15/05/11 08:39 AM
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Mercoxit 192
Crokite 187
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Jaspet 152
Dark Ochre 147
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Kernite 106
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Omber 81

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Don’t Forget…

On Remembering Everything You Should Be Doing

So you are out roaming with your friend(s) hoping to find some juicy targets to jump on and clone them back home. What all do you need? Too many things pop into my head – match-up evaluation, situational awareness, environmental factors, meta-game factors, relationships, insurance, cost-benefit analysis [just say no]… and it all makes my head hurt. We’re primarily carebears, so our version of PVP usually involves something along the lines of [edit - fictional conversation following, names have been changed to protect the idiots and events have been altered for greater emphasis on the often humorous way we approach life in general]:

<pilot 1>: I got a <insert ship name> on d-scan in the C<number> two holes out.
<pilot 2>: At a tower?
<pilot 1>: Checking… Nope, want I should scan him down.
<pilot 3>: Reshipping to something pointy.
<pilot 2>: Get a warp-in and we’re on our way.
<pilot 1>: kk – can do.
<pilot 2>: ok, I got my Pilgrim – what are we doing again?
<pilot 1>: hunting wabbits – and get something more pointy as <insert different ship name> is a tough nut to crack
<pilot 3>: Huh? I thought we were going after a tower?
<pilot 2>: How about my Onyx?
<pilot 3>: How’s it fit?
<pilot 2>: HAMs and triple extenders, single WDFG.
<pilot 3>: Meh, won’t be much good against the tower.
<pilot 1>: oooh, you got a tower to shoot? I’m coming back to get the pulse ‘geddon.
<pilot 3>: I thought you had a tower to shoot?
<pilot 2>: I have an Imicus scrammed at our hole!
<pilot 1>: no, I was looking at a <insert still another different ship type>, but it’s unmanned at the tower.
<pilot 3>: Oh – I see, well time to go pick up the significant other at the airport, good luck with the killing.
<pilot 2>: no no no, omg, no – I’m dying to an imicus!
<pilot 1>: huh, you’re in an Onyx, how?
<pilot 2>: No, went back to the Pilgrim but forgot to online all my modules.
<pilot 2>: Gah – new implants for me… goodnight, see you all later.
<pilot 1>: Grah – newbs.
<pilot 4>: o/ Hello Pilot 1, how goes it.
<pilot 1>: you just missed 2 get waxed by an Imicus in his Pilgrim.
<pilot 4>: *snap*, anything else up?
<pilot 1>: got a couple of barges at a grav in c3, 2 jumps out, bms in the can, I’m manoeuvring in for a warp in.
<pilot 4>: cool – omw, HIC ok?
<pilot 1>: great. WH is off dscan so jump in and hold for warp in.

This doesn’t actually reflect any given conversation per se, but the contents are indicative of the great B-film classic, When Carebears Attack as seen somewhere dark and seedy, I am sure. We tend to do a lot of things to excess – too much discussion, too much consideration, too much talking, too much DPS or too much tank, too much flying around in circles, too much laughter and way too much fun. We tend to lack a good sense of: when to engage, when to run away, when to call it quits, what to fly at any given moment, what kind of wine goes good with the cafeteria’s mystery meat and how we managed to get along as well as we have without being utterly wiped out of the wormholes we live.

Mad props to our friends who help us along the way. Kudos to the people who are scanning stuff down faster than we can process them all. Congratulation to those pilots who’ve only managed to lose a couple of ships recently and even more to the ones who’ve taken their opponents down first.

Initially when we moved out into wormhole space, it was to explore, tap some of the untold riches and just see if we could survive. We managed to survive, so then we started practising getting better at “running away” and “not dying” as much. Lately we’ve moved from the running away [though we still do on occasion] to initiating conflict [sometimes at an alarming rate] and learning some lessons about how to actually have more ships than the enemy at the end of combat. At then end of the day, we’re happy when we live, resigned to the losses we incur and determined to carebear our way right through the next fleet we see.