15/05/11 08:39 AM
Arkonor 285
Bistot 217
Mercoxit 192
Crokite 187
Hedbergite 171
Hemorphite 168
Jaspet 152
Dark Ochre 147
Pyroxeres 118
Kernite 106
Veldspar 99
Scordite 93
Gneiss 90
Plagioclase 88
Spodumain 82
Omber 81

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PIE For Dessert

In a brief return from being lost in space, our intrepid explorer and CEO of Penny Ibramovic Engineering [PIE] drops by to bring us another of her delicious posts to read after dinner. Enjoy.

The manufacturing division of Penny Ibramovic Industries is becoming increasingly irrelevant. Whilst it is reassuring to check my wallet and see a steady stream of income based on profit from sales, that income is dwarfed by the continued success of the wormhole engineers. Raking in tens of millions of ISK for most wormhole operations makes my market sales look like petty cash. One wormhole operation can plump my wallet up with enough iskies to cover all my sell orders on the market, whatever outrageous profit margin I added at the time, rather than waiting weeks watching the cash trickle in. Production may offer a steady and generally reliable income, but it’s slow.

Admittedly, I am hardly a business entrepreneur at the moment, but nor will I be with my home out in w-space, as I will not be able to commit the necessary time to making a fortune off the market. Indeed, access to any market information is impossible in w-space, hence my need to return to New Eden to monitor prices and make adjustments. If I simply accept that manufacturing and sales is not currently a cost-effective use of my time, maybe I will be better off. It isn’t as if my researched blueprints will disappear or suddenly become useless. All that will happen is I will lose the incremental adjustments to my wallet as my modules sell. But I think I may miss that.

However much I like living out in w-space, my anti-social nature enjoying the solitude, the sell order transactions in my wallet continue to give me a link back to New Eden. It’s not that I want to interact with these capsuleers, I actually quite like that I don’t have to just because I run a business. But w-space can feel very empty. Local channel remains quiet and unpopulated, regardless of who may be in the system. Even if there are others in the system, space remains big enough that you are unlikely to encounter them, except perhaps when passing through wormholes. And you don’t really want to encounter other capsuleers in w-space, unless you’re specifically looking for them.

[caption id="" align="alignleft" width="300" caption="Tourism In EVE"]jita[/caption]

Not that I pay attention to the local channel when I am in high-sec, though, I actively ignore it. And idly hitting d-scan in high-sec—out of curiosity more than w-space habit—reveals far more activity in the system than makes me feel comfortable. I am sure all that activity was occurring back when I was living in high-sec, I just wasn’t aware of it. But now that I am used to the deceptive tranquility of w-space, appreciating all that is going on around me in high-sec makes me oddly claustrophobic. I need space. But just as much as I need space, I need to feel connected, even a little. Inferring that life continues by the wallet transactions of capsuleers buying my products gives me that connection. I suppose sometimes you just want to look out the window to be reminded of the world you are ignoring.

New Orca Work

Words fail
Buildings tumble
The ground opens wide
Light beams down from heaven
She stands before my eyes

– (TMGB)

Because I’m always a bit distracted and doing 20-30 different things at once, it often means that I hit things hard and hope I get enough to keep the project afloat until I get back around to it again. One of those projects is the ongoing Orca development project that manages to be purely theoretical in nature. All this means, I don’t actually produce Orcas, but I come back and look at their production costs in relation to the current ore/mineral prices. In update to a post of long ago [Orca Production Calculations], the following changes have been made:

An Orca can currently be broken down into its component pieces and then sub-costed into their mineral components. The overall picture doesn’t include any of the manufacturing costs and assumes NO Material Efficiency research. I am putting the picture of the calculations in this post, but I’ll try to summarise the numbers for brevity as well.Spreadsheet Breakdown of Orca

To produce an Orca requires 7 component blueprint and one ship blueprint that all average around 1.1 billion each to purchase from the market. Each of the seven components will cost approximately 4 million in minerals on average [3.2 million - 5.5 million]. Combined with the total number of each component, the cost to produce an Orca is currently approximately 310 million. Since I’m not selling Orcas, I feel comfortable in suggesting that market prices ought to be around 350m allowing for profit margins, research costs and capital paybacks.

If mineral costs continue to fall, Orca prices could stabilize as low as 325 million. Adding rigs to them will still push them up over 400 million. The cargohold optimization rigs are still running over 30 million each. The addition of the ore hold has drastically improved the Orca’s flexibility and original role performance.

Addiction and Mediocrity in Ubiquity

I know, I know, I said that I would quit
All right, I promise, no more after this
You don’t know how I’ve tried
To forget what it was like – (TMGB)

So things have been busy and I’m at a bit of a loss where to start. Who knew that managing a bunch of raving lunatics with delusions of insecurity could be so much like running a corporation. All that time at the asylum is finally paying off. [Warning, excessive use of <sarcasm> makes my hands overly tired so just apply liberally where you feel it's appropriate to make it interesting for you to read.]

Towers: Apparently you have to keep putting fuel in them. Otherwise minor details like shields, guns, labs all go offline.

Labs: Mostly full of jobs, except for when something happens to a tower.

Wormholes: Much fun. I hope to stop running errands and get back in them.

Combat: I think I remember fitting a ship with something other than cargo expanders once upon a time. It was cool. I died.

Skills: Battlecruiser V was cool and the implications are still settling in. Though it’s nice to be able to jump in all the racial BCs, albeit without being able to weaponise them currently. I can fit a whopper tank to them all, but not so much DPS. I blame the ferrets.

Corporation: Growing. Leaps and Bounds. More people means more annoying opinions opportunities, but also more things to manage. Need to train Delegation [5% workload reduction per level] to level 4 and start handing off some of this stuff.

Organisation: What? Hmm? I filed that here in the stack of papers on my desk back in the tower that went offline. I’ll get back to you January 4th. Some year.

Mining: See combat. [I think I warped to a belt in a NOS Drake. Sadness.]

Invention: Lot’s of invention going on. Need to get some of it finished.

So a little bit everything goes a long way toward getting nothing accomplished. Happy times! :)

The Big Big Whoredom

No, no, baby I ain’t convinced it ain’t so bad as you paint it
There’s plenty more heads of hair for us out there – (TMBG)

In case you don’t regularly look at minerals on the market and in case you might not noticed the prices of ore across the board have fallen sharply. In some cases, the minerals are lower than they’ve been in over a year. Things like tritanium are now abundantly available and no longer cash cows that they had become. Even the high end minerals that have historically been expensive are coming down. I don’t have a picture for the greater market as a whole as I just don’t keep up with everything, but I do keep a fairly close eye on minerals [the ore chart keeps getting updated].

I’ll refrain from speculating on the causes. Causality is a slippery slope that eventually leads to politicians philandering and your milk turning bad.

The results have not yet begun to filter down, but a cursory analysis [scribbling on back of an Al Abd picture in my pod] indicates that it could affect Tech 1 production costs by as much as 15%. While this good for the producers, I doubt we’ll see a corresponding change in consumer prices anywhere near that much, if at all. Maybe it will finally pay off to make T1 things again?

Asteroid Value Chart

I like to be able to quickly evaluate a set of asteroid choices and decide what I want to mine. It can be confusing to me to have to get out the spreadsheet and calculator to figure out how much it’s worth to mine such-and-such if I refine it and sell it. To that end, I started the Isk Per Jetcan calculation that were originally posted on the front page. I’ve modified that a bit now to just be the Isk Per M3 calculations and then to know how much I can get relative to the others.

The combined Isk Per M3 and Isk Per Jetcan table is listed below. I try to keep these updated on a weekly basis for my own usage, but you are welcome to refer to them as you like.

Omber 61.83 1,700,364.81
Jaspet 63.20 1,737,866.53
Hemorphite 76.66 2,108,249.00
Pyroxeres 85.09 2,339,987.41
Scordite 93.35 2,567,046.59
Hedbergite 95.51 2,626,552.05
Plagioclase 103.01 2,832,832.01
Kernite 103.60 2,848,914.30
Veldspar 105.10 2,890,386.05
Spodumain 176.06 4,841,549.30
Dark Ochre 183.82 5,055,147.06
Gneiss 196.46 5,402,750.49
Crokite 363.37 9,992,732.56
Bistot 492.13 13,533,464.57
Arkonor 504.03 13,860,887.10

Too Many Wormholes

Borrowing an idea from Letrange, I’ll break the following into some sections.

Old Business:

It’s been a wonderful run in the current wormhole [WH] system, but it’s time to move on. We were consistently getting Gallente and Minmatar high-security [high-sec] WH openings that made logistics a bit harder. We found another, very similar system that we are going to give a try. We had bought a second tower and wanted to switch it out for the medium one to upgrade our processes and home. The best way to handle it turned out to be set the new tower up in the new system and pull the old medium tower down to be a more transient base that moves around from place to place.

On the skills front, I’ve managed to finish up most of the science skills associated with the tech 3 invention and production. I didn’t realize how much I was specializing in science until I noticed that I had 8.5 million skill points. I also did a bit of training in electronic warfare. I have most of my engineering skills finished up and want to work on my electronics skills. I seem to have a real addiction to finishing things up in sets.

On the industrial front, we’ve started amassing a fairly large stockpile of salvage, artifacts and wormhole memorabilia. We’ve started working it over and managed to get our first blueprint copy for a Tengu electronics subsystem. We have a reactor up and are excited about the opportunities to get started.

New Business:

The new WH system has a lot of sites for us to run and we need to get started. One of the things we’ve also noticed about visitors to our systems is that they will often move right along if they don’t get signatures when they scan. So we’re going to wipe the sites out get ready to start roaming to other systems too. The benefit of having a static high-sec WH is that the logistics is greatly relieved. We now have three new [well, new to us!] recruits who bring an extensive amount of combat experience to the system. From the rest of the corporation there is an increased level of interest in the whole wormhole project.

For skills, I’m excited about getting more science skills and increasing my ability to actually manufacture these arcane things we’ve been looking for. I would like to get back to training my electronics skills and armor tanking abilities, but I’m happily putting them on hold for some more science. At some point I will need to get some combat and ship skills, but they seem so very long to complete in comparison to the skills that I’m good at [I have low perception and willpower].

We are looking at starting our T3 production in the coming weeks and getting some of the pieces to market.

So that pretty much wraps up the time to this point.

Back In the Saddle

I’ve finally been able to get some time to sit down and actually play, write and most importantly fly! The second stage of wormhole operations [WH 2.0] has been proceeding at full steam. I sincerely apologize to anyone wondering what was going on. We managed to find a nice little class three wormhole system with a static, high-sec, regenerating wormhole. I’m hoping to be able to use this as our staging ground for further wormhole operations and production ventures. In effect, the wormhole space gives us a small, portable pocket of null-sec from which to operated out of, without the associated hassle of carving said bit out from some existing alliance death-grip.

It is exciting to think and dream about the future possibilities of T3 production and supply, but at the same time we need to remain grounded in reality. We’re trying to work out what our needs are as opposed to what we’d merely like or want. Do we need that large faction tower? [probably not.] Do we need the ability to manufacture the full range of T3 hulls and subsystems? [Maybe as many as we can get, but understanding that we probably can't compete with the larger alliances.]

We have for all intents and purposes created a mini-alliance with in the corp. We have a dedicated group of wormhole engineers [what we're calling the people doing everything in the WH] and another group that are still in high-sec. We’re not opposed to a full fledged alliance, but currently don’t see the benefits outweighing the costs. Perhaps in time my views will change.

In news unrelated to WH’s, I noticed that I am nine days away from celebrating my one year anniversary with the Engineers. It has been an interesting and fun time, and it is neat to look back on all of the things we’ve accomplished and learned. I’ve moved from barely flying my Retriever to being a proficient ABC miner in a fully tricked out Hulk. I’ve expanded my personal BPO collection to include most all of the other ships and modules that I like to fly and use. The corporation has moved from selling a variety of T1 modules, ships and ammunition into an ever increasing number of T2 items and ships. I know there is still a lot of things we could do and improve upon, but we’ll get there. Step by step.

Busy Two Weeks

Well, there’s been a complete dearth of posts from myself as I’ve had a very busy two weeks. Though I’ve been able to fly around a lot, I haven’t had much time to sit down and compile a coherent thought. [Those of you who are reading this, stop laughing at the last statement about coherence.]

We removed a couple of no-shows from the corporation. It’s always a tough decision to make, but after only popping in once after joining, you begin to wonder at their future potential. We’re about as laid-back as you can get in an industrial corporation, but we do prefer at least some warning that you might be scarce for the next couple weeks, months, years. On the flip side, we’ve had three new people join us that are shaping up nicely to be good support for the corporation.

In a comment to a previous note, someone asked about the exact difference that the training skills made in terms of skill training. I’m working on adding all of this up and will try to get a more complete answer calculated. I know for instance that training your learning skills can reduce the time to get into a Hulk from over 90 days to slightly less than 60 days [including time spent on the learning skills. Similar calculations are true for PvP, PvE and Market Mavens. I'll try to have a more complete answer for you in the future. Have to spend some quality time with my trusty calculator.

On a related note [calculations], I’ve managed to rebuild my spreadsheet [with kudos to Letrange for an interim sheet while mine was reduced to electrons] to a pre-crash state. It’s a good thing that the School of Applied Knowledge trained me well to handle this sort of thing before I started piloting around the rest of the galaxy. I can now reliably pick various BPO’s that we own and run the numbers to see if we will make a profit on them. Given that we mine almost all of our ore, the manufactured products are technically all profit, but realistically only if we make more off the pieces than we make off selling the minerals outright. We could undercut a lot of markets to move merchandise, but would only be hurting ourselves. By giving the inventory full market value, we cut into our profits as well as weaken the overall market by potentially providing a cheaper source of refinable ore. I’ve done the same thing to others by buying large quantities of items that were more profitable when refined and either resold or manufactured into to more valuable items.

I’m working at slowly rebuilding my wallet as well after spending a lot of getting some production underway. I’ve got a fairly decent supply of various T1 drones on the market and they are providing a steady [if somewhat low] amount of income. I’m also working on doing a lot of jobs for the FedMart corporation out in Everyshore. I need the ability to refine my ore out there more than I have loyalty to my Caldari upbringing.

More to follow…

Of Crashing, Crashes and Crashed

Gah! Argh! Crap! Good Grief!
It all runs through my head and makes my want to scream at all the little wires coming out of my head. Surely in this modern age of reason, enlightenment and more importantly interstellar, faster-than-light space travel, we could avoid something small like a software glitch. Right? Wrong.

As is more often than not the case, when something goes wrong, it goes Completely, Utterly Wrong™. This happened when I was working on my lists and calculations for mining, research, manufacture and what-not. I was merrily bouncing back and forth from my research data to the calculations and all of a sudden. Poof. The calculations were gone. Gone as in no apparent trace of them being open. Logs weren’t helpful as it merely said, “Something has gone wrong,” and no other details.

So, I started over from semi scratch. I had a backup from 3-4 months ago and some data from Letrange to begin building with. I’m no so terribly upset about losing the spreadsheet as it can be rebuilt. I am terribly upset, however with myself for not having a more current backup of it and for losing all the BPO information I had just hand keyed. I’m sure there is a way to automate the process and just have to note the current ML/PL on a given BPO and have it spit out the mineral list and costs, but I’m just not up for that. Hopefully I’ll get something sorted out in the next couple of days and be back at work.

In the interim, I’ve been running some missions for my R&D stand-bys, Lai Dai. They’ve been good to me and I try to repay the favor when ever I can. Note: I’m not all that fond of running missions, but they help generate a little side income, some LP for the store and increase standings.

[EDIT: This didn't get posted when it was written on 13/1/2009 for some reason. Apologies to those who might have been wondering what happened to me in the interim.]

Doing Everything Myself

I managed to get my skills trained to the point where I can begin to use Research and Development agents. They are a particularly secretive and demanding bunch of people on the whole. Once you get in with one it seems to pretty straight forward, but the initial hurdle has been immense. Science, Research, Research Project Management, any one of 20+ specific skills are necessary to even engage their services. Then there is a trifecta of skill that need to be trained to make the most of your agent’s time and earn more research datacores. Connections, Negotiation and the specific research skill all go into determining how much the agent will accomplish.

So all that to say that at Connections III, Negotiations II and Hydromagnetic Physics III, I’m earning about half a datacore per day. Given the current market conditions, this translates into about 100,000 isk per day. I likely won’t bother selling the datacores for cash though, as I will want them for invention. The Hydromagnetic cores are good with both ships and modules. I am training to also use Caldari Starship Engineering as that will be necessary for ship invention as well. This requires me to max out Mechanic which I’m sure I’ll need for hull tanking later in life.

On a more technical note, I’ve continued to update my spreadsheets to reflect the on-going nature of my skills and pursuits in EvE. Toward that end, I’ve learned a lot also from Letrange and his own calculations. I know a lot of people he’s helped out, and I can only aspire to help half as many. One of the many insights gained from talking with him is the wonderful patience he exudes as he trains, manufactures, PvPs, researches, or anything else [including make mistakes - rare].

The worksheets now calculate isk/jetcat of ore, isk/m3 of ore, refine rates, inventory current values and I am putting the beginnings of the blueprint originals in [in large part thanks to Letrange again for the motivation if not the actual format]. As is true with any work of science, it begins to take on a life of its own, apart from any previous contributions. I have all new formulae and functions and it nearly makes me giddy. Soon it will be time to buy some new shoes and handbags!