25/08/10 15:39 PM
| Jaspet | 55.92 |
| Omber | 55.99 |
| Hemorphite | 62.18 |
| Pyroxeres | 68.21 |
| Hedbergite | 74.04 |
| Veldspar | 65.77 |
| Kernite | 88.68 |
| Plagioclase | 84.13 |
| Scordite | 68.17 |
| Spodumain | 75.94 |
| Dark Ochre | 95.49 |
| Gneiss | 95.24 |
| Crokite | 172.65 |
| Bistot | 216.26 |
| Arkonor | 270.56 |
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On Scanning, Shooting, Salvaging, Harvesting, Hauling and Helping
In a whirlwind rush, the list of things to get done piles up and begins to look like a impending avalanche. There may be fields of ore just floating out in our system patiently waiting to hear from our barges. There are definitely wormholes that have yet to be found, surveyed, catalogued and stored. There are gases dispersing, hoping to be harvested and stored until processing. There planetary resources to extract, refine, process and export. There are reaction to be run, research to be installed, POS arrays to be unanchored, moved, anchored, onlined and utilised. There are resources to be exported, sold, contracted and traded. There are fuels, modules, ships, ammo and skills to be imported. There are possibly neighbours that would like us to alleviate their shields, scour their armour and generally remove their hulls from them.
And none of that even begins to include the number of people that need to be thanked, congratulated, hailed, ignored, watched, befriended, shot, reshipped, berated and/or bereaved. Throw in some ongoing conversations about the nature of the universe, whether ships really fly in space or swim through it, who did what to whom and where to go to get some good, hard spiked Quafe.
The world we live and fly and fight and engineer in is rich, deep and very, very personal. It takes more than just a passing interest in spaceships and spreadsheets to appreciate it fully. This is not to say it’s perfect. The interface confounds me on a regular basis, my ship seems to occasionally have a mind of its own, the drones only respond 100% correctly on the second Tuesday of each week and occasionally my overview tells me I’m somewhere else.
We are busy little Wormhole Engineers. We like our part and the jobs we do. If you are looking for a stable source of income and relaxed, arm-chair piloting – keep flying. There is none of that out here.
On Using PI In Our Wormhole
What seems like a sure-win situation with the planets we had available before the release has turned into an annoying state of affairs that will need a lot more work to make it a production reality. Whereas we initially had a fairly good spread of lava, gas, barren, ice, storm – we now have lava, barren, temperate, plasma, storm. This is coupled with the fact that it would appear that any two given resources needed on a planet to manufacture a specific tier 2 product are in fact separated by a fairly large distance. This requires a lot of CPU for links and reduces a given colony’s effectiveness.
After polling the other pilots who are setting up shop in the w’hole, it seems that they are needing about 2-3 million per planet set-up in extractor and refinery costs. This is assuming that you get it right and don’t have to move anything around later. We’re still in the exploratory phase and will likely end tearing down and rebuilding several times before we get it ‘right’. This is also coupled with the fact that we’ll need to start co-ordinating our productions once people have a better handle on the process.
On the plus side, we have more than enough enriched uranium to last out the decade. Too bad we can’t set up a shop out here in the nether world for pilots passing through to buy from us. Corporate Sales Array anyone?
How do I balance my own progress with that of providing for my corporation and or alliance? As an industrial character who has spent a fair number of hours learning to build nice things, how do I remain profitable while supporting those around me?
If I produce for the corporation and/or alliance, the expectation is that there is some kind of break in prices. As a conscientious industrialist, I am going to tell them how much it costs me and where it’s more than the market, suggest that they obtain it there. Where it is cheaper to build, I want to offer them the opportunity to get it cheaper and be there for the people that help make it possible. I have found that I am quite horrible though at maintaining the balance necessary between things produced for sales [the market] and those manufactured for consumption [the corporation/alliance]. Often then the result is a complete halt to my industrial tendencies.
This is often further complicated by my relative incompetence and disconnect with the sales and marketing side of things. I am quite comfortable in navigating the market, getting the resources I need, etc, but just as equally uncomfortable putting my wares up for sale. Finding holes, navigating gaps, incremental adjustments, market trends all tend to elude my grasp, leaving me with a very real sense of dissatisfaction with the sheer number of things I could be doing to maximise my profits, but are generally left undone. I envy both the selfless industrialist who is able to provide everything her corporation needs as well as the ruthless profiteer who is able to judge the market, jump into the fray and make obscene profits.
As a corollary to the above, there is also a push to be involved in corporate and alliance activities that are somewhat beyond my level. I am fairly competent at combat in sub-battleship roles, but could always use more experience and training in weapon systems. I’m quite happy to spend the time training for better weapons, drones, fittings, but have to balance this with a desire to also be able to improve my abilities to support my corp-mates with industry. Has anyone else figured out to do it all and do it well yet?
It is certainly something to work and think through.
Words fail
Buildings tumble
The ground opens wide
Light beams down from heaven
She stands before my eyes
– (TMGB)
Because I’m always a bit distracted and doing 20-30 different things at once, it often means that I hit things hard and hope I get enough to keep the project afloat until I get back around to it again. One of those projects is the ongoing Orca development project that manages to be purely theoretical in nature. All this means, I don’t actually produce Orcas, but I come back and look at their production costs in relation to the current ore/mineral prices. In update to a post of long ago [Orca Production Calculations], the following changes have been made:
An Orca can currently be broken down into its component pieces and then sub-costed into their mineral components. The overall picture doesn’t include any of the manufacturing costs and assumes NO Material Efficiency research. I am putting the picture of the calculations in this post, but I’ll try to summarise the numbers for brevity as well.
To produce an Orca requires 7 component blueprint and one ship blueprint that all average around 1.1 billion each to purchase from the market. Each of the seven components will cost approximately 4 million in minerals on average [3.2 million - 5.5 million]. Combined with the total number of each component, the cost to produce an Orca is currently approximately 310 million. Since I’m not selling Orcas, I feel comfortable in suggesting that market prices ought to be around 350m allowing for profit margins, research costs and capital paybacks.
If mineral costs continue to fall, Orca prices could stabilize as low as 325 million. Adding rigs to them will still push them up over 400 million. The cargohold optimization rigs are still running over 30 million each. The addition of the ore hold has drastically improved the Orca’s flexibility and original role performance.
No, no, baby I ain’t convinced it ain’t so bad as you paint it
There’s plenty more heads of hair for us out there – (TMBG)
In case you don’t regularly look at minerals on the market and in case you might not noticed the prices of ore across the board have fallen sharply. In some cases, the minerals are lower than they’ve been in over a year. Things like tritanium are now abundantly available and no longer cash cows that they had become. Even the high end minerals that have historically been expensive are coming down. I don’t have a picture for the greater market as a whole as I just don’t keep up with everything, but I do keep a fairly close eye on minerals [the ore chart keeps getting updated].
I’ll refrain from speculating on the causes. Causality is a slippery slope that eventually leads to politicians philandering and your milk turning bad.
The results have not yet begun to filter down, but a cursory analysis [scribbling on back of an Al Abd picture in my pod] indicates that it could affect Tech 1 production costs by as much as 15%. While this good for the producers, I doubt we’ll see a corresponding change in consumer prices anywhere near that much, if at all. Maybe it will finally pay off to make T1 things again?
With the last wormhole processing wrapped up and the current one in preparation, we’ve decided to make some modifications to our approach. As we’ve been increasingly been in contact with forces that do not have our best interests in mind. Pirates, would be invaders and even other carebears, er industrialists want to use our space for their own gains. It would be fair to stay that until now, we have been fairly tolerant of visitors, as long as we are able to go about our business. Thus we arrive at something that has been coming for some time, but has been put off several times.
Enter the Suicide Death Squad – Dark Star Division for controlling the amount of time we end up having to do things differently. The basic premise is the fact that many of the people looking to have their presence felt in our system are more interested in the numbers. They want to see such things as, “Total Isk Destroyed” and “Isk Recovered” and “Loot Stolen”. We evaluated our options with regard to said mentality and decided on a course of action. For now I’ll sit on the details, but will let you know how it works out.
I like to be able to quickly evaluate a set of asteroid choices and decide what I want to mine. It can be confusing to me to have to get out the spreadsheet and calculator to figure out how much it’s worth to mine such-and-such if I refine it and sell it. To that end, I started the Isk Per Jetcan calculation that were originally posted on the front page. I’ve modified that a bit now to just be the Isk Per M3 calculations and then to know how much I can get relative to the others.
The combined Isk Per M3 and Isk Per Jetcan table is listed below. I try to keep these updated on a weekly basis for my own usage, but you are welcome to refer to them as you like.
| Omber |
61.83 |
1,700,364.81 |
| Jaspet |
63.20 |
1,737,866.53 |
| Hemorphite |
76.66 |
2,108,249.00 |
| Pyroxeres |
85.09 |
2,339,987.41 |
| Scordite |
93.35 |
2,567,046.59 |
| Hedbergite |
95.51 |
2,626,552.05 |
| Plagioclase |
103.01 |
2,832,832.01 |
| Kernite |
103.60 |
2,848,914.30 |
| Veldspar |
105.10 |
2,890,386.05 |
| Spodumain |
176.06 |
4,841,549.30 |
| Dark Ochre |
183.82 |
5,055,147.06 |
| Gneiss |
196.46 |
5,402,750.49 |
| Crokite |
363.37 |
9,992,732.56 |
| Bistot |
492.13 |
13,533,464.57 |
| Arkonor |
504.03 |
13,860,887.10 |
Well, there’s been a complete dearth of posts from myself as I’ve had a very busy two weeks. Though I’ve been able to fly around a lot, I haven’t had much time to sit down and compile a coherent thought. [Those of you who are reading this, stop laughing at the last statement about coherence.]
We removed a couple of no-shows from the corporation. It’s always a tough decision to make, but after only popping in once after joining, you begin to wonder at their future potential. We’re about as laid-back as you can get in an industrial corporation, but we do prefer at least some warning that you might be scarce for the next couple weeks, months, years. On the flip side, we’ve had three new people join us that are shaping up nicely to be good support for the corporation.
In a comment to a previous note, someone asked about the exact difference that the training skills made in terms of skill training. I’m working on adding all of this up and will try to get a more complete answer calculated. I know for instance that training your learning skills can reduce the time to get into a Hulk from over 90 days to slightly less than 60 days [including time spent on the learning skills. Similar calculations are true for PvP, PvE and Market Mavens. I'll try to have a more complete answer for you in the future. Have to spend some quality time with my trusty calculator.
On a related note [calculations], I’ve managed to rebuild my spreadsheet [with kudos to Letrange for an interim sheet while mine was reduced to electrons] to a pre-crash state. It’s a good thing that the School of Applied Knowledge trained me well to handle this sort of thing before I started piloting around the rest of the galaxy. I can now reliably pick various BPO’s that we own and run the numbers to see if we will make a profit on them. Given that we mine almost all of our ore, the manufactured products are technically all profit, but realistically only if we make more off the pieces than we make off selling the minerals outright. We could undercut a lot of markets to move merchandise, but would only be hurting ourselves. By giving the inventory full market value, we cut into our profits as well as weaken the overall market by potentially providing a cheaper source of refinable ore. I’ve done the same thing to others by buying large quantities of items that were more profitable when refined and either resold or manufactured into to more valuable items.
I’m working at slowly rebuilding my wallet as well after spending a lot of getting some production underway. I’ve got a fairly decent supply of various T1 drones on the market and they are providing a steady [if somewhat low] amount of income. I’m also working on doing a lot of jobs for the FedMart corporation out in Everyshore. I need the ability to refine my ore out there more than I have loyalty to my Caldari upbringing.
More to follow…
I finally finished up what I considered a fairly good set of mining skills for a high-sec carebear-ette. All I’m lacking is the full set of T2 mining crystals. Additionally I thought I would start working on getting started on some production skills. I finally got that rolling along and realized I should be inventing as well.
I had decided at about three to four weeks into my pod-pilot career that I should focus on running any missions with one particular NPC corporation. I looked around at what I wanted and decided I like what Lai Dai had to offer. They covered a spread spectrum of endeavors and didn’t seems to rule anything else out. I wanted to fly for them as well, but it seems their rigorous application and acceptance procedures excluded me because of a technicality of my Achuran heritage or some such nonsense. I liked their spread of stations and coverage as well as the offerings from their LP store, not the least of which was the much vaunted ‘Highwall’ HX-2 mining implant.
So after specializing for a long time and even catching some flak from my then corp mates about not using ‘their’ corp and agents, I managed to get enough standings for a perfect refine. A couple of weeks later I was able to get a jump clone. And finally last week was able to afford my much coveted implant.
All of this to say, I have a lot of standing with them and was curious if there was a way to continue to leverage that to my benefit. Well, it goes back to one other reason I had selected Lai Dai originally. There are a lot of research and development agents within the Lai Dai corporation and they cover a large area of space and range of research endeavors. I looked at the spread and realized I have access to all off their R&D agents and was only lacking the prerequisite skill areas to begin earning research points for datacores. The datacores are requirement for invention of all kinds of various modules.
I started with Hydromagnetic Physics. Why? Well, my study of Ice Processing had required that I gain more than a passing familiarity with Hydromagnetic Physics and so I could immediately access high level agents by training Research Project Management. On a side note, RPM is a charisma heavy skill in the science field that for an Achura is painfully slow to get trained. I’ve stopped training it after four rounds as it will take another month to maximize it. In the mean time, I’ve also picked up Caldari Starship Engineering so that I can possibly work on some of the ship invention as well as sell some extra datacores.
The final skill endeavor has been to get some exploration work done. I had learned enough Astrometrics to use all the various exploration probes and some of scanning speed training, but knew that at some point I would need to move into a tech 2 ship to take full control of exploration. So I embarked on a journey to train Electronic Upgrades V I could train for a Covert Ops frigate. On a somewhat related side note, it turns out I need that for something completely unrelated. Manufacturing. Really, Manufacturing? Apparently you need various encryption methods for invention which require some skill at hacking which in turn relies upon… Electronic Upgrades V. So coming full circle, I’m training for scanning again so I can invent the T2 mining crystals so I can train for level IV of the various ore refinement skills to be able to use them in my modulated strip miner 2′s. Whew. I sure hope I don’t need to train any other skills along the way…
Gah! Argh! Crap! Good Grief!
It all runs through my head and makes my want to scream at all the little wires coming out of my head. Surely in this modern age of reason, enlightenment and more importantly interstellar, faster-than-light space travel, we could avoid something small like a software glitch. Right? Wrong.
As is more often than not the case, when something goes wrong, it goes Completely, Utterly Wrong™. This happened when I was working on my lists and calculations for mining, research, manufacture and what-not. I was merrily bouncing back and forth from my research data to the calculations and all of a sudden. Poof. The calculations were gone. Gone as in no apparent trace of them being open. Logs weren’t helpful as it merely said, “Something has gone wrong,” and no other details.
So, I started over from semi scratch. I had a backup from 3-4 months ago and some data from Letrange to begin building with. I’m no so terribly upset about losing the spreadsheet as it can be rebuilt. I am terribly upset, however with myself for not having a more current backup of it and for losing all the BPO information I had just hand keyed. I’m sure there is a way to automate the process and just have to note the current ML/PL on a given BPO and have it spit out the mineral list and costs, but I’m just not up for that. Hopefully I’ll get something sorted out in the next couple of days and be back at work.
In the interim, I’ve been running some missions for my R&D stand-bys, Lai Dai. They’ve been good to me and I try to repay the favor when ever I can. Note: I’m not all that fond of running missions, but they help generate a little side income, some LP for the store and increase standings.
[EDIT: This didn't get posted when it was written on 13/1/2009 for some reason. Apologies to those who might have been wondering what happened to me in the interim.]
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