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	<title>Our EvE &#187; changes</title>
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	<link>http://eve.finkeworld.com</link>
	<description>It&#039;s our universe. Thanks for stopping by.</description>
	<lastBuildDate>Tue, 29 Nov 2011 08:44:43 +0000</lastBuildDate>
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		<title>Crucible Coming</title>
		<link>http://eve.finkeworld.com/crucible-coming/</link>
		<comments>http://eve.finkeworld.com/crucible-coming/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 08:44:43 +0000</pubDate>
		<dc:creator>kename</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[Cruible]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=1158</guid>
		<description><![CDATA[On Crucibles Of Change <p>So in a few moments, the universe as we know it will collapse in on itself in a cataclysmic cacophony of conniptions that we will come to call Crucible. There are changes enough for everyone, including everything from lowly munitions all the way up to galaxy spanning goodies. There are new modules/equipment [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Crucibles Of Change</h3>
<p>So in a few moments, the universe as we know it will collapse in on itself in a cataclysmic cacophony of conniptions that we will come to call Crucible. There are <a title="Patch Notes" href="http://www.eveonline.com/updates/patchnotes.asp" target="_blank">changes enough</a> for everyone, including everything from lowly munitions all the way up to galaxy spanning goodies. There are new modules/equipment as well as new ships to put them on. There are old types of equipment with new abilities and properties as well as new paint on old ships.</p>
<p>Perhaps more than with other releases I have been keeping an eye on this update. Regular daily Singularity updates and visits have become a part of my routine as much as my morning coffee. Perusing the differences of the new equipments, ships and visuals has become something of a habit. By-and-large, there is little in the changes that will effect my day-to-day routine significantly [with the exception of corporate bookmarks - which still seem only half of a solution]. There is a bit of internal struggle that coincides with all of this change, mostly centered around the question of, &#8220;Why do I care so much?&#8221; Bear with my introspective, belly-button browsing as I consider how all of this is affecting me so deeply.</p>
<p>In a bit of confession and disclosure, I have toyed with the notion of hanging up my pilot&#8217;s license and settling down into a long stasis. Over the last year has seen some interesting flak and change happen in the universe and not all of them have been useful or happy. There were times and days where I could not be arsed to haul my pod into a ship to do much of anything, let alone fly around, shoot, scan, salvage, explore&#8230;. So in the midst of all this malaise, comes a rather expected update to the universe with rather unexpected feelings attached to it.</p>
<p>Where there was apathy before, suddenly there is attention. Where before I felt like giving up, I am tending to feel things going up. I look forward to sliding into my ships and launching forth to interact with the others around me. If nothing else, at least there is in Crucible the concern for quality that derides my contempt and compels my attention.  I am ready for change. The world is again before me on a plate of stars waiting to be devoured with the utensils of ships and shots.</p>
<p><a style="text-align: center; background-color: #f3f3f3;" href="http://eve.finkeworld.com/wp-content/uploads/2011/11/CruciblePatch.png" rel="wp-prettyPhoto[g1158]"><img class="size-thumbnail wp-image-1161 alignleft" style="border-style: initial; border-color: initial;" title="Crucible Patch Notes" src="http://eve.finkeworld.com/wp-content/uploads/2011/11/CruciblePatch-150x150.png" alt="Crucible Patch Notes Word Picture" width="150" height="150" /></a></p>
<p>I would like to leave you all with a quick Wordle of the patch notes mentioned above. I was singularly impressed with the results and how much it reflects the essence of change.<a style="text-align: center; background-color: #f3f3f3;" href="http://eve.finkeworld.com/wp-content/uploads/2011/11/CruciblePatch.png" rel="wp-prettyPhoto[g1158]"><br />
</a></p>
<div class="mceTemp">
<dl id="attachment_1161" class="wp-caption alignleft" style="width: 160px;">
<dd class="wp-caption-dd">NOW is not Soon™</dd>
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		<title>School&#8217;s Out</title>
		<link>http://eve.finkeworld.com/schools-out/</link>
		<comments>http://eve.finkeworld.com/schools-out/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 16:13:11 +0000</pubDate>
		<dc:creator>Penny Ibramovic</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/schools-out/</guid>
		<description><![CDATA[On Not Learning Anything Any Longer <p class="wp-caption-text">Learning is for sleepers.</p> <p>[Due to a publishing issue, this was originally posted by the wrong author. That has been corrected. Sorry Penny. Ed.] There is some griping and much discussion about the disappearance of the learning skills. Most of the distress is not in making the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=68bca27e8ca980fb818e2fa24fca4a55&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Not Learning Anything Any Longer</h3>
<div id="attachment_1007" class="wp-caption alignright" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/12/sleep-learning.jpg" rel="wp-prettyPhoto[g1005]"><img class="size-thumbnail wp-image-1007" title="We Hate Learning" src="http://eve.finkeworld.com/wp-content/uploads/2010/12/sleep-learning-150x150.jpg" alt="boy sleeping on books" width="150" height="150" /></a><p class="wp-caption-text">Learning is for sleepers.</p></div>
<p><em>[Due to a publishing issue, this was originally posted by the wrong author. That has been corrected. Sorry Penny. Ed.] </em>There is some griping and much <a href="http://eve-search.com/thread/1420510" target="_blank">discussion</a> about the <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=824" target="_blank">disappearance of the learning skills</a>. Most of the distress is not in making the game easier for newbie—indeed, this is seen as a positive move by the same people—but that the investment in the learning skills is now going to waste. That is almost understandable, as the raw skill points injected in to the learning skills, and that will be refunded, do not translate directly to the gains those skills will give a character. But this is also the very point that renders the complaint ineffective.</p>
<p><em>&#8216;I chose to invest time&#8217;</em>, writes the typical veteran, <em>&#8216;and now I am getting nothing from that investment&#8217;</em>. Sort of. Your advantage of training in the learning skills will be negated, but the effect is not gone. Far from it, as the training you invested in the learning skills helped you get in to the shinier ships with bigger guns faster than if you hadn&#8217;t learnt those skills. There is simply no way that effect can be removed from your character. The time you spent waiting patiently for the learning skills to complete has helped you gain skills faster than any short-sighted or impatient capsuleer who didn&#8217;t plan similarly, and has done so for however many years it has been since you trained them.</p>
<div id="attachment_1008" class="wp-caption alignleft" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/12/brain-move.gif" rel="wp-prettyPhoto[g1005]"><img class="size-thumbnail wp-image-1008" title="Brains In Motion" src="http://eve.finkeworld.com/wp-content/uploads/2010/12/brain-move-150x150.gif" alt="Brain with Cogs" width="150" height="150" /></a><p class="wp-caption-text">Get it working</p></div>
<p>If I were to offer any pilot the opportunity to go back in time and train from scratch, knowing that this deletion of these skills was coming one, two, or six years down the line, I daresay no one would choose to eschew training the learning skills. It would not be seen as optimal to put those couple of million skill points elsewhere, knowing that that&#8217;s where they would be put eventually once the refund was given, as the overall rate of skill point accumulation would still not be as great. After all, the whole point of planning ahead and investing the time in the learning skills was to eventually gain more skill points than would otherwise be possible. The accelerated training rate would mean you would recoup the skill points invested in the learning skills after a period of a year or so, and only continue to reap the benefits after that.</p>
<p>Indeed, the clever capsuleer is taking last-minute advantage of the imminent learning skill refund, dumping more points in to a learning skill using her favoured attribute, with a view to refunding the points in a skill of her unfavoured attribute. Such cunning, using learning skills to gain skill points faster than normal right until they are taken away. But that&#8217;s what the learning skills were there for, and any pilot that took time to invest in their training has either gained the obvious benefits for a long time, or will see the skill points refunded for no loss. And as the learning skills are themselves affected and accelerated by the attributes they increase, any training in them will still have created more skill points to be refunded than a new pilot would have gained normally.</p>
<div id="attachment_1009" class="wp-caption alignright" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/12/baby-learn.jpg" rel="wp-prettyPhoto[g1005]"><img class="size-thumbnail wp-image-1009" title="From the Start" src="http://eve.finkeworld.com/wp-content/uploads/2010/12/baby-learn-150x150.jpg" alt="baby learning" width="150" height="150" /></a><p class="wp-caption-text">We all start somewhere</p></div>
<p>I don&#8217;t see any reason for veteran pilots to be frustrated by the removal of the learning skills. To claim they now have no advantage over new players is absurd. A new player will not gain ninety million skill points overnight, because of this change or otherwise. And the very existence of the learning skills means that every pilot must invest in them in order not to fall behind, which just puts everyone in the same boat. Rather than having new players have to find the ISK to buy the expensive, second-tier learning skill books, then themselves get frustrated as they spend a couple of weeks learning with no immediate gain to their character skill, we now all train at the same rate.</p>
<p>That is, we all train at the same rate except when using the expensive implants that only veteran players can really afford, after training the cybernetic skill. As for the time investment, neural remaps have made available even longer-term skill training plans, for pilots who like to think in years instead of months. Removing a pointless part of the already fierce learning curve can only be a good change, which is what deleting the learning skills achieves.</p>
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		<title>Moving On Up</title>
		<link>http://eve.finkeworld.com/moving-on-up/</link>
		<comments>http://eve.finkeworld.com/moving-on-up/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 05:10:10 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[Alliance]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=934</guid>
		<description><![CDATA[On Getting Bigger, Better or Bagged <p>There is a natural tendency towards entropy. Universally, stars die, systems decay and heat dissipates. It is the order of things to become less ordered. Therefore, it takes energy to even just maintain things, let alone change something. This is also true for players, corporations, alliances and coalitions. They do [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Getting Bigger, Better or Bagged</h3>
<p>There is a natural tendency towards entropy. Universally, stars die, systems decay and heat dissipates. It is the order of things to become less ordered. Therefore, it takes energy to even just maintain things, let alone change something. This is also true for players, corporations, alliances and coalitions. They do not tend toward activity, progress or profit without work and energy being put into them. As I mentioned in <a href="http://eve.finkeworld.com/brass-tacks" target="_blank">Brass Tacks</a>, WHEN relies heavily on its directors to maintain these levels of activity, progress &amp; profit. It is not a pretty job [at least if  you look at Riyu or Mick], but they do it well. In WHEN we face entropy on several different vectors and often at the same time.</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2010/09/eve-pos.png" rel="wp-prettyPhoto[g934]"><img class="alignright size-thumbnail wp-image-937" title="A POS in EVE" src="http://eve.finkeworld.com/wp-content/uploads/2010/09/eve-pos-142x150.png" alt="a POS from eve online" width="142" height="150" /></a>A base-level of entropy is found in the POS tower that we live out of. Without a regular infusion of fuel, it has a natural tendency to burp and die very quickly. This takes a certain amount of effort on the part of various pilots to insure that there is fuel in the tower, spare fuel in the wormhole system and ongoing procurement for fuel from various sources [markets, players/corporations, private planetary interaction]. It is not a significant level of activity, but it does exist and is <em>a posteriori</em> to our continued existence.</p>
<div id="attachment_936" class="wp-caption alignleft" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/09/bar-graph-decline.jpg" rel="wp-prettyPhoto[g934]"><img class="size-thumbnail wp-image-936" title="Things Going Down" src="http://eve.finkeworld.com/wp-content/uploads/2010/09/bar-graph-decline-150x150.jpg" alt="bar graph of decline" width="150" height="150" /></a><p class="wp-caption-text">Downward Trends</p></div>
<p>Another item of concern that need to be kept up with include pilot attrition. While I would like to claim that 100% of WHEN pilots are online and in ships every day or even week, that would be a bit of a stretch. We do try to keep our active membership roles current and in any given week, close to 80% of member pilots are online and actually <em>doing</em> stuff [With Others - Kirith Kodachi]. Part of this has been that WHEN was a small family corporation that worked together on everything and the core active members were also the only members. As we have grown, it has been encouraging to see a high level of member interaction on a regular basis. We still have a few that are more occasional in their activity levels and we are very accommodating of their situations if they let us know.</p>
<p>Recruiting is another answer that we have applied to attrition and recognise as a sword that can cut both ways. While it is necessary on the one hand to have new pilots in the corporation in order to grow [and by extension do more things with more people], it can also introduce additional issues to deal with. Things like training/explaining, ship/supply logistics, storage space and organisation all become more complex as additional wetware is added to the mix. As Penny so eloquently wrote in <a href="http://eve.finkeworld.com/applicant-security/" target="_blank">Applicant Security</a> last week, it is also necessary to be ever mindful of players that want to join/infiltrate the corporation with an intent towards nefarious purposes. Be it theft, sabotage, espionage or just drama, a new corporate member can make it difficult for everyone involved to enjoy their time in their ships.</p>
<p>In the discussion of entropic entities with corporate effects, there is also perhaps the most devastating: Complacency. What do you do when you have reached your goals and become everything that you intended? Or perhaps you are still working on the first steps and things are going very smoothly. You need to be prepared to have the next step in mind and be willing to cast the vision necessary to keep things moving forward and keep pilots engaged and excited about what is happening around them. There will come a time when success is also the very thing that can bring you down and start to erode the corporation more than just natural loss.</p>
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		<title>Invasion of the Ship Snatchers</title>
		<link>http://eve.finkeworld.com/invasion-of-the-ship-snatchers/</link>
		<comments>http://eve.finkeworld.com/invasion-of-the-ship-snatchers/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 06:53:27 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Alliance]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[POS]]></category>
		<category><![CDATA[shared]]></category>
		<category><![CDATA[ships]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=820</guid>
		<description><![CDATA[On Friends Coming To Join Us <p class="wp-caption-text">Bandits In The Hole</p> <p>This last week or so has seen our good friends and alliance-mates the Fearless Bandits come out to play. They are mainly the Greater Realms&#8217; highsec mission and PVE corporation but they are looking for some diversion and adventure so they have trundled [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Friends Coming To Join Us</h3>
<div class="wp-caption alignleft" style="width: 138px"><img title="Fearless Bandits" src="https://image.eveonline.com/Corporation/1601176008_128.png" alt="Fearless Bandits logo" width="128" height="128" /><p class="wp-caption-text">Bandits In The Hole</p></div>
<p>This last week or so has seen our good friends and alliance-mates the Fearless Bandits come out to play. They are mainly the Greater Realms&#8217; highsec mission and PVE corporation but they are looking for some diversion and adventure so they have trundled out to the wormhole to set up shop. They have already proven their worth on multiple occasions previously, have been a part of the alliance planning and development from the beginning  and we are thrilled to have them along for the ride. It is always a good thing to have more friends around.</p>
<p>While they are primarily focused on mission running in high security, Empire space, they have very quickly adapted to life out in the &#8216;holes. There are still questions to be considered and answers to deliver, but it&#8217;s still a pleasant addition. They now have their own tower up and happily living from it  as they join us for several combined operations. Initially they packed light and so we&#8217;ve loaned out a few of our now standard fits for them to use. It has helped to know exactly what they are flying and how it should perform in integrating them into our &#8220;well-oiled machine&#8221; [insert laughter here].</p>
<p>In addition to FEARL coming out to play, we&#8217;ve added several new faces who are old faces come round again. Some former corp-mates from long before have finally rejoined us and really stepped out mining/refining game. Hats off to them for helping to capitalise on the resources we just had floating around for lack of more barge pilots.</p>
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		<title>The Little Things</title>
		<link>http://eve.finkeworld.com/the-little-things/</link>
		<comments>http://eve.finkeworld.com/the-little-things/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 05:44:47 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=501</guid>
		<description><![CDATA[<p>My corporate compadres, denizens of Domnion, wanton wormhole wanna-be&#8217;s are relentlessly reminding me that it has been a week two weeks nearly three weeks since I posted any information. I&#8217;ve been sorely remiss in spending much time posting information here, as I&#8217;ve been busy trying to live life in a pod out in the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>My corporate compadres, denizens of Domnion, wanton wormhole wanna-be&#8217;s are relentlessly reminding me that it has been <strike>a week</strike> <strike>two weeks</strike> <strong>nearly three weeks</strong> since I posted any information. I&#8217;ve been sorely remiss in spending much time posting information here, as I&#8217;ve been busy trying to live life in a pod out in the wilds of Apocrypha. Dominion brought some changes, but nothing overly significant to the capsuleers who fly here the wormhole. So then the question I need to answer to myself is, &#8220;What has happened?&#8221;</p>
<p>We&#8217;re still in the same system and we&#8217;ve managed to pick up another regular engineer. He really seems to be settling into the opportunities that exist out here in the unknown and is always eager to learn more. He laughs at our attempts to explain that living out of&nbsp;one or more &nbsp;metal boxes powered by a large metal candy cane is a &#8220;Lifestyle Choice,&#8221; but is excited about the future. We&#8217;ll have to revisit the idealism when he&#8217;s been ganked a coupled of times, podded and otherwise thrown under the bus [bus being a euphemism for Tech 2 ships with overwhelming firepower and numbers.]</p>
<p>The ability to run sites has picked up some as well with a fairly balanced effort at participation from all involved. We have tried [and been fairly successful] in making everything a concerted group effort, though the industrial side of things is still a bit of a struggle. The new guy has been very giddy about not only mining Arkonor, Bistot and Crokite, but being able to be compensated for it without having to worry about the market, hauling, refining, <em>et cetra</em>. We&#8217;re excited about his excitement too. Along the way we&#8217;ve become very adroit at operating together as a unit and understanding each others&#8217; strengths and weaknesses. In many ways our efficiency is finally picking up and coming together.</p>
<p>The flip side of this situation is that we are also beginning to realize just how isolated we are. Our jargon and vocabulary has shifted significantly and we communicate in seeming nonsense to some of our corp-mates. We haul our &#8220;bloot&#8221; to market, we talk about our gases and our pre-warps, we know that &#8220;@#$@&#8221; and &#8220;aoliv89#*&amp;&#8221;&nbsp; mean someone is about to die. We have reached the point where we know within a few million isk how much a particular site is worth. We can judge approximate time frames for running those sites. We have become fairly comfortable with suggesting fittings and I would go as far as to say know what should work. We have established procedures for scanning, scouting, bookmarking, mining, fighting, etc that aren&#8217;t really written down in electrons anywhere.</p>
<p>This is all to say that as we add new people to our endeavor out in the uncharted realms of otherwhen, we&#8217;ll be struggling not only to bring them up-to-speed, but also even just communicate.</p>
<p><!-- technorati tags start -->
<p style="text-align:right;font-size:10px;">Technorati Tags: <a href="http://www.technorati.com/tag/old players" rel="tag">old players</a>, <a href="http://www.technorati.com/tag/new players" rel="tag">new players</a></p>
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		<title>PIE For Dessert</title>
		<link>http://eve.finkeworld.com/pie-for-dessert/</link>
		<comments>http://eve.finkeworld.com/pie-for-dessert/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 04:37:41 +0000</pubDate>
		<dc:creator>Penny Ibramovic</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[blueprints]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=484</guid>
		<description><![CDATA[<p style="text-align: right;">In a brief return from being lost in space, our intrepid explorer and CEO of Penny Ibramovic Engineering [PIE] drops by to bring us another of her delicious posts to read after dinner. Enjoy.</p> <p>The manufacturing division of Penny Ibramovic Industries is becoming increasingly irrelevant. Whilst it is reassuring to check my [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=68bca27e8ca980fb818e2fa24fca4a55&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><em>In a brief return from being lost in space, our intrepid explorer and CEO of <a href="http://www.tigerears.org/">Penny Ibramovic Engineering</a> [PIE] drops by to bring us another of her delicious posts to read after dinner. Enjoy.</em></p>
<p>The manufacturing division of Penny Ibramovic Industries is becoming increasingly irrelevant.  Whilst it is reassuring to check my wallet and see a steady stream of income based on profit from sales, that income is dwarfed by the continued success of the wormhole engineers.  Raking in tens of millions of ISK for most wormhole operations makes my market sales look like petty cash.  One wormhole operation can plump my wallet up with enough iskies to cover all my sell orders on the market, whatever outrageous profit margin I added at the time, rather than waiting weeks watching the cash trickle in.  Production may offer a steady and generally reliable income, but it&#8217;s slow.</p>
<p>Admittedly, I am hardly a business entrepreneur at the moment, but nor will I be with my home out in w-space, as I will not be able to commit the necessary time to making a fortune off the market.  Indeed, access to any market information is impossible in w-space, hence my need to return to New Eden to monitor prices and make adjustments.  If I simply accept that manufacturing and sales is not currently a cost-effective use of my time, maybe I will be better off.  It isn&#8217;t as if my researched blueprints will disappear or suddenly become useless.  All that will happen is I will lose the incremental adjustments to my wallet as my modules sell.  But I think I may miss that.</p>
<p>However much I like living out in w-space, my anti-social nature enjoying the solitude, the sell order transactions in my wallet continue to give me a link back to New Eden.  It&#8217;s not that I want to interact with these capsuleers, I actually quite like that I don&#8217;t have to just because I run a business.  But w-space can feel very empty.  Local channel remains quiet and unpopulated, regardless of who may be in the system.  Even if there are others in the system, space remains big enough that you are unlikely to encounter them, except perhaps when passing through wormholes.  And you don&#8217;t really want to encounter other capsuleers in w-space, unless you&#8217;re specifically looking for them.</p>
<div class="wp-caption alignleft" style="width: 310px"><a href="http://podlogs.com/siegered/2009/07/main-vs-alt/"><img title="Tourist Trap" src="http://podlogs.com/siegered/files/2009/07/jita-300x187.jpg" alt="jita" width="300" height="187" /></a><p class="wp-caption-text">Tourism In EVE</p></div>
<p>Not that I pay attention to the local channel when I am in high-sec, though, I actively ignore it.  And idly hitting d-scan in high-sec—out of curiosity more than w-space habit—reveals far more activity in the system than makes me feel comfortable.  I am sure all that activity was occurring back when I was living in high-sec, I just wasn&#8217;t aware of it.  But now that I am used to the deceptive tranquility of w-space, appreciating all that is going on around me in high-sec makes me oddly claustrophobic.  I need space.  But just as much as I need space, I need to feel connected, even a little.  Inferring that life continues by the wallet transactions of capsuleers buying my products gives me that connection.  I suppose sometimes you just want to look out the window to be reminded of the world you are ignoring.</p>
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		<title>The Shiny is Sparkly</title>
		<link>http://eve.finkeworld.com/the-shiny-is-sparkly/</link>
		<comments>http://eve.finkeworld.com/the-shiny-is-sparkly/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 10:39:09 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=426</guid>
		<description><![CDATA[<p>Ok, I admit it. I am in awe, struck dumb by the sheer enormity of what has transpired. In case any of you missed it:</p> <p>Dominion has come.</p> <p>And it is good. At least every little bit that I have seen from with in our little part of the unknown space we live in. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>Ok, I admit it. I am in awe, struck dumb by the sheer enormity of what has transpired. In case any of you missed it:</p>
<p>Dominion has come.</p>
<p>And it is good. At least every little bit that I have seen from with in our little part of the unknown space we live in. With all the little things that have happened in the client, it really does feel a lot like EVE 3.0 instead of just an expansion. The marketers missed the opportunity to really push this as a major update to many of the parts that make EVE feel like EVE. With all of the updates to the UI as well as the actual graphics used for the systems, it is much more apparent that things have changed. And after one measly day in, I think it&#8217;s wonderful.</p>
<p>I&#8217;m sure there are a lot of little things going on around 0.0 involving sovereignty changes and support/logistics for them. There are some nitpicks, glitches and annoyances [hide windows?], but on the whole, I think it is a great update.</p>
<p>And finally &#8211; I can easily update this from inside my pod. Beware.</p>
<p><em>Posted from J130554, deep in the heart of nowhere and using the browser in EVE.</em></p>
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		<title>How To Fail</title>
		<link>http://eve.finkeworld.com/how-to-fail/</link>
		<comments>http://eve.finkeworld.com/how-to-fail/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 10:21:34 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
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		<category><![CDATA[reflection]]></category>
		<category><![CDATA[aphorisms]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[collections]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[logistics]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/11/11/how-to-fail/</guid>
		<description><![CDATA[<p style="text-align: right;">Hip, hip, horrific are the words we sing Hip, hip, horrific is our thing -(TMBG)</p> <p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><i>Hip, hip, horrific are the words we sing<br />
Hip, hip, horrific is our thing -(TMBG)</i></p>
<p>As I look around and back at the posts I&#8217;ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I&#8217;ve managed to fail. If you are looking for pitfalls to avoid &#8211; you&#8217;ve found them. If you want to see how <i>not</i> to train for something; look no further. If you would rather have less isk at the end of the day, then this is your lucky blog!<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Unreal-Space-tm.jpg" width="87" height="100" alt="I want to be there!" style="float:left;" /></a></p>
<p>Seriously, the posts that inhabit these pages are filled with the heartache and misery of a pilot bashing her head against the same asteroid day after day after day. At the end of the day there is a hangar full of veldspar and tritanium, some trash modules and a ship that desperately needs a tune up. Along the way the pilot has learned that you shouldn&#8217;t trust another pilot but you have to trust the other pilots until they fail you. You can&#8217;t put 4000 m3 in a GSC and there&#8217;s no way to get a station container out of a station. Overheating missiles is not so effective and skilling up adequately for boosters is going to be very expensive.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Little-Hammer-Forge-tm.jpg" width="172" height="100" alt="Little Hammer Forge" style="float:right;" /></a></p>
<p>There are a few bright spots along the way. Namely, the ships and modules that have been opened up through a varied training programme that includes tech 2 mining equipment, logistics cruisers and some command ships. This is easily countered by the fail combat skills that barely allow for named heavy missiles on a Drake and some lame, unsupported rails on a Moa. It&#8217;s rather comical sometimes to be able to fit a full Tech 2 tank on every ship in the game, but then realize you still only have the equivalent of light weapons for armaments. Fear the fail firepower of 150mm rails on a Ferox! My heavy missile Drake of Dewm causes fits of laughter when people can safely orbit at 55 km and pick off my drones and then me.<br />
<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Low-DPS-tm.jpg" width="91" height="100" alt="Low DPS [Divide by 7]" style="float:left;" /></a></p>
<p>Other suggest that I should be proud of the fact that I can invent nearly anything possible on the market, but even that seems to fall flat. I have consistently managed to lose money or break even on Tech 2 invention and production. My volume approach is low and slow, so as to be moving backwards in appearance. I can train people to use the towers, labs, production facilities, but seem to fail in doing so myself. What was I thinking! Science is for smart people. Production is for people who are actually motivated.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams.png" rel="wp-prettyPhoto[g390]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/shattered.dreams-tm.jpg" width="147" height="100" alt="Dreams Shattered Like Asteroids" style="float:right;" /></a></p>
<p>So what have we learned from all of this:</p>
<ul>
<li>Train all the skills you possibly can [let's start with 231]</li>
<li>Train a wide variety of skills to level 5 [53 is a good number]</li>
<li>Science skills help you store lot&#8217;s of SP [9.6 million and counting]</li>
<li>Collect ships [So you can collect dust]</li>
<li>Every 3-4 months spend everything you have on one ship setup and then poke a pirate.</li>
</ul>
<p>And I think I&#8217;ve rambled on enough for all of us today. And <i>that</i> is how to fail.</p>
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		<title>New Orca Work</title>
		<link>http://eve.finkeworld.com/new-orca-work/</link>
		<comments>http://eve.finkeworld.com/new-orca-work/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 19:26:35 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[blueprints]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[isk]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[minerals]]></category>
		<category><![CDATA[orca]]></category>
		<category><![CDATA[ore]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/2009/11/06/new-orca-work/</guid>
		<description><![CDATA[<p style="text-align: right;">Words fail Buildings tumble The ground opens wide Light beams down from heaven She stands before my eyes</p> <p style="text-align: right;">&#8211; (TMGB)</p> <p style="text-align: left;">Because I&#8217;m always a bit distracted and doing 20-30 different things at once, it often means that I hit things hard and hope I get enough to keep [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><i>Words fail<br />
Buildings tumble<br />
The ground opens wide<br />
Light beams down from heaven<br />
She stands before my eyes</i></p>
<p style="text-align: right;"><i>&#8211; (TMGB)</i></p>
<p style="text-align: left;">Because I&#8217;m always a bit distracted and doing 20-30 different things at once, it often means that I hit things hard and hope I get enough to keep the project afloat until I get back around to it again. One of those projects is the ongoing Orca development project that manages to be purely theoretical in nature. All this means, I don&#8217;t actually produce Orcas, but I come back and look at their production costs in relation to the current ore/mineral prices. In update to a post of long ago [<a href="x-blogpost://2a38a4a9316c49e5a833517c45d31070@f93419e12751d465f341edbf9e40ff70" target="_blank">Orca Production Calculations</a>], the following changes have been made:</p>
<p>An Orca can currently be broken down into its component pieces and then sub-costed into their mineral components. The overall picture doesn&#8217;t include any of the manufacturing costs and assumes <b><font color="#FF0000">NO</font></b> Material Efficiency research. I am putting the picture of the calculations in this post, but I&#8217;ll try to summarise the numbers for brevity as well.<a href="http://eve.finkeworld.com/wp-content/uploads/2009/11/Orca-Breakdown.png" rel="wp-prettyPhoto[g367]"><img src="http://eve.finkeworld.com/wp-content/uploads/2009/11/Orca-Breakdown-tm.jpg" width="202" height="100" alt="Spreadsheet Breakdown of Orca" style="float:left;" /></a></p>
<p>To produce an Orca requires 7 component blueprint and one ship blueprint that all average around 1.1 billion each to purchase from the market. Each of the seven components will cost approximately 4 million in minerals on average [3.2 million - 5.5 million]. Combined with the total number of each component, the cost to produce an Orca is currently approximately 310 million. Since I&#8217;m not selling Orcas, I feel comfortable in suggesting that market prices <i style="text-decoration: underline;">ought</i> to be around 350m allowing for profit margins, research costs and capital paybacks.</p>
<p>If mineral costs continue to fall, Orca prices could stabilize as low as 325 million. Adding rigs to them will still push them up over 400 million. The cargohold optimization rigs are still running over 30 million each. The addition of the ore hold has drastically improved the Orca&#8217;s flexibility and original role performance.</p>
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		<title>Finish With The Lies</title>
		<link>http://eve.finkeworld.com/342/</link>
		<comments>http://eve.finkeworld.com/342/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 04:03:03 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[exploration]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=342</guid>
		<description><![CDATA[<p style="text-align: right;">If you don&#8217;t believe me now You&#8217;ll never believe me now &#8211; (TMBG) </p> <p>Ok, it looks like I might have been a little to personally enamored with living in a black hole. Really though, who could resist the sheer, unrequited and unbridled draw from a purely science stand point. Here we [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><em>If you don&#8217;t believe me now<br />
You&#8217;ll never believe me now</em><em> &#8211; (TMBG)<br />
</em></p>
<p>Ok, it looks like I might have been a little to personally enamored with living in a black hole. Really though, who could resist the sheer, unrequited and unbridled draw from a purely science stand point. Here we stand on the brink of a natural phenomenon so powerful that the very fabric of time and space are subject to its whim. Why, the gravity of the situation alone should inspire the kind of awe to last a couple of eternities worth of exploration. Well, apparently, &#8220;not so much&#8221; as one of our pilots put it.</p>
<p>So, the real issue turned out to be less of the anomaly and more of an issue with being <em>so</em> deep. We had scouts scanning out double digit paths through class four and five wormholes to find any kind of exit into known space. I don&#8217;t mind taking a freighter full of fuel or supplies or ice cream to a place they can import from, but if they can&#8217;t even get an exit all the logistics in the world is still going  to fall short for them.</p>
<p>So after just a few short days in the class 4 with multiple static class 4s, we have moved next door to a class 4 with a static class 3 that is much more likely to have some kind of route out to known space. This will appeal to both the mission and industrial minded pilots who want to be able to come and go for various reasons as well as the pvp oriented personnel who want better access to replacement ships and modules.</p>
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