15/05/11 08:39 AM
| Arkonor | 285 |
| Bistot | 217 |
| Mercoxit | 192 |
| Crokite | 187 |
| Hedbergite | 171 |
| Hemorphite | 168 |
| Jaspet | 152 |
| Dark Ochre | 147 |
| Pyroxeres | 118 |
| Kernite | 106 |
| Veldspar | 99 |
| Scordite | 93 |
| Gneiss | 90 |
| Plagioclase | 88 |
| Spodumain | 82 |
| Omber | 81 |
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I know, I know, I said that I would quit
All right, I promise, no more after this
You don’t know how I’ve tried
To forget what it was like – (TMGB)
So things have been busy and I’m at a bit of a loss where to start. Who knew that managing a bunch of raving lunatics with delusions of insecurity could be so much like running a corporation. All that time at the asylum is finally paying off. [Warning, excessive use of <sarcasm> makes my hands overly tired so just apply liberally where you feel it's appropriate to make it interesting for you to read.]
Towers: Apparently you have to keep putting fuel in them. Otherwise minor details like shields, guns, labs all go offline.
Labs: Mostly full of jobs, except for when something happens to a tower.
Wormholes: Much fun. I hope to stop running errands and get back in them.
Combat: I think I remember fitting a ship with something other than cargo expanders once upon a time. It was cool. I died.
Skills: Battlecruiser V was cool and the implications are still settling in. Though it’s nice to be able to jump in all the racial BCs, albeit without being able to weaponise them currently. I can fit a whopper tank to them all, but not so much DPS. I blame the ferrets.
Corporation: Growing. Leaps and Bounds. More people means more annoying opinions opportunities, but also more things to manage. Need to train Delegation [5% workload reduction per level] to level 4 and start handing off some of this stuff.
Organisation: What? Hmm? I filed that here in the stack of papers on my desk back in the tower that went offline. I’ll get back to you January 4th. Some year.
Mining: See combat. [I think I warped to a belt in a NOS Drake. Sadness.]
Invention: Lot’s of invention going on. Need to get some of it finished.
So a little bit everything goes a long way toward getting nothing accomplished. Happy times!
No, no, baby I ain’t convinced it ain’t so bad as you paint it
There’s plenty more heads of hair for us out there – (TMBG)
In case you don’t regularly look at minerals on the market and in case you might not noticed the prices of ore across the board have fallen sharply. In some cases, the minerals are lower than they’ve been in over a year. Things like tritanium are now abundantly available and no longer cash cows that they had become. Even the high end minerals that have historically been expensive are coming down. I don’t have a picture for the greater market as a whole as I just don’t keep up with everything, but I do keep a fairly close eye on minerals [the ore chart keeps getting updated].
I’ll refrain from speculating on the causes. Causality is a slippery slope that eventually leads to politicians philandering and your milk turning bad.
The results have not yet begun to filter down, but a cursory analysis [scribbling on back of an Al Abd picture in my pod] indicates that it could affect Tech 1 production costs by as much as 15%. While this good for the producers, I doubt we’ll see a corresponding change in consumer prices anywhere near that much, if at all. Maybe it will finally pay off to make T1 things again?
I like to be able to quickly evaluate a set of asteroid choices and decide what I want to mine. It can be confusing to me to have to get out the spreadsheet and calculator to figure out how much it’s worth to mine such-and-such if I refine it and sell it. To that end, I started the Isk Per Jetcan calculation that were originally posted on the front page. I’ve modified that a bit now to just be the Isk Per M3 calculations and then to know how much I can get relative to the others.
The combined Isk Per M3 and Isk Per Jetcan table is listed below. I try to keep these updated on a weekly basis for my own usage, but you are welcome to refer to them as you like.
| Omber |
61.83 |
1,700,364.81 |
| Jaspet |
63.20 |
1,737,866.53 |
| Hemorphite |
76.66 |
2,108,249.00 |
| Pyroxeres |
85.09 |
2,339,987.41 |
| Scordite |
93.35 |
2,567,046.59 |
| Hedbergite |
95.51 |
2,626,552.05 |
| Plagioclase |
103.01 |
2,832,832.01 |
| Kernite |
103.60 |
2,848,914.30 |
| Veldspar |
105.10 |
2,890,386.05 |
| Spodumain |
176.06 |
4,841,549.30 |
| Dark Ochre |
183.82 |
5,055,147.06 |
| Gneiss |
196.46 |
5,402,750.49 |
| Crokite |
363.37 |
9,992,732.56 |
| Bistot |
492.13 |
13,533,464.57 |
| Arkonor |
504.03 |
13,860,887.10 |
In complement to Penny’s post about Drake fittings and changes, I thought I would post my own fit about how I have been flying it for maximum possible tanking. It currently tanks about 736 dps and it capacitor stable. There are other fittings that are also cap-stable with higher resists, but much lower dps tanks that I’m curious to try as well. I’ve dropped the Caldari Navy Launchers for the WH as I’m none to keen on replacing them.
High Slots:
7x Caldari Navy Heavy Missile Launcher (Scourge Heavy Missile)
Mid Slots:
Heat Dissipation Amplifier II
Magnetic Scattering Amplifier II
Invulnerability Field II
3x Large Shield Extender II
Low Slots:
4x Shield Power Relay II
Rigs:
3x Core Defence Field Purger I
Drones:
5x Hobgoblin I
[Statistics]
Effective HP: 64,578
Tank Ability: 735.29 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 66.62%, Ex: 70.25%, Ki: 64.30%, Th: 72.35%Capacitor: Stable at 55%
Volley Damage: 1,539.62
DPS: 195.40
This is one of those posts that doesn’t write itself. It doesn’t leap from your hands to the page [or fingers to the keys] with synaptic firing of ideas and thoughts that must be recorded quickly. It is quite frankly, the hardest post I think I have ever had to sit down and commit. It would be far easier to just walk away from it and try to ignore it, the pain and passion stuffed under the covers. Hot chocolate, ice cream and bon bons can only go so far before it must be dealt with. And dealt with is must be, or else there is no future and nothing more to move on to.
Lou Ferrigno died.
It was quick and painful. The Manticore uncloaked off the after impeller drives and locked and pointed my valiant Hulk. Almost immediately his friends were dropping out of warp, locking and firing. It was over before I could really do more than announce it on our com channels. Our hauler had just warped way, one other Hulk pilot lost his life as well as his boat and a third got back home easily.
A quick jump into a combat ship [any combat ship] and return warp, but they had already salvaged the wreck and cloaked or moved on. We chased the ghosts of combat past around the yard for an hour or so, never quite connecting or confronting our losses. It was probably for the best, as the taste of blood was fresh in my mouth [I bit my lip] and I was likely to have made even more mistakes and lost more ships. I am not, have never been, and likely won’t be a combat pilot of much renown.
And so it ends, the faithful friend of over a year, passing into the night of stars. There were many happy moments we shared together and I am choosing to remember them as well as the loss. I have already purchased and refit another ship in Lou’s absence. It’s not a replacement, but in time I will grow to love it just as much as I love my other children. I’ve been out and active in both the wormhole [WH] system we’ve set up in as well as flying around high security space. I’m coping and manage to contain my crying to the cargo hold of Luxury Yacht.
.On a related note, I’m learning Russian… Там будет кровь.
I’ve finally been able to get some time to sit down and actually play, write and most importantly fly! The second stage of wormhole operations [WH 2.0] has been proceeding at full steam. I sincerely apologize to anyone wondering what was going on. We managed to find a nice little class three wormhole system with a static, high-sec, regenerating wormhole. I’m hoping to be able to use this as our staging ground for further wormhole operations and production ventures. In effect, the wormhole space gives us a small, portable pocket of null-sec from which to operated out of, without the associated hassle of carving said bit out from some existing alliance death-grip.
It is exciting to think and dream about the future possibilities of T3 production and supply, but at the same time we need to remain grounded in reality. We’re trying to work out what our needs are as opposed to what we’d merely like or want. Do we need that large faction tower? [probably not.] Do we need the ability to manufacture the full range of T3 hulls and subsystems? [Maybe as many as we can get, but understanding that we probably can't compete with the larger alliances.]
We have for all intents and purposes created a mini-alliance with in the corp. We have a dedicated group of wormhole engineers [what we're calling the people doing everything in the WH] and another group that are still in high-sec. We’re not opposed to a full fledged alliance, but currently don’t see the benefits outweighing the costs. Perhaps in time my views will change.
In news unrelated to WH’s, I noticed that I am nine days away from celebrating my one year anniversary with the Engineers. It has been an interesting and fun time, and it is neat to look back on all of the things we’ve accomplished and learned. I’ve moved from barely flying my Retriever to being a proficient ABC miner in a fully tricked out Hulk. I’ve expanded my personal BPO collection to include most all of the other ships and modules that I like to fly and use. The corporation has moved from selling a variety of T1 modules, ships and ammunition into an ever increasing number of T2 items and ships. I know there is still a lot of things we could do and improve upon, but we’ll get there. Step by step.
After several abortive and/or unsuccessful attempt to get all of our stuff moved in to our new little circle of space that we are calling home, one of our most adventurous combat pilots found a wormhole. As Letrange mentioned recently, sometimes the best place to look is in the wormholes that connect you to other wormhole systems.
- It was only 6 jumps from where we started.
- It was in high security space.
- It had a local station.
As we’re quickly learning, there were things that obviously needed to be weighed in the balance, namely:
- The high-sec wormhole had less than four hours of life.
- The high-sec wormhole was over half depleted due to some other group exploring it.
- The only ships we had to move stuff was an Iteron Mark IV and an aging Iteron Mark I.
So at approximately 18,000 m³ between us per trip we started taking bites out of the supplies we wanted. The modules our pilots had been requesting to refit with for encountering sleepers was fairly easy to fit. The real challenge was definitely the defensive tower arrays that had not made it in the first round.
After five or six trips, our other non-industrial, combat-oriented pilot had to head out and I decided to make as many more trips as I could. I managed about five more before the wormhole decided that it has been awake long enough and in a final surge, expunged the last of its cosmic energy.
This time though, I was on the unknown side and headed toward our tower.
I’ve updated the ore-values-by-jetcan listing on the left sidebar. These values reflect relatively current buy-weighted, market rates for the refined products, assuming a 100% rate of refine and 0% taxes. The relative distance to market is not compared, nor are low-sec regions included. I realize again that this doesn’t fit everyone’s needs, nor does it take into account the value of Omber/Kernite on contract for mission runners. That said, it does offer a quick metric to see how profitable a certain ore is/isn’t going to be. I tend to just hit a belt or a deadspace site and work on everything from Veldspar on down. To each his own.
I also want to take this time to remind all of my industrial friends that CCP has pretty much stolen the old Doritos slogan, “Mine all you want, we’ll make more.”
Well, there’s been a complete dearth of posts from myself as I’ve had a very busy two weeks. Though I’ve been able to fly around a lot, I haven’t had much time to sit down and compile a coherent thought. [Those of you who are reading this, stop laughing at the last statement about coherence.]
We removed a couple of no-shows from the corporation. It’s always a tough decision to make, but after only popping in once after joining, you begin to wonder at their future potential. We’re about as laid-back as you can get in an industrial corporation, but we do prefer at least some warning that you might be scarce for the next couple weeks, months, years. On the flip side, we’ve had three new people join us that are shaping up nicely to be good support for the corporation.
In a comment to a previous note, someone asked about the exact difference that the training skills made in terms of skill training. I’m working on adding all of this up and will try to get a more complete answer calculated. I know for instance that training your learning skills can reduce the time to get into a Hulk from over 90 days to slightly less than 60 days [including time spent on the learning skills. Similar calculations are true for PvP, PvE and Market Mavens. I'll try to have a more complete answer for you in the future. Have to spend some quality time with my trusty calculator.
On a related note [calculations], I’ve managed to rebuild my spreadsheet [with kudos to Letrange for an interim sheet while mine was reduced to electrons] to a pre-crash state. It’s a good thing that the School of Applied Knowledge trained me well to handle this sort of thing before I started piloting around the rest of the galaxy. I can now reliably pick various BPO’s that we own and run the numbers to see if we will make a profit on them. Given that we mine almost all of our ore, the manufactured products are technically all profit, but realistically only if we make more off the pieces than we make off selling the minerals outright. We could undercut a lot of markets to move merchandise, but would only be hurting ourselves. By giving the inventory full market value, we cut into our profits as well as weaken the overall market by potentially providing a cheaper source of refinable ore. I’ve done the same thing to others by buying large quantities of items that were more profitable when refined and either resold or manufactured into to more valuable items.
I’m working at slowly rebuilding my wallet as well after spending a lot of getting some production underway. I’ve got a fairly decent supply of various T1 drones on the market and they are providing a steady [if somewhat low] amount of income. I’m also working on doing a lot of jobs for the FedMart corporation out in Everyshore. I need the ability to refine my ore out there more than I have loyalty to my Caldari upbringing.
More to follow…
I finally finished up what I considered a fairly good set of mining skills for a high-sec carebear-ette. All I’m lacking is the full set of T2 mining crystals. Additionally I thought I would start working on getting started on some production skills. I finally got that rolling along and realized I should be inventing as well.
I had decided at about three to four weeks into my pod-pilot career that I should focus on running any missions with one particular NPC corporation. I looked around at what I wanted and decided I like what Lai Dai had to offer. They covered a spread spectrum of endeavors and didn’t seems to rule anything else out. I wanted to fly for them as well, but it seems their rigorous application and acceptance procedures excluded me because of a technicality of my Achuran heritage or some such nonsense. I liked their spread of stations and coverage as well as the offerings from their LP store, not the least of which was the much vaunted ‘Highwall’ HX-2 mining implant.
So after specializing for a long time and even catching some flak from my then corp mates about not using ‘their’ corp and agents, I managed to get enough standings for a perfect refine. A couple of weeks later I was able to get a jump clone. And finally last week was able to afford my much coveted implant.
All of this to say, I have a lot of standing with them and was curious if there was a way to continue to leverage that to my benefit. Well, it goes back to one other reason I had selected Lai Dai originally. There are a lot of research and development agents within the Lai Dai corporation and they cover a large area of space and range of research endeavors. I looked at the spread and realized I have access to all off their R&D agents and was only lacking the prerequisite skill areas to begin earning research points for datacores. The datacores are requirement for invention of all kinds of various modules.
I started with Hydromagnetic Physics. Why? Well, my study of Ice Processing had required that I gain more than a passing familiarity with Hydromagnetic Physics and so I could immediately access high level agents by training Research Project Management. On a side note, RPM is a charisma heavy skill in the science field that for an Achura is painfully slow to get trained. I’ve stopped training it after four rounds as it will take another month to maximize it. In the mean time, I’ve also picked up Caldari Starship Engineering so that I can possibly work on some of the ship invention as well as sell some extra datacores.
The final skill endeavor has been to get some exploration work done. I had learned enough Astrometrics to use all the various exploration probes and some of scanning speed training, but knew that at some point I would need to move into a tech 2 ship to take full control of exploration. So I embarked on a journey to train Electronic Upgrades V I could train for a Covert Ops frigate. On a somewhat related side note, it turns out I need that for something completely unrelated. Manufacturing. Really, Manufacturing? Apparently you need various encryption methods for invention which require some skill at hacking which in turn relies upon… Electronic Upgrades V. So coming full circle, I’m training for scanning again so I can invent the T2 mining crystals so I can train for level IV of the various ore refinement skills to be able to use them in my modulated strip miner 2′s. Whew. I sure hope I don’t need to train any other skills along the way…
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