15/05/11 08:39 AM
Arkonor 285
Bistot 217
Mercoxit 192
Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
Plagioclase 88
Spodumain 82
Omber 81

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How To Fail

Hip, hip, horrific are the words we sing
Hip, hip, horrific is our thing -(TMBG)

As I look around and back at the posts I’ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I’ve managed to fail. If you are looking for pitfalls to avoid – you’ve found them. If you want to see how not to train for something; look no further. If you would rather have less isk at the end of the day, then this is your lucky blog!I want to be there!

Seriously, the posts that inhabit these pages are filled with the heartache and misery of a pilot bashing her head against the same asteroid day after day after day. At the end of the day there is a hangar full of veldspar and tritanium, some trash modules and a ship that desperately needs a tune up. Along the way the pilot has learned that you shouldn’t trust another pilot but you have to trust the other pilots until they fail you. You can’t put 4000 m3 in a GSC and there’s no way to get a station container out of a station. Overheating missiles is not so effective and skilling up adequately for boosters is going to be very expensive.Little Hammer Forge

There are a few bright spots along the way. Namely, the ships and modules that have been opened up through a varied training programme that includes tech 2 mining equipment, logistics cruisers and some command ships. This is easily countered by the fail combat skills that barely allow for named heavy missiles on a Drake and some lame, unsupported rails on a Moa. It’s rather comical sometimes to be able to fit a full Tech 2 tank on every ship in the game, but then realize you still only have the equivalent of light weapons for armaments. Fear the fail firepower of 150mm rails on a Ferox! My heavy missile Drake of Dewm causes fits of laughter when people can safely orbit at 55 km and pick off my drones and then me.
Low DPS [Divide by 7]

Other suggest that I should be proud of the fact that I can invent nearly anything possible on the market, but even that seems to fall flat. I have consistently managed to lose money or break even on Tech 2 invention and production. My volume approach is low and slow, so as to be moving backwards in appearance. I can train people to use the towers, labs, production facilities, but seem to fail in doing so myself. What was I thinking! Science is for smart people. Production is for people who are actually motivated.Dreams Shattered Like Asteroids

So what have we learned from all of this:

  • Train all the skills you possibly can [let's start with 231]
  • Train a wide variety of skills to level 5 [53 is a good number]
  • Science skills help you store lot’s of SP [9.6 million and counting]
  • Collect ships [So you can collect dust]
  • Every 3-4 months spend everything you have on one ship setup and then poke a pirate.

And I think I’ve rambled on enough for all of us today. And that is how to fail.

EVE Information Collection

The recent addition of certificates to EVE has started me thinking about how useful they really are for people planning to do something. I certainly don’t think are for everyone or even the best of all possible ways to achieve an end. There is a certain point in EVE when you realize there is no best, only different ways of doing something.

Speaking of information, I’ve been collecting it in copious amounts and links to just about almost every aspect of flying around in the universe of New Eden since I first jacked into my pod. I’m not only a carebear, but a voracious informational addict. If I’m ever looking at doing something, I’ll go and grab as many news, guides and articles as I can find about that subject. Then I’ll look at what I have and where I need to be to do it and get started.

I had the idea to try and put together a list of the resources with comments for others to be able to locate. Some of the resources are getting long in the tooth but most are at least a good place to get started. Over time you will develop your own collection links and places to refer to. When in doubt, try two things first:

  1. Right Click
  2. Check Google

Let’s start with the basics. First you might want information about creating a character, which direction to head off, etc.
General Information Links:

  • EVE-Online FAQ – Who would have guessed they have some good information on their own site?
  • EVE Guides – Good general place to get a guide on just about anything. Online versions of many tutorials and walk-throughs
  • EVE-Online Newbie Links – A hodge-podge collection of links that are getting ever more out of date, but there are gems in there as well.
  • EVE-Wiki – Typical wiki collection of information related to all facets of the game
  • Hammer’s EVE – slightly dated look at several basics [Good for WoW immigrants]

And the “Pro” EVE content:

  • Massively’s EVE Pages – Regularly updated content from people who actually play
  • MMORPG.com’s EVE Pages – Mostly recapping of existing news, some original content
  • EVE Places Link Directory – The sheer number of available resources can be overwhelming.
  • EVE-Mag.com Articles – Pieces about EVE by EVE pilots.
  • BattleClinic’s EVE Pages – Ships, missions, forums, Oh My!
  • TenTonHammer’s EVE Pages – Vids, Pics, Audio and News

Next week I’ll try releasing the first group of resources/links on a specific sub-section of EVE. We have many different areas to cover, so if I don’t hit your cup of tea, stay tuned, it is coming up!