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Always Another Skill

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I finally finished up what I considered a fairly good set of mining skills for a high-sec carebear-ette. All I’m lacking is the full set of T2 mining crystals. Additionally I thought I would start working on getting started on some production skills. I finally got that rolling along and realized I should be inventing as well.

I had decided at about three to four weeks into my pod-pilot career that I should focus on running any missions with one particular NPC corporation. I looked around at what I wanted and decided I like what Lai Dai had to offer. They covered a spread spectrum of endeavors and didn’t seems to rule anything else out. I wanted to fly for them as well, but it seems their rigorous application and acceptance procedures excluded me because of a technicality of my Achuran heritage or some such nonsense. I liked their spread of stations and coverage as well as the offerings from their LP store, not the least of which was the much vaunted ‘Highwall’ HX-2 mining implant.

So after specializing for a long time and even catching some flak from my then corp mates about not using ‘their’ corp and agents, I managed to get enough standings for a perfect refine. A couple of weeks later I was able to get a jump clone. And finally last week was able to afford my much coveted implant.

All of this to say, I have a lot of standing with them and was curious if there was a way to continue to leverage that to my benefit. Well, it goes back to one other reason I had selected Lai Dai originally. There are a lot of research and development agents within the Lai Dai corporation and they cover a large area of space and range of research endeavors. I looked at the spread and realized I have access to all off their R&D agents and was only lacking the prerequisite skill areas to begin earning research points for datacores. The datacores are requirement for invention of all kinds of various modules.

I started with Hydromagnetic Physics. Why? Well, my study of Ice Processing had required that I gain more than a passing familiarity with Hydromagnetic Physics and so I could immediately access high level agents by training Research Project Management. On a side note, RPM is a charisma heavy skill in the science field that for an Achura is painfully slow to get trained. I’ve stopped training it after four rounds as it will take another month to maximize it. In the mean time, I’ve also picked up Caldari Starship Engineering so that I can possibly work on some of the ship invention as well as sell some extra datacores.

The final skill endeavor has been to get some exploration work done. I had learned enough Astrometrics to use all the various exploration probes and some of scanning speed training, but knew that at some point I would need to move into a tech 2 ship to take full control of exploration. So I embarked on a journey to train Electronic Upgrades V I could train for a Covert Ops frigate. On a somewhat related side note, it turns out I need that for something completely unrelated. Manufacturing. Really, Manufacturing? Apparently you need various encryption methods for invention which require some skill at hacking which in turn relies upon… Electronic Upgrades V. So coming full circle, I’m training for scanning again so I can invent the T2 mining crystals so I can train for level IV of the various ore refinement skills to be able to use them in my modulated strip miner 2′s. Whew. I sure hope I don’t need to train any other skills along the way… :D

  1. MynxeeNo Gravatar posted the following on January 23, 2009 at 6:32 pm.

    HA! There will always be more skills…it’s how they suck us in knowing we can never leave…the thirst for knowledge is too great…

  2. SimploraNo Gravatar posted the following on January 23, 2009 at 11:37 pm.

    The problem I had was that I kept jumping around as I saw things that I wanted to fit for my ship. I am wondering if anyone knows how much implants speed up the process and the difference of the various levels of implants – basic, beta, improved, etc.?

    I know they get blown out if you are podded, but am just curious as to if it is worth training up the cybernetics skills to get the top of the line implants or if just basic would do. How much of a difference is there anyway?

    Thanks!

    Simplora

  3. Kename FinNo Gravatar posted the following on January 24, 2009 at 9:16 am.

    @Mynxee: Yeah, always one more thing. Or even just the thought – what if I had level V in… We would all be sorely disappointed if we got to the point where there was no further way to improve.

    @Simplora: I did some rough calculations for both a fit Hulk and a mission Raven. Both work out to over 95-98 days for a brand new character. With EVEMon’s suggested learning skills you can shave approximately 33% off of that time. If you add +3 implants you can get that down another 15%. The implants alone are worth about 20-25% w/o the learning skills. The longer you are training, the more time improvement there is. The cumulative effect is phenomenal. After 1 year of training I have about 20m skill points thanks in large part to learning skills and implants.

    I’ll try to write up the results of implants, learning and time reduction.


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