rise Apathy Patch [personal code name QRAP!] that really did nothing more than [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>Among all the recent changes that have been announced coming to the galaxy, I&#8217;ve tried to hold my tongue and just let others discuss the to death. I&#8217;d like to think I had learned from experience after crying foul for the Quantum Rise Apathy Patch [personal code name <strong><em>QRAP</em></strong>!] that really did nothing more than introduce 1 new ship, a couple new ways to build it and some rear-end servicing [oh, wait, I mean "back-end, database and hardware upgrades]. The combined effect was not only under-whelming, it was quite frankly disappointing in that a supposed &#8216;industrial&#8217; upgrade for EVE was little more than a collection of little patches and a mini-Rorqual. Thanks for the ship but don&#8217;t try to… Gah, have to stop going there.</p>
<p>So, coming back to the Apocrypha changes, I&#8217;m trying to remain more detached and aloof. I know I&#8217;ll continue to fly my ships, mine/mission/manufacture my way to dominance and generally let any changes wash over me like Trinity, Empyrean Age and QRAP have done before. I look forward to new things becoming available in the form of exploration [never mind that a Sisters' Launcher now seems like an over-investment] and wormholes [Sleeper NPCs will severely hurt me] and adding a RAM disk that just makes my mouth water. I am even excited that they are revamping the character creation process and experience. Hopefully gone will be the crazy decisions about locking yourself into something that you have no idea what it entails. New players will have a greater freedom to really explore what is possible in the galaxy before committing to a given career.</p>
<p>But what about the over-all <em>experience</em>? My burning question relates not to how well a new capsuleer can find his way out of the loading bay and into a microwarpdrive fitted Rifter, but more along the lines of, &#8220;Mistakes made early on help <em>define all of us as pilots</em> and who we are.&#8221; If we just let things float and allow everyone to flip around at whim, there goes some part of our ships&#8217; souls so to speak. Don&#8217;t you want to learn as you go? The arguments against the New Player Experience [NPE] changes so far have come down to two basic points however, that completely miss the <em>experience</em> as I&#8217;ve defined it.</p>
<p>The GoonFleet, ah, goons, are upset/worried/troubled that reducing the starting pilots to 50,000 skill points will result in capsuleers being unwilling to train for 2 days to get into the aforementioned MWD Rifter for 0.0-sec PvP ops. I&#8217;m more inclined to think that people are just shocked by the appearance of the change from 800,000 average skill points to 50k. Nevermind that a new pilot will learn skills at an accelerated rate until they reach 1,600,000 skill points, it must be <em>just plain wrong</em> to reduce the amount of skill points you start with.</p>
<p>The second discussion surrounding the NPE is strangely not about the NPE at all, but about the efficacy of the Learning skills themselves. There are two distinct camps that either want them abolished/banned/nuked/removed/plastered all over the asteroid belts <em>OR</em> they like them and think they are a positive aspect of the game. The first crowd views them as a unholy time sink that are only trained because they are forced to do so if they want to be competitive. They are angry that they train for something that doesn&#8217;t make their ship fly faster, guns track faster, missiles fly farther, manufacturing go smoother or mining more lucrative. They just want them gone because they are a, &#8220;kick in the balls to players&#8221; who want to train <em>real</em> skills. The second, somewhat less vehement group either acknowledge that the learning skills, &#8220;aren&#8217;t fun&#8221; but want to keep them, or they whole-heartedly love them as one of the things that make EVE great.</p>
<p>I have to admit my own personal bias here, and state that I think the choice to train your learning skills or not is part of that fundamental ethos that helps the galaxy of New Eden be what it is. Pilots that fit a shield booster on a Vexor or autocannons and artillery on a Typhoon are generally laughed at for making poor decisions, but there isn&#8217;t a cry to change the system so there is one tank system, one weapon or one propulsion option.</p>
<p>TL/DR; The Learning skills are about choices and reward. Grow-up, make a choice and live with it. Don&#8217;t demand that something be removed because it doesn&#8217;t fit your specific style.</p>
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