15/05/11 08:39 AM
| Arkonor | 285 |
| Bistot | 217 |
| Mercoxit | 192 |
| Crokite | 187 |
| Hedbergite | 171 |
| Hemorphite | 168 |
| Jaspet | 152 |
| Dark Ochre | 147 |
| Pyroxeres | 118 |
| Kernite | 106 |
| Veldspar | 99 |
| Scordite | 93 |
| Gneiss | 90 |
| Plagioclase | 88 |
| Spodumain | 82 |
| Omber | 81 |
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I’ve been in the freighter a lot in the last couple of days, moving stuff from whatever place our wormhole [WH] system pops out at back to on of our main high security stations. It gives you a lot of time to think while your ship spends several minutes aligning and then a little bit longer getting up to speed and finally several minutes to actually warp across the solar system. I had always felt like it was the “align-and-warp” bit that took so long, but after several trips back and forth across the galaxy, I am becoming convinced it is the sheer distance to be covered at less than one AU per second.
While I’m speaking of time, the skills I’m training continue to accrue steadily, regardless of whether I’m in a combat ship or the Luxury Yacht. I bought the Mercoxit Refining skill and started training that up a bit as well. It was the only ore I didn’t know how to refine and honestly didn’t think I would ever be in a position to mine any of it. And here I am faced with regular deposits in our WH systems that need someone to give them some attention. I shall step up to the plate again I suppose and eat my fill.
We successfully dismantled the POS from our little corner of wormhole space and got everything moved out and back into high security space. There was one little hiccup as a bunch of fuel was exported to an island [group of high-sec space surrounded by low-sec/0.0 space] that required a bit of scouting to extricate.
We’ve learned a lot about the whole procedure and how to approach wormholes which makes the operation an overall success. The main drawback was the initial investment was probably overkill for the returns, but in terms of knowledge was likely priceless.
Personally, I have a very low wallet and need to seriously rectify that. As we are also looking at moving into more permanent tech three (T3) production, the capital investment costs are still accumulating [labs, reactors, component bpos, reactions, skills] and will need to be factored into the final evaluation. We saved all of the salvage from our time in the ‘hole as a precursor to production, but are considering putting it up for sale as a support for future wormhole expansion.
After several abortive and/or unsuccessful attempt to get all of our stuff moved in to our new little circle of space that we are calling home, one of our most adventurous combat pilots found a wormhole. As Letrange mentioned recently, sometimes the best place to look is in the wormholes that connect you to other wormhole systems.
- It was only 6 jumps from where we started.
- It was in high security space.
- It had a local station.
As we’re quickly learning, there were things that obviously needed to be weighed in the balance, namely:
- The high-sec wormhole had less than four hours of life.
- The high-sec wormhole was over half depleted due to some other group exploring it.
- The only ships we had to move stuff was an Iteron Mark IV and an aging Iteron Mark I.
So at approximately 18,000 m³ between us per trip we started taking bites out of the supplies we wanted. The modules our pilots had been requesting to refit with for encountering sleepers was fairly easy to fit. The real challenge was definitely the defensive tower arrays that had not made it in the first round.
After five or six trips, our other non-industrial, combat-oriented pilot had to head out and I decided to make as many more trips as I could. I managed about five more before the wormhole decided that it has been awake long enough and in a final surge, expunged the last of its cosmic energy.
This time though, I was on the unknown side and headed toward our tower.
I found myself mining some ice to fuel our wormhole tower. As it was an off-peak time, there wasn’t anyone else from the corporation, so I was flying back and forth. The Hulk can hold three cycles with the cargo optimization rigs, so every 13 minutes or so I would make the round trip.
As I was getting several dock/un-dock cycles, I was able to catch one of the persistent display issues I’ve been having with my camera drones. A couple of them seem to have gone rogue and I get some very odd views. The net result was the following picture:

The effect is more interesting that upsetting. Any adjustments to the cameras’ vector, and they immediately self correct.
I’ve updated the ore-values-by-jetcan listing on the left sidebar. These values reflect relatively current buy-weighted, market rates for the refined products, assuming a 100% rate of refine and 0% taxes. The relative distance to market is not compared, nor are low-sec regions included. I realize again that this doesn’t fit everyone’s needs, nor does it take into account the value of Omber/Kernite on contract for mission runners. That said, it does offer a quick metric to see how profitable a certain ore is/isn’t going to be. I tend to just hit a belt or a deadspace site and work on everything from Veldspar on down. To each his own.
I also want to take this time to remind all of my industrial friends that CCP has pretty much stolen the old Doritos slogan, “Mine all you want, we’ll make more.”
I don’t have all my ducks in a row. If I did, this wouldn’t be only second notice after a big dry spell. I’m trying to get caught up and re-arrange a few things. In the midst of all of this, I think I have determined what caused the previous communications outage.
Sure there was the tragic loss of hardware, resulting in an inability to connect to the interweb. Sure there were a lot of changes going on around me. I think that the real reason is much more insidious. As I looked back over some of the last pages that I had written and the information I had disseminated, one particular piece stood out. I mentioned something about trying to get caught up.
What was I thinking? More about that later. First a look at some possible methods things could have come to the horrible state that I found them in.
Had I become so cavalier with my time that I felt it necessary to provoke that God the Amarrian Cape Covered Corps keep babbling about [Just kidding Empress Jamyl. Don't suicide bomb my Hulk.]. I only meant that I intended to catch up. I in no way meant that I had it easy and needed a strong dose of hardship to bring me back to reality.
Perhaps I had pissed off the pragmatic capitalist pigs, er, Caldari. They knew I was beginning to get into a swing with my medium hybrid ammo store. It could have just been a case of warranted market pvp that resulted in my whole system of work getting screwed up completely. I was only making an average of 300-500,000 isk per day, which is hardly worth a kingdom.
I really didn’t have the Gallente or Minmatar on the radar. Mayhap it was just that little slight of attention that warranted there subtle interference. They could have always just let things be as I fully intended to sell them hybrid and projectile ammo too.
Regardless of the method, the reason was always the same. I had tempted fate and destiny had rained down ruin and distruction. Well pain and suffering. Well really just inactivity and boredom. I danced with destiny and she trampled all over my tulips before passing out drunk in my ship maintenance bay, obscenely blocking the airlock safety sensor. I’m to blame.
If you got this far, I’m sorry. I didn’t mean to get caught up. I will always be behind.
Je suis le ténébreux,- le Veuf, – l’inconsolé,
Le Prince d’Aquitaine à la tour abolie:
Ma seule étoile est morte, et mon luth constellé
Porte le soleil noir de la Mélancolie.
It’s been a fairly long time since I have managed to communicate anything even remotely resembling a post. I apologize to those of you dropped by earlier, expecting to find something new, only to find the same old missives from before. In the hiatus, I had the great affliction of watching my laptop die a horrible death to multiple internal system failure [hard drive sector errors, screen backlight and cable, inverter board, graphics card, DVD drive failures].
Then at approximately the same time, my 3G modem decided to start acting up. This killed any thoughts of actually seeing the internet from home and abroad as well as piloting any spaceships. I was able to eventually get one of the office computers configured to run EVE, but couldn’t do much more than check orders and run Science/Industry jobs.
It’s become painfully apparent that I was entirely too dependant upon my laptop for getting any of my day-to-day tasks completed. I felt awash in the ocean of reality with out a life-perserver to keep me afloat. Information that I could normally file away and utilise was piling up, flowing through cracks and threatening to break down the dam of consciousness.
Maybe, just maybe I’ll be able to get back to something more approximating a regular schedule. Though, I must forewarn, there is a job change and a move to a new place on the immediate horizon [end of the month].

Slightly disappointed in the lack of questions about internet spaceships. :/
While those in the western hemisphere are busy getting some rest and the little island of former Vikings is busy patching the universe, I am finally taking the time to get caught up on some of the little things that needed doing around the universe. Not the least is a bit of formatting help for the industrial spreads that I use for mining, manufacturing and invention. I have been a little bit like the hermit crab sticking an anemone on my shell. Picking of bits and pieces of useful information from here and there has resulted in a very useful, but somewhat unorganized spreadsheet.
I was also thinking this would be a good time to get some extra rest and take a long nap. This plan worked well until my boss decided that sleeping on my desk was not really the professional approach to time management. So it’s ok if we play FPS or EVE and such at the office, just not sleep.
Other agenda ideas for the downtime included going to the dentist, getting the car washed and waxed, semi-annual visit to the gym, window shopping for a new computer and finally sending Mum an email. I’m still hung up on the nap idea personally.
So what do you all do during the long patches. I especially like browsing the forums after they come back up and reading all the “OMG I forgot to set a long skill”, “Why is the game not up?” and “Can’t they hurry up! I need to log back in so I can idle in the station and whine about CCP never improving things!” posts that invariably occur with an extended downtime. It never ceases to amaze me how many times GMT confuses people. If they’re going to already confuse people, let’s make it complete and use @internet time or some such to thoroughly bamboozle them.
Ok, off to work on catching up with myself.
Among all the recent changes that have been announced coming to the galaxy, I’ve tried to hold my tongue and just let others discuss the to death. I’d like to think I had learned from experience after crying foul for the Quantum Rise Apathy Patch [personal code name QRAP!] that really did nothing more than introduce 1 new ship, a couple new ways to build it and some rear-end servicing [oh, wait, I mean "back-end, database and hardware upgrades]. The combined effect was not only under-whelming, it was quite frankly disappointing in that a supposed ‘industrial’ upgrade for EVE was little more than a collection of little patches and a mini-Rorqual. Thanks for the ship but don’t try to… Gah, have to stop going there.
So, coming back to the Apocrypha changes, I’m trying to remain more detached and aloof. I know I’ll continue to fly my ships, mine/mission/manufacture my way to dominance and generally let any changes wash over me like Trinity, Empyrean Age and QRAP have done before. I look forward to new things becoming available in the form of exploration [never mind that a Sisters' Launcher now seems like an over-investment] and wormholes [Sleeper NPCs will severely hurt me] and adding a RAM disk that just makes my mouth water. I am even excited that they are revamping the character creation process and experience. Hopefully gone will be the crazy decisions about locking yourself into something that you have no idea what it entails. New players will have a greater freedom to really explore what is possible in the galaxy before committing to a given career.
But what about the over-all experience? My burning question relates not to how well a new capsuleer can find his way out of the loading bay and into a microwarpdrive fitted Rifter, but more along the lines of, “Mistakes made early on help define all of us as pilots and who we are.” If we just let things float and allow everyone to flip around at whim, there goes some part of our ships’ souls so to speak. Don’t you want to learn as you go? The arguments against the New Player Experience [NPE] changes so far have come down to two basic points however, that completely miss the experience as I’ve defined it.
The GoonFleet, ah, goons, are upset/worried/troubled that reducing the starting pilots to 50,000 skill points will result in capsuleers being unwilling to train for 2 days to get into the aforementioned MWD Rifter for 0.0-sec PvP ops. I’m more inclined to think that people are just shocked by the appearance of the change from 800,000 average skill points to 50k. Nevermind that a new pilot will learn skills at an accelerated rate until they reach 1,600,000 skill points, it must be just plain wrong to reduce the amount of skill points you start with.
The second discussion surrounding the NPE is strangely not about the NPE at all, but about the efficacy of the Learning skills themselves. There are two distinct camps that either want them abolished/banned/nuked/removed/plastered all over the asteroid belts OR they like them and think they are a positive aspect of the game. The first crowd views them as a unholy time sink that are only trained because they are forced to do so if they want to be competitive. They are angry that they train for something that doesn’t make their ship fly faster, guns track faster, missiles fly farther, manufacturing go smoother or mining more lucrative. They just want them gone because they are a, “kick in the balls to players” who want to train real skills. The second, somewhat less vehement group either acknowledge that the learning skills, “aren’t fun” but want to keep them, or they whole-heartedly love them as one of the things that make EVE great.
I have to admit my own personal bias here, and state that I think the choice to train your learning skills or not is part of that fundamental ethos that helps the galaxy of New Eden be what it is. Pilots that fit a shield booster on a Vexor or autocannons and artillery on a Typhoon are generally laughed at for making poor decisions, but there isn’t a cry to change the system so there is one tank system, one weapon or one propulsion option.
TL/DR; The Learning skills are about choices and reward. Grow-up, make a choice and live with it. Don’t demand that something be removed because it doesn’t fit your specific style.
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