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<channel>
	<title>Our EvE &#187; wormhole</title>
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	<link>http://eve.finkeworld.com</link>
	<description>It&#039;s our universe. Thanks for stopping by.</description>
	<lastBuildDate>Mon, 14 Jun 2010 04:07:12 +0000</lastBuildDate>
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		<title>Planetary Production Problems</title>
		<link>http://eve.finkeworld.com/planetary-production-problems/</link>
		<comments>http://eve.finkeworld.com/planetary-production-problems/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 04:07:12 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[wormhole]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[calculations]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[manufacturing]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=835</guid>
		<description><![CDATA[On Using PI In Our Wormhole
<p>What seems like a sure-win situation with the planets we had available before the release has turned into an annoying state of affairs that will need a lot more work to make it a production reality. Whereas we initially had a fairly good spread of lava, gas, barren, ice, storm [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Using PI In Our Wormhole</h3>
<p>What seems like a sure-win situation with the planets we had available before the release has turned into an annoying state of affairs that will need a lot more work to make it a production reality. Whereas we initially had a fairly good spread of lava, gas, barren, ice, storm &#8211; we now have lava, barren, temperate, plasma, storm. This is coupled with the fact that it would appear that any two given resources needed on a planet to manufacture a specific tier 2 product are in fact separated by a fairly large distance. This requires a lot of CPU for links and reduces a given colony&#8217;s effectiveness.</p>
<p>After polling the other pilots who are setting up shop in the w&#8217;hole, it seems that they are needing about 2-3 million per planet set-up in extractor and refinery costs. This is assuming that you get it right and don&#8217;t have to move anything around later. We&#8217;re still in the exploratory phase and will likely end tearing down and rebuilding several times before we get it &#8216;right&#8217;. This is also coupled with the fact that we&#8217;ll need to start co-ordinating our productions once people have a better handle on the process.</p>
<p>On the plus side, we have more than enough enriched uranium to last out the decade. Too bad we can&#8217;t set up a shop out here in the nether world for pilots passing through to buy from us. <em>Corporate Sales Array</em> anyone?</p>
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		<item>
		<title>Tentative Exploration</title>
		<link>http://eve.finkeworld.com/tentative-exploration/</link>
		<comments>http://eve.finkeworld.com/tentative-exploration/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 04:38:44 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Alliance]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[ECM]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[isk]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[Sleepers]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=810</guid>
		<description><![CDATA[On Moving Slowly And Taking Notes
<p class="wp-caption-text">Sisters of the Guardian</p>
<p>We managed to scan out our static and a connecting class 5 wormhole with some nice gas and anomalies. The static was a class two, which no doubt affected the desirability of said wormhole. After some random dithering and discussion, we decided we had sufficient fleet [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Moving Slowly And Taking Notes</h3>
<div id="attachment_813" class="wp-caption alignright" style="width: 319px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/06/Guardian-Sisters.png" rel="wp-prettyPhoto[g810]"><img class="size-full wp-image-813" title="Sisters of the Guardian" src="http://eve.finkeworld.com/wp-content/uploads/2010/06/Guardian-Sisters.png" alt="Sisters of the Guardian" width="309" height="644" /></a><p class="wp-caption-text">Sisters of the Guardian</p></div>
<p>We managed to scan out our static and a connecting class 5 wormhole with some nice gas and anomalies. The static was a class two, which no doubt affected the desirability of said wormhole. After some random dithering and discussion, we decided we had sufficient fleet strength and numbers to check out some of the combat opportunities. It helped to sway us that the system contained a Cataclysmic Variable spacial anomaly that works heavily in favour of our chose remote repair strategy. In fact, it means that the large remote armor repair modules mounted on our Guardian logistics ships are 85% more effective!</p>
<p>The <a href="http://www.ellatha.com/eve/exploration-site/Vital-Core-Reservoir" target="_blank">Vital Core Reservoir</a> is known to have a couple of Sleepless Keeper battleship sized drones in it and we haven&#8217;t faced this particular kind before. Our initial plan of attack involves a fleet of Mr.&#8217;s Maelstrom, Scorpion, Dominix and Rook, and finally the Sisters of the Guardian<sup>2</sup> for the first encounter. Since the person who scanned down the site had warped to it previously, the enemy was right at hand and waiting to be studied and evaluated. The Guardians quickly set up their logistics lock while Mr.&#8217;s Scorpion and Rook began to jam the two battleship class ships. Someone somewhere was writing all this down and making notes about comparable lock times, ECM resistance levels and initial alpha strikes from the ships. Once the initial observations were made, first one and then both battleships were allowed to regain locks and incoming damage assessment began. We were pleasantly surprised with our results and proceeded to just pummel the poor ships after gaining our data.</p>
<p>After gathering some basic intelligence reports from this Ladar, we opted to do the same with a combat site. The results were similarly enlightening and led to some nice discussions about the prospects of future class 5 wormhole colonisation. One of the things we noticed was the slight change from a higher alpha strike to a more sustained DPS. Whereas when we moved from a class 3 to the first class 4 site was the noticeable increase in the first wave of incoming damage. This was probably due in part to our slightly lower skills, unknown expectations and difficult fleet composition. The intervening months have taught us a great deal about how to operate together more efficiently. We were later joined by our Ms. Abaddon pilot and Mr. Frigate Ganking Harbinger. The increased DPS mitigated some of the ECM needs, so Mr. Rook flew off to expedite the salvage operation.</p>
<p>While not an overall cake walk [buy ticket, listen to music, note number, pick up cake] it was certainly an enjoyable exploration of a possible future direction. Little Mr. Harbi took one in the chin as without an explosive armor hardner, even the 8 combined, staggered, drone-assisted, Cataclysmic Variable boosted remote repairs from the Sisters of G<sup>2</sup> could help survive the incoming damage. He ping-ponged in and out of structure [full armor, then 95% structure, full armor, 80% structure, full armor, then still lower structure, full armor, 25% structure, full armor, 5% structure] until finally entertaining us with a nice puff of atmospherics and some light. It helped that it was a highly profitable evening with the combat portion of the exploration hovering around 1 billion in revenue for a couple hours work and research.</p>
<p>To cap off the night, a couple of ran back and harvested the 300 million isk gas cloud as there are some friends who would like those polymers. Good deeds and all.</p>
]]></content:encoded>
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		<title>Invasion of the Ship Snatchers</title>
		<link>http://eve.finkeworld.com/invasion-of-the-ship-snatchers/</link>
		<comments>http://eve.finkeworld.com/invasion-of-the-ship-snatchers/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 06:53:27 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Alliance]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[POS]]></category>
		<category><![CDATA[shared]]></category>
		<category><![CDATA[ships]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=820</guid>
		<description><![CDATA[On Friends Coming To Join Us
<p class="wp-caption-text">Bandits In The Hole</p>
<p>This last week or so has seen our good friends and alliance-mates the Fearless Bandits come out to play. They are mainly the Greater Realms&#8217; highsec mission and PVE corporation but they are looking for some diversion and adventure so they have trundled out to the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Friends Coming To Join Us</h3>
<div class="wp-caption alignleft" style="width: 138px"><img title="Fearless Bandits" src="https://image.eveonline.com/Corporation/1601176008_128.png" alt="Fearless Bandits logo" width="128" height="128" /><p class="wp-caption-text">Bandits In The Hole</p></div>
<p>This last week or so has seen our good friends and alliance-mates the Fearless Bandits come out to play. They are mainly the Greater Realms&#8217; highsec mission and PVE corporation but they are looking for some diversion and adventure so they have trundled out to the wormhole to set up shop. They have already proven their worth on multiple occasions previously, have been a part of the alliance planning and development from the beginning  and we are thrilled to have them along for the ride. It is always a good thing to have more friends around.</p>
<p>While they are primarily focused on mission running in high security, Empire space, they have very quickly adapted to life out in the &#8216;holes. There are still questions to be considered and answers to deliver, but it&#8217;s still a pleasant addition. They now have their own tower up and happily living from it  as they join us for several combined operations. Initially they packed light and so we&#8217;ve loaned out a few of our now standard fits for them to use. It has helped to know exactly what they are flying and how it should perform in integrating them into our &#8220;well-oiled machine&#8221; [insert laughter here].</p>
<p>In addition to FEARL coming out to play, we&#8217;ve added several new faces who are old faces come round again. Some former corp-mates from long before have finally rejoined us and really stepped out mining/refining game. Hats off to them for helping to capitalise on the resources we just had floating around for lack of more barge pilots.</p>
]]></content:encoded>
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		<title>Don&#8217;t Bubble My Cool</title>
		<link>http://eve.finkeworld.com/dont-bubble-my-cool/</link>
		<comments>http://eve.finkeworld.com/dont-bubble-my-cool/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 04:31:38 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[bubble]]></category>
		<category><![CDATA[curse]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[harbinger]]></category>
		<category><![CDATA[jam]]></category>
		<category><![CDATA[lachesis]]></category>
		<category><![CDATA[rook]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[tengu]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=796</guid>
		<description><![CDATA[On Running Out To High-Sec For Some Groceries
<p>As I slip into my ship, I get an incoming com from one of our pilots. He&#8217;s actually the only other pilot right now. He mentions that there&#8217;s a four jump exit to high-sec and he&#8217;s going out to grab some Quafe as it&#8217;s getting dry here at [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Running Out To High-Sec For Some Groceries</h3>
<p>As I slip into my ship, I get an incoming com from one of our pilots. He&#8217;s actually the <em>only</em> other pilot right now. He mentions that there&#8217;s a four jump exit to high-sec and he&#8217;s going out to grab some Quafe as it&#8217;s getting dry here at home. I am also rather keen to grab a new book or two to read as I&#8217;m nearly finished with the current series I&#8217;m reading, <em>Recon</em>. It has been a really good series with lots of fun times and some new information along the way, but by the fifth one in the series, it was getting a bit long winded. I am usually patient about finishing the books I start, but for some reason <em>Recon</em> drug by. The <em>Exhumer</em> series seemed to go much faster and even finishing up reading the <em>Astrometric Rangefinding</em> series rather quickly, though it was published under another title.</p>
<div id="attachment_799" class="wp-caption alignleft" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/06/bubblepop.jpg" rel="wp-prettyPhoto[g796]"><img class="size-thumbnail wp-image-799" title="Bubble Popping" src="http://eve.finkeworld.com/wp-content/uploads/2010/06/bubblepop-150x150.jpg" alt="Hand poking balloon with needle" width="150" height="150" /></a><p class="wp-caption-text">New Mini Game?</p></div>
<p>As the other pilot hit the last system before k-space, he reports back that there is small bubble on the hole but poorly placed. Knowing that he&#8217;s intending to bring a ship back through, I volunteer to do some bubble popping. I decide that since it is not absolutely essential that I clear the bubble out quickly [other pilot has several jumps to get his ship picked up] and I do not really want to waste any ammo on the stupid thing [sig-rad is tiny on those things] I opt for a pulse Coercer. For those that maybe know some of the ships I usually fly, this is a fairly wide departure [not because it is Amarr] because I am exceptionally unskilled at laser turrets. This almost seems counter culture to flying ships in space, but the reality is, they just never appealed to me all that much. So I trundle the three jumps to the bubbled hole and jump through. Sure enough, a bubble greets me, but I am immune to its psychological effects and uncloak and lock it up. I start flying with the beams of light and watch as the shields on the bubble start to melt satisfyingly, albeit not too terribly fast.</p>
<p>Suddenly, there is a sound, a flash of light [or darkness], and there is a Tengu sitting 10 km off my stern and beginning to lock my ship. Ack, alas and alack, I am in a destroyer fit with racks of heat sinks and some cap rechargers. This is not going to be a fight, it&#8217;s going to be a little blip in the pond. Salvo 1 and the shields are gone. Salvo 2 and I am trying to remember if my clone was up-to-date. Salvo 3 and at 30% shields it dawns on me that I have not moved since I jumped <em>into</em> this system and the wormhole is still right there. I start spamming the jump button hoping that my poor ship [actually someone else's poor ship that I borrowed] will hold together until the session change starts. Lo, there is sound and light again and I&#8217;m sitting in a distinctly different location though with about 2% of my armor left and thankfully no structure damage.</p>
<p>Not waiting to see if Mr. Don&#8217;t Harsh My Bubble decides to follow for the kill, I immediately start heading back home to rethink my strategy in light of the change in situation. I update the pilot out on his shopping spree and he is easily swayed into agreeing that we should &#8216;defend&#8217; ourselves [ignoring the fact that we may have, um, started things] and try and catch the sneaky, wormhole camping strategic cruiser.</p>
<blockquote>
<div id="attachment_802" class="wp-caption alignright" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/06/Tengu-Thoughts.jpg" rel="wp-prettyPhoto[g796]"><img class="size-thumbnail wp-image-802" title="Tengu Thoughts" src="http://eve.finkeworld.com/wp-content/uploads/2010/06/Tengu-Thoughts-150x150.jpg" alt="I'm thinking of a Strat Cruiser that starts with &quot;T&quot;" width="150" height="150" /></a><p class="wp-caption-text">Strats on the Brain</p></div>
<p>As a bit of an aside, I have been thinking a lot about the &#8217;strats&#8217; both from the perspective of picking one up myself as well as their reputation. Though they deserve the kudos they get for being good at a lot of things and their ability to quickly specialise at something extremely well, they are still ships. They can and do die with increasing frequency. From this I have a couple of electrifying bolts of insight:</p>
<ol>
<li>There are a lot of really bad ship fittings in the universe.</li>
<li>Everyone and their clone is buying &#8217;strats&#8217;.</li>
<li>The sheer number of possible fittings is confusing to say the least.</li>
<li>Someone is bound to get it wrong, sometime.</li>
<p><em>and</em></p>
<li>How much of their reputation is based on fear.</li>
</ol>
</blockquote>
<p>So we decide to ship up in something suitably pointy and head back and &#8216;defend&#8217; our right to fly through a system they are living in. The ship shopper contacts another pilot and he slips into our well crafted bait ship to draw the Tengu pilot into engaging. In this case it is a Harbinger that we managed to forget to refit before heading out. It has lasers&#8230; well, it has lasers. Ship shopper jumps in a Lachesis to get the long range point and damp the Tengu&#8217;s range. I waver between using the Pilgrim that I just finished studying up for or something else. In the end, my rather uncommon sense wins out and I opt for a Rook because the Tengu did not have any turrets when he attacked me. We move out, hoping that we can still catch him and that he does not have a scout on our side of his wormhole [we would have] or backup [we are not likely to think about having backup until we see structural damage].</p>
<p>At the wormhole, things seem quiet and so we engage in some tribal war calls and Bait is sent through to begin bubble burning and we sit in quiet contemplation of the swirling colours around us. In a few seconds we get the call, &#8220;Tengu uncloaked at 60km and locking,&#8221; to which we indecisively wonder if that is within our engagement range. Bait is ordered to try and kite him in the other direction for a few seconds and we prep to jump. As Bait&#8217;s shields finally disappear, we jump in and begin racing for the Tengu. He&#8217;s closed to within 50 of the hole and Ship Shopper is able to get a point. I&#8217;m able to lock but the first round of jams all fail which causes a bit of distress for Bait. About this time a fourth pilot joins us in his Curse. His neutralisers are welcome, but I&#8217;m unsure how effective. His drone on the other hand are very good at what they do.</p>
<p>In order to keep this from going too well, Tengu&#8217;s tango partner, Dr. Maelstrom lands 100km off an starts pinging at Bait as well. The ECM kicks in on round two and I try one on the Dr., and manage to get off a lucky strike [Caldari racial jammer on a Minmatar ship] which saves Bait who by now is flaming. Tengu has not been able to do anything since Ship Shopper and I got him damped and locked down and we begin to see his shields crumple. At about 10% shields the Maelstrom warps off just as Bait returns from the nearby planet to get in range of the wormhole [which was still bubbled, but remember, <em>poorly</em>]. The rest of the skirmish flashes by as the bubble-baitings, cloaky camping, terrible <a href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6666076" target="_blank">Tengu </a>shatters in a sparkling shower of light and we fail to get a lock on the pod. Curse, Ship Shopper and I manage to loot the wreck on the way out of the system. Fearing a larger reprisal, we opt to not target the bubble and head back to our own home. Before we jump, the Tengu pilot lets fly with a &#8216;gf&#8217; in local and we respond by thanking him for sticking the fight. As we&#8217;re warping through another system, Curse asks what a &#8216;Smokescreen&#8217; Covert Ops Cloak is.</p>
]]></content:encoded>
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		<item>
		<title>Don&#8217;t Forget&#8230;</title>
		<link>http://eve.finkeworld.com/dont-forget/</link>
		<comments>http://eve.finkeworld.com/dont-forget/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 03:22:24 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[carebear]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[learning]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=793</guid>
		<description><![CDATA[<p>On Remembering Everything You Should Be Doing</p>
<p>So you are out roaming with your friend(s) hoping to find some juicy targets to jump on and clone them back home. What all do you need? Too many things pop into my head &#8211; match-up evaluation, situational awareness, environmental factors, meta-game factors, relationships, insurance, cost-benefit analysis [just say [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>On Remembering Everything You Should Be Doing</p>
<p>So you are out roaming with your friend(s) hoping to find some juicy targets to jump on and clone them back home. What all do you need? Too many things pop into my head &#8211; match-up evaluation, situational awareness, environmental factors, meta-game factors, relationships, insurance, cost-benefit analysis [just say no]&#8230; and it all makes my head hurt. We&#8217;re primarily carebears, so our version of PVP usually involves something along the lines of [edit - fictional conversation following, names have been changed to protect the idiots and events have been altered for greater emphasis on the often humorous way we approach life in general]:</p>
<blockquote><p>&lt;pilot 1&gt;: I got a &lt;insert ship name&gt; on d-scan in the C&lt;number&gt; two holes out.<br />
&lt;pilot 2&gt;: At a tower?<br />
&lt;pilot 1&gt;: Checking&#8230; Nope, want I should scan him down.<br />
&lt;pilot 3&gt;: Reshipping to something pointy.<br />
&lt;pilot 2&gt;: Get a warp-in and we&#8217;re on our way.<br />
&lt;pilot 1&gt;: kk &#8211; can do.<br />
&lt;pilot 2&gt;: ok, I got my Pilgrim &#8211; what are we doing again?<br />
&lt;pilot 1&gt;: hunting wabbits &#8211; and get something more pointy as &lt;insert different ship name&gt; is a tough nut to crack<br />
&lt;pilot 3&gt;: Huh? I thought we were going after a tower?<br />
&lt;pilot 2&gt;: How about my Onyx?<br />
&lt;pilot 3&gt;: How&#8217;s it fit?<br />
&lt;pilot 2&gt;: HAMs and triple extenders, single WDFG.<br />
&lt;pilot 3&gt;: Meh, won&#8217;t be much good against the tower.<br />
&lt;pilot 1&gt;: oooh, you got a tower to shoot? I&#8217;m coming back to get the pulse &#8216;geddon.<br />
&lt;pilot 3&gt;: I thought you had a tower to shoot?<br />
&lt;pilot 2&gt;: I have an Imicus scrammed at our hole!<br />
&lt;pilot 1&gt;: no, I was looking at a &lt;insert still another different ship type&gt;, but it&#8217;s unmanned at the tower.<br />
&lt;pilot 3&gt;: Oh &#8211; I see, well time to go pick up the significant other at the airport, good luck with the killing.<br />
&lt;pilot 2&gt;: no no no, omg, no &#8211; I&#8217;m dying to an imicus!<br />
&lt;pilot 1&gt;: huh, you&#8217;re in an Onyx, how?<br />
&lt;pilot 2&gt;: No, went back to the Pilgrim but forgot to online all my modules.<br />
&lt;pilot 2&gt;: Gah &#8211; new implants for me&#8230; goodnight, see you all later.<br />
&lt;pilot 1&gt;: Grah &#8211; newbs.<br />
&lt;pilot 4&gt;: o/ Hello Pilot 1, how goes it.<br />
&lt;pilot 1&gt;: you just missed 2 get waxed by an Imicus in his Pilgrim.<br />
&lt;pilot 4&gt;: *snap*, anything else up?<br />
&lt;pilot 1&gt;: got a couple of barges at a grav in c3, 2 jumps out, bms in the can, I&#8217;m manoeuvring in for a warp in.<br />
&lt;pilot 4&gt;: cool &#8211; omw, HIC ok?<br />
&lt;pilot 1&gt;: great. WH is off dscan so jump in and hold for warp in.</p></blockquote>
<p>This doesn&#8217;t actually reflect any given conversation <em>per se</em>, but the contents are indicative of the great B-film classic, <em>When Carebears Attack</em> as seen somewhere dark and seedy, I am sure. We tend to do a lot of things to excess &#8211; too much discussion, too much consideration, too much talking, too much DPS or too much tank, too much flying around in circles, too much laughter and way too much fun. We tend to lack a good sense of: when to engage, when to run away, when to call it quits, what to fly at any given moment, what kind of wine goes good with the cafeteria&#8217;s mystery meat and how we managed to get along as well as we have without being utterly wiped out of the wormholes we live.</p>
<p>Mad props to our friends who help us along the way. Kudos to the people who are scanning stuff down faster than we can process them all. Congratulation to those pilots who&#8217;ve only managed to lose a couple of ships recently and even more to the ones who&#8217;ve taken their opponents down first.</p>
<p>Initially when we moved out into wormhole space, it was to explore, tap some of the untold riches and just see if we could survive. We managed to survive, so then we started practising getting better at &#8220;running away&#8221; and &#8220;not dying&#8221; as much. Lately we&#8217;ve moved from the running away [though we still do on occasion] to initiating conflict [sometimes at an alarming rate] and learning some lessons about how to actually have more ships than the enemy at the end of combat. At then end of the day, we&#8217;re happy when we live, resigned to the losses we incur and determined to carebear our way right through the next fleet we see.</p>
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		<title>Times Fun When You&#8217;re Having Flies</title>
		<link>http://eve.finkeworld.com/times-fun-when-youre-having-flies/</link>
		<comments>http://eve.finkeworld.com/times-fun-when-youre-having-flies/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 10:17:13 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[Alliance]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[Letrange]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=790</guid>
		<description><![CDATA[On Being a Frog in Well Stocked Pond
<p>The wormholes have been rolling by us at a rate of 2-3 a day. With our static Class 4 exit lasting at most 16 hours we usually have time more than enough time to harvest anything we roll across in the adjacent wormhole systems. If those systems are [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Being a Frog in Well Stocked Pond</h3>
<p>The wormholes have been rolling by us at a rate of 2-3 a day. With our static Class 4 exit lasting at most 16 hours we usually have time more than enough time to harvest anything we roll across in the adjacent wormhole systems. If those systems are empty and their connections not holding any prospective targets to hunt down, we&#8217;re more than happy to roll the exit and see what else pops up. We&#8217;re easily running as many sites as we can possibly squeeze in between pilot availability, wormhole collapse and outside interference. It&#8217;s good on the wallet and fun for the participants &#8211; so who could want for anything more?</p>
<p>Time &#8211; as I posted above seems to be the limiting factor. Were there more of it in the right places, we&#8217;d accomplish even more. As it is, I&#8217;ve let the posts slide for the last two weeks. I&#8217;m behind on keeping up with not getting farther behind. The reasons are all good and I don&#8217;t regret them in any way. The first issue that demands more time is the burgeoning role of maintaining the new alliance. Hats off to <a href="http://letrangeeve.blogspot.com/" target="_blank">Letrange</a> on the way he&#8217;s managed to even stay sane let alone manage to get some play time in. And he even manages to post regularly. The second is some impending travel that is coming up for myself, and that means a lot of loose ends have to be tied up first. And finally, there are some issues with EVE and CCP that needed to be dealt with.</p>
<p>So, while having loads of fun, I&#8217;m a bit tired and looking for whoever it is stole my last billion isk. I&#8217;ll be coming for you&#8230;</p>
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		<title>Not Always Shiny</title>
		<link>http://eve.finkeworld.com/not-always-shiny/</link>
		<comments>http://eve.finkeworld.com/not-always-shiny/#comments</comments>
		<pubDate>Thu, 20 May 2010 06:18:42 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[lessons]]></category>
		<category><![CDATA[POS]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=784</guid>
		<description><![CDATA[<p>On Making Stupid Mistakes &#38; Learning</p>
<p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>On Making Stupid Mistakes &amp; Learning</p>
<p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on a seemingly regular basis. To further entertain you, I&#8217;ll try to recall some of them and tell you what we&#8217;ve learned in the process.</p>
<p>Hmmm&#8230;. Nope&#8230;. Can&#8217;t think of anything.</p>
<p><a href="#" onclick="xcollapse('X8952');return false;">Wormhole Mass</a><br />
</p>
<div id="X8952" style="display: none; background: transparent;">
<p>We learned this very early on and it is a lesson that has been repeated for us several times. Wormholes have a dedicated amount of mass available for ships to transit after which they summarily collapse.</p>
<p>On our very first expedition, <em>Project Move In</em>, we managed to try and squeeze a freighter through a wormhole leading to a class 3. Oranges can&#8217;t fit through drinking straws and survive. The battleships jumped ahead and the freighter went back to downsize to an Orca which, <em>according to research</em>, should fit through. Paring down our crap into 1/10th of the space was a bit of nightmare, but a helpful second Orca accompanying the replacement Orca made the <em>essentials</em> fit.</p>
<p>Right &#8211; we&#8217;re idiots. The essentials were some small guns, medium tower, week of fuel, cargo array and ship array. The electronic warfare batteries were too big to fit so we left them in the staging station, as was the rest of the fuel. I think we also might have miscalculated the fuel ratios and didn&#8217;t really have a whole week.</p>
<p>The Orcae returned to the wormhole to find it strangely wibbly, but this was &#8220;unknown&#8221; space so there had to be things we couldn&#8217;t know. The first Orca with the tower and some fuel jumped in to the wormhole. End of story. Really &#8211; no more wormhole, no more connection. Just some very confused pilots floating around in Amarrian high security space trying to figure out what had happened for sure. The lesson we learned from this first experience were really good and helped us to prepare for some future operations and moves&#8230;, but not completely. The main lessons we learned were.</p>
<ol>
<li>Too Much Ship = Do Not Enter</li>
<li>Too Many Ships = No More Wormhole</li>
<li>Bring the combat/industrial ships in <em>after</em> the tower is ready.</li>
<li>POS + Fuel should likely travel in same ship.</li>
<li>Wormhole MASS is often the limiting factor in large moves.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6745');return false;">Offline</a><br />
</p>
<div id="X6745" style="display: none; background: transparent;">
<p>Apparently it is possible to time the rebalancing of fuel in the tower at the precise instant the tower decided to &#8220;cycle&#8221; through its hourly fuel needs. Should this cycle happen at the exact moment when say, <em><strong>some </strong></em>of the coolant was being moved out to make room for more isotopes, nothing bad should happen. When you accidentally split the coolant stack with an extra digit and move <strong><em>ALMOST ALL</em><span style="font-weight: normal;"> of it out right as the tower cycles &#8211; bad things do happen. First thing you might notice is that the wibbly, wobbly shield bubbled between you and oblivion is no longer floating around out there in space. The second thing you might notice is that the array next to you is offline. In point of fact, you may notice that ALL of them are offline. And finally, you may notice your disembodied consciousness looking down at the interior of the arbitrary station where you had installed a medical clone [you did update your clone right?].</span></strong></p>
<ol>
<li>Double check your digits when moving fuel.</li>
<li>Keep an eye on the fuel levels when moving.</li>
<li>Try to add fuel in balanced ratios to begin with.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X2337');return false;">Combat</a><br />
</p>
<div id="X2337" style="display: none; background: transparent;">
<p><a href="http://k162space.wordpress.com/2010/01/28/wormholes-how-not-to-die/" target="_blank">You will die</a>. A lot. Hopefully over time you will die less often. Some of our losses were due to a superior force with better ships and fittings and skills than ours. Most were just stupidity, laziness and incompetence on the part of high sec industrialist trying to learn how to harvest resources in null security space. To say we were ready for 0.0 is true, but these were <em>wormholes</em> and we were <em>IN</em> them. So were the pirates, gankers, griefers, some more pirates, bigger territorial industrialists, and solo PVP artists. Other times we just didn&#8217;t know the ships we were used to flying and what they would/could do when faced with certain situations.</p>
<ol>
<li>Be willing to use and lose your ships.</li>
<li><strong><em>TRY</em></strong> and learn from each death. [This is very hard. Expect to fail at it as well.]</li>
<li>When attacking a POS, warping to the nearest celestial object will fail.</li>
<li>Going after a bait ship is dangerous.</li>
<li>Chasing a bait ship <em>into</em> an enemy&#8217;s home system is not dangerous, it&#8217;s a free ticket to your medical clone [You did remember to update your clone, right?].</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6851');return false;">Industry</a><br />
</p>
<div id="X6851" style="display: none; background: transparent;">
<p>Ore takes up volume. Calculations of yield are based in m<sup>3</sup>/time, so it shouldn&#8217;t surprise anyone that all of those cubic meters add up. Remember our first lesson about wormhole mass. Two corollaries are spun off from it that apply in this situation. A) It takes a lot of industrial ships to collapse a wormhole. And, B) not much high end ore fits in an industrial [at best about a jet can]. An Orca helps both of these situations immensely, but also suffers from being highly susceptible to being intercepted along the way. Losing a fully rigged and fit Itty V is mere pocket change compared to replacing the Orca that didn&#8217;t make it back to the POS.</p>
<ol>
<li>Intensive Refining Arrays are a good investment for any corporation that is mining in wormhole space.</li>
<li>Losing 25% of your yield/profit/potential is better than flying multiple trips to known space.</li>
</ol>
</div>
<p>I&#8217;m quite sure I could come up with more examples of our incompetence, but would likely ruin our reputation for flawless execution.</p>
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		<title>WHEN Local #351</title>
		<link>http://eve.finkeworld.com/when-local-351/</link>
		<comments>http://eve.finkeworld.com/when-local-351/#comments</comments>
		<pubDate>Thu, 06 May 2010 05:24:21 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[abandonded]]></category>
		<category><![CDATA[arrays]]></category>
		<category><![CDATA[cleaning]]></category>
		<category><![CDATA[exits]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[pirate]]></category>
		<category><![CDATA[POS]]></category>
		<category><![CDATA[scanning]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=773</guid>
		<description><![CDATA[On Cleaning Up The Moons Of Wormhole Space
<p>I happen to wake up in my Buzzard next to the tower to a flurry of activity. Seems one of our pilots has found a tower that is offline a couple of wormhole jumps away. This is little cause for flurries or activity, unless said tower has of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Cleaning Up The Moons Of Wormhole Space</h3>
<p>I happen to wake up in my Buzzard next to the tower to a flurry of activity. Seems one of our pilots has found a tower that is offline a couple of wormhole jumps away. This is little cause for flurries or activity, unless said tower has of particular value to it. And wouldn&#8217;t you know it, this tower has a Corp Hangar Array and Ship Maintenance Array as well as, 2 refineries, about 30 gun batteries and a dozen or so various electronic warfare batteries. Rapid structural eliurination reveals a dozen shuttles and several larger boats from the SMA and the CHA produces a lot of Tech 2 equipment and tower arrays and batteries. Several quick transport runs are made due to the presence of potentially hostile forces in a nearby location.</p>
<p>Fully intent upon cleaning up the wayward detritus floating around this distant moon, we loaded up in as many laser ships as we could find and headed out to uproot the tower so that full salvage operations could begin. After a time, an incoming com-link was requested by the tower&#8217;s negligent owners. He explained that they had been cut off from their tower and were actually in the process of trying to get everything out when the estrangement occurred. They were prepared to pay up to <em>three hundred million</em> for bookmarks to the tower&#8217;s current location. Given the tower was worth more than that and there were at least another 250 milllion in arrays and batteries around it, the offer was declined. A negotiable counter offer of 1 billion was made to offset the time cost of scanning out a location and leaving everything in place. This was additionally declined. At a seeming impasse, preparations were made to fully remove the structures.</p>
<p>The initial fleet was battleships to the rescue complete with portable batteries [Guardian] to keep them firing continually. The change to <em>end of life</em> of the wormhole to our system resulted in a refit to battlecruisers across the board, so the Harbinger gank squad rolled out [plus one Coercer for a pansy industrialist without proper laser skills]. This continued until [insert rational reason for downtime] at which point we safed and planned to return to shooting and looting. One of the keys to this plan was the presence of a Badger Mk II from the aforementioned SMA. The plan was to remove the tower, yank the other modules out to highsec with the indy and call it a day. Along the way a couple things happened to kink said plan.</p>
<p>Firstly, the fleet wasn&#8217;t able to reassemble until much later, putting a strain on everyone&#8217;s respective schedules. Secondly, the delay allowed a fairly non-trivial portion of the shields to recoup [approximately 10%]. And finally, the static wormhole was too small to fly a covetor through. We grabbed the last of the loot we could, popped the barge and headed out. Our corp-mates had another highsec entrance for us only 12 jumps away through <a title="It's Dr. Horrible!!!!" href="http://www.drhorrible.com/" target="_blank">crazy random happenstance</a>. In short order we were all home again and back in normal ships looking for something to do [where do is roughly defined as <em>shoot</em>].</p>
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		<title>Say What?</title>
		<link>http://eve.finkeworld.com/say-what/</link>
		<comments>http://eve.finkeworld.com/say-what/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 06:12:01 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[glossary]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[phrases]]></category>
		<category><![CDATA[words]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=763</guid>
		<description><![CDATA[On Saying The Same Thing
<p>A lot of the questions that we get both from new pilots in our organisation — as well as other pilots that we fly with — regard the terminology we use to describe our environment. I realised that the last post would fall into this category as well. It basically describes something that [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Saying The Same Thing</h3>
<p>A lot of the questions that we get both from new pilots in our organisation — as well as other pilots that we fly with — regard the terminology we use to describe our environment. I realised that the <a href="http://eve.finkeworld.com/go-norbert-young-man/" target="_self">last post</a> would fall into this category as well. It basically describes something that some of use regularly and others of us will use more often. Our <a href="http://www.tigerears.org/" target="_blank">resident information super-goddess</a> has compiled quite a <a href="http://www.tigerears.org/w-space-glossary/" target="_blank">list of terms</a> that we use internally and posted them for all to share and learn from. It is a great resource and reference for our pilots and we all hope you enjoy them as well.</p>
<p><a onclick="xcollapse('X10141');return false;" href="#">Moar Bloot</a></p>
<table id="X10141" style="display: none; background: transparent;">
<tbody>
<tr>
<td>A contraction of ‘blue loot’. The loot recovered from the wrecks of Sleepers has a blue colour on its graphics, allowing us to distinguish it from other loot. Bloot is separate from any salvage recovered from the wrecks.</td>
</tr>
</tbody>
</table>
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		<title>Go Norbert Young Man</title>
		<link>http://eve.finkeworld.com/go-norbert-young-man/</link>
		<comments>http://eve.finkeworld.com/go-norbert-young-man/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 08:51:00 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[exploration]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[common]]></category>
		<category><![CDATA[direction]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[north]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[standard operations]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=752</guid>
		<description><![CDATA[On Finding and Using a Common Reference Point
<p>While working in space has its perks and for the most part is a wonderful experience, we are in part hampered by the interface built into our ships. I firmly place any and all blame on the Jovians as part of their desire to maintain a position of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Finding and Using a Common Reference Point</h3>
<p>While working in space has its perks and for the most part is a wonderful experience, we are in part hampered by the interface built into our ships. I firmly place any and all blame on the Jovians as part of their desire to maintain a position of aloof superiority over us by seeding small technological wonders attached to inane and sometimes incomplete user interfaces. I could probably wax eloquent over multiple examples, but would only be &#8220;preaching to the choir&#8221; as it were. None of the pilots I fly with or talk to would recommend the user interface we use on a regular basis for any purpose other than masochism.</p>
<p>Having written all of that, we are flying around in a multi-dimensional space with the only real point of reference being a false horizon given to us by the tactical overlay. Flying around planets, suns, moons, <em>et cetra</em> are all inconsistent measures of location and often difficult to describe in a place where concepts like  <strong>UP, DOWN, STARBOARD, PORT, AFT, BOW </strong>are rendered meaningless in light of both the interface and third-dimensional travel. [As an aside for those who might have flown a spaceship in a "twitch" type of environment, a barrel-roll really loses it's meaning without a horizon, but that doesn't negate it's usefulness.] So how can you organise yourself and others [especially fleet commanders] to use a common point of reference without everything going down the drain in confusion over directions and terms.</p>
<p>REALITY &#8211; You can&#8217;t. There will always be someone to misunderstand any given command. &#8220;Warp to 30km and hold,&#8221; will invariably be understood as, &#8220;Get to the gate and jump. Jump! <strong>JUMP</strong>!&#8221; by aforementioned schmuck. In another life, we had a fleet-mate who always turned up oriented 180˚ degrees vertical to the rest of the group. Ultimately it didn&#8217;t matter as she would at least be facing the right direction. The best we can do is develop a consistent point of reference and be insistent that people reference it for direction. Anything else will largely just be lucky, random happenstance.</p>
<p>Something reminded me the other day of how we were taught to find reference points in fleet operations while giving a new corp-mate the grand tour. Dazed and confused by the overwhelming flood of information coming at him upon joining our little patch of home, he queried, &#8220;How do you all know where you are going?&#8221; Admittedly he was referring to finding and keeping track of the ever shifting network of wormholes, but it was a good reminder about getting oriented and one that I had completely forgotten in moving into a wormhole. The point of this is to get everyone a common frame of reference that they can use to describe position and interpret directions.</p>
<div id="attachment_754" class="wp-caption alignright" style="width: 240px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/04/finding-north.gif" rel="wp-prettyPhoto[g752]"><img class="size-full wp-image-754" title="Finding North" src="http://eve.finkeworld.com/wp-content/uploads/2010/04/finding-north.gif" alt="animation showing reference point north" width="230" height="226" /></a><p class="wp-caption-text">Finding North</p></div>
<p>The method is fairly easy and refers to an arbitrary direction that we will call, <strong>Norbert</strong>. To find Norbert and get oriented to Norbert, you simply full up the otherwise useless system map [via the F11 key unless you've remapped it somehow]. In the lower right hand corner will be a map of your current system complete with relative planetary orbits and the star in the centre. Somewhere on this little map will be a red circle that represents your current position. extending outward from this circle is what can best be described as two overlapping, semi-transparent triangles. These indicate the current horizontal &#8220;field-of-view&#8221; of your camera drones. The direction your ship is facing is irrelevant as is your vertical declination above or below the plane of the tactical overlay horizon. Remember Norton? It is this field-of-view that we use to define Norbert. Norbert is arbitrarily defined as the top of the little system map. Everything else can now be defined relative to Norbert. You warp to a wormhole at 10 o&#8217;clock knowing that your cloaked stealth bomber buddy is 30km 6 o&#8217;clock. Stealth Edit. <img src='http://eve.finkeworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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