Isk Per m3

14/06/10 11:39 PM
Jaspet 47.03
Omber 47.14
Hemorphite 55.62
Pyroxeres 57.70
Hedbergite 66.18
Veldspar 66.67
Kernite 70.01
Plagioclase 72.02
Scordite 75.25
Spodumain 80.33
Dark Ochre 98.81
Gneiss 100.86
Crokite 185.46
Bistot 232.34
Arkonor 288.02

Some Perspective

From an early age, listening to my parents wax eloquent about the physics behind their Micro Warp Drives and the best way to insure success when inventing various tech 2 ships, I was hooked on science. I received my first home-datacore set when the rest of my playmates were still tinkering with frigate models. I was far from the only Achuran to be born to in Inventor enclave, nor the only one to like science and pursue that as a career. But on the other hand – I also had a great passion for the way the universe was knit together and was determined to understand it all!

I quickly graduated with advanced degrees in a broad range of science fields related to capsuleer endeavors and knew that to continue to learn and explore I would need to get out of Saisio and be able to visit the stars. I managed to barely scrape through training and prepare for the transition into the life of a “pod-pilot.” Don’t let anyone lie to you, the necessary pseudo-suicide, transneural burning scan to jump into the waiting pod-clone was painful [and it still is]. However, now I was free to swim through the stars in a super-massive space fish.

My parents, through good investments with and years of working for the megacorporation, Lai Dai, had managed to accrue a significant sum of interstellar credits and fitted me with a modest Bantam frigate and some direction to pursue. I headed for the stars and began working toward my dream as a free-lance inventor. I left the construction details to various station-side facilities, sales were done by other representative and I left the ship in the care of the knuckle-draggers. I knew how to fit a mean scanning ship or mine with the best of them, but even the thought of combat was something that was endured as a means to an end. To that end, I was spending every last ISK that I could generate on buying the skills to train and learn.

A Monumental Decision

I’ve decided to take the plunge and jump on the wormhole bandwagon. Several corp-mates and I are going to try to make a go of it and see if we can’t make some isk, have some fun, shoot some Sleepers and generally do some things we haven’t done before.

We planning to take a tower, fuel, ships, modules and ammo with us to see what all we can find. We’re still working on what exactly that will all look like when we actually jump through. I’ll try to post some of what we’re taking and why.

Busy Two Weeks

Well, there’s been a complete dearth of posts from myself as I’ve had a very busy two weeks. Though I’ve been able to fly around a lot, I haven’t had much time to sit down and compile a coherent thought. [Those of you who are reading this, stop laughing at the last statement about coherence.]

We removed a couple of no-shows from the corporation. It’s always a tough decision to make, but after only popping in once after joining, you begin to wonder at their future potential. We’re about as laid-back as you can get in an industrial corporation, but we do prefer at least some warning that you might be scarce for the next couple weeks, months, years. On the flip side, we’ve had three new people join us that are shaping up nicely to be good support for the corporation.

In a comment to a previous note, someone asked about the exact difference that the training skills made in terms of skill training. I’m working on adding all of this up and will try to get a more complete answer calculated. I know for instance that training your learning skills can reduce the time to get into a Hulk from over 90 days to slightly less than 60 days [including time spent on the learning skills. Similar calculations are true for PvP, PvE and Market Mavens. I'll try to have a more complete answer for you in the future. Have to spend some quality time with my trusty calculator.

On a related note [calculations], I’ve managed to rebuild my spreadsheet [with kudos to Letrange for an interim sheet while mine was reduced to electrons] to a pre-crash state. It’s a good thing that the School of Applied Knowledge trained me well to handle this sort of thing before I started piloting around the rest of the galaxy. I can now reliably pick various BPO’s that we own and run the numbers to see if we will make a profit on them. Given that we mine almost all of our ore, the manufactured products are technically all profit, but realistically only if we make more off the pieces than we make off selling the minerals outright. We could undercut a lot of markets to move merchandise, but would only be hurting ourselves. By giving the inventory full market value, we cut into our profits as well as weaken the overall market by potentially providing a cheaper source of refinable ore. I’ve done the same thing to others by buying large quantities of items that were more profitable when refined and either resold or manufactured into to more valuable items.

I’m working at slowly rebuilding my wallet as well after spending a lot of getting some production underway. I’ve got a fairly decent supply of various T1 drones on the market and they are providing a steady [if somewhat low] amount of income. I’m also working on doing a lot of jobs for the FedMart corporation out in Everyshore. I need the ability to refine my ore out there more than I have loyalty to my Caldari upbringing.

More to follow…

Isk Per Jetcan

Quick update to the price per jetcan of mined ore. I’ve dropped Morphite from the list as well as sorted it from least valuable to most valuable. Kernite has edged slightly back in front of Veldspar for value, but Omber is still lagging. Low-sec and 0.0 miners can still make a mint from picking up the truly massive Veld-roids that no one else bothers with.

Still scanning for some more gravimetric sites.