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	<title>Our EvE &#187; pve</title>
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		<title>Tentative Exploration</title>
		<link>http://eve.finkeworld.com/tentative-exploration/</link>
		<comments>http://eve.finkeworld.com/tentative-exploration/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 04:38:44 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Alliance]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[ECM]]></category>
		<category><![CDATA[fleets]]></category>
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		<guid isPermaLink="false">http://eve.finkeworld.com/?p=810</guid>
		<description><![CDATA[On Moving Slowly And Taking Notes
<p class="wp-caption-text">Sisters of the Guardian</p>
<p>We managed to scan out our static and a connecting class 5 wormhole with some nice gas and anomalies. The static was a class two, which no doubt affected the desirability of said wormhole. After some random dithering and discussion, we decided we had sufficient fleet [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Moving Slowly And Taking Notes</h3>
<div id="attachment_813" class="wp-caption alignright" style="width: 319px"><a href="http://eve.finkeworld.com/wp-content/uploads/2010/06/Guardian-Sisters.png" rel="wp-prettyPhoto[g810]"><img class="size-full wp-image-813" title="Sisters of the Guardian" src="http://eve.finkeworld.com/wp-content/uploads/2010/06/Guardian-Sisters.png" alt="Sisters of the Guardian" width="309" height="644" /></a><p class="wp-caption-text">Sisters of the Guardian</p></div>
<p>We managed to scan out our static and a connecting class 5 wormhole with some nice gas and anomalies. The static was a class two, which no doubt affected the desirability of said wormhole. After some random dithering and discussion, we decided we had sufficient fleet strength and numbers to check out some of the combat opportunities. It helped to sway us that the system contained a Cataclysmic Variable spacial anomaly that works heavily in favour of our chose remote repair strategy. In fact, it means that the large remote armor repair modules mounted on our Guardian logistics ships are 85% more effective!</p>
<p>The <a href="http://www.ellatha.com/eve/exploration-site/Vital-Core-Reservoir" target="_blank">Vital Core Reservoir</a> is known to have a couple of Sleepless Keeper battleship sized drones in it and we haven&#8217;t faced this particular kind before. Our initial plan of attack involves a fleet of Mr.&#8217;s Maelstrom, Scorpion, Dominix and Rook, and finally the Sisters of the Guardian<sup>2</sup> for the first encounter. Since the person who scanned down the site had warped to it previously, the enemy was right at hand and waiting to be studied and evaluated. The Guardians quickly set up their logistics lock while Mr.&#8217;s Scorpion and Rook began to jam the two battleship class ships. Someone somewhere was writing all this down and making notes about comparable lock times, ECM resistance levels and initial alpha strikes from the ships. Once the initial observations were made, first one and then both battleships were allowed to regain locks and incoming damage assessment began. We were pleasantly surprised with our results and proceeded to just pummel the poor ships after gaining our data.</p>
<p>After gathering some basic intelligence reports from this Ladar, we opted to do the same with a combat site. The results were similarly enlightening and led to some nice discussions about the prospects of future class 5 wormhole colonisation. One of the things we noticed was the slight change from a higher alpha strike to a more sustained DPS. Whereas when we moved from a class 3 to the first class 4 site was the noticeable increase in the first wave of incoming damage. This was probably due in part to our slightly lower skills, unknown expectations and difficult fleet composition. The intervening months have taught us a great deal about how to operate together more efficiently. We were later joined by our Ms. Abaddon pilot and Mr. Frigate Ganking Harbinger. The increased DPS mitigated some of the ECM needs, so Mr. Rook flew off to expedite the salvage operation.</p>
<p>While not an overall cake walk [buy ticket, listen to music, note number, pick up cake] it was certainly an enjoyable exploration of a possible future direction. Little Mr. Harbi took one in the chin as without an explosive armor hardner, even the 8 combined, staggered, drone-assisted, Cataclysmic Variable boosted remote repairs from the Sisters of G<sup>2</sup> could help survive the incoming damage. He ping-ponged in and out of structure [full armor, then 95% structure, full armor, 80% structure, full armor, then still lower structure, full armor, 25% structure, full armor, 5% structure] until finally entertaining us with a nice puff of atmospherics and some light. It helped that it was a highly profitable evening with the combat portion of the exploration hovering around 1 billion in revenue for a couple hours work and research.</p>
<p>To cap off the night, a couple of ran back and harvested the 300 million isk gas cloud as there are some friends who would like those polymers. Good deeds and all.</p>
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		<item>
		<title>Not Always Shiny</title>
		<link>http://eve.finkeworld.com/not-always-shiny/</link>
		<comments>http://eve.finkeworld.com/not-always-shiny/#comments</comments>
		<pubDate>Thu, 20 May 2010 06:18:42 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[wormhole]]></category>
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		<category><![CDATA[EVE]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[lessons]]></category>
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		<category><![CDATA[time]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=784</guid>
		<description><![CDATA[<p>On Making Stupid Mistakes &#38; Learning</p>
<p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>On Making Stupid Mistakes &amp; Learning</p>
<p>As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don&#8217;t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on a seemingly regular basis. To further entertain you, I&#8217;ll try to recall some of them and tell you what we&#8217;ve learned in the process.</p>
<p>Hmmm&#8230;. Nope&#8230;. Can&#8217;t think of anything.</p>
<p><a href="#" onclick="xcollapse('X8952');return false;">Wormhole Mass</a><br />
</p>
<div id="X8952" style="display: none; background: transparent;">
<p>We learned this very early on and it is a lesson that has been repeated for us several times. Wormholes have a dedicated amount of mass available for ships to transit after which they summarily collapse.</p>
<p>On our very first expedition, <em>Project Move In</em>, we managed to try and squeeze a freighter through a wormhole leading to a class 3. Oranges can&#8217;t fit through drinking straws and survive. The battleships jumped ahead and the freighter went back to downsize to an Orca which, <em>according to research</em>, should fit through. Paring down our crap into 1/10th of the space was a bit of nightmare, but a helpful second Orca accompanying the replacement Orca made the <em>essentials</em> fit.</p>
<p>Right &#8211; we&#8217;re idiots. The essentials were some small guns, medium tower, week of fuel, cargo array and ship array. The electronic warfare batteries were too big to fit so we left them in the staging station, as was the rest of the fuel. I think we also might have miscalculated the fuel ratios and didn&#8217;t really have a whole week.</p>
<p>The Orcae returned to the wormhole to find it strangely wibbly, but this was &#8220;unknown&#8221; space so there had to be things we couldn&#8217;t know. The first Orca with the tower and some fuel jumped in to the wormhole. End of story. Really &#8211; no more wormhole, no more connection. Just some very confused pilots floating around in Amarrian high security space trying to figure out what had happened for sure. The lesson we learned from this first experience were really good and helped us to prepare for some future operations and moves&#8230;, but not completely. The main lessons we learned were.</p>
<ol>
<li>Too Much Ship = Do Not Enter</li>
<li>Too Many Ships = No More Wormhole</li>
<li>Bring the combat/industrial ships in <em>after</em> the tower is ready.</li>
<li>POS + Fuel should likely travel in same ship.</li>
<li>Wormhole MASS is often the limiting factor in large moves.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6745');return false;">Offline</a><br />
</p>
<div id="X6745" style="display: none; background: transparent;">
<p>Apparently it is possible to time the rebalancing of fuel in the tower at the precise instant the tower decided to &#8220;cycle&#8221; through its hourly fuel needs. Should this cycle happen at the exact moment when say, <em><strong>some </strong></em>of the coolant was being moved out to make room for more isotopes, nothing bad should happen. When you accidentally split the coolant stack with an extra digit and move <strong><em>ALMOST ALL</em><span style="font-weight: normal;"> of it out right as the tower cycles &#8211; bad things do happen. First thing you might notice is that the wibbly, wobbly shield bubbled between you and oblivion is no longer floating around out there in space. The second thing you might notice is that the array next to you is offline. In point of fact, you may notice that ALL of them are offline. And finally, you may notice your disembodied consciousness looking down at the interior of the arbitrary station where you had installed a medical clone [you did update your clone right?].</span></strong></p>
<ol>
<li>Double check your digits when moving fuel.</li>
<li>Keep an eye on the fuel levels when moving.</li>
<li>Try to add fuel in balanced ratios to begin with.</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X2337');return false;">Combat</a><br />
</p>
<div id="X2337" style="display: none; background: transparent;">
<p><a href="http://k162space.wordpress.com/2010/01/28/wormholes-how-not-to-die/" target="_blank">You will die</a>. A lot. Hopefully over time you will die less often. Some of our losses were due to a superior force with better ships and fittings and skills than ours. Most were just stupidity, laziness and incompetence on the part of high sec industrialist trying to learn how to harvest resources in null security space. To say we were ready for 0.0 is true, but these were <em>wormholes</em> and we were <em>IN</em> them. So were the pirates, gankers, griefers, some more pirates, bigger territorial industrialists, and solo PVP artists. Other times we just didn&#8217;t know the ships we were used to flying and what they would/could do when faced with certain situations.</p>
<ol>
<li>Be willing to use and lose your ships.</li>
<li><strong><em>TRY</em></strong> and learn from each death. [This is very hard. Expect to fail at it as well.]</li>
<li>When attacking a POS, warping to the nearest celestial object will fail.</li>
<li>Going after a bait ship is dangerous.</li>
<li>Chasing a bait ship <em>into</em> an enemy&#8217;s home system is not dangerous, it&#8217;s a free ticket to your medical clone [You did remember to update your clone, right?].</li>
</ol>
</div>
<p><a href="#" onclick="xcollapse('X6851');return false;">Industry</a><br />
</p>
<div id="X6851" style="display: none; background: transparent;">
<p>Ore takes up volume. Calculations of yield are based in m<sup>3</sup>/time, so it shouldn&#8217;t surprise anyone that all of those cubic meters add up. Remember our first lesson about wormhole mass. Two corollaries are spun off from it that apply in this situation. A) It takes a lot of industrial ships to collapse a wormhole. And, B) not much high end ore fits in an industrial [at best about a jet can]. An Orca helps both of these situations immensely, but also suffers from being highly susceptible to being intercepted along the way. Losing a fully rigged and fit Itty V is mere pocket change compared to replacing the Orca that didn&#8217;t make it back to the POS.</p>
<ol>
<li>Intensive Refining Arrays are a good investment for any corporation that is mining in wormhole space.</li>
<li>Losing 25% of your yield/profit/potential is better than flying multiple trips to known space.</li>
</ol>
</div>
<p>I&#8217;m quite sure I could come up with more examples of our incompetence, but would likely ruin our reputation for flawless execution.</p>
]]></content:encoded>
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		<title>A Slight Change In Perspective</title>
		<link>http://eve.finkeworld.com/a-slight-change-in-perspective/</link>
		<comments>http://eve.finkeworld.com/a-slight-change-in-perspective/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 16:35:54 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[anomalies]]></category>
		<category><![CDATA[gangs]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[salvage]]></category>
		<category><![CDATA[scanning]]></category>
		<category><![CDATA[signatures]]></category>
		<category><![CDATA[standard operations]]></category>
		<category><![CDATA[teamwork]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=709</guid>
		<description><![CDATA[<p>On Going Backwards For A Bit</p>
<p>First, a Public Service Announcement from WHEN. Pro-Tip: Cloak, THEN scan. Recently while scanning, two of my corp-mates cornered a day-tripping scanner in a nearby class 1 wormhole and sent him home, express postage paid. Even in a Tech 1 frigate, fit a cloak if you are going to be scanning. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p>On Going Backwards For A Bit</p>
<blockquote><p>First, a <strong>P</strong>ublic <strong>S</strong>ervice <strong>A</strong>nnouncement from WHEN. Pro-Tip: <strong>Cloak</strong>, <em>THEN</em> scan. Recently while scanning, two of my corp-mates cornered a day-tripping scanner in a nearby class 1 wormhole and sent him home, <a title="Cloak, THEN Scan" href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6253965" target="_blank">express postage paid</a>. Even in a Tech 1 frigate, fit a cloak if you are going to be scanning. Additionally keep your eyes peeled and on the d-scan. Your first sign of danger shouldn&#8217;t be the sound of ammunition pummelling into your hull!</p></blockquote>
<p>The Wormhole Engineers have done a fabulous job of clearing out the anomalies and signatures in our home system. The standard mode of operations is:</p>
<ol>
<li>Scan out the static exit.</li>
<li>See how deep the rabbit hole goes.</li>
<li>Prioritise the resources located.</li>
<li>Secure the area.</li>
<li>Collect as much as feasible given personnel, skills and equipment.</li>
</ol>
<p>Numbers one and two happen almost automatically now. It&#8217;s become an engrained response to the place we choose to live. Number 3 is somewhat amorphous and can change dynamically [It's the nature of priorities.]. Number 4 can be difficult as there are times when we can easily tell we are out-matched and our best course of action is closing the w&#8217;hole as quickly as possible. Sometimes number 4 involves shooting other ships, as was seen in the recent expedition into the nearby class 1. In addition to the uncloaked, and possibly AFK scanner, a salvage-Stabber was chased down and <a title="Exit without probing" href="http://when.eve-kill.net/?a=kill_detail&amp;kll_id=6255471" target="_blank">shown the door</a>.</p>
<blockquote><p>Second, a <strong>P</strong>ublic <strong>S</strong>ervice <strong>A</strong>nnouncement from WHEN. Pro-Tip: Don&#8217;t leave a salvager behind to clean up. Especially don&#8217;t leave a salvager behind to clean up when:</p>
<ul>
<li>A Corp-mate just got podded,</li>
<li>the wormhole you came in through is <em>end-of-life,</em></li>
<li>The poor salvager doesn&#8217;t have a probe launcher fit,</li>
<li>The straggler doesn&#8217;t have bookmarks for the other w&#8217;holes in the system.</li>
</ul>
<p><em> </em></p></blockquote>
<p>Having done all this, we eschew the neighbouring class 4 system with its relative dearth of anomalies and sites to pursue the cheap candy covered thrills of the class 1 conveniently left behind by the previous, unfortunate visitors. A few minutes are spent debating the relative merits/demerits/benefits/challenges of flying various fleets to best capitalise on the class one in the most efficient manner. In the end, efficiency really becomes less of a concern when dealing with things that can be handled solo. We each hop into our preferred ships and head off to clean up the Sleeper detritus infecting said system.</p>
<p>With the static highsec exit left unscanned/warped, we are able to work in relative safety. Our motley crew ends up being a heavy missile Drake sporting siege warfare links, a heavy assault missile Drake equipped to both hack and analyse [2 magnetometric sites and 1 radar site present] and an Ishtar we half-jokingly refer to as the Salva-Tar for it&#8217;s ability to clean up the wrecks as we go along. After a few quick moments we realise that we are not only overkill for a class 1, we are way over tanked as a fleet and begin to split up. Salva-Tar goes back and grabs a specialised salvage boat,the HML drake goes on to the next site and hack Drake finished up on the cans. Joining the HML, the hack-Drake helps make short work of site two and the scenario is repeated for site three. All-in-all, the Drake really proved itself as a wonderful jack of all trades for cleaning up a class 1 wormhole.</p>
<p>In the end, the spoils were average for a class 1, and seemingly low in comparison to doing the same sites in our home class 4, but the evening was in reality a resounding success. We tracked down and killed two defenceless carebears, avoided reprisal, ran several combat sites that were quite beneath our level and left with all of the candy. It was good to feel confident, in control and powerful &#8211; if only for a moment. I know that soon we&#8217;ll be podded by bigger boys in badder boats and ganked by girls with guns.</p>
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		<item>
		<title>Get A Croissant</title>
		<link>http://eve.finkeworld.com/get-a-croissant/</link>
		<comments>http://eve.finkeworld.com/get-a-croissant/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 08:30:43 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[Amarr]]></category>
		<category><![CDATA[battleships]]></category>
		<category><![CDATA[Caldari]]></category>
		<category><![CDATA[Gallente]]></category>
		<category><![CDATA[Minmatar]]></category>
		<category><![CDATA[remote rep]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=628</guid>
		<description><![CDATA[On Using Battleships In Wormhole Operations
<p>Full disclosure: I don&#8217;t typically fly a battleship. I am predisposed to a battlecruiser or cruiser sized hull. Having said that, we use a lot of battleships in our wormhole operations and they are essential to have if you are going to try and harvest or live in a class [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Using Battleships In Wormhole Operations</h3>
<p><em>Full disclosure: I don&#8217;t typically fly a battleship. I am predisposed to a battlecruiser or cruiser sized hull.</em> Having said that, we use a lot of battleships in our wormhole operations and they are essential to have if you are going to try and harvest or live in a class 4 or higher wormhole system. They can serve nearly every possible function from combat to mining to logistics with the right fitting and pilot. Having said that, some battleships tend to perform better in wormholes than others.</p>
<h6>Amarr</h6>
<p>Armageddon: Generally not as much damage as it&#8217;s brethren, but a very tankable, fairly easy to fly battleships for wormhole operations.</p>
<p>Apocalypse: Middle of the road &#8211; without a damage bonus pilots would likely be better served in either the &#8216;baddon or the &#8216;geddon.</p>
<p>Abaddon: The king of the DPS. Paired with a remote battery like the Guardian, it can seriously bring the hurt. It tends to be something of a lame duck with regard to capacitor.</p>
<h6>Caldari</h6>
<p>Scorpion: <em>THE</em> electronic warfare boat for running w&#8217;hole sites in a remote repair gang. It can run in either an armor or shield gang and still keep the Sleepers tied up in knots.</p>
<p>Raven: With a fair bit of rigging and some plate, it can make an ok torpedo boat for killing things, but would benefit from a shield gang to really dish out DPS.</p>
<p>Rokh: Not particularly good at Sleeper PVE combat. Could be useful for some PVP given the right skill set. Typical w&#8217;hole pvp doesn&#8217;t involve a lot of sniping.</p>
<h6>Gallente</h6>
<p>Dominix: The workhorse/mule/ox of w&#8217;holes, the Dominix brings its intrinsic flexibility to the wormhole in spades. The ship can be used for RR, neut/nos&#8217;ing, DPS, gas mining, just about everything in a pinch.</p>
<p>Hyperion: Bringing the largest base armor amount for Gallente and a 5% bonus to damage per level, the Hype should be able to really dish out some DPS by bringing 8 turrets to bear. If you are running a RR gang, the &#8216;thron might be a slightly better bet.</p>
<p>Megathron: For killing Sleepers it works well and doubles as a very good PVP boat.</p>
<h6>Minmatar</h6>
<p>Typhoon: After years of training, the Typhoon brings some of the best combination of tank, DPS and alpha strikes known to New Eden. Serious. Train. More.</p>
<p>Tempest: A great ship to bring to bear against the Sleepers. It only requires the large projectiles for decent damage and can fit into either a shield or armor gang with relative ease.</p>
<p>Maelstrom: Ever so slightly favouring shields, the Maelstrom is another effective way to throw hurt at the sleepers.</p>
<p>Again, I stress that my own lack of experience in flying battleships may let some of the finer nuances of using them against sleepers in wormholes escape me. If you use one currently in a wormhole and care to comment, please let me know. I&#8217;m more than happy to redact posts to reflect the changing reality of EVE.</p>
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		<item>
		<title>Get Duct Tape &amp; Steel</title>
		<link>http://eve.finkeworld.com/get-duct-tape-steel/</link>
		<comments>http://eve.finkeworld.com/get-duct-tape-steel/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 08:52:13 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[Amarr]]></category>
		<category><![CDATA[Caldari]]></category>
		<category><![CDATA[Gallente]]></category>
		<category><![CDATA[Minmatar]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=623</guid>
		<description><![CDATA[On Flying Battlecruisers In Wormholes
<p>The battlecruisers mark the real level of entry into effectively working in a wormhole. They are extremely versatile, usually sport a decent tank and quite capable of handling the first two classes of wormholes alone and the middle two in groups. They can fill nearly any role and provide a decent [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Flying Battlecruisers In Wormholes</h3>
<p>The battlecruisers mark the real level of entry into effectively working in a wormhole. They are extremely versatile, usually sport a decent tank and quite capable of handling the first two classes of wormholes alone and the middle two in groups. They can fill nearly any role and provide a decent amount of bang for your buck. They will usually fit cruiser sized weapons and couple that with nearly the tank of a battleship. The Tech 2 variants called Command Ships have even more tank and greater fire-power potential, but a much higher cost.</p>
<h6>Amarr</h6>
<p>Prophecy: The Golden Eagle. The Space Brick. Very, very hard tank. Limited damage. A remote-repair fleet of Prophecies can be a nightmare to face down.</p>
<p>Harbinger: Often the better choice for Amarr battlecruisers due in large part to the damage bonus. It&#8217;s much easier to tank enemies when they are dead.</p>
<h6>Caldari</h6>
<p>Ferox: Suffering from the same issues as the rest of the Caldari gun platforms, it can be difficult to fit everything you need on the Ferox to be effective. The tank is substantial but the DPS will be lacking. When utilized correctly in a PVP encounter, it is a phenomenal sniper dealing up to 180 DPS at 150 km.</p>
<p>Drake: The mission runners&#8217; friend makes a fairly easy transition into wormhole space. It also tends to lag behind the other battlecruisers in damage dealt over time [DPS] though if fit with Heavy Assault Missiles it can wreak havoc at about 20 km.</p>
<h6>Gallente</h6>
<p>Myrmidon: The battlecruiser drone boat suffers a little bit in PVE from the Sleepers predilection for moving their aggro toward drones. It can fit a wicked tough buffer tank and throw a lot of drones at the problem. It makes for a great all around utility ship due to it&#8217;s inherent flexibility.</p>
<p>Brutix: Designed to bring pain. Often to both parties in any given conflict. Some of the most face-melting DPS comes from this ship fit to gank.</p>
<h6>Minmatar</h6>
<p>Cyclone: Can be an effective ship, but as with any Mimatar ship, it will be the pilot who determines how good it can be. This ship rewards the well skilled pilot with a frightening ability to kill things.</p>
<p>Hurricane: The Cyclone&#8217;s big bad brother likes to get in and mix it up. He throws projectile slugs around with a careless abandon that can make short work of enemies.</p>
<p>I apologise to all the Minmatar pilots out there because I don&#8217;t have experience flying and fitting their BC&#8217;s. I am relying on the words of one of my corp-mates as well as the general consensus of those that I&#8217;ve talked to before. To make up for some of this seeming <em>anti</em>-Minmatar sentiment, I dedicated the post title to their most common fittings. As always, I will probably miss something so feel free to offer other opinions.</p>
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		<title>Get Lost</title>
		<link>http://eve.finkeworld.com/get-lost/</link>
		<comments>http://eve.finkeworld.com/get-lost/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:05:44 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[exploration]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=604</guid>
		<description><![CDATA[On Flying &#38; Visiting Wormholes
<p>Last time I wrote about some of the skills and methods necessary for finding wormholes and the action inside them. I suggested that Astrometrics V was beneficial but I never meant to imply that it was required. Sorry.</p>
<p>The whole of scanning is probably is probably something that everyone else seems to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Flying &amp; Visiting Wormholes</h3>
<p><a href="http://eve.finkeworld.com/2010/03/04/get-up-and-scan/" target="_blank">Last time</a> I wrote about some of the skills and methods necessary for finding wormholes and the action inside them. I suggested that Astrometrics V was beneficial but I never meant to imply that it was required. Sorry.</p>
<p>The whole of scanning is probably is probably something that everyone else seems to already know or expect that someone interested in visiting a wormhole would already know. The same thing for fitting your ships and flying in said wormholes. The reality is, that until you&#8217;ve been out and done something, it is all just theoretically. Sure EFT/EVEHQ says your ship does 800 DPS, but not until you engage the enemy do you see if the fit has merit for actually delivering that damage to the enemies&#8217; ships. The same is true for visiting wormholes, until you get out and do it, do the scanning, get some practice, you&#8217;ll never really know.</p>
<p>So for those of you looking to actually <em>do</em> something in the wormholes that you are now finding, what is the next step in the process?</p>
<p>First, what kinds of wormhole systems are there? There are six basic classes of wormhole system each with increasing levels of difficulty of combat sites as well as increasing levels of reward. With practice and experience you will begin to recognise the class of system you are in from the color of the star and its surrounding system. From the deep blues of a class 2 system to the angry red of class 6 systems, you will have an idea of what you&#8217;ve come across. Additionally, when you find a wormhole, you can check it&#8217;s ID and cross-reference it against other tools like <a href="http://igb.bluesuntrust.com/wormhole.cfm" target="_blank">Wormhole Thingy</a> or <a href="http://www.staticmapper.com/" target="_blank">Static Mapper</a>.</p>
<p>Class 1 wormhole systems are fairly basic and can easily be soloed by a well tanked cruiser or speed tanked by assault frigs. Always keep moving. Class 2 systems will require at least a battlecruiser usually, unless you are very good at piloting a very tough cruiser. Class 3 anomalies can usually be taken on in a well tanked Drake, but will likely need a battleship and the radar and magnetometric sites will require a small gang to accomplish. In flying solo in the first three systems, understand that drones will not be as effective due in large part to Sleepers switching their focus to attack your drones. They can however be a good escape mechanism.</p>
<p>Class 4 systems will require a fleet of remote repair battlships or a pair of logistics cruisers. Additionally, utilising an electronic warfare boat such as a Scorpion or Rook can ease the pain. As you move into class 5 systems, it becomes necessary to have a larger group of battleships as well as logistics and ewar. Class 6 sites require the presence of 8-10 battleships, ewar, logistics and several people even bring in carriers [though they bring an additional spawn of Sleepers when they come.].</p>
<p>I would suggest that the best way to learn about what to bring to a particular class of wormhole is to ask the people who have been there. Give me a call, or drop in on the exploration channel in EVE. Talk to any of the other bloggers who regularly post about their experiences in wormholes. Given the <a href="http://eve.finkeworld.com/2010/03/01/wormhole-state-of-mind/" target="_blank">nature of the people who live in wormholes</a>, they are likely to have very strong opinions about the <em>best</em> way to do something, but they have invaluable insight and experience.</p>
<p>Wormhole Blogs:</p>
<ul>
<li>Our Eve [of course]</li>
<li><a href="http://www.tigerears.org/" target="_blank">Tiger Ears</a></li>
<li><a href="http://k162space.wordpress.com/" target="_blank">K162Space</a></li>
<li><a href="http://eve-wormholes.blogspot.com/" target="_blank">EVE Online Wormholes</a></li>
<li><a href="http://letrangeeve.blogspot.com/" target="_blank">Letrange&#8217;s EVE Blog</a></li>
<li><a href="http://www.schippersnet.nl/" target="_blank">Jumping Through Wormholes</a></li>
<li><a href="http://www.minuitsoleil.blogspot.com/" target="_blank">The Midnight Sun</a></li>
<li>Anyone Else?</li>
</ul>
<p>After writing this, I think I&#8217;ll also put together a Wormhole Blog List for people to easily reference who is posting about their life in W-Space!</p>
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		<item>
		<title>Get Up And Scan</title>
		<link>http://eve.finkeworld.com/get-up-and-scan/</link>
		<comments>http://eve.finkeworld.com/get-up-and-scan/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 15:01:43 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[mining]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[wormhole]]></category>
		<category><![CDATA[astrometrics]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[probes]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[scanning]]></category>
		<category><![CDATA[useful information]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=564</guid>
		<description><![CDATA[On Scanning For Wormhole Space
<p style="text-align: left;">So you are reading all of the wonderful posts about living the adventurous life out on the edges of uncharted space. You might have heard some enticing tales about the bountiful harvests to be had from slaying Sleepers and easy access to high end ores. The main thing is, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><h3 style="text-align: right;">On Scanning For Wormhole Space</h3>
<p style="text-align: left;">So you are reading all of the wonderful posts about living the adventurous life out on the edges of uncharted space. You might have heard some enticing tales about the bountiful harvests to be had from slaying Sleepers and easy access to high end ores. The main thing is, you&#8217;ve heard about all the inherently cool things about living in a wormhole, now you&#8217;re ready to make it a reality. In order to help you, here is some information from the Wormhole Engineers [né Dark Star Galactic Engineers - Wormhole Division] as we learn from our wormhole operations.</p>
<p style="text-align: left;">The decision to explore in wormholes has a very low barrier to entry. Skill-wise, all you&#8217;ll need [theoretically] is <a href="http://wiki.eveonline.com/en/wiki/Astrometrics" target="_blank">Astrometrics</a> trained to level 3, an astrometrics frigate [<a href="http://wiki.eveonline.com/en/wiki/Heron" target="_blank">Heron</a>, <a href="http://wiki.eveonline.com/en/wiki/Magnate" target="_blank">Magnate</a>, <a href="http://wiki.eveonline.com/en/wiki/Imicus" target="_blank">Imicus</a>, <a href="http://wiki.eveonline.com/en/wiki/Probe" target="_blank">Probe</a>], an <a href="http://wiki.eveonline.com/en/wiki/Expanded_Probe_Launcher_I" target="_blank">Expanded Probe Launcher</a> and some <a href="http://wiki.eveonline.com/en/wiki/Core_Scanner_Probe_I" target="_blank">Core Scanner Probes</a>. While these are the minimums really for <em>finding</em> a wormhole, you&#8217;ll likely benefit from training [should go without saying]</p>
<ul>
<li>Your racial frigate skill higher or a Covert Ops Frigate [Tech 2 astrometrics frigate]</li>
<li>Astrometrics to level 5 and picking up a couple of additional scanning support skills</li>
<li><a href="http://wiki.eveonline.com/en/wiki/Astrometric_Rangefinding" target="_blank">Astrometric Rangefinding</a> will increase your probes scan strength which is essential to finding the harder sites</li>
<li><a href="http://wiki.eveonline.com/en/wiki/Astrometric_Pinpointing" target="_blank">Astrometric Pinpointing</a> reduces your scan deviation which makes your scans more accurate</li>
<li>Finally, <a href="http://wiki.eveonline.com/en/wiki/Astrometric_Acquisition" target="_blank">Astrometric Acquisition</a> lowers the amount of time each scan takes which adds up when locating a specific site will take 4-7 scans</li>
</ul>
<p>You are looking for &#8216;Cosmic Signatures&#8217; in general and specifically the ones of type, &#8220;Unknown&#8221;. These represent the wormholes that you are going to kill you later. I&#8217;ll skip explaining exploration because it&#8217;s been done several times over by better scanners than I. For a start, check out CCP&#8217;s own <a href="http://www.youtube.com/watch?v=heYfTA00Idg" target="_blank">video</a> on the process. You&#8217;ll learn how to better position your probes with time and experience, but it will get you started. Google is your friend for finding some other videos and tutorials on scanning, so I&#8217;m not going to bother trying to explain it.</p>
<p>Before I go any farther, let me recommend that you go read <a href="http://k162space.wordpress.com/2010/01/28/wormholes-how-not-to-die/" target="_blank">miningzen&#8217;s post</a> about how to survive in a wormhole. It doesn&#8217;t do you any good to find the wormhole only to turn around and have it beat you senseless multiple times. Never mind, strike that. If you spend any time at all in wormhole space, you <em>ARE</em> going to die. Repeatedly. It is still a good idea to read the above post. Don&#8217;t worry if you don&#8217;t understand everything, you will come to understand it as you wake up in your clone the next couple of times. While you are at it, update your clone.</p>
<p>Take some time and get to know the scanning interface and it&#8217;s quirks and foibles. You are going to be spending a lot of time using it and won&#8217;t want to have to learn it while under fire in an emergency. Get in the habit of cloaking to scan. I&#8217;ve seen way too many people out scanning in wormholes in an uncloaked ship and most of them managed to get popped. If you survive, you will hopefully be left with a set of warp-able points that you can bookmark and explore. Sleepers love to uncloak ships and they will vaporise astro-frigates faster than you can click a target to warp out. I&#8217;ll try to put together a rough look at various ships and how they perform in wormholes in another post.</p>
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		<item>
		<title>Re: If You Must</title>
		<link>http://eve.finkeworld.com/re-if-you-must/</link>
		<comments>http://eve.finkeworld.com/re-if-you-must/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 05:48:49 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[drake]]></category>
		<category><![CDATA[missions]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=534</guid>
		<description><![CDATA[<p>This is in response to a post by ASTRAL DOMINIX. His Harbinger fit will have a hard time running any level 4&#8217;s alone. The incoming damage is often at or above 400 dps and medium rep and resists alone aren&#8217;t going to get it. I agree with some of the commenters that the Drake can be [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p><a href="http://eve.finkeworld.com/wp-content/uploads/2010/02/mission-drake.jpg" rel="wp-prettyPhoto[g534]"><img class="alignright size-thumbnail wp-image-537" title="Mission Drake" src="http://eve.finkeworld.com/wp-content/uploads/2010/02/mission-drake-150x150.jpg" alt="Caldari Drake" width="150" height="150" /></a>This is in response to a post by <a href="http://eve-trial-by-fire.blogspot.com/2010/02/tyranis-and-stuff.html" target="_blank">ASTRAL DOMINIX</a>. His Harbinger fit will have a hard time running any level 4&#8217;s alone. The incoming damage is often at or above 400 dps and medium rep and resists alone aren&#8217;t going to get it. I agree with some of the commenters that the Drake can be a great mission boat, but after having run several hundred level 4&#8217;s in it and later in a Raven, I learned one very <em>important</em> fact: I can blitz multiple level 3 in a gank fit drake faster than I can run a level 4 [in a Drake].</p>
<p>I&#8217;m not going to suggest that you switch to running in a Drake unless you have a specific desire to become a full-time mission runner, and even then I would probably just suggest that you skip the drake and head straight to training for a Raven. I love the utility of these mid-sized ships and prefer to be in a battlecruiser hull if I can.</p>
<p>For example:</p>
<ul>
<li>Average Level 4: 5-10 million
<ul>
<li>Payout: 300,000-500,000</li>
<li>Bonus: 300,000-500,000</li>
<li>Bounties: 1.5-4 million</li>
</ul>
</li>
<li>Average Level 3: 1.5-3 million
<ul>
<li>Payout: 100,000-200,000</li>
<li>Bonus: 100,000-200,000</li>
<li>Bounties: 700,000-1,000,000</li>
</ul>
</li>
</ul>
<p>Then if you fit a drake to run the level 3&#8217;s in say, 10-15 minutes each, you can really clean up. It is fairly easy to blitz them for about 10-15 million per hour.</p>
<p>Obligatory Drake Fitting:</p>
<p>[Drake, LVL 3 Blitz Drake]</p>
<p>Ballistic Control System II<br />
Ballistic Control System II<br />
Ballistic Control System II<br />
Shield Power Relay II<br />
Photon Scattering Field II<br />
Heat Dissipation Field II<br />
M51 Iterative Shield Regenerator<br />
Phased Weapon Navigation Array Generation Extron<br />
Large Shield Extender II<br />
Large Shield Extender II</p>
<p>&#8216;Malkuth&#8217; Heavy Missile Launcher I, Scourge Heavy Missile<br />
&#8216;Malkuth&#8217; Heavy Missile Launcher I, Scourge Heavy Missile<br />
&#8216;Malkuth&#8217; Heavy Missile Launcher I, Scourge Heavy Missile<br />
&#8216;Malkuth&#8217; Heavy Missile Launcher I, Scourge Heavy Missile<br />
&#8216;Malkuth&#8217; Heavy Missile Launcher I, Scourge Heavy Missile<br />
&#8216;Malkuth&#8217; Heavy Missile Launcher I, Scourge Heavy Missile<br />
&#8216;Malkuth&#8217; Heavy Missile Launcher I, Scourge Heavy Missile</p>
<p>Medium Warhead Rigor Catalyst I<br />
Medium Warhead Rigor Catalyst I<br />
Medium Core Defence Field Purger I</p>
<p>Hobgoblin I x5</p>
<p>Fitting Comments:</p>
<p>1. It&#8217;s a tight fit CPU-wise. You may end up needing to drop back to named modules for the tank to free up a little more.</p>
<p>2. The shield resits are interchangeable depending on what you are hunting [fit for Sansha].</p>
<p>3. The &#8216;Arbalest&#8217; heavy missile launchers are expensive [16 million!], but can usually be resold for the same amount when you move up to a bigger/better ship.</p>
<p>4. Tech 2 Launchers are perhaps a bit to tight to fit here. &#8216;Malkuth&#8217; are used to cut down on CPU requirements.</p>
<p>5. The dual-rigor catalyst rigs are key. They are the equivalent of having two target painters built into every missile you fire.</p>
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		<item>
		<title>In A Flash</title>
		<link>http://eve.finkeworld.com/in-a-flash/</link>
		<comments>http://eve.finkeworld.com/in-a-flash/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 04:42:22 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[wormhole]]></category>

		<guid isPermaLink="false">http://eve.finkeworld.com/?p=508</guid>
		<description><![CDATA[<p>It was all over in a flash.</p>
<p> In what was probably the most efficient, concerted, corporate wormhole operation that I&#8217;ve had the pleasure of being a part of, the end came much too quickly. Here&#8217;s how it played out:</p>
<p>The neighbouring wormhole system had been scanned down and it&#8217;s exits located and noted. Additionally, the capsuleer [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p><em>It was all over in a flash.</em></p>
<p><em> </em>In what was probably the most efficient, concerted, corporate wormhole operation that I&#8217;ve had the pleasure of being a part of, the end came much too quickly. Here&#8217;s how it played out:</p>
<p>The neighbouring wormhole system had been scanned down and it&#8217;s exits located and noted. Additionally, the capsuleer who had performed the survey noted a large number of anomalies that were present and the utter lack of other residents. As a larger group of potential participants showed up, the possibility of trying to run a few of these anomalies was thrown around. An advance scout was sent ahead to reconnoitre the combat theatres and try to determine optimal deployment locations.</p>
<p>On his return with a raft of bookmarks, the fleet had assembled and was prepared to ship out. As was going to be a fairly large operation for our rather smallish group of anarchists, I was fairly excited about the support logistics involved. With the dual-Guardian set-up that we have been fielding as of late, keeping 2-4 battleships in combat readiness has become fairly routine. The thought of doing the same thing with two large capacitor sucking Abaddons, a Damnation, a Rook, an Ishtar was nearly too much excitement.</p>
<p>As we finished the preparations to head out, it was mentioned that the destination had a spacial phenomenon present, namely it was a Magnetar system. This is one of a handful of systems that plays host to a localised effect on shipboard systems. Magnetar systems specifically effect electronic systems it seems. In a class four wormhole system, the effects are:</p>
<p>ECM eff. <strong><span style="color: #008000;">+68%</span></strong><br />
TP eff. <strong><span style="color: #008000;">+68%</span></strong><br />
Damp eff. <span style="color: #008000;"><strong>+68%</strong></span><br />
TD eff. <span style="color: #008000;"><strong>+68%</strong></span><br />
Damage <span style="color: #008000;"><strong>+68%</strong></span><br />
AOE Velocity <strong><span style="color: #800000;">-34%</span></strong><br />
Drone Velocity <span style="color: #800000;"><strong>-34%</strong></span><br />
Targeting Range <span style="color: #800000;"><strong>-34%</strong></span><br />
Tracking Speed <span style="color: #800000;"><strong>-34%</strong></span></p>
<p>So the net results was many, many dead Sleeper ships. Warp in, jam them all, liberally apply missiles, lasers and ammo, rinse and repeat. It consistently took us about 10 minutes to completely clear any sleeper anomaly we warp into. We all earned about 180 million for approximately two hours worth of work. And then it was over. Like falling off a speeding train or coming down off your latest high &#8211; the sites were clear, the fleet was gone and future was&#8230;. <strong>BRIGHT &#8211; Tomorrow we get to do it again!!!!</strong></p>
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		<item>
		<title>Along the Way</title>
		<link>http://eve.finkeworld.com/along-the-way/</link>
		<comments>http://eve.finkeworld.com/along-the-way/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 18:40:09 +0000</pubDate>
		<dc:creator>Kename Fin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[exploration]]></category>
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		<guid isPermaLink="false">http://eve.finkeworld.com/?p=410</guid>
		<description><![CDATA[<p style="text-align: right;">Now listen all you swingers, don&#8217;t you try to tag along
I know monkey see, but monkey&#8217;s dead, for you it would be wrong
Put a dime in my jukebox, you&#8217;ll only hear this song
And it won&#8217;t be fun for long -(TMBG)</p>
<p>The end is nigh!</p>
<p>The end has passed and off into the night we continue [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=83b5dc00920d05221cd70d49e8baa2c0&amp;default=http://use.perl.org/images/pix.gif' alt='No Gravatar' width=40 height=40/><p style="text-align: right;"><em>Now listen all you swingers, don&#8217;t you try to tag along<br />
I know monkey see, but monkey&#8217;s dead, for you it would be wrong<br />
Put a dime in my jukebox, you&#8217;ll only hear this song<br />
And it won&#8217;t be fun for long -(TMBG)</em></p>
<p>The end is nigh!</p>
<p>The end has passed and off into the night we continue swimming past planets, moon and stars. Wormholes open and close and wars and rumors of wars are left in our wake. All and all, everything continues on as it did before, so what is different?</p>
<p>Training for the Damnation has been completed. Mostly. Sort of. There are few days left to fit the armored warfare links, but everything else is fit and fine. I should be jumping for joy, holding parties in low-sec pirate filled dens of iniquity and generally announcing it to every stray passer-by I meet. Instead I&#8217;m merely looking at the next couple of weeks of training and thinking, &#8220;Now What?&#8221;</p>
<p>The whole trip to Damnation has been a grand adventure. It marks the third, major, long training plan I&#8217;ve completed. The first plan was learning skills, which can be debated <em>ad nauseam</em> both on the forums and in various other postings. They were long, arduous and imminently debatable, however I have never once regretted doing it. The second was maximizing my asteroid warfare potential, including a few weeks on Exhumer V, Cybernetics V, and a host of ore specific refining skills to level IV for tech 2 crystals. Again, there were parts of it that I probably could have cut corners on, but I haven&#8217;t regretted being able to field a really sweet Hulk, that can mine about 27 m<sup>3</sup> of ore per second without being in a gang and significantly more with a good Orca pilot boosting.</p>
<p>Finally, the trip to the Damnation, which has been a slightly longer journey than the others. Over all it was uneventful and all the skills that I have picked up in the interim have been useful across the board. In the beginning it started with the look for a decent armor tanked missile ship to swim alongside my remote armor repairing corp-mates. The Sacrilege was an option, but wasn&#8217;t really able to fit a decent remote rep fitting. The Damnation could do that, had enough tank to be able to use ballistic computer systems without sacrificing tank and could still theoretically fit a RR with it&#8217;s missiles. The DPS worked out to a similar end as the Drake with the added benefits of helping the whole fleet&#8217;s tank.</p>
<p>Now that I&#8217;ve reached the Damnation, I have to admit I&#8217;m feeling rather blasé about the whole thing. I love flying it. It corners like an Orca, tanks like a very large plated battleship and hits about like a Drake, but from slightly farther away. This is all well and good, but my eyes were taken by something else shiny that had cropped up along the way.</p>
<p>Somewhere along the way I realized that in and amongst the skills for a Damnation, was hidden the skills for a Guardian logistics ship. So on a whim I began to research them, ask questions and look at fittings for them. I got to looking at just how the efficiency of remote repair modules compared to their &#8216;local&#8217; counterparts. What did it take to use them and or abuse them. Since the Guardian is also bonused for energy transfers, I threw that into the mix as well, looking at how that could be used to the best advantage. I began to develop a real sense of respect for 0.0 fleet logistics pilots and the work they do. Flying a logistics ship well takes a fair amount of capacitor savvy, shrewd targeting and really tight fittings. Tried and true skills like weapons upgrades and advanced weapons upgrades have no effect on RR&#8217;s and Xfers, so it&#8217;s down to rigs, reactors, PDU&#8217;s and CPUs to make it work.</p>
<p style="padding-left: 30px;">[Editorial Aside]:</p>
<p style="padding-left: 30px;">I tend to scoff when I see CPUs, PDUs and Reactors on a lot of fits. They are mostly used to compensate for a severe lack of real fitting skills or to &#8216;tide one over&#8217; until their skills catch up to their hulls. [I still maintain it would be an interesting study to compare the number of killmails between the pilots having 'helper' modules like CPUs/PDUs/Reactors versus their opponents.] I fully understand that even given max skills and an expensive implant, occasionally you still run into a fit that just won&#8217;t. I myself have used these modules to great success in the past and will continue to do so in the future and even recommend some fittings that do so.</p>
<h2><strong>All of this to say, &#8220;Congratulations logistics pilots for making it all fit. Large remote modules on a cruiser hull with a tank that survives and makes things so much easier for the other pilots to just shoot things.&#8221;</strong></h2>
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