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	<title>Our EvE &#187; death</title>
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		<title>Don&#8217;t Forget&#8230;</title>
		<link>http://eve.finkeworld.com/dont-forget/</link>
		<comments>http://eve.finkeworld.com/dont-forget/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 03:22:24 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[carebear]]></category>
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		<category><![CDATA[death]]></category>
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		<guid isPermaLink="false">http://eve.finkeworld.com/?p=793</guid>
		<description><![CDATA[<p>On Remembering Everything You Should Be Doing</p> <p>So you are out roaming with your friend(s) hoping to find some juicy targets to jump on and clone them back home. What all do you need? Too many things pop into my head &#8211; match-up evaluation, situational awareness, environmental factors, meta-game factors, relationships, insurance, cost-benefit analysis [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>On Remembering Everything You Should Be Doing</p>
<p>So you are out roaming with your friend(s) hoping to find some juicy targets to jump on and clone them back home. What all do you need? Too many things pop into my head &#8211; match-up evaluation, situational awareness, environmental factors, meta-game factors, relationships, insurance, cost-benefit analysis [just say no]&#8230; and it all makes my head hurt. We&#8217;re primarily carebears, so our version of PVP usually involves something along the lines of [edit - fictional conversation following, names have been changed to protect the idiots and events have been altered for greater emphasis on the often humorous way we approach life in general]:</p>
<blockquote><p>&lt;pilot 1&gt;: I got a &lt;insert ship name&gt; on d-scan in the C&lt;number&gt; two holes out.<br />
&lt;pilot 2&gt;: At a tower?<br />
&lt;pilot 1&gt;: Checking&#8230; Nope, want I should scan him down.<br />
&lt;pilot 3&gt;: Reshipping to something pointy.<br />
&lt;pilot 2&gt;: Get a warp-in and we&#8217;re on our way.<br />
&lt;pilot 1&gt;: kk &#8211; can do.<br />
&lt;pilot 2&gt;: ok, I got my Pilgrim &#8211; what are we doing again?<br />
&lt;pilot 1&gt;: hunting wabbits &#8211; and get something more pointy as &lt;insert different ship name&gt; is a tough nut to crack<br />
&lt;pilot 3&gt;: Huh? I thought we were going after a tower?<br />
&lt;pilot 2&gt;: How about my Onyx?<br />
&lt;pilot 3&gt;: How&#8217;s it fit?<br />
&lt;pilot 2&gt;: HAMs and triple extenders, single WDFG.<br />
&lt;pilot 3&gt;: Meh, won&#8217;t be much good against the tower.<br />
&lt;pilot 1&gt;: oooh, you got a tower to shoot? I&#8217;m coming back to get the pulse &#8216;geddon.<br />
&lt;pilot 3&gt;: I thought you had a tower to shoot?<br />
&lt;pilot 2&gt;: I have an Imicus scrammed at our hole!<br />
&lt;pilot 1&gt;: no, I was looking at a &lt;insert still another different ship type&gt;, but it&#8217;s unmanned at the tower.<br />
&lt;pilot 3&gt;: Oh &#8211; I see, well time to go pick up the significant other at the airport, good luck with the killing.<br />
&lt;pilot 2&gt;: no no no, omg, no &#8211; I&#8217;m dying to an imicus!<br />
&lt;pilot 1&gt;: huh, you&#8217;re in an Onyx, how?<br />
&lt;pilot 2&gt;: No, went back to the Pilgrim but forgot to online all my modules.<br />
&lt;pilot 2&gt;: Gah &#8211; new implants for me&#8230; goodnight, see you all later.<br />
&lt;pilot 1&gt;: Grah &#8211; newbs.<br />
&lt;pilot 4&gt;: o/ Hello Pilot 1, how goes it.<br />
&lt;pilot 1&gt;: you just missed 2 get waxed by an Imicus in his Pilgrim.<br />
&lt;pilot 4&gt;: *snap*, anything else up?<br />
&lt;pilot 1&gt;: got a couple of barges at a grav in c3, 2 jumps out, bms in the can, I&#8217;m manoeuvring in for a warp in.<br />
&lt;pilot 4&gt;: cool &#8211; omw, HIC ok?<br />
&lt;pilot 1&gt;: great. WH is off dscan so jump in and hold for warp in.</p></blockquote>
<p>This doesn&#8217;t actually reflect any given conversation <em>per se</em>, but the contents are indicative of the great B-film classic, <em>When Carebears Attack</em> as seen somewhere dark and seedy, I am sure. We tend to do a lot of things to excess &#8211; too much discussion, too much consideration, too much talking, too much DPS or too much tank, too much flying around in circles, too much laughter and way too much fun. We tend to lack a good sense of: when to engage, when to run away, when to call it quits, what to fly at any given moment, what kind of wine goes good with the cafeteria&#8217;s mystery meat and how we managed to get along as well as we have without being utterly wiped out of the wormholes we live.</p>
<p>Mad props to our friends who help us along the way. Kudos to the people who are scanning stuff down faster than we can process them all. Congratulation to those pilots who&#8217;ve only managed to lose a couple of ships recently and even more to the ones who&#8217;ve taken their opponents down first.</p>
<p>Initially when we moved out into wormhole space, it was to explore, tap some of the untold riches and just see if we could survive. We managed to survive, so then we started practising getting better at &#8220;running away&#8221; and &#8220;not dying&#8221; as much. Lately we&#8217;ve moved from the running away [though we still do on occasion] to initiating conflict [sometimes at an alarming rate] and learning some lessons about how to actually have more ships than the enemy at the end of combat. At then end of the day, we&#8217;re happy when we live, resigned to the losses we incur and determined to carebear our way right through the next fleet we see.</p>
]]></content:encoded>
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		<title>Not Always Shiny</title>
		<link>http://eve.finkeworld.com/not-always-shiny/</link>
		<comments>http://eve.finkeworld.com/not-always-shiny/#comments</comments>
		<pubDate>Thu, 20 May 2010 06:18:42 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
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		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[death]]></category>
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		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[lessons]]></category>
		<category><![CDATA[POS]]></category>
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		<category><![CDATA[time]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=784</guid>
		<description><![CDATA[<p>On Making Stupid Mistakes &#38; Learning</p> <p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>On Making Stupid Mistakes &amp; Learning</p>
<p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on a seemingly regular basis. To further entertain you, I&#8217;ll try to recall some of them and tell you what we&#8217;ve learned in the process.</p>
<p>Hmmm&#8230;. Nope&#8230;. Can&#8217;t think of anything.</p>
<p><a href="#" onclick="xcollapse('X8952');return false;">Wormhole Mass</a><br />
</p>
<div id="X8952" style="display: none; background: transparent;">
<p>We learned this very early on and it is a lesson that has been repeated for us several times. Wormholes have a dedicated amount of mass available for ships to transit after which they summarily collapse.</p>
<p>On our very first expedition, <em>Project Move In</em>, we managed to try and squeeze a freighter through a wormhole leading to a class 3. Oranges can&#8217;t fit through drinking straws and survive. The battleships jumped ahead and the freighter went back to downsize to an Orca which, <em>according to research</em>, should fit through. Paring down our crap into 1/10th of the space was a bit of nightmare, but a helpful second Orca accompanying the replacement Orca made the <em>essentials</em> fit.</p>
<p>Right &#8211; we&#8217;re idiots. The essentials were some small guns, medium tower, week of fuel, cargo array and ship array. The electronic warfare batteries were too big to fit so we left them in the staging station, as was the rest of the fuel. I think we also might have miscalculated the fuel ratios and didn&#8217;t really have a whole week.</p>
<p>The Orcae returned to the wormhole to find it strangely wibbly, but this was &#8220;unknown&#8221; space so there had to be things we couldn&#8217;t know. The first Orca with the tower and some fuel jumped in to the wormhole. End of story. Really &#8211; no more wormhole, no more connection. Just some very confused pilots floating around in Amarrian high security space trying to figure out what had happened for sure. The lesson we learned from this first experience were really good and helped us to prepare for some future operations and moves&#8230;, but not completely. The main lessons we learned were.</p>
<ol>
<li>Too Much Ship = Do Not Enter</li>
<li>Too Many Ships = No More Wormhole</li>
<li>Bring the combat/industrial ships in <em>after</em> the tower is ready.</li>
<li>POS + Fuel should likely travel in same ship.</li>
<li>Wormhole MASS is often the limiting factor in large moves.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6745');return false;">Offline</a><br />
</p>
<div id="X6745" style="display: none; background: transparent;">
<p>Apparently it is possible to time the rebalancing of fuel in the tower at the precise instant the tower decided to &#8220;cycle&#8221; through its hourly fuel needs. Should this cycle happen at the exact moment when say, <em><strong>some </strong></em>of the coolant was being moved out to make room for more isotopes, nothing bad should happen. When you accidentally split the coolant stack with an extra digit and move <strong><em>ALMOST ALL</em><span style="font-weight: normal;"> of it out right as the tower cycles &#8211; bad things do happen. First thing you might notice is that the wibbly, wobbly shield bubbled between you and oblivion is no longer floating around out there in space. The second thing you might notice is that the array next to you is offline. In point of fact, you may notice that ALL of them are offline. And finally, you may notice your disembodied consciousness looking down at the interior of the arbitrary station where you had installed a medical clone [you did update your clone right?].</span></strong></p>
<ol>
<li>Double check your digits when moving fuel.</li>
<li>Keep an eye on the fuel levels when moving.</li>
<li>Try to add fuel in balanced ratios to begin with.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X2337');return false;">Combat</a><br />
</p>
<div id="X2337" style="display: none; background: transparent;">
<p><a href="http://k162space.wordpress.com/2010/01/28/wormholes-how-not-to-die/" target="_blank">You will die</a>. A lot. Hopefully over time you will die less often. Some of our losses were due to a superior force with better ships and fittings and skills than ours. Most were just stupidity, laziness and incompetence on the part of high sec industrialist trying to learn how to harvest resources in null security space. To say we were ready for 0.0 is true, but these were <em>wormholes</em> and we were <em>IN</em> them. So were the pirates, gankers, griefers, some more pirates, bigger territorial industrialists, and solo PVP artists. Other times we just didn&#8217;t know the ships we were used to flying and what they would/could do when faced with certain situations.</p>
<ol>
<li>Be willing to use and lose your ships.</li>
<li><strong><em>TRY</em></strong> and learn from each death. [This is very hard. Expect to fail at it as well.]</li>
<li>When attacking a POS, warping to the nearest celestial object will fail.</li>
<li>Going after a bait ship is dangerous.</li>
<li>Chasing a bait ship <em>into</em> an enemy&#8217;s home system is not dangerous, it&#8217;s a free ticket to your medical clone [You did remember to update your clone, right?].</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6851');return false;">Industry</a><br />
</p>
<div id="X6851" style="display: none; background: transparent;">
<p>Ore takes up volume. Calculations of yield are based in m<sup>3</sup>/time, so it shouldn&#8217;t surprise anyone that all of those cubic meters add up. Remember our first lesson about wormhole mass. Two corollaries are spun off from it that apply in this situation. A) It takes a lot of industrial ships to collapse a wormhole. And, B) not much high end ore fits in an industrial [at best about a jet can]. An Orca helps both of these situations immensely, but also suffers from being highly susceptible to being intercepted along the way. Losing a fully rigged and fit Itty V is mere pocket change compared to replacing the Orca that didn&#8217;t make it back to the POS.</p>
<ol>
<li>Intensive Refining Arrays are a good investment for any corporation that is mining in wormhole space.</li>
<li>Losing 25% of your yield/profit/potential is better than flying multiple trips to known space.</li>
</ol>
</div>
<p>I&#8217;m quite sure I could come up with more examples of our incompetence, but would likely ruin our reputation for flawless execution.</p>
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		<title>Asleep In My Pod</title>
		<link>http://eve.finkeworld.com/asleep-in-my-pod/</link>
		<comments>http://eve.finkeworld.com/asleep-in-my-pod/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 03:55:53 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[clone]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[gank]]></category>
		<category><![CDATA[gas]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=431</guid>
		<description><![CDATA[<p style="text-align: right;">I once had a dream of a gleam, of a gleam in my eye And I&#8217;ll have it till the day I die I had a thought bubble of trouble, of trouble and strife And I&#8217;ll have it for the rest of my life -(TMBG) </p> <p style="text-align: left;"> It Sucks <p>The [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><em>I once had a dream of a gleam, of a gleam in my eye<br />
And I&#8217;ll have it till the day I die<br />
I had a thought bubble of trouble, of trouble and strife<br />
And I&#8217;ll have it for the rest of my life -(TMBG)<br />
</em></p>
<p style="text-align: left;">
<div class="mceTemp">
<dl id="attachment_450" class="wp-caption alignright" style="width: 160px;">
<dt class="wp-caption-dt">It Sucks<a href="http://eve.finkeworld.com/wp-content/uploads/2009/12/Phew-Gas-01a.png" rel="wp-prettyPhoto[g431]"><img class="size-thumbnail wp-image-450  " title="Phew - Gas" src="http://eve.finkeworld.com/wp-content/uploads/2009/12/Phew-Gas-01a-150x150.png" alt="It Sucks" width="150" height="150" /></a></dt>
</dl>
</div>
<p>The warm fluid surrounds me. The merest thought engenders actions that serve only to indulge the slightest whim of my fancy. The only thing missing is euphoria of human contact &#8211; and that is easily overlooked in lieu of the near omnipotent control available via my synaptic pathways. I am the capsuleer. I am immortal.</p>
<p style="text-align: left;">And good thing too &#8211; when a capsuleer falls asleep in their pod, <em>bad things™</em> happen. Take for instance the most recent escapades while harvesting gas. It&#8217;s not a difficult job and sometimes your mind wanders. This time it hasn&#8217;t just wandered, my mind has set out on full scale expedition to calculate the inertial energy involved in blinking. My mind was gone, <em>Gas Gone</em>, as it were. Fortunately, my partner, the estimable scanner extraordinaire and EFT mogul, Mick was along with me, happily sucking in his own share of gas. [With his Tech 2 harvesters and the ability to mount 5 of them, his share is larger than my share.] So at least one of us is on guard, paying attention to d-scan, watching for probes/ships and generally preparing for anything.</p>
<p style="text-align: left;">Um, no.</p>
<p style="text-align: left;">Ripping a hole in fabric of time and space, two cocky jockeys in significantly powerful ships step appear right next to us, locking us down and shredding what little is left of our ships, pods and dignity. I know they had to have cheated because sure an alarm would have went off in my head [if I had been paying attention] and <em>no one</em> can sneak up on Mick. Unless of course we happen to be mining gas. I am more convinced that some of the fullerenes either leaked from the cargoholds into our pods, or messed with our sensors.</p>
<p style="text-align: left;">In a heart and frankly hull pounding few seconds, I am relieved of a small Gallente cruiser with 4 gas harvesters and some expanded cargo modules. Mick is in a similarly equipped Dominix and well insured. In the interminable few seconds that it takes  for the foes BS to lock our pods, we are desperately and simultaneously trying to exit the warp disruption bubble the Onyx has thrown up, spamming the &#8216;warp to&#8217; button and praying that something would go horribly wrong with their systems in the meantime.</p>
<p style="text-align: left;">The last thing I happened to see before waking up somewhere else is my pod flying through Mick&#8217;s wreck and thinking, &#8220;It should be bigger for a battleship&#8221;. I honestly feel a bit dazed and confused, not unlike waking in an unfamiliar room after traveling and having to remember that you even made a trip. It begins to filter back in bits and pieces. Gas. Exequror. Onyx. Domi. Megathron. Pods. Flash. At first it seems strange to be in a station, having flown so long without docking. And where is my ship? My pod? &#8220;Oh, look, someone left a selection of ships for me to chose from. How thought of her.&#8221;</p>
<p style="text-align: left;">So now I get to start over. The ship and modules were relatively cheap and no great loss. I have other. I lost some expensive implants, but frankly I considered them lost soon after I plugged them. If I was worried about losing them, I would have never undocked, let alone fly around in a wormhole. I managed to somehow remember that I had a jump clone somewhere in the universe with some old &#8216;plants in her head and after running into every conceivable error managed to repeat the whole unpleasant wake up in an unfamiliar place routine of a few minutes ago.</p>
<p style="text-align: left;">This station turns out to actually be quite far away from anything, which I think maybe why the clone was out here to begin with. I have also neglected to leave a ship in the hangar resulting in a hurried search of the market for an appropriate shuttle or frigate to get out of the system in. A few moments later I am busy flying a Gallente shuttle across seventeen jumps back home, 11 through low-sec. Why choose the low-sec route? Well, I just lost my ship and several million in implants, who really cares if I lose a few more low level implants. Besides, the 29 jumps through high-sec was more likely to kill me.</p>
<p style="text-align: left;">In a final twist of irony, I had been trying to get out of the wormhole for a couple of days to get some manufacturing jobs installed for some of my corp-mates. Using this fortuitous depodification, I zip over, put the job in the oven to bake. <em>Carpé Diem</em>.</p>
<p style="text-align: left;">Sensing that enough adrenaline has finally burned off to allow an attempt at sleep, I decide to call an end to flying and dock up for interim. I am immortal, yes, sleepless, no.</p>
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