Isk Per m3

22/02/10 10:55 PM
Jaspet 43.86
Hemorphite 49.76
Omber 54.21
Pyroxeres 62.98
Hedbergite 64.65
Spodumain 74.14
Veldspar 75.97
Kernite 80.27
Plagioclase 86.08
Scordite 92.41
Dark Ochre 99.29
Gneiss 105.88
Crokite 191.13
Arkonor 220.85
Bistot 230.63

Addiction and Mediocrity in Ubiquity

I know, I know, I said that I would quit
All right, I promise, no more after this
You don’t know how I’ve tried
To forget what it was like – (TMGB)

So things have been busy and I’m at a bit of a loss where to start. Who knew that managing a bunch of raving lunatics with delusions of insecurity could be so much like running a corporation. All that time at the asylum is finally paying off. [Warning, excessive use of <sarcasm> makes my hands overly tired so just apply liberally where you feel it's appropriate to make it interesting for you to read.]

Towers: Apparently you have to keep putting fuel in them. Otherwise minor details like shields, guns, labs all go offline.

Labs: Mostly full of jobs, except for when something happens to a tower.

Wormholes: Much fun. I hope to stop running errands and get back in them.

Combat: I think I remember fitting a ship with something other than cargo expanders once upon a time. It was cool. I died.

Skills: Battlecruiser V was cool and the implications are still settling in. Though it’s nice to be able to jump in all the racial BCs, albeit without being able to weaponise them currently. I can fit a whopper tank to them all, but not so much DPS. I blame the ferrets.

Corporation: Growing. Leaps and Bounds. More people means more annoying opinions opportunities, but also more things to manage. Need to train Delegation [5% workload reduction per level] to level 4 and start handing off some of this stuff.

Organisation: What? Hmm? I filed that here in the stack of papers on my desk back in the tower that went offline. I’ll get back to you January 4th. Some year.

Mining: See combat. [I think I warped to a belt in a NOS Drake. Sadness.]

Invention: Lot’s of invention going on. Need to get some of it finished.

So a little bit everything goes a long way toward getting nothing accomplished. Happy times! :)

I Should Be Allowed To Think

Crimsoneer, over at Pods And Pills has let fly with a recent article following up on some forum posting about the efficacy of the learning skills in EVE. I had started initially to comment on it, but decided that given the sheer length of the comment and the thoughts I had, it was worth of a post in and of itself in response.

tl; dr; The game is full of choices. Everyone thinks their choices are right. Everyone else is wrong.

To begin with, full disclosure – I have all of my learning skills maxed. It was and is something I chose to do, fully cognizant of the the time, effort and results of such a decision. I have another character that doesn’t have the learning skills to find his way out of a wet paper destroyer. Both of them are more fun than a Minmatar in a leotard in a traveling Gallente circus. Ok, on with the show…

There is a lot of posting and controversy and heated words flying around about the status of carebears, game changes, felt/perceived needs and I really have to sit back and chuckle. The same people who routinely say, “It’s just a game, lighten up.” also seem to want everyone to “HFTU” at the same time. This is not directed at Crimsoneers article, but applies in the sense that we all have preferences about how we want thing to be.

In response to Crimsoneer, it seems a bit of fallacious to say on one hand,

No matter which tough choices you make, who pops you, who you get scammed by, where you get your PLEX from, every choice is designed to promote you having fun.

and then turn around and say:

Forcing you to make the choice between training your learning skills now, and thus boring yourself to death now, or training your skills later and getting bored then, isn’t a choice between option A and option B: it’s a choice between sucking now or sucking later.

It seems then you want there to be hard choices in EVE, but you don’t want there to be hard choices. I realize you said hard choices and ’suck(y)’ choices, but ultimately isn’t that a matter of perspective? To play the advocate for a moment, how exactly does choosing someone to pop me or scam me promote me having fun? Isn’t boredom a relative concept as well? To me it seems like the learning skills fall squarely into that hard choice category. Thus you end up asking yourself the difficult question, “Am I willing to do this? Is it worth it for that extra skill point I earn?” If the answer is no, move along, nothing to see here. However, some people might actually think it’s fun to train the learning skills. Sure, they’d take them free if you were giving them away, but the same could be said about Heavy Assault Cruiser level V.

There is nothing to force you into training those skills. No guns against your head. If you wanted to just ignore them, you are certainly able to. Heck, it will even save you money so that you can buy another cruiser or four.

I can understand that it might seem/feel/be boring to train something that doesn’t seem to/feel like/be able to give you another ship or module or combat edge in space. I am worried where reasoning that such-and-such skill is boring will lead to. What about Science skills, will they be next? Many of them only let you earn datacores more quickly from agents and are a legacy to a former time. Is it really worth it to have them in the game? What about social skills? They only increase the rate at which you increase your standings or loyalty points with a corporation. Surely they should be eliminated too.

How about we replace it with two skills that are mutually exclusive [if you train one the others are blocked]:

  • Ships
  • Other

Then we still have a really hard choice and you don’t have to mess with anything that doesn’t make the game fun for you.

Upcoming EVE Expansion Details

In a recent press release, CCP has announced that they fully intend to add the ability to actually get IN spaceships and fly them around the New Eden galaxy. No longer will players be limited to walking around in stations or duking it out over planetary resources, but will have the opportunity to see uncharted realms of nebulae and stars, wormholes and anomalies. Finally, a space based MMO where you can assume the role of a slick combat pilot or a disenfranchised trader. You could be a great merchant tycoon, spreading your wares and influence over hundreds of systems or a puny, low-sec pirate, camping a lonely gate in Aunenen. . . .

Personally, I’m very excited to be able to fly spaceships. As I look back to why I started playing EVE in the first place, it was so that I could fly a spaceship. Science & Maths, PvP & PvE, Research & Industry were all just icing on the cake as I get to fly a spaceship. So maybe in my excitement and desire to fly a spaceship, I missed the memo that said I would like flying spaceships more if I could only get out of my spaceship and walk around in a station or shoot other people on a planet. Shoe-horning the sovereignty mechanic on top of this seems like a poor and somewhat tenuous connection to flying spaceships.

If I really wanted a walking avatar, I would have probably not chosen EVE and a game designed around flying spaceships. Maybe it’s just sour grapes and disenchantment over the lack of any real science and industry features being delivered in the Quantum Rise patch [hardly an expansion] or perhaps it is just “old-timers” disease whereby I cannot embrace the inevitable changes that happen to things you love [they grow old and die]? I just cannot ken the path CCP is charting and what I can see does not really impress nor intrigue me.

In reality, if I was really desirous of shooting people from a first person perspective, I would have stopped flying a spaceship some time ago and bought and played a first person shooter. Maybe even something like Dust 514 where I hear they are going to add “Flying In Space” [FiS] Soon™.