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<channel>
	<title>Our EvE &#187; reflection</title>
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	<link>http://eve.finkeworld.com</link>
	<description>It&#039;s our universe. Thanks for stopping by.</description>
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		<title>Let Slip The Veil</title>
		<link>http://eve.finkeworld.com/let-slip-the-veil/</link>
		<comments>http://eve.finkeworld.com/let-slip-the-veil/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 04:46:45 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[offline]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[ship]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=832</guid>
		<description><![CDATA[<p>The silence was unbearable. Millions of neurons screamed in absence of any sensory input. It was as if the whole universe had been ripped away like a free will of a Sansha or the salary of a Caldari merchant. Dark, echoless space surrounded me and sheer endless black stared back at my soul. Before was [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>The silence was unbearable. Millions of neurons screamed in absence of any sensory input. It was as if the whole universe had been ripped away like a free will of a Sansha or the salary of a Caldari merchant. Dark, echoless space surrounded me and sheer endless black stared back at my soul. Before was a relative concept that was beginning to lose its cohesive shape and after was as distant as a point singularity. There was only the faintest of amorphous sensation surrounding what should have been now. The weight of thousands of days training and tens of thousand experiences demanded that something, anything, happen.</p>
<p>It was time to make a change &#8211; to rip open the veil and tear back the sky.</p>
<p>Electrochemical connections surged with pain and relief as long dormant paths of study were pulled to the fore of consciousness. What was once routine seemed muffled and disconnected in light of more recent solitude and stillness. The energy needed and required was straining my systems to their very core &#8211; and it was good. Today was going to be a good day. Who knows? If I&#8217;m lucky, maybe I&#8217;ll even get to die.</p>
<p>The first sensation is one of swaying stillness and the sound of a million silent voices. Suddenly there was a gut wrenching sliding and a visual influence and indication that an e-warp was underway and my ship was soon to be at its former location. I had only the faintest recollection of where that might be and was still busy checking my systems and their responsiveness. Or in my case the lack there of. Fully half of my ships modules were offline and the ones that were on seemed to be unwilling to respond. Why was everything still so slow.</p>
<p>Realisation dawned with the sickening force of a collapsing wormhole. I was finally jacked back into my ship and until I had finished the initial e-warp, the ships systems would be unable to comply. I quickly pulled up the camera feeds to try and get a bearing while simultaneously asking the computer for a quick and dirty 360˚ sweep of the local theater for anything remotely telling. Skills were like old friends that you hadn&#8217;t seen in years &#8211; you knew what they were then and it was going to take practice. Practice like time, was something that I might be out of.</p>
<p>Ships. Tens, hundreds, thousands of ships were cluttering up my inputs, demanding my attention and stealing my distracted mind to narrow alleys that would be less than profitable if traversed. As I neared the end of my warp bubble, I flipped to overview Gamma and started looking for exits. I threw as many distractions as I could quickly grab into the corner and tried as hard as I could to ignore the rest. My priorities were to get safe, get back online and get back to where I truly belonged. This was madness and I couldn&#8217;t be farther from the reality I understood and grasped.</p>
<p>Finally finding something that looked right I punched up the destination, diverted the cap to the drives and hoped the local group would just ignore my half functional ship and its limited cargo. As I landed on the gate, I realised I had miscalculated and was 15 km off the back of the gate and my propulsion was one of the stupid modules that wouldn&#8217;t respond. Pounding the interface didn&#8217;t seem to help make it active so I put the last remaining cap into the one remaining hardner and turned toward the gate. With blind luck I might make it before someone decided to liberate my conscious from my capsule&#8230; I don&#8217;t mind so much as I hate not being able to participate in the festivities. If I am going to die, I plan on at least leaving some ammo behind in their hull.</p>
<p>I hit the jump range and mash it, waiting for my systems to catch up with the trans-luminal displacement my ship has just experienced. As the scans loaded and I was able to get some rational data I realised I just jumped into&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Times Fun When You&#8217;re Having Flies</title>
		<link>http://eve.finkeworld.com/times-fun-when-youre-having-flies/</link>
		<comments>http://eve.finkeworld.com/times-fun-when-youre-having-flies/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 10:17:13 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[Alliance]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[Letrange]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=790</guid>
		<description><![CDATA[On Being a Frog in Well Stocked Pond
<p>The wormholes have been rolling by us at a rate of 2-3 a day. With our static Class 4 exit lasting at most 16 hours we usually have time more than enough time to harvest anything we roll across in the adjacent wormhole systems. If those systems are [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Being a Frog in Well Stocked Pond</h3>
<p>The wormholes have been rolling by us at a rate of 2-3 a day. With our static Class 4 exit lasting at most 16 hours we usually have time more than enough time to harvest anything we roll across in the adjacent wormhole systems. If those systems are empty and their connections not holding any prospective targets to hunt down, we&#8217;re more than happy to roll the exit and see what else pops up. We&#8217;re easily running as many sites as we can possibly squeeze in between pilot availability, wormhole collapse and outside interference. It&#8217;s good on the wallet and fun for the participants &#8211; so who could want for anything more?</p>
<p>Time &#8211; as I posted above seems to be the limiting factor. Were there more of it in the right places, we&#8217;d accomplish even more. As it is, I&#8217;ve let the posts slide for the last two weeks. I&#8217;m behind on keeping up with not getting farther behind. The reasons are all good and I don&#8217;t regret them in any way. The first issue that demands more time is the burgeoning role of maintaining the new alliance. Hats off to <a href="http://letrangeeve.blogspot.com/" target="_blank">Letrange</a> on the way he&#8217;s managed to even stay sane let alone manage to get some play time in. And he even manages to post regularly. The second is some impending travel that is coming up for myself, and that means a lot of loose ends have to be tied up first. And finally, there are some issues with EVE and CCP that needed to be dealt with.</p>
<p>So, while having loads of fun, I&#8217;m a bit tired and looking for whoever it is stole my last billion isk. I&#8217;ll be coming for you&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Not Always Shiny</title>
		<link>http://eve.finkeworld.com/not-always-shiny/</link>
		<comments>http://eve.finkeworld.com/not-always-shiny/#comments</comments>
		<pubDate>Thu, 20 May 2010 06:18:42 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[lessons]]></category>
		<category><![CDATA[POS]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=784</guid>
		<description><![CDATA[<p>On Making Stupid Mistakes &#38; Learning</p>
<p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>On Making Stupid Mistakes &amp; Learning</p>
<p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on a seemingly regular basis. To further entertain you, I&#8217;ll try to recall some of them and tell you what we&#8217;ve learned in the process.</p>
<p>Hmmm&#8230;. Nope&#8230;. Can&#8217;t think of anything.</p>
<p><a href="#" onclick="xcollapse('X8952');return false;">Wormhole Mass</a><br />
</p>
<div id="X8952" style="display: none; background: transparent;">
<p>We learned this very early on and it is a lesson that has been repeated for us several times. Wormholes have a dedicated amount of mass available for ships to transit after which they summarily collapse.</p>
<p>On our very first expedition, <em>Project Move In</em>, we managed to try and squeeze a freighter through a wormhole leading to a class 3. Oranges can&#8217;t fit through drinking straws and survive. The battleships jumped ahead and the freighter went back to downsize to an Orca which, <em>according to research</em>, should fit through. Paring down our crap into 1/10th of the space was a bit of nightmare, but a helpful second Orca accompanying the replacement Orca made the <em>essentials</em> fit.</p>
<p>Right &#8211; we&#8217;re idiots. The essentials were some small guns, medium tower, week of fuel, cargo array and ship array. The electronic warfare batteries were too big to fit so we left them in the staging station, as was the rest of the fuel. I think we also might have miscalculated the fuel ratios and didn&#8217;t really have a whole week.</p>
<p>The Orcae returned to the wormhole to find it strangely wibbly, but this was &#8220;unknown&#8221; space so there had to be things we couldn&#8217;t know. The first Orca with the tower and some fuel jumped in to the wormhole. End of story. Really &#8211; no more wormhole, no more connection. Just some very confused pilots floating around in Amarrian high security space trying to figure out what had happened for sure. The lesson we learned from this first experience were really good and helped us to prepare for some future operations and moves&#8230;, but not completely. The main lessons we learned were.</p>
<ol>
<li>Too Much Ship = Do Not Enter</li>
<li>Too Many Ships = No More Wormhole</li>
<li>Bring the combat/industrial ships in <em>after</em> the tower is ready.</li>
<li>POS + Fuel should likely travel in same ship.</li>
<li>Wormhole MASS is often the limiting factor in large moves.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6745');return false;">Offline</a><br />
</p>
<div id="X6745" style="display: none; background: transparent;">
<p>Apparently it is possible to time the rebalancing of fuel in the tower at the precise instant the tower decided to &#8220;cycle&#8221; through its hourly fuel needs. Should this cycle happen at the exact moment when say, <em><strong>some </strong></em>of the coolant was being moved out to make room for more isotopes, nothing bad should happen. When you accidentally split the coolant stack with an extra digit and move <strong><em>ALMOST ALL</em><span style="font-weight: normal;"> of it out right as the tower cycles &#8211; bad things do happen. First thing you might notice is that the wibbly, wobbly shield bubbled between you and oblivion is no longer floating around out there in space. The second thing you might notice is that the array next to you is offline. In point of fact, you may notice that ALL of them are offline. And finally, you may notice your disembodied consciousness looking down at the interior of the arbitrary station where you had installed a medical clone [you did update your clone right?].</span></strong></p>
<ol>
<li>Double check your digits when moving fuel.</li>
<li>Keep an eye on the fuel levels when moving.</li>
<li>Try to add fuel in balanced ratios to begin with.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X2337');return false;">Combat</a><br />
</p>
<div id="X2337" style="display: none; background: transparent;">
<p><a href="http://k162space.wordpress.com/2010/01/28/wormholes-how-not-to-die/" target="_blank">You will die</a>. A lot. Hopefully over time you will die less often. Some of our losses were due to a superior force with better ships and fittings and skills than ours. Most were just stupidity, laziness and incompetence on the part of high sec industrialist trying to learn how to harvest resources in null security space. To say we were ready for 0.0 is true, but these were <em>wormholes</em> and we were <em>IN</em> them. So were the pirates, gankers, griefers, some more pirates, bigger territorial industrialists, and solo PVP artists. Other times we just didn&#8217;t know the ships we were used to flying and what they would/could do when faced with certain situations.</p>
<ol>
<li>Be willing to use and lose your ships.</li>
<li><strong><em>TRY</em></strong> and learn from each death. [This is very hard. Expect to fail at it as well.]</li>
<li>When attacking a POS, warping to the nearest celestial object will fail.</li>
<li>Going after a bait ship is dangerous.</li>
<li>Chasing a bait ship <em>into</em> an enemy&#8217;s home system is not dangerous, it&#8217;s a free ticket to your medical clone [You did remember to update your clone, right?].</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6851');return false;">Industry</a><br />
</p>
<div id="X6851" style="display: none; background: transparent;">
<p>Ore takes up volume. Calculations of yield are based in m<sup>3</sup>/time, so it shouldn&#8217;t surprise anyone that all of those cubic meters add up. Remember our first lesson about wormhole mass. Two corollaries are spun off from it that apply in this situation. A) It takes a lot of industrial ships to collapse a wormhole. And, B) not much high end ore fits in an industrial [at best about a jet can]. An Orca helps both of these situations immensely, but also suffers from being highly susceptible to being intercepted along the way. Losing a fully rigged and fit Itty V is mere pocket change compared to replacing the Orca that didn&#8217;t make it back to the POS.</p>
<ol>
<li>Intensive Refining Arrays are a good investment for any corporation that is mining in wormhole space.</li>
<li>Losing 25% of your yield/profit/potential is better than flying multiple trips to known space.</li>
</ol>
</div>
<p>I&#8217;m quite sure I could come up with more examples of our incompetence, but would likely ruin our reputation for flawless execution.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>What&#8217;s In Your Hangar?</title>
		<link>http://eve.finkeworld.com/whats-in-your-hangar/</link>
		<comments>http://eve.finkeworld.com/whats-in-your-hangar/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 21:25:29 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[buzzard]]></category>
		<category><![CDATA[drake]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[Hulk]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Nighthawk]]></category>
		<category><![CDATA[orca]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[scorpion]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=734</guid>
		<description><![CDATA[On Reviewing The Ships That Make It All Possible
<p>I saw Rixx Javix post about what he has in his hangar and naming conventions and thought it was a wonderful idea to review what I had as well. I&#8217;m late the party, but likely not the last. I absolutely love naming ships for practical as well [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Reviewing The Ships That Make It All Possible</h3>
<p>I saw Rixx Javix post about what he has <a title="What's In Your Hangar?" href="http://eveoganda.blogspot.com/2010/04/whats-in-your-hanger.html" target="_blank">in his hangar</a> and naming conventions and thought it was a wonderful idea to review what I had as well. I&#8217;m late the party, but likely not the last. I absolutely love naming ships for practical as well as aesthetic reasons. I also have to admit that I&#8217;m going to play a little bit loose with the term &#8220;hangar&#8221; as I live out in unknown space where things are not as well defined and most all of my ships are in a Ship Maintenance Array. Living out of an SMA, reduces the number of spurious hulls we have on hand, but I usually have duplicate hulls already purchased in k-space.</p>
<p>Click on ships to see their descriptions</p>
<p><a onclick="xcollapse('X2178');return false;" href="#"><span style="color: #99ccff;"><strong>Buzzard</strong></span></a></p>
<div id="X2178" style="display: none; background: transparent;">
<p style="padding-left: 30px;">This is probably where I spend 75% of my time. It&#8217;s a tight little beauty that has been a good friend for a long time. Her name is <strong><em>Wrangler,</em><span style="font-weight: normal;"> a reference to the popular Jeep vehicle. It is the third buzzard I have owned with the previous two being </span><em>Jeep</em><span style="font-weight: normal;"> and </span><em> Cherokee</em><span style="font-weight: normal;">, respectively. The fitting it fairly straight forward with covop cloak, mwd, nanos and grav-cap rigs.</span></strong></p>
</div>
<p><a onclick="xcollapse('X3677');return false;" href="#"><span style="color: #99ccff;"><strong>Manticore</strong></span></a></p>
<div id="X3677" style="display: none; background: transparent;">
<p style="padding-left: 30px;">A very cool ship that I&#8217;m only recently getting experience with. I was waiting for a better grasp of bombs and training for torpedoes as well. The ship was originally named <em>Hello Kitty</em>, but is slated to be renamed <em>Penticore</em> after my stealth bomber role model.</p>
</div>
<p><a onclick="xcollapse('X10600');return false;" href="#"><span style="color: #ff0000;"><strong>Maller</strong></span></a></p>
<div id="X10600" style="display: none; background: transparent;">
<p style="padding-left: 30px;">This ship is a dual purpose gas miner and bait ship. When fully plated and resisted out, it has about 60,000 ehp and +70% resists across the board and completely passive. For mining gas, it works well with T2 harvesters as it has sufficient cpu, has a spare utility high slot [hello combat probe launcher] and cargo space. The first iteration was named <em>Gas Man Cometh</em> but version 2.0 has been named <em>Tetris Reject</em> in reference to it&#8217;s somewhat more angular shape [at least for a Amarri vessel].</p>
</div>
<p><a onclick="xcollapse('X4083');return false;" href="#"><span style="font-style: normal;"><span style="color: #99ccff;"><strong>Drake</strong></span></span></a></p>
<div id="X4083" style="display: none; background: transparent;">
<p style="padding-left: 30px;">Even after all these years, it still remains a combat favourite of mine. Everyone debates the efficacy of missiles in PVP, but honestly for small to medium gang roams, camps and hunting, they are fine. The buffered heavy assault missile drake is very nice and has a lot of utility. It makes a great second tackle, brings a fair amount of DPS and gets ignored enough to apply both damage and utility. The biggest problem with any ship is its pilot, and too many pilots are at fault for not adequately fitting this ship for use in a group. I used to name all of my battlecruisers with punctuation, so the first few were named, <strong>@, #, :, ., !, </strong>et cetra<span style="font-style: normal;"> but later started giving them different names. The more DPS heavy HAM setup was </span><strong>Dramage</strong><span style="font-style: normal;"> [Drake + Damage], but it died and was replaced by </span><strong>Green Drakes and HAM</strong><span style="font-style: normal;"> which was eventually replaced by <strong><em>Baked</em><span style="font-weight: normal;"> and then </span><em>Half-Baked</em><span style="font-weight: normal;">. </span></strong> The second string was </span><strong>Safina Thania</strong><span style="font-style: normal;"> [Arabic for second ship] and a proto-type remote shield gang ship affectionately referred to as </span><strong>[]</strong><span style="font-style: normal;"> which harkens back to punctuation days. This is the only ship I have multiples of, though they are all stored outside the wormhole with the BPO somewhere.</span></p>
</div>
<p><a onclick="xcollapse('X7286');return false;" href="#"><span style="color: #99ccff;"><strong>Nighthawk</strong></span></a></p>
<div id="X7286" style="display: none; background: transparent;">
<p style="padding-left: 30px;">All I can say is wow. This ship is everything I ever dreamed it would have been when I was a little Bantam pilot in nappies. It almost makes me cry with delight and it&#8217;s just plain beautiful. Her name is <em><strong>Hag</strong></em> and she is every bit as mean as her name. I&#8217;ve run a couple level fives in her [where she was massively overtanked], have hunted for ne&#8217;er-do-well&#8217;s in wormhole space and refit at least 100 different ways. I&#8217;m growing more confident in her usage and like the idea of keeping her light and nimble.</p>
</div>
<p><a onclick="xcollapse('X5315');return false;" href="#"><span style="color: #99ccff;"><strong>Scorpion</strong></span></a></p>
<div id="X5315" style="display: none; background: transparent;">
<p style="padding-left: 30px;">I have a tri-mark armor rigged Scorpion in Jita to use in the wormholes, but have never actually flown this one. I&#8217;ve borrowed a corp-mates a couple time and have trained to use the full range of T2 ECM skills. At somepoint I&#8217;ll get out and get it imported. It&#8217;s currently named <strong><em>Sc 2 x Tri 1 x P</em></strong></p>
</div>
<p><strong><a onclick="xcollapse('X10304');return false;" href="#"><span style="color: #ff0000;"><strong>Guardian</strong></span></a></strong></p>
<div id="X10304" style="display: none; background: transparent;">
<p style="padding-left: 30px;">If the Buzzard represents 75% of my flight time, this beauty is nearly the rest. It is a dream to fly and a nightmare to fit. I&#8217;ve <a title="Damnation Focused Post" href="http://eve.finkeworld.com/along-the-way/" target="_blank">written before</a> about my respect for the Herculean effort required to get everything included on it that you want/need, but it is a wonder to fly. It seemingly creates cap out of thin air and makes the rest of the fleet fly with impossible tanks. In tandem with my Guardian buddy, it is a significant force multiplier. The first was named <strong><em>Fers Al Nahr Jo&#8217;an</em></strong> and was beautiful. It was lost to what I can only consider CCP mangled warp interface dynamics when the rest of the fleet didn&#8217;t warp with me. The replacement, <strong><em>Stop Dying</em></strong>, has been much more resistant and accounts for a lot of our wormhole fleet tank. This was the first ship I started keeping multiple copies of, as it is essential for us running the higher class wormhole sites.</p>
</div>
<p><a onclick="xcollapse('X741');return false;" href="#"><strong><span style="color: #00ff00;">Hulk</span></strong></a></p>
<div id="X741" style="display: none; background: transparent;">
<p style="padding-left: 30px;">As a carebear, where would I be without my trusty asteroid obliterator. I&#8217;ve lost a fair share of them, but keep using them as it only takes a couple of hours of mining out in the wormhole to replace it. It isn&#8217;t rigged, the tank won&#8217;t survive a gank, but it mines and mines and mines. And when it&#8217;s done mining, it sits in the SMA without making a peep. This is the only ship that has been through so many names that I couldn&#8217;t begin to tell you them all. Both because I&#8217;ve lost a fair few and I tend to rename it often while I&#8217;m mining. The current one is named <strong><em>Banner&#8217;s Brain Child</em><span style="font-weight: normal;"> and the first one was named </span><em><a title="I will not cry for her again..." href="http://eve.finkeworld.com/death-of-an-icon/" target="_blank">Lou Ferrigno</a></em></strong></p>
</div>
<p><a onclick="xcollapse('X7521');return false;" href="#"><strong><span style="color: #00ffff;">Charon</span></strong></a></p>
<div id="X7521" style="display: none; background: transparent;">
<p style="padding-left: 30px;">It&#8217;s big. It&#8217;s slow. It&#8217;s really big and slow. The <strong><em>Luxury Yacht</em></strong><span style="font-weight: normal;"> has been with me longer than just about any other ship. She&#8217;s made multiple trips from Gallente to Amarr space and back hauling everything from ice and ore to ships and once an entire load of garbage.</span></p>
</div>
<p><a onclick="xcollapse('X1204');return false;" href="#"><span style="color: #00ff00;"><strong>Orca</strong></span></a></p>
<div id="X1204" style="display: none; background: transparent;">
<p style="padding-left: 30px;">The first Orca was a splurge. I didn&#8217;t really have the means to replace it if I lost it and wasn&#8217;t entirely sure what I would do with it, but I <em>wanted </em> no, <em>NEEDED</em> that ship. I loved that ship so much I gave it away to a corporate spy/thief. Disaffected and disturbed I tried to be bitter but knew I had learned another lesson I needed to know anyway, namely: Every last one of you are lying, cheating, disgusting scum who deserve to be shot in the back of the head with an auto-cannon. Er&#8230;, no wait, that&#8217;s a different post &#8211; lesson learned &#8211; don&#8217;t fly it if you can&#8217;t afford to lose it. The backstabbing cheating part is only partly in jest. I later bought another Orca, not to replace it, but to defy pirates and sell it in <a title="Death by Trap" href="http://evemaps.dotlan.net/system/Aunenen" target="_blank">Aunenen</a> for a hefty profit on their scam order. Managed to slingshot the Orca past the perpetual gatecamp with a web and dock at the offending station to find that someone had filled the contract about 15 minutes before. So what do you with a massive, slow ship in a system full of deranged pirates looking for juicy kills? Web it and fly it back out just because you can. Because it survived that trip, I decided she must really like me and decided to call her <strong><em>Keeper</em></strong>. She is.</p>
</div>
<p>And that sums up the list of ships I keep. I used to have a lot more, but now I tend to limit them to what I&#8217;m using currently and a couple of backup hulls kept in Jita.</p>
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		<title>Seriously?</title>
		<link>http://eve.finkeworld.com/seriously/</link>
		<comments>http://eve.finkeworld.com/seriously/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 10:26:02 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[choices]]></category>
		<category><![CDATA[dying]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[HTFU]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[podded]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=727</guid>
		<description><![CDATA[On Waking Up After Being Deprived Of Your Pod
<p>Ouch. Blinding pain. My ship &#8230; is, why can&#8217;t I feel my ship. And &#8230; um &#8230; I can&#8217;t &#8230; seem to focus &#8230; on the present. Station &#8230; docked? Sleepy &#8230; groggy &#8230; slow.</p>
<p>Not unlike post-election interviews with the runner-up, waking up after a binge, stepping [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Waking Up After Being Deprived Of Your Pod</h3>
<p><em>Ouch. Blinding pain. My ship &#8230; is, why can&#8217;t I feel my ship. And &#8230; um &#8230; I can&#8217;t &#8230; seem to focus &#8230; on the present. Station &#8230; docked? Sleepy &#8230; groggy &#8230; slow.</em></p>
<p>Not unlike post-election interviews with the runner-up, waking up after a binge, stepping in it in the park or <a title="Must Read" href="http://novakaneinc.blogspot.com/2010/02/sky-is-over.html" target="_blank">waking up in a new clone</a>, the process of recovery is sometimes short and sweet and more often filled with emotion, pain and suffering. How you handle losing it all speaks more volumes about you than the epitaphs shouted in comms, kill board statistics or isks spent on your last ride. From an early age people need to learn some important <em>EVE life </em>lessons.</p>
<blockquote><p>1) It&#8217;s a ride. It does not have emotions. It doesn&#8217;t care if you are in, on, afk, logged, asleep at the pod, finger in your nose, smiling or frowning. It is quite oblivious to anything you care about. Pets, asteroids, spouses, corp-mates, local taxes, sovereignty fees &#8211; they are all irrelevant to the EVE Train.</p></blockquote>
<blockquote><p>2) It is independent. It goes where it will. You are able to affect its direction to some extent, but more than likely it is less <a title="CCP's Butterfly Effect" href="http://www.youtube.com/watch?v=08hmqyejCYU" target="_blank">Butterfly Effect</a> and more akin to <a href="http://www.clearskiesthemovie.com/" target="_blank">Clear Skies</a> or <a href="http://www.youtube.com/watch?v=ndWUlntJ58U" target="_blank">Carebears Attack</a> in the ability to affect the larger picture. You look out for you and yours and things go swimmingly.</p></blockquote>
<blockquote><p>3) You will die. You will lose a lot of ships if you are actually playing the game with any level of interaction. It doesn&#8217;t matter if you are in high security, low security, null security or wormhole space &#8211; you and your ship will soon be parted. Today&#8217;s Headlines: Death Coming. Tomorrow&#8217;s Forecast: Mostly ganky with an increasing chance of podding. The only unknowns are when, where and everything except how well you handle yourself.</p></blockquote>
<p>This is not some HTFU rant about people who can&#8217;t hack the harsh, kill-or-be-killed world of New Eden. It&#8217;s a realistic gut check for pilots who think the worst thing that can happen is getting your current clone senselessly splattered on the nose-cone of a Terror Assault missile or perforated by Repulic EMP. It&#8217;s all senseless and it will continue to happen as long as there are people flying other ships. There is always someone bigger, faster, stronger, smarter, wealthier or prettier who is able to relieve you of your capacity to be in a ship.</p>
<p>I&#8217;m not saying don&#8217;t be upset about losing a ship. I cry over every last one. Most of them I built. I fit them, flew them, trained them, repaired them, crashed them. All of them I loved. My ships are my life and every last one of them is important to me, from the disposable frigates to the disposable battlecruisers. They surround me, they hold me, they give everything they have to me &#8211; could I give them less. And as for my pod &#8211; that rather frail hunk of metal filled with snot and keeping my clone from feeling the effects of strenuous accelerations and combat &#8211; it too serves its purpose and no more. I have bought several clones. I will buy several more. God willing, I will not forget to buy one when I die tomorrow.</p>
<p>So when an overwhelming force of pilots gank you, get up, get back in a ship and keep going. Or not. Either choice is valid. The people who shot you out of the sky won&#8217;t really care one way or the other. Ranting &#8211; not likely to get you much response. Wild and derogatory remarks &#8211; again not likely to help put implants back in your head. Best case scenario &#8211; ask if it was them in the reverse situation, what would they have done. They might offer useful suggestions. The worst case scenario is they might just laugh and say, &#8220;Die.&#8221; Either way, use it to get better at flying your spaceships.</p>
<p>To put this in more of a personal context &#8211; the Wormhole Engineers have been attacked, off and on, since they first started living in wormholes. Mining maulings, hauling hijacks, gratuitous ganks and overt overkills have been the norm and not the exception. We learned important lessons all along the way. We first learned how to hide better and then we learned how to run away better. We learned how to be better aware of the situation not just around us, but beyond our little corner of the world. We began to learn how to resist and tank and eventually even how to shoot back. We learned how to take ammunition from out tower and distribute it more effectively on the hulls of other pilots. We haven&#8217;t had a lot of kills and we&#8217;re still not afraid to back down. However; if we shoot you, it isn&#8217;t personal and we&#8217;re not out to bully the pilots we see around us.</p>
<p>One of the lessons we learned the hard way was there are no innocent people out here in the wormholes. Letting an unknown covops pilot buzz around in plain site is a sure way to buy a new clone and it is still worth getting an overwhelming force out to catch and pop them. Sending the pilot back to known space is the only way to assure they aren&#8217;t scouting for a larger party. The larger force may still be there, but they&#8217;ll have to survive with one less set of eyes. They may only be scanning for exits, but that&#8217;s what we were doing until we saw someone else&#8217;s probes.</p>
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		<title>Ken Fin Who</title>
		<link>http://eve.finkeworld.com/ken-fin-who/</link>
		<comments>http://eve.finkeworld.com/ken-fin-who/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 06:27:55 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[connection]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[carebear]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=674</guid>
		<description><![CDATA[On Getting To Know The Author
<p>Somewhat in response to Freebooted&#8217;s post about introductions, I came up with the following:</p>
<p class="wp-caption-text">Vestigial Heritage</p>
<p>I&#8217;m an old Caldari pilot who has managed to fly a lot of ships, visit a lot of systems and learned some of the most spectacular ways to die. I believe in working very hard [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Getting To Know The Author</h3>
<p>Somewhat in response to <a href="http://freebooted.blogspot.com/" target="_blank">Freebooted</a>&#8217;s post about <a href="http://freebooted.blogspot.com/2010/03/getting-acquainted-with-blog-mob.html" target="_blank">introductions</a>, I came up with the following:</p>
<div id="attachment_678" class="wp-caption alignleft" style="width: 160px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/03/Caldari-Achura-WH.png" rel="wp-prettyPhoto[g674]"><img class="size-thumbnail wp-image-678 " title="Caldari Achura Wormhole" src="http://eve.finkeworld.com/wp-content/uploads/2010/03/Caldari-Achura-WH-150x150.png" alt="Caldari Achura Wormhole" width="150" height="150" /></a><p class="wp-caption-text">Vestigial Heritage</p></div>
<p>I&#8217;m an old Caldari pilot who has managed to fly a lot of ships, visit a lot of systems and learned some of the most spectacular ways to die. I believe in working very hard to be the best pilot that you can. To that end, I spend a lot of my skill points on getting my skills to level 5. This also means I don&#8217;t have a lot of skills. I love my Drake and I don&#8217;t mind trying to use it in a lot of different situations.</p>
<p>I am that bane of banes for MMOs, the carebears&#8217; carebear. I like mining. I like manufacturing. I like killing rats and Sleepers, setting up towers, plugging different numbers in spreadsheets and seeing what comes out. I like flying with a group of friends more than I realised when I started and I miss them when they are gone. I used to mine Veldspar in high-sec before I started exploring and mining Kernite in exploration sites. I would run missions for extra ore when the macro-miners would strip out whole systems.</p>
<p>I have a whole lot of blueprints and end up using them on occasion. I have been in one fail cascade, one very successful corporation and have most recently started out again on my own with a new venture. We endeavour to focus on solely on wormholes and utilising them for fun and profit.</p>
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		<title>100</title>
		<link>http://eve.finkeworld.com/100/</link>
		<comments>http://eve.finkeworld.com/100/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 17:05:30 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[100]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[EVE Blogs]]></category>
		<category><![CDATA[posts]]></category>
		<category><![CDATA[reorganisation]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[wormhole]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=568</guid>
		<description><![CDATA[On Reaching 100 Posts
<p>It had to come sooner or later. I always thought it would be later. I can remember back when I first started and thinking that I would probably never see 100 posts. I&#8217;ve never been that faithful at keeping a digital journal and have multiple different abortive attempts saved on various backups [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Reaching 100 Posts</h3>
<p>It had to come sooner or later. I always thought it would be later. I can remember back when I first started and thinking that I would probably never see 100 posts. I&#8217;ve never been that faithful at keeping a digital journal and have multiple different abortive attempts saved on various backups through out the house and online. Journals on paper have always been easier for me. Now that I&#8217;m here I find I&#8217;m at a bit of a loss on what to say. I have several different things that I have been reticent to post about for fear of touching off dry tender or annoying people overly much. Additionally, I so wanted people to see the hundredth post and think, &#8220;This is 100 material.&#8221;</p>
<p>So, without further ado, I am celebrating 100 posts with the proclamation that Our Eve has been included in <a href="http://www.crazykinux.com/2010/03/new-improved-and-expanded-eve-online.html" target="_blank">CrazyKinux&#8217;s BlogPack</a>.</p>
<p>Now that you&#8217;ve glimpsed my vanity, let me celebrate by making announcements.</p>
<ol>
<li>The pilots of Dark Star Galactic Engineers [DSGE]- Wormhole Engineers Division have formally split off into a separate, wormhole focused corporation, Wormhole Engineers [WHEN.]. Not new information <em>per se</em> but leading up to #2.</li>
<li>As a focused wormhole corporation, we will be foregoing most all high/low/null-sec activities [excepting support logistics].</li>
<li>Many of the mission/pvp-minded pilots in DSGE have moved to our sister corporation, Fearless Bandits.</li>
<li>Industrial pilots will be remaining in DSGE or with an as yet unannounced industrial corporation.</li>
<li>In approximately three weeks, these focused corporations will be joining into an general support alliance built from the ground up to offer mutual support while maintaining individual corporate focus.</li>
</ol>
<p>All this will allow us to do several things more efficiently. Those who are interested in missions and pvp will be able to do so without the burden of worrying about corp-mates living out in a wormhole. Those who are living out in the wormhole won&#8217;t be feeling bad if &#8220;so-and-so&#8221; isn&#8217;t fulfilled living out of a tin can in the wilderness. And the burden of maintaining high-sec research facilities is removed from both of them while still keeping those resources available to them. All this coupled with a fresher set of leadership that is flatter [not so top-down in style] and committed from the ground up to inter-corp co-operation and movement as necessary. At the core of each is a group that get their jollies doing the very thing the corporations are dedicated to. Thus they could also be considered &#8220;core&#8221;-porations.</p>
<p>And Happy 100 Posts!</p>
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		<title>Wormhole State of Mind</title>
		<link>http://eve.finkeworld.com/wormhole-state-of-mind/</link>
		<comments>http://eve.finkeworld.com/wormhole-state-of-mind/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 11:17:42 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[Letrange]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[neurotic]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[POS]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=558</guid>
		<description><![CDATA[On Living And Lasting In Wormholes
<p>In a recent article Star Defender ponders the longevity of wormhole occupants and the preponderance of persons heading back into known space. This is increasingly true, I will agree. One of the other things we have noticed is that even within a corporation, we&#8217;ve found that some people who loved [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Living And Lasting In Wormholes</h3>
<p>In a recent article Star Defender ponders the longevity of wormhole occupants and the preponderance of persons heading back into known space. This is increasingly true, I will agree. One of the other things we have noticed is that even within a corporation, we&#8217;ve found that some people who <em>loved </em>the wormhole when they first moved in, decided that it wasn&#8217;t really a long term option for them.</p>
<p>After doing this for almost a year, we&#8217;ve learned that it is, as much as anything, a lifestyle issue. Some people are looking for isk and have decided that missions or tending their rock gardens in high sec is more to their liking. Others miss the constant flow of traffic and capsuleers that they can shoot at. We look for people who like smaller ops, closer knit groups and slightly neurotic. The people who end up doing the best are the ones who don&#8217;t like crowds, love making things work [especially without the right tools], and are used to living on the fringes of society.</p>
<p>In many ways, Letrange&#8217;s <a href="http://letrangeeve.blogspot.com/2010/01/alliance-thoughts.html" target="_blank">post on Alliances</a> as they relate to wormhole life is indicative of the issues involved in long term wormhole residency. If you haven&#8217;t read it, let me take the liberty of paraphrasing <a href="http://letrangeeve.blogspot.com/2010/02/dont-argue-mule-is-right.html" target="_blank">him</a>, &#8220;1st, go read <a href="http://letrangeeve.blogspot.com/2010/01/alliance-thoughts.html" target="_blank">Letrange&#8217;s Blog Entry</a>. Back. Good.&#8221; Basically as it relates to wormhole life, alliances are different. Both alliances and corporations need to start thinking approaching life differently from their counterparts in high-sec, low-sec and null-sec. There are aspects of all of them that apply, but there some things that need to be thought through differently.</p>
<p>The first to be addressed is living out of what amounts to a caravan parked on the Gaza border. You desperately need fuel, supplies and food; however, parties on both sides of you are armed and should be considered dangerous to your well-being. You have to find ways to be self-sufficient while sharing with those also in your RV. One hopes that everyone living in the same place is courteous, thinks exactly alike and doesn&#8217;t have any body odour. If you solve this in a manner that keeps everyone happy, let me know.</p>
<p>Other issue that exists after a short amount of time is resource availability. CCP stated that they never intended wormholes to be a long-term residential solution. They&#8217;ve set it up so all your fuel and possibly everything else you use up will come from beyond the confines of your home. Couple this with the simple fact that wormholes tend to &#8216;dry up&#8217; with usage and soon there are a plethora of people and paucity of provender for them. This is the main issue for people that otherwise have the correct state of mind to survive in a hostile environment making ends meet with their own wits. They just need more &#8216;content&#8217; to be content.</p>
<p>As a corollary to this, the more pilots that you have in a given system, the better equipped the corporation will be to deal with any of the situations that happen to come upon it. Besieged by battleships, bring it. Perplexed by pirates, pulp &#8216;em. Stymied by Sleepers, sic &#8216;em. But as above, it takes a lot of resources to provide a lot of resources and all of them chew through it rather quickly.</p>
<p>So we&#8217;re left with the phrase, &#8220;Lifestyle Choice&#8221; that I really think best captures what it means to be a wormhole resident. Things aren&#8217;t often grand out here, nor does it all happen with clockwork efficiency. Fleets are often best described as <em>ad hoc</em> and would make most dedicated FC&#8217;s cry. Logistics are always a bit of strain and a large percentage of time is dedicated to just making sure everything doesn&#8217;t come crashing down. I think it is ok to say that those of us who tend to stay out here in the wormholes are different. There&#8217;s a niche out here that we honestly feel blessed to be able to fill and wouldn&#8217;t want to live anywhere else.</p>
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		<title>Mind the Dust [OOC]</title>
		<link>http://eve.finkeworld.com/mind-the-dust-ooc/</link>
		<comments>http://eve.finkeworld.com/mind-the-dust-ooc/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:10:42 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[theme]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=518</guid>
		<description><![CDATA[<p>As you might have noticed [or not if this is your first time tuning in], the site has been undergoing some minor, um, &#8220;tweakage&#8221;. I&#8217;d like to say that this is all part of the on-going effort to provide consistent quality in a relevant format that is changed and modified to meet the needs of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>As you might have noticed [or not if this is your first time tuning in], the site has been undergoing some minor, um, &#8220;tweakage&#8221;. I&#8217;d like to say that this is all part of the on-going effort to provide consistent quality in a relevant format that is changed and modified to meet the needs of the readers. It is not.</p>
<p>I have been however thinking for sometime to give it a bit of refresh. And in that vein, saw that the original theme had gone through several iterations and point updates. I decided to pursue that as a first line means to freshen up the whole site. It has been an interesting couple of days to say the least and I thought I&#8217;d share some of the highs and low points along the way.</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2010/02/tools.export.png" rel="wp-prettyPhoto[g518]"><img class="alignleft size-full wp-image-523" title="tools.export" src="http://eve.finkeworld.com/wp-content/uploads/2010/02/tools.export.png" alt="" width="80" height="116" /></a>Backups were made. This is something that I can&#8217;t stress enough and regularly fail to mention. Backups save lives people! We buy clones so we don&#8217;t lose our Skill Points. We insure our ships and only fly the ones that we have the isk to replace. Quite to the contrary of my feelings, I regularly fail to make backups, don&#8217;t copy files to my server, forget to leave a copy of my flight itinerary with my husband, lose the copy of my passport and notice my clone is out of date two weeks after it lost skill points from being podded. Don&#8217;t be that way. FTP was fired up and the entire site was packed into an archive and downloaded. Inside of <a href="http://wordpress.org/">WordPress</a> the whole thing was also backed up from the Tools menu. Finally, a screen grab of the theme settings was made, &#8220;Just In Case.&#8221;</p>
<p><a href="http://eve.finkeworld.com/wp-content/uploads/2010/02/visit.site_.png" rel="wp-prettyPhoto[g518]"><img class="alignright size-full wp-image-522" title="Visit Site" src="http://eve.finkeworld.com/wp-content/uploads/2010/02/visit.site_.png" alt="Click here to Visit Site" width="206" height="35" /></a>Now it was time to update the theme, which conveniently could been done within the WordPress engine. Links were clicked, scripts were run and messages were displayed. Eventually all was in readiness and a trip to &#8216;Visit Site&#8217; was made. The results were beyond description. Words fail to adequately express how bad all of my layout decisions were when everything in the theme was returned to its default setting. Text was unreadable, headings were off, carefully designed alignments were destroyed, pictures were suddenly missing or in one case pointing to the wrong image. Calamity!</p>
<p>Enter the backups. I briefly toyed with the idea of just reloading everything from the back up and giving up on any sprucing up of the site. But something, somewhere, deep down inside of me wouldn&#8217;t let the php win. I was in control. I am the mistress of this domain. I will&#8230;. scream and start using the aforementioned screen cap of the theme settings to begin to squeeze things into shape. After about 15 minutes or so, I had something that at least resembled the previous theme and was mildly functional. I decided to head off for bed and think about it at a later point. After coming back I managed to make a few more changes, wrangle some of the CSS back into place and even begin some of the &#8216;tweakage&#8217; that I had desired all along.</p>
<p>Here&#8217;s hoping that it doesn&#8217;t just offend all those concerned.</p>
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		<title>The Little Things</title>
		<link>http://eve.finkeworld.com/the-little-things/</link>
		<comments>http://eve.finkeworld.com/the-little-things/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 05:44:47 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=501</guid>
		<description><![CDATA[<p>My corporate compadres, denizens of Domnion, wanton wormhole wanna-be&#8217;s are relentlessly reminding me that it has been a week two weeks nearly three weeks since I posted any information. I&#8217;ve been sorely remiss in spending much time posting information here, as I&#8217;ve been busy trying to live life in a pod out in the wilds [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>My corporate compadres, denizens of Domnion, wanton wormhole wanna-be&#8217;s are relentlessly reminding me that it has been <strike>a week</strike> <strike>two weeks</strike> <strong>nearly three weeks</strong> since I posted any information. I&#8217;ve been sorely remiss in spending much time posting information here, as I&#8217;ve been busy trying to live life in a pod out in the wilds of Apocrypha. Dominion brought some changes, but nothing overly significant to the capsuleers who fly here the wormhole. So then the question I need to answer to myself is, &#8220;What has happened?&#8221;</p>
<p>We&#8217;re still in the same system and we&#8217;ve managed to pick up another regular engineer. He really seems to be settling into the opportunities that exist out here in the unknown and is always eager to learn more. He laughs at our attempts to explain that living out of&nbsp;one or more &nbsp;metal boxes powered by a large metal candy cane is a &#8220;Lifestyle Choice,&#8221; but is excited about the future. We&#8217;ll have to revisit the idealism when he&#8217;s been ganked a coupled of times, podded and otherwise thrown under the bus [bus being a euphemism for Tech 2 ships with overwhelming firepower and numbers.]</p>
<p>The ability to run sites has picked up some as well with a fairly balanced effort at participation from all involved. We have tried [and been fairly successful] in making everything a concerted group effort, though the industrial side of things is still a bit of a struggle. The new guy has been very giddy about not only mining Arkonor, Bistot and Crokite, but being able to be compensated for it without having to worry about the market, hauling, refining, <em>et cetra</em>. We&#8217;re excited about his excitement too. Along the way we&#8217;ve become very adroit at operating together as a unit and understanding each others&#8217; strengths and weaknesses. In many ways our efficiency is finally picking up and coming together.</p>
<p>The flip side of this situation is that we are also beginning to realize just how isolated we are. Our jargon and vocabulary has shifted significantly and we communicate in seeming nonsense to some of our corp-mates. We haul our &#8220;bloot&#8221; to market, we talk about our gases and our pre-warps, we know that &#8220;@#$@&#8221; and &#8220;aoliv89#*&amp;&#8221;&nbsp; mean someone is about to die. We have reached the point where we know within a few million isk how much a particular site is worth. We can judge approximate time frames for running those sites. We have become fairly comfortable with suggesting fittings and I would go as far as to say know what should work. We have established procedures for scanning, scouting, bookmarking, mining, fighting, etc that aren&#8217;t really written down in electrons anywhere.</p>
<p>This is all to say that as we add new people to our endeavor out in the uncharted realms of otherwhen, we&#8217;ll be struggling not only to bring them up-to-speed, but also even just communicate.</p>
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