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25/08/10 15:39 PM
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On Scanning For Wormhole Space

So you are reading all of the wonderful posts about living the adventurous life out on the edges of uncharted space. You might have heard some enticing tales about the bountiful harvests to be had from slaying Sleepers and easy access to high end ores. The main thing is, you’ve heard about all the inherently cool things about living in a wormhole, now you’re ready to make it a reality. In order to help you, here is some information from the Wormhole Engineers [né Dark Star Galactic Engineers - Wormhole Division] as we learn from our wormhole operations.

The decision to explore in wormholes has a very low barrier to entry. Skill-wise, all you’ll need [theoretically] is Astrometrics trained to level 3, an astrometrics frigate [Heron, Magnate, Imicus, Probe], an Expanded Probe Launcher and some Core Scanner Probes. While these are the minimums really for finding a wormhole, you’ll likely benefit from training [should go without saying]

  • Your racial frigate skill higher or a Covert Ops Frigate [Tech 2 astrometrics frigate]
  • Astrometrics to level 5 and picking up a couple of additional scanning support skills
  • Astrometric Rangefinding will increase your probes scan strength which is essential to finding the harder sites
  • Astrometric Pinpointing reduces your scan deviation which makes your scans more accurate
  • Finally, Astrometric Acquisition lowers the amount of time each scan takes which adds up when locating a specific site will take 4-7 scans

You are looking for ‘Cosmic Signatures’ in general and specifically the ones of type, “Unknown”. These represent the wormholes that you are going to kill you later. I’ll skip explaining exploration because it’s been done several times over by better scanners than I. For a start, check out CCP’s own video on the process. You’ll learn how to better position your probes with time and experience, but it will get you started. Google is your friend for finding some other videos and tutorials on scanning, so I’m not going to bother trying to explain it.

Before I go any farther, let me recommend that you go read miningzen’s post about how to survive in a wormhole. It doesn’t do you any good to find the wormhole only to turn around and have it beat you senseless multiple times. Never mind, strike that. If you spend any time at all in wormhole space, you ARE going to die. Repeatedly. It is still a good idea to read the above post. Don’t worry if you don’t understand everything, you will come to understand it as you wake up in your clone the next couple of times. While you are at it, update your clone.

Take some time and get to know the scanning interface and it’s quirks and foibles. You are going to be spending a lot of time using it and won’t want to have to learn it while under fire in an emergency. Get in the habit of cloaking to scan. I’ve seen way too many people out scanning in wormholes in an uncloaked ship and most of them managed to get popped. If you survive, you will hopefully be left with a set of warp-able points that you can bookmark and explore. Sleepers love to uncloak ships and they will vaporise astro-frigates faster than you can click a target to warp out. I’ll try to put together a rough look at various ships and how they perform in wormholes in another post.

  1. Mick FlahertyNo Gravatar posted the following on March 4, 2010 at 9:05 pm.

    I agree on all of this except Astrometrics to V. All my scanning toons have at most Astrometrics IV and none have ever had any problem finding stuff in W-Space.

  2. miningzenNo Gravatar posted the following on March 29, 2010 at 4:06 pm.

    for one, agree w/ mick.

    For two, regular scan launcher works fine for scanning.

    For three, it’s Miningzen, not Blake, for this post :P

  3. kenameNo Gravatar posted the following on March 30, 2010 at 9:50 am.

    @miningzen – in reverse order

    For three: Noted. Redacted. Thanks.

    For two: If you are scanning a lot, the Sisters launcher and probes can quite literally take hours off the amount of time you are scanning. The increased ‘resolution’ if you will when combined with a covops ship will help you get sigs with fewer scans and at higher distances. The RSS probes are great idea as well, but poor for execution with their extremely limited lifespan and obscene costings.

    If however, you are only looking for the daily static or updating your existing sig ID’s, yeah, regular probe launcher works fine. If you are a combat pilot that is just passing through – yeah a regular launcher is fine.

    For one: Astrometrics V is a valuable skill in and of itself and I still maintain that they will benefit the long term resident. As I said, the minimum is a Astrometrics 3 and an astrofrig.


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