15/05/11 08:39 AM
Arkonor 285
Bistot 217
Mercoxit 192
Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
Plagioclase 88
Spodumain 82
Omber 81

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Who’s To Blame

On Learning That EVE Mirrors National Geographic

They hunt and kill each other. Some of them are sneaky and just blend into their surroundings until the right type of prey happen to come by. Others sprint from place to place picking off their prey as they can. Some always roam in packs and overwhelm their victims by sheer force of numbers. Still others use high specialised attack roles and come at the prey from multiple vectors attempting to confuse and separate. And lastly there are those that are just bigger and leap at the prey, scattering the herd and smashing the victim into dinner.

Tigers? Cheetahs? Dingos? Wolves? Killer Whales?

Capsuleers

The Stealth Bombers, Covert Ops, Force Recon and to a lesser extent Black Ops ships are sneaking around behind you even now. They are lining up for the perfect shot and jam and will patiently wait for you to be ready to die. They pick and choose their battles learning which ships pose the biggest threats to them and which will be easy picking.

The Interceptors and to some extent Destroyers and Tech 1 frigates are the speedy, chase it down and kill it ships. Their pilots are used to moving fast and striking hard, then moving on again. Sitting still they tend to twitch and start to rock back and forth in their pods. Several faction ships also fall into this role.

Frigate and cruiser blobs are like swarms of locust, descending to devour their prey and attempting to cut a wide swath of destruction through enemy forces.

Force Recons, Electronic Attack Frigates, Assault Frigates, Heavy Assault Ships, Interdictors and Heavy Interdictors combine their effective and impressive array of abilities to engage other groups of pilots, even when out numbered can come away with impressive kills. They disorient, confuse and distract their targets all while bringing great amounts of damage to bear.

Though the Orca bears its name, the battleships of EVE represent her true killer whales. They drop in on a ship, open their arsenals and pick through their remains. The can fight in packs or solo and can be a real force to behold.

This isn’t the be-all, end-all list of animal kingdom comparisons. What others have you noticed?

Get A Croissant

On Using Battleships In Wormhole Operations

Full disclosure: I don’t typically fly a battleship. I am predisposed to a battlecruiser or cruiser sized hull. Having said that, we use a lot of battleships in our wormhole operations and they are essential to have if you are going to try and harvest or live in a class 4 or higher wormhole system. They can serve nearly every possible function from combat to mining to logistics with the right fitting and pilot. Having said that, some battleships tend to perform better in wormholes than others.

Amarr

Armageddon: Generally not as much damage as it’s brethren, but a very tankable, fairly easy to fly battleships for wormhole operations.

Apocalypse: Middle of the road – without a damage bonus pilots would likely be better served in either the ‘baddon or the ‘geddon.

Abaddon: The king of the DPS. Paired with a remote battery like the Guardian, it can seriously bring the hurt. It tends to be something of a lame duck with regard to capacitor.

Caldari

Scorpion: THE electronic warfare boat for running w’hole sites in a remote repair gang. It can run in either an armor or shield gang and still keep the Sleepers tied up in knots.

Raven: With a fair bit of rigging and some plate, it can make an ok torpedo boat for killing things, but would benefit from a shield gang to really dish out DPS.

Rokh: Not particularly good at Sleeper PVE combat. Could be useful for some PVP given the right skill set. Typical w’hole pvp doesn’t involve a lot of sniping.

Gallente

Dominix: The workhorse/mule/ox of w’holes, the Dominix brings its intrinsic flexibility to the wormhole in spades. The ship can be used for RR, neut/nos’ing, DPS, gas mining, just about everything in a pinch.

Hyperion: Bringing the largest base armor amount for Gallente and a 5% bonus to damage per level, the Hype should be able to really dish out some DPS by bringing 8 turrets to bear. If you are running a RR gang, the ‘thron might be a slightly better bet.

Megathron: For killing Sleepers it works well and doubles as a very good PVP boat.

Minmatar

Typhoon: After years of training, the Typhoon brings some of the best combination of tank, DPS and alpha strikes known to New Eden. Serious. Train. More.

Tempest: A great ship to bring to bear against the Sleepers. It only requires the large projectiles for decent damage and can fit into either a shield or armor gang with relative ease.

Maelstrom: Ever so slightly favouring shields, the Maelstrom is another effective way to throw hurt at the sleepers.

Again, I stress that my own lack of experience in flying battleships may let some of the finer nuances of using them against sleepers in wormholes escape me. If you use one currently in a wormhole and care to comment, please let me know. I’m more than happy to redact posts to reflect the changing reality of EVE.