15/05/11 08:39 AM
Arkonor 285
Bistot 217
Mercoxit 192
Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
Plagioclase 88
Spodumain 82
Omber 81

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Search of Heartache I

Having recently wrapped up Astrometrics IV, I headed out in my trusty Heron. I really like the ideas & mechanics behind exploration and I was excited to put it to work while I was working toward training the rest of the skills on the List™. My home system was empty so I warped next door to see what they had to offer. After my unskilled 431 second scan, what should appear to my multispectral probe but a Gravimetic site. Nearly lost in excitement I warped off to the first planet, simultaneously destroying the first probe and pulling up the system map to chart out the Quest probe layout.

The tiny system had two outer planets and a group of tightly bunched inner bodies. I figured out the best way to use four probes to completely cover all of them & then began another unskilled 431 second scan. On the very first run up pops a signature with a 0.6 AU accuracy. As I warped off to the point, I again bid goodbye to another set of probes & loaded some Gravimetic Combs to track it down. The first scan returned nothing, as did the second. On the third I could scarcely believe my eyes. A signature with an accuracy of 0m!

Flush with success, I cheekily warped to 0m and scanned the asteroid contents while aligning towards my home system. It was a small to medium belt of 15-20 rocks with about 175,000 units of various Omber derivatives. Arriving back home, I jumped into the Lou Ferrigno, loaded a fresh set of Omber I crystals and cleaned out the cargohold. The rest of the corp had long since docked and headed off to other pursuits. I knew this was going to have to be a one woman show. I opted to go with jetcans and risk the flippers as I was on a role as well as a bit of a time clock. Approximately an hour and fifteen minutes later I was busy loading the last of the ore and heading off to refine the whole mess.

Then I got a bit proud and maybe a tad cocky… (to be continued)

EVE Information Collection

The recent addition of certificates to EVE has started me thinking about how useful they really are for people planning to do something. I certainly don’t think are for everyone or even the best of all possible ways to achieve an end. There is a certain point in EVE when you realize there is no best, only different ways of doing something.

Speaking of information, I’ve been collecting it in copious amounts and links to just about almost every aspect of flying around in the universe of New Eden since I first jacked into my pod. I’m not only a carebear, but a voracious informational addict. If I’m ever looking at doing something, I’ll go and grab as many news, guides and articles as I can find about that subject. Then I’ll look at what I have and where I need to be to do it and get started.

I had the idea to try and put together a list of the resources with comments for others to be able to locate. Some of the resources are getting long in the tooth but most are at least a good place to get started. Over time you will develop your own collection links and places to refer to. When in doubt, try two things first:

  1. Right Click
  2. Check Google

Let’s start with the basics. First you might want information about creating a character, which direction to head off, etc.
General Information Links:

  • EVE-Online FAQ – Who would have guessed they have some good information on their own site?
  • EVE Guides – Good general place to get a guide on just about anything. Online versions of many tutorials and walk-throughs
  • EVE-Online Newbie Links – A hodge-podge collection of links that are getting ever more out of date, but there are gems in there as well.
  • EVE-Wiki – Typical wiki collection of information related to all facets of the game
  • Hammer’s EVE – slightly dated look at several basics [Good for WoW immigrants]

And the “Pro” EVE content:

  • Massively’s EVE Pages – Regularly updated content from people who actually play
  • MMORPG.com’s EVE Pages – Mostly recapping of existing news, some original content
  • EVE Places Link Directory – The sheer number of available resources can be overwhelming.
  • EVE-Mag.com Articles – Pieces about EVE by EVE pilots.
  • BattleClinic’s EVE Pages – Ships, missions, forums, Oh My!
  • TenTonHammer’s EVE Pages – Vids, Pics, Audio and News

Next week I’ll try releasing the first group of resources/links on a specific sub-section of EVE. We have many different areas to cover, so if I don’t hit your cup of tea, stay tuned, it is coming up!

Pod Pilot’s Guide to The Musings

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The Musings
Some pilots may be a big overwhelmed by the sheer volume of information available to them in this day and age. By New Eden 105, systems have all been settled, contested and resettled, some of them many times over. The standard, accepted methods and mechanics for doing just about everything have been codified, argued, bugged, nerfed and buffed [not necessarily in that order]. Guides, opinions, thoughts and aphorisms abound on every conceivable subject.

Through most of that, one particular pilot has posted his thoughts and the thoughts of others on his own personal information portal. Most of us would have to be crazy to generate the amount of connections and keep up with them all that he does. Which actually goes a long way toward explaining the name. Crazy Kinux, or CK for short, goes the extra mile to keep a whole lot of information, people and reviews connected. By way of analogy, think of CK’s site as an autopilot for the New Eden Pilots’ Blogerati Class ships. But even with one person collating all that data, it’s easy to get lost in the deluge. “What To Do?” Let me be of assistance.

Click to continue reading “Pod Pilot’s Guide to The Musings”

The Musings
Some pilots may be a big overwhelmed by the sheer volume of information available to them in this day and age. By New Eden 105, systems have all been settled, contested and resettled, some of them many times over. The standard, accepted methods and mechanics for doing just about everything have been codified, argued, bugged, nerfed and buffed [not necessarily in that order]. Guides, opinions, thoughts and aphorisms abound on every conceivable subject.

Through most of that, one particular pilot has posted his thoughts and the thoughts of others on his own personal information portal. Most of us would have to be crazy to generate the amount of connections and keep up with them all that he does. Which actually goes a long way toward explaining the name. Crazy Kinux, or CK for short, goes the extra mile to keep a whole lot of information, people and reviews connected. By way of analogy, think of CK’s site as an autopilot for the New Eden Pilots’ Blogerati Class ships. But even with one person collating all that data, it’s easy to get lost in the deluge. “What To Do?” Let me be of assistance.

Click to continue reading “Pod Pilot’s Guide to The Musings”

Industrials, Transports and Freighters. Oh My!

I’ve finally wrapped up several skill sets that I have been wanting for some time. I can finally fly the whole range of Caldari industrial, transports and freighters. I can’t afford my Bustard, Crane or Charon yet, but I can fly them.

I also saw the devblog about the coming changes to the transports and I think they are good changes. I’m not so sure they were ‘broken’ per se, but they sure weren’t fully utilized. This may encourage more players to get into them and train beyond Transport level 1.

Also tucked into this blog is some ninja posting about the buff to the Mackinaw that allows it to finally fit two Ice Harvester Upgrades II and an increase in cargo hold that will let you hold 2 full cycles.

Almost There

I’m finally almost to Caldari Industrial V. It’s been a long week, but I can finally see the end. Well, I can see it a week away. I thought about just training Gallente Industrials to level five, but since I also knew I wanted to fly a Charon, it seems frivolous to do both. At least at this point.

It’s been rough only having the Badger Mk 2 and it’s ~10-13.5 m3 capacity. Even with the 4 GSC‘s it only hauls 16,000 m3 worth of my stuff. If I forego the bonus yield of my MLU 2′s on Lou Ferrigno, I can slot in a couple of Cargo Expander 2′s and actually care more than my industrial ship. Something about that seems wrong. :(

After I have the Charon, I’ll probably go back and pick up the skills for the Iteron Mark V, but until then, I will make do. Since I have been focusing on mining, I haven’t been the one entrusted with hauling on any group mining ops. For that matter, there haven’t been many group mining ops lately. I also just realized that even though I will have the skills for a freighter, I’m roughly 1,500,000,000.00 isk short of actually slotting my pod into the beast.

And finally, I’ve decided to pick up and train Transports to level 1 to shift into a Bustard for intermediate hauling in the interim.

A Carebear’s Carebear

How we conceptualize the universe around us plays an important part in determining what we find enjoyable. I once commented to a friend that I am that most detestable of all MMO participants. I am the carebear’s carebear. I find an enormous amount of fulfillment and satisfaction in helping people out and even more so if that person is an industrial ship flying, mining & manufacturing, POS-building, spreadsheet yield calculating fool of an EVE player. I see EVE as a relatively inhospitable, cold place that takes new pod pilots and tends to mount their broken, lifeless corpses on the ends of blasters and auto-cannons while simultaneously spreading any remaining biomass all over the scrap metal shavings to gum up the salvage scavengers.

From this point of view it a short jump to utter fatalism, that if we’re all going to die, we might as well go out with a bang and take any poor pods we meet along the way with us. There are some people who do this very well and with aplomb. They warp, web, point, shoot and pod all in the same breath. They tend to speak loudly and carry large sticks. The are only two options, death and victory. May the gods forgive any poor pilot who happens to escape their wrath. Anyone who runs is then inept and unprepared for life and will obviously meet their end in a quick and hopefully painful manner. How dare someone not engage them in combat! What lowly, incompetent fools to think themselves above an encounter. They should be vocally and wildly ridiculed from the com channels so that everyone else can look on in disgust at their craven behavior.

Or you can decide that this is a place that obviously needs your kind and patient touch. Your isk can make the difference in a young pilot’s life. They might decide that there’s nothing worth the time and energy when the world is out to get them. Oh, how extravagant the gift of a new frigate seems to the player who loses 2 in the first couple of days. The bonds of fraternity forged on the sharing of information and piloting proficiency are strengthened by the application of liberal amounts of understanding and redemption. What uncommon operators and precious pilots lie beneath the common dross of humanity waiting to be refined?

There is a balance that must needs be reached between the pain and providence of new players. Heavenly help does not replace the harsh reality of hell in space. Neither does being beaten bloody mean better basics. If we are to watch our world continue to grow, we need each other. You pirates shoot, maim and kill. However know that I will be teaching other to run, hide and if necessary crawl.

Sadness Falls From Skies

I don’t know where to begin. It seems the universe is going to change radically in the next couple of days. The faithful, foolproof capsuleer mnemonic skill training system is going under a radical frameshift resulting in a cessation of training when you capsuleer membership dues aren’t paid. It seems that even though the system was unintentionally created this way and has operated this way without fail for the last 5 years, it has now become a necessity.

The sadness comes from the loss of many good capsuleers. It seems times are getting lean and the inability to keep your dues paid is nothing new. However, now without being able to continue to learn, it is likely that a lot of players won’t be interested in coming back. They’ll likely pick up jobs planetside or maybe just fly off the radar somewhere….

For myself, I don’t think I would have still been playing if this had been in effect from the beginning. :(

Good Grief

It’s been a busy last couple of days. I have been perpetually thwarted by every attempt to undock. First it was a family emergency that required more than my passing attention to the information being fed down the hardwiring. Then there was a business trip to meet with a potential client for ongoing mineral sales. He was wanting to buy consistent quantities of certain minerals on a guaranteed schedule at or above market rates. The problem turned out to be the client’s backers were slightly less than reputable or even honest. It wasn’t shaping up to be a good time. :(

I managed to get back into the Lou Ferrigno and get several million units of Veldspar, Scordite and Kernite mined. Now that I have the standings with those Tash-Murkon Family posers, I can refine for more than I can sell the ore for. I don’t have the manufacturing skills yet to produce much with it, so I go for the profit. As I was making trips back and forth to the station, I would check the available mission ops for something interesting. The next to last trip in I noticed they were offering a chance to retrieve some minerals for war and knew the area would offer some Gneiss as well. I’m all for working through kind of ore I can get, so I pulled my records on the area and saw some battleship sized baddies.

I have been putting this off for some time, but I finally broke down and fired up heavy missile training. I hoped this would help it go a bit more smoothly. I checked my training times to make sure I could get it finished before the mission offer went away. Knowing that it was going to work, I flew off to make the last couple of jumps on the last sales trip. I’ll have to let you know how the heavies work out in real world practice. I might miss the missile-per-second firing rate of my seven little assault launchers.

Who Needs Isk

I moved a bunch of my Tritanium to market today. I’m still using a Badger II as I don’t have the resources to use a Charon yet or the skills for something like an Iteron V. The result is that I move about 1.6 million minerals per trip. At the current market rate, that means I’m getting about 4.9 million per trip. As it’s only 6 jumps, I’m ok with making the jumps and moving it to sell it.

Having made some isk, I was contemplating going back into the field to make some more roids cry, but somehow got distracted by a item link to a Drake battlecruiser. Suffice it to say that 31 million later, I’m right back where I started isk-wise. I’ve never owned a BC before and barely have the skill to fly the thing. I have the tank and support skills, but haven’t spent much time learning the weapons systems. As a primarily industrial character, I didn’t use much beyond the occasional assault launcher or 150mm rail gun. So now I have a very well tanked passive drake without any launchers. Hilarity never ceases.

Refined Tastes

I couldn’t resist the title now that I have for the moment completed my mission grind. I now have enough standing with the local corp to refine my ore at 100% before taking it to market. For weeks I’ve just been sitting on my rock collection while I ground through mission after horrible mission to get enough standings. An unexpected bonus is that I have enough LP to pick up one of the specialized social skills from the LP store [nothing else of interest to a non-Amaarian pilot]. Now that I have my 6.7 standings, I’m refining on every trip out. The next major hurdle is getting it to the right market.

Speaking of refining, I’m finishing up Refinery Efficiency V so that I can start training Scrapmetal Processing and Ice Processing. Of course this also necessitates training Hydromagnetic Physics and Metallurgy. It really bothers me that inefficiency would take so much from the modules and fittings that I want to refine.