25/08/10 15:39 PM
| Jaspet | 55.92 |
| Omber | 55.99 |
| Hemorphite | 62.18 |
| Pyroxeres | 68.21 |
| Hedbergite | 74.04 |
| Veldspar | 65.77 |
| Kernite | 88.68 |
| Plagioclase | 84.13 |
| Scordite | 68.17 |
| Spodumain | 75.94 |
| Dark Ochre | 95.49 |
| Gneiss | 95.24 |
| Crokite | 172.65 |
| Bistot | 216.26 |
| Arkonor | 270.56 |
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On Cobwebs, Cans and Cosmic Hygiene
[caption id="attachment_856" align="alignright" width="294" caption="Take It All Out"]  [/caption]
Letrange’s recent post on cleaning up detritus that he finds along the way and the need for people to help keep their own wormholes and the ones they visit clean is something that has been on my list of topics to address. The WH Engineers regularly work to clean up the places we visit and where we live. There is more than enough junk floating around out here for all us to get in on the act. So, “Come On New Eden, Shoot It Clean!”
As an aside, keeping wormholes clean and clear is more than just cans, wrecks, and the occasional barge. Keeping the number of combat anomalies and signatures down to just the wormholes is also good. It presents a good business image, keeps visitors from lingering and trying to capitalise on them.
And finally, good POS arrangement and storage is also essential. Nothing looks worse than cans scattered all over, SMA’s and CHA’s places all over the place and random ships left floating around. If nothing else, it is plain Operational Security to keep things situated cleanly, reducing the amount of possible information that might be collected. They don’t need to know you only fly battlecruisers and Tech 1 astrometrics frigates. The obvious exception to this being capital ships as they are more decoration than trash.
On Scanning, Shooting, Salvaging, Harvesting, Hauling and Helping
In a whirlwind rush, the list of things to get done piles up and begins to look like a impending avalanche. There may be fields of ore just floating out in our system patiently waiting to hear from our barges. There are definitely wormholes that have yet to be found, surveyed, catalogued and stored. There are gases dispersing, hoping to be harvested and stored until processing. There planetary resources to extract, refine, process and export. There are reaction to be run, research to be installed, POS arrays to be unanchored, moved, anchored, onlined and utilised. There are resources to be exported, sold, contracted and traded. There are fuels, modules, ships, ammo and skills to be imported. There are possibly neighbours that would like us to alleviate their shields, scour their armour and generally remove their hulls from them.
And none of that even begins to include the number of people that need to be thanked, congratulated, hailed, ignored, watched, befriended, shot, reshipped, berated and/or bereaved. Throw in some ongoing conversations about the nature of the universe, whether ships really fly in space or swim through it, who did what to whom and where to go to get some good, hard spiked Quafe.
The world we live and fly and fight and engineer in is rich, deep and very, very personal. It takes more than just a passing interest in spaceships and spreadsheets to appreciate it fully. This is not to say it’s perfect. The interface confounds me on a regular basis, my ship seems to occasionally have a mind of its own, the drones only respond 100% correctly on the second Tuesday of each week and occasionally my overview tells me I’m somewhere else.
We are busy little Wormhole Engineers. We like our part and the jobs we do. If you are looking for a stable source of income and relaxed, arm-chair piloting – keep flying. There is none of that out here.
On Being Gone Without Leaving
Some of you may have noticed that I have been slightly less textually productive as of late. The reason stems from a decision to fly down to the surface and spend some time overseeing the latest colony action from the box seats. I chose one of my planets in the wormhole and got down to the surface to get a real hands on feel for working on a plasma farm.
With the exception of the environmental systems [which are a complete pain at the best of times], the time was a fruitful exploration of what is going on at the root level of the colony that I had set up on the planet’s surface. I worked at all the different levels that I had set up, from extracting raw ingredients to processing them as tier one materials and finally combining those into still newer tier two products. I learned a lot about what goes into keeping the colony running as well as being efficient with the use of materials, layout of facilities, storage logistics and import/export excises [can anyone explain how CONCORD is collecting the isk I pay to import/export from way out in the wormhole?].
The net result of all of this: I was pretty well distracted for the last couple of months and managed to let everything here slide. Things like alliance and corporate operations were delegated, payments and diplomacy were put on hold or handed off, other income and revenue streams were throttled back and general amount of time in a pod was only the barest minimum to cover my ongoing capsuleer licensure. I am especially grateful to the men and women of WHEN who stepped up and carried a lot of extra responsibility during my absence.
On Using PI In Our Wormhole
What seems like a sure-win situation with the planets we had available before the release has turned into an annoying state of affairs that will need a lot more work to make it a production reality. Whereas we initially had a fairly good spread of lava, gas, barren, ice, storm – we now have lava, barren, temperate, plasma, storm. This is coupled with the fact that it would appear that any two given resources needed on a planet to manufacture a specific tier 2 product are in fact separated by a fairly large distance. This requires a lot of CPU for links and reduces a given colony’s effectiveness.
After polling the other pilots who are setting up shop in the w’hole, it seems that they are needing about 2-3 million per planet set-up in extractor and refinery costs. This is assuming that you get it right and don’t have to move anything around later. We’re still in the exploratory phase and will likely end tearing down and rebuilding several times before we get it ‘right’. This is also coupled with the fact that we’ll need to start co-ordinating our productions once people have a better handle on the process.
On the plus side, we have more than enough enriched uranium to last out the decade. Too bad we can’t set up a shop out here in the nether world for pilots passing through to buy from us. Corporate Sales Array anyone?
On Moving Slowly And Taking Notes
[caption id="attachment_813" align="alignright" width="309" caption="Sisters of the Guardian"]  [/caption]
We managed to scan out our static and a connecting class 5 wormhole with some nice gas and anomalies. The static was a class two, which no doubt affected the desirability of said wormhole. After some random dithering and discussion, we decided we had sufficient fleet strength and numbers to check out some of the combat opportunities. It helped to sway us that the system contained a Cataclysmic Variable spacial anomaly that works heavily in favour of our chose remote repair strategy. In fact, it means that the large remote armor repair modules mounted on our Guardian logistics ships are 85% more effective!
The Vital Core Reservoir is known to have a couple of Sleepless Keeper battleship sized drones in it and we haven’t faced this particular kind before. Our initial plan of attack involves a fleet of Mr.’s Maelstrom, Scorpion, Dominix and Rook, and finally the Sisters of the Guardian2 for the first encounter. Since the person who scanned down the site had warped to it previously, the enemy was right at hand and waiting to be studied and evaluated. The Guardians quickly set up their logistics lock while Mr.’s Scorpion and Rook began to jam the two battleship class ships. Someone somewhere was writing all this down and making notes about comparable lock times, ECM resistance levels and initial alpha strikes from the ships. Once the initial observations were made, first one and then both battleships were allowed to regain locks and incoming damage assessment began. We were pleasantly surprised with our results and proceeded to just pummel the poor ships after gaining our data.
After gathering some basic intelligence reports from this Ladar, we opted to do the same with a combat site. The results were similarly enlightening and led to some nice discussions about the prospects of future class 5 wormhole colonisation. One of the things we noticed was the slight change from a higher alpha strike to a more sustained DPS. Whereas when we moved from a class 3 to the first class 4 site was the noticeable increase in the first wave of incoming damage. This was probably due in part to our slightly lower skills, unknown expectations and difficult fleet composition. The intervening months have taught us a great deal about how to operate together more efficiently. We were later joined by our Ms. Abaddon pilot and Mr. Frigate Ganking Harbinger. The increased DPS mitigated some of the ECM needs, so Mr. Rook flew off to expedite the salvage operation.
While not an overall cake walk [buy ticket, listen to music, note number, pick up cake] it was certainly an enjoyable exploration of a possible future direction. Little Mr. Harbi took one in the chin as without an explosive armor hardner, even the 8 combined, staggered, drone-assisted, Cataclysmic Variable boosted remote repairs from the Sisters of G2 could help survive the incoming damage. He ping-ponged in and out of structure [full armor, then 95% structure, full armor, 80% structure, full armor, then still lower structure, full armor, 25% structure, full armor, 5% structure] until finally entertaining us with a nice puff of atmospherics and some light. It helped that it was a highly profitable evening with the combat portion of the exploration hovering around 1 billion in revenue for a couple hours work and research.
To cap off the night, a couple of ran back and harvested the 300 million isk gas cloud as there are some friends who would like those polymers. Good deeds and all.
On Friends Coming To Join Us
[caption id="" align="alignleft" width="128" caption="Bandits In The Hole"]  [/caption]
This last week or so has seen our good friends and alliance-mates the Fearless Bandits come out to play. They are mainly the Greater Realms’ highsec mission and PVE corporation but they are looking for some diversion and adventure so they have trundled out to the wormhole to set up shop. They have already proven their worth on multiple occasions previously, have been a part of the alliance planning and development from the beginning and we are thrilled to have them along for the ride. It is always a good thing to have more friends around.
While they are primarily focused on mission running in high security, Empire space, they have very quickly adapted to life out in the ‘holes. There are still questions to be considered and answers to deliver, but it’s still a pleasant addition. They now have their own tower up and happily living from it as they join us for several combined operations. Initially they packed light and so we’ve loaned out a few of our now standard fits for them to use. It has helped to know exactly what they are flying and how it should perform in integrating them into our “well-oiled machine” [insert laughter here].
In addition to FEARL coming out to play, we’ve added several new faces who are old faces come round again. Some former corp-mates from long before have finally rejoined us and really stepped out mining/refining game. Hats off to them for helping to capitalise on the resources we just had floating around for lack of more barge pilots.
On Running Out To High-Sec For Some Groceries
As I slip into my ship, I get an incoming com from one of our pilots. He’s actually the only other pilot right now. He mentions that there’s a four jump exit to high-sec and he’s going out to grab some Quafe as it’s getting dry here at home. I am also rather keen to grab a new book or two to read as I’m nearly finished with the current series I’m reading, Recon. It has been a really good series with lots of fun times and some new information along the way, but by the fifth one in the series, it was getting a bit long winded. I am usually patient about finishing the books I start, but for some reason Recon drug by. The Exhumer series seemed to go much faster and even finishing up reading the Astrometric Rangefinding series rather quickly, though it was published under another title.
[caption id="attachment_799" align="alignleft" width="150" caption="New Mini Game?"]  [/caption]
As the other pilot hit the last system before k-space, he reports back that there is small bubble on the hole but poorly placed. Knowing that he’s intending to bring a ship back through, I volunteer to do some bubble popping. I decide that since it is not absolutely essential that I clear the bubble out quickly [other pilot has several jumps to get his ship picked up] and I do not really want to waste any ammo on the stupid thing [sig-rad is tiny on those things] I opt for a pulse Coercer. For those that maybe know some of the ships I usually fly, this is a fairly wide departure [not because it is Amarr] because I am exceptionally unskilled at laser turrets. This almost seems counter culture to flying ships in space, but the reality is, they just never appealed to me all that much. So I trundle the three jumps to the bubbled hole and jump through. Sure enough, a bubble greets me, but I am immune to its psychological effects and uncloak and lock it up. I start flying with the beams of light and watch as the shields on the bubble start to melt satisfyingly, albeit not too terribly fast.
Suddenly, there is a sound, a flash of light [or darkness], and there is a Tengu sitting 10 km off my stern and beginning to lock my ship. Ack, alas and alack, I am in a destroyer fit with racks of heat sinks and some cap rechargers. This is not going to be a fight, it’s going to be a little blip in the pond. Salvo 1 and the shields are gone. Salvo 2 and I am trying to remember if my clone was up-to-date. Salvo 3 and at 30% shields it dawns on me that I have not moved since I jumped into this system and the wormhole is still right there. I start spamming the jump button hoping that my poor ship [actually someone else's poor ship that I borrowed] will hold together until the session change starts. Lo, there is sound and light again and I’m sitting in a distinctly different location though with about 2% of my armor left and thankfully no structure damage.
Not waiting to see if Mr. Don’t Harsh My Bubble decides to follow for the kill, I immediately start heading back home to rethink my strategy in light of the change in situation. I update the pilot out on his shopping spree and he is easily swayed into agreeing that we should ‘defend’ ourselves [ignoring the fact that we may have, um, started things] and try and catch the sneaky, wormhole camping strategic cruiser.
[caption id="attachment_802" align="alignright" width="150" caption="Strats on the Brain"] [/caption]
As a bit of an aside, I have been thinking a lot about the ‘strats’ both from the perspective of picking one up myself as well as their reputation. Though they deserve the kudos they get for being good at a lot of things and their ability to quickly specialise at something extremely well, they are still ships. They can and do die with increasing frequency. From this I have a couple of electrifying bolts of insight:
- There are a lot of really bad ship fittings in the universe.
- Everyone and their clone is buying ‘strats’.
- The sheer number of possible fittings is confusing to say the least.
- Someone is bound to get it wrong, sometime.
and
- How much of their reputation is based on fear.
So we decide to ship up in something suitably pointy and head back and ‘defend’ our right to fly through a system they are living in. The ship shopper contacts another pilot and he slips into our well crafted bait ship to draw the Tengu pilot into engaging. In this case it is a Harbinger that we managed to forget to refit before heading out. It has lasers… well, it has lasers. Ship shopper jumps in a Lachesis to get the long range point and damp the Tengu’s range. I waver between using the Pilgrim that I just finished studying up for or something else. In the end, my rather uncommon sense wins out and I opt for a Rook because the Tengu did not have any turrets when he attacked me. We move out, hoping that we can still catch him and that he does not have a scout on our side of his wormhole [we would have] or backup [we are not likely to think about having backup until we see structural damage].
At the wormhole, things seem quiet and so we engage in some tribal war calls and Bait is sent through to begin bubble burning and we sit in quiet contemplation of the swirling colours around us. In a few seconds we get the call, “Tengu uncloaked at 60km and locking,” to which we indecisively wonder if that is within our engagement range. Bait is ordered to try and kite him in the other direction for a few seconds and we prep to jump. As Bait’s shields finally disappear, we jump in and begin racing for the Tengu. He’s closed to within 50 of the hole and Ship Shopper is able to get a point. I’m able to lock but the first round of jams all fail which causes a bit of distress for Bait. About this time a fourth pilot joins us in his Curse. His neutralisers are welcome, but I’m unsure how effective. His drone on the other hand are very good at what they do.
In order to keep this from going too well, Tengu’s tango partner, Dr. Maelstrom lands 100km off an starts pinging at Bait as well. The ECM kicks in on round two and I try one on the Dr., and manage to get off a lucky strike [Caldari racial jammer on a Minmatar ship] which saves Bait who by now is flaming. Tengu has not been able to do anything since Ship Shopper and I got him damped and locked down and we begin to see his shields crumple. At about 10% shields the Maelstrom warps off just as Bait returns from the nearby planet to get in range of the wormhole [which was still bubbled, but remember, poorly]. The rest of the skirmish flashes by as the bubble-baitings, cloaky camping, terrible Tengu shatters in a sparkling shower of light and we fail to get a lock on the pod. Curse, Ship Shopper and I manage to loot the wreck on the way out of the system. Fearing a larger reprisal, we opt to not target the bubble and head back to our own home. Before we jump, the Tengu pilot lets fly with a ‘gf’ in local and we respond by thanking him for sticking the fight. As we’re warping through another system, Curse asks what a ‘Smokescreen’ Covert Ops Cloak is.
On Remembering Everything You Should Be Doing
So you are out roaming with your friend(s) hoping to find some juicy targets to jump on and clone them back home. What all do you need? Too many things pop into my head – match-up evaluation, situational awareness, environmental factors, meta-game factors, relationships, insurance, cost-benefit analysis [just say no]… and it all makes my head hurt. We’re primarily carebears, so our version of PVP usually involves something along the lines of [edit - fictional conversation following, names have been changed to protect the idiots and events have been altered for greater emphasis on the often humorous way we approach life in general]:
<pilot 1>: I got a <insert ship name> on d-scan in the C<number> two holes out.
<pilot 2>: At a tower?
<pilot 1>: Checking… Nope, want I should scan him down.
<pilot 3>: Reshipping to something pointy.
<pilot 2>: Get a warp-in and we’re on our way.
<pilot 1>: kk – can do.
<pilot 2>: ok, I got my Pilgrim – what are we doing again?
<pilot 1>: hunting wabbits – and get something more pointy as <insert different ship name> is a tough nut to crack
<pilot 3>: Huh? I thought we were going after a tower?
<pilot 2>: How about my Onyx?
<pilot 3>: How’s it fit?
<pilot 2>: HAMs and triple extenders, single WDFG.
<pilot 3>: Meh, won’t be much good against the tower.
<pilot 1>: oooh, you got a tower to shoot? I’m coming back to get the pulse ‘geddon.
<pilot 3>: I thought you had a tower to shoot?
<pilot 2>: I have an Imicus scrammed at our hole!
<pilot 1>: no, I was looking at a <insert still another different ship type>, but it’s unmanned at the tower.
<pilot 3>: Oh – I see, well time to go pick up the significant other at the airport, good luck with the killing.
<pilot 2>: no no no, omg, no – I’m dying to an imicus!
<pilot 1>: huh, you’re in an Onyx, how?
<pilot 2>: No, went back to the Pilgrim but forgot to online all my modules.
<pilot 2>: Gah – new implants for me… goodnight, see you all later.
<pilot 1>: Grah – newbs.
<pilot 4>: o/ Hello Pilot 1, how goes it.
<pilot 1>: you just missed 2 get waxed by an Imicus in his Pilgrim.
<pilot 4>: *snap*, anything else up?
<pilot 1>: got a couple of barges at a grav in c3, 2 jumps out, bms in the can, I’m manoeuvring in for a warp in.
<pilot 4>: cool – omw, HIC ok?
<pilot 1>: great. WH is off dscan so jump in and hold for warp in.
This doesn’t actually reflect any given conversation per se, but the contents are indicative of the great B-film classic, When Carebears Attack as seen somewhere dark and seedy, I am sure. We tend to do a lot of things to excess – too much discussion, too much consideration, too much talking, too much DPS or too much tank, too much flying around in circles, too much laughter and way too much fun. We tend to lack a good sense of: when to engage, when to run away, when to call it quits, what to fly at any given moment, what kind of wine goes good with the cafeteria’s mystery meat and how we managed to get along as well as we have without being utterly wiped out of the wormholes we live.
Mad props to our friends who help us along the way. Kudos to the people who are scanning stuff down faster than we can process them all. Congratulation to those pilots who’ve only managed to lose a couple of ships recently and even more to the ones who’ve taken their opponents down first.
Initially when we moved out into wormhole space, it was to explore, tap some of the untold riches and just see if we could survive. We managed to survive, so then we started practising getting better at “running away” and “not dying” as much. Lately we’ve moved from the running away [though we still do on occasion] to initiating conflict [sometimes at an alarming rate] and learning some lessons about how to actually have more ships than the enemy at the end of combat. At then end of the day, we’re happy when we live, resigned to the losses we incur and determined to carebear our way right through the next fleet we see.
On Being a Frog in Well Stocked Pond
The wormholes have been rolling by us at a rate of 2-3 a day. With our static Class 4 exit lasting at most 16 hours we usually have time more than enough time to harvest anything we roll across in the adjacent wormhole systems. If those systems are empty and their connections not holding any prospective targets to hunt down, we’re more than happy to roll the exit and see what else pops up. We’re easily running as many sites as we can possibly squeeze in between pilot availability, wormhole collapse and outside interference. It’s good on the wallet and fun for the participants – so who could want for anything more?
Time – as I posted above seems to be the limiting factor. Were there more of it in the right places, we’d accomplish even more. As it is, I’ve let the posts slide for the last two weeks. I’m behind on keeping up with not getting farther behind. The reasons are all good and I don’t regret them in any way. The first issue that demands more time is the burgeoning role of maintaining the new alliance. Hats off to Letrange on the way he’s managed to even stay sane let alone manage to get some play time in. And he even manages to post regularly. The second is some impending travel that is coming up for myself, and that means a lot of loose ends have to be tied up first. And finally, there are some issues with EVE and CCP that needed to be dealt with.
So, while having loads of fun, I’m a bit tired and looking for whoever it is stole my last billion isk. I’ll be coming for you…
On Making Stupid Mistakes & Learning
As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don’t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on a seemingly regular basis. To further entertain you, I’ll try to recall some of them and tell you what we’ve learned in the process.
Hmmm…. Nope…. Can’t think of anything.
Wormhole Mass
We learned this very early on and it is a lesson that has been repeated for us several times. Wormholes have a dedicated amount of mass available for ships to transit after which they summarily collapse.
On our very first expedition, Project Move In, we managed to try and squeeze a freighter through a wormhole leading to a class 3. Oranges can’t fit through drinking straws and survive. The battleships jumped ahead and the freighter went back to downsize to an Orca which, according to research, should fit through. Paring down our crap into 1/10th of the space was a bit of nightmare, but a helpful second Orca accompanying the replacement Orca made the essentials fit.
Right – we’re idiots. The essentials were some small guns, medium tower, week of fuel, cargo array and ship array. The electronic warfare batteries were too big to fit so we left them in the staging station, as was the rest of the fuel. I think we also might have miscalculated the fuel ratios and didn’t really have a whole week.
The Orcae returned to the wormhole to find it strangely wibbly, but this was “unknown” space so there had to be things we couldn’t know. The first Orca with the tower and some fuel jumped in to the wormhole. End of story. Really – no more wormhole, no more connection. Just some very confused pilots floating around in Amarrian high security space trying to figure out what had happened for sure. The lesson we learned from this first experience were really good and helped us to prepare for some future operations and moves…, but not completely. The main lessons we learned were.
- Too Much Ship = Do Not Enter
- Too Many Ships = No More Wormhole
- Bring the combat/industrial ships in after the tower is ready.
- POS + Fuel should likely travel in same ship.
- Wormhole MASS is often the limiting factor in large moves.
Offline
Apparently it is possible to time the rebalancing of fuel in the tower at the precise instant the tower decided to “cycle” through its hourly fuel needs. Should this cycle happen at the exact moment when say, some of the coolant was being moved out to make room for more isotopes, nothing bad should happen. When you accidentally split the coolant stack with an extra digit and move ALMOST ALL of it out right as the tower cycles – bad things do happen. First thing you might notice is that the wibbly, wobbly shield bubbled between you and oblivion is no longer floating around out there in space. The second thing you might notice is that the array next to you is offline. In point of fact, you may notice that ALL of them are offline. And finally, you may notice your disembodied consciousness looking down at the interior of the arbitrary station where you had installed a medical clone [you did update your clone right?].
- Double check your digits when moving fuel.
- Keep an eye on the fuel levels when moving.
- Try to add fuel in balanced ratios to begin with.
Combat
You will die. A lot. Hopefully over time you will die less often. Some of our losses were due to a superior force with better ships and fittings and skills than ours. Most were just stupidity, laziness and incompetence on the part of high sec industrialist trying to learn how to harvest resources in null security space. To say we were ready for 0.0 is true, but these were wormholes and we were IN them. So were the pirates, gankers, griefers, some more pirates, bigger territorial industrialists, and solo PVP artists. Other times we just didn’t know the ships we were used to flying and what they would/could do when faced with certain situations.
- Be willing to use and lose your ships.
- TRY and learn from each death. [This is very hard. Expect to fail at it as well.]
- When attacking a POS, warping to the nearest celestial object will fail.
- Going after a bait ship is dangerous.
- Chasing a bait ship into an enemy’s home system is not dangerous, it’s a free ticket to your medical clone [You did remember to update your clone, right?].
Industry
Ore takes up volume. Calculations of yield are based in m3/time, so it shouldn’t surprise anyone that all of those cubic meters add up. Remember our first lesson about wormhole mass. Two corollaries are spun off from it that apply in this situation. A) It takes a lot of industrial ships to collapse a wormhole. And, B) not much high end ore fits in an industrial [at best about a jet can]. An Orca helps both of these situations immensely, but also suffers from being highly susceptible to being intercepted along the way. Losing a fully rigged and fit Itty V is mere pocket change compared to replacing the Orca that didn’t make it back to the POS.
- Intensive Refining Arrays are a good investment for any corporation that is mining in wormhole space.
- Losing 25% of your yield/profit/potential is better than flying multiple trips to known space.
I’m quite sure I could come up with more examples of our incompetence, but would likely ruin our reputation for flawless execution.
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