15/05/11 08:39 AM
| Arkonor | 285 |
| Bistot | 217 |
| Mercoxit | 192 |
| Crokite | 187 |
| Hedbergite | 171 |
| Hemorphite | 168 |
| Jaspet | 152 |
| Dark Ochre | 147 |
| Pyroxeres | 118 |
| Kernite | 106 |
| Veldspar | 99 |
| Scordite | 93 |
| Gneiss | 90 |
| Plagioclase | 88 |
| Spodumain | 82 |
| Omber | 81 |
COPYRIGHT NOTICE EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to Our EVE to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, Our EVE. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.
|
On Making Stupid Mistakes & Learning
As I looked over the last year or two of posts, I realised that I very often only present the upside to the efforts and events that we go through. I don’t often mention some of the accidents, problems and outright stupid mistakes that my colleagues or I make on a seemingly regular basis. To further entertain you, I’ll try to recall some of them and tell you what we’ve learned in the process.
Hmmm…. Nope…. Can’t think of anything.
Wormhole Mass
We learned this very early on and it is a lesson that has been repeated for us several times. Wormholes have a dedicated amount of mass available for ships to transit after which they summarily collapse.
On our very first expedition, Project Move In, we managed to try and squeeze a freighter through a wormhole leading to a class 3. Oranges can’t fit through drinking straws and survive. The battleships jumped ahead and the freighter went back to downsize to an Orca which, according to research, should fit through. Paring down our crap into 1/10th of the space was a bit of nightmare, but a helpful second Orca accompanying the replacement Orca made the essentials fit.
Right – we’re idiots. The essentials were some small guns, medium tower, week of fuel, cargo array and ship array. The electronic warfare batteries were too big to fit so we left them in the staging station, as was the rest of the fuel. I think we also might have miscalculated the fuel ratios and didn’t really have a whole week.
The Orcae returned to the wormhole to find it strangely wibbly, but this was “unknown” space so there had to be things we couldn’t know. The first Orca with the tower and some fuel jumped in to the wormhole. End of story. Really – no more wormhole, no more connection. Just some very confused pilots floating around in Amarrian high security space trying to figure out what had happened for sure. The lesson we learned from this first experience were really good and helped us to prepare for some future operations and moves…, but not completely. The main lessons we learned were.
- Too Much Ship = Do Not Enter
- Too Many Ships = No More Wormhole
- Bring the combat/industrial ships in after the tower is ready.
- POS + Fuel should likely travel in same ship.
- Wormhole MASS is often the limiting factor in large moves.
Offline
Apparently it is possible to time the rebalancing of fuel in the tower at the precise instant the tower decided to “cycle” through its hourly fuel needs. Should this cycle happen at the exact moment when say, some of the coolant was being moved out to make room for more isotopes, nothing bad should happen. When you accidentally split the coolant stack with an extra digit and move ALMOST ALL of it out right as the tower cycles – bad things do happen. First thing you might notice is that the wibbly, wobbly shield bubbled between you and oblivion is no longer floating around out there in space. The second thing you might notice is that the array next to you is offline. In point of fact, you may notice that ALL of them are offline. And finally, you may notice your disembodied consciousness looking down at the interior of the arbitrary station where you had installed a medical clone [you did update your clone right?].
- Double check your digits when moving fuel.
- Keep an eye on the fuel levels when moving.
- Try to add fuel in balanced ratios to begin with.
Combat
You will die. A lot. Hopefully over time you will die less often. Some of our losses were due to a superior force with better ships and fittings and skills than ours. Most were just stupidity, laziness and incompetence on the part of high sec industrialist trying to learn how to harvest resources in null security space. To say we were ready for 0.0 is true, but these were wormholes and we were IN them. So were the pirates, gankers, griefers, some more pirates, bigger territorial industrialists, and solo PVP artists. Other times we just didn’t know the ships we were used to flying and what they would/could do when faced with certain situations.
- Be willing to use and lose your ships.
- TRY and learn from each death. [This is very hard. Expect to fail at it as well.]
- When attacking a POS, warping to the nearest celestial object will fail.
- Going after a bait ship is dangerous.
- Chasing a bait ship into an enemy’s home system is not dangerous, it’s a free ticket to your medical clone [You did remember to update your clone, right?].
Industry
Ore takes up volume. Calculations of yield are based in m3/time, so it shouldn’t surprise anyone that all of those cubic meters add up. Remember our first lesson about wormhole mass. Two corollaries are spun off from it that apply in this situation. A) It takes a lot of industrial ships to collapse a wormhole. And, B) not much high end ore fits in an industrial [at best about a jet can]. An Orca helps both of these situations immensely, but also suffers from being highly susceptible to being intercepted along the way. Losing a fully rigged and fit Itty V is mere pocket change compared to replacing the Orca that didn’t make it back to the POS.
- Intensive Refining Arrays are a good investment for any corporation that is mining in wormhole space.
- Losing 25% of your yield/profit/potential is better than flying multiple trips to known space.
I’m quite sure I could come up with more examples of our incompetence, but would likely ruin our reputation for flawless execution.
On Learning That EVE Mirrors National Geographic
They hunt and kill each other. Some of them are sneaky and just blend into their surroundings until the right type of prey happen to come by. Others sprint from place to place picking off their prey as they can. Some always roam in packs and overwhelm their victims by sheer force of numbers. Still others use high specialised attack roles and come at the prey from multiple vectors attempting to confuse and separate. And lastly there are those that are just bigger and leap at the prey, scattering the herd and smashing the victim into dinner.
Tigers? Cheetahs? Dingos? Wolves? Killer Whales?
Capsuleers
The Stealth Bombers, Covert Ops, Force Recon and to a lesser extent Black Ops ships are sneaking around behind you even now. They are lining up for the perfect shot and jam and will patiently wait for you to be ready to die. They pick and choose their battles learning which ships pose the biggest threats to them and which will be easy picking.
The Interceptors and to some extent Destroyers and Tech 1 frigates are the speedy, chase it down and kill it ships. Their pilots are used to moving fast and striking hard, then moving on again. Sitting still they tend to twitch and start to rock back and forth in their pods. Several faction ships also fall into this role.
Frigate and cruiser blobs are like swarms of locust, descending to devour their prey and attempting to cut a wide swath of destruction through enemy forces.
Force Recons, Electronic Attack Frigates, Assault Frigates, Heavy Assault Ships, Interdictors and Heavy Interdictors combine their effective and impressive array of abilities to engage other groups of pilots, even when out numbered can come away with impressive kills. They disorient, confuse and distract their targets all while bringing great amounts of damage to bear.
Though the Orca bears its name, the battleships of EVE represent her true killer whales. They drop in on a ship, open their arsenals and pick through their remains. The can fight in packs or solo and can be a real force to behold.
This isn’t the be-all, end-all list of animal kingdom comparisons. What others have you noticed?
On Cleaning Up The Moons Of Wormhole Space
I happen to wake up in my Buzzard next to the tower to a flurry of activity. Seems one of our pilots has found a tower that is offline a couple of wormhole jumps away. This is little cause for flurries or activity, unless said tower has of particular value to it. And wouldn’t you know it, this tower has a Corp Hangar Array and Ship Maintenance Array as well as, 2 refineries, about 30 gun batteries and a dozen or so various electronic warfare batteries. Rapid structural eliurination reveals a dozen shuttles and several larger boats from the SMA and the CHA produces a lot of Tech 2 equipment and tower arrays and batteries. Several quick transport runs are made due to the presence of potentially hostile forces in a nearby location.
Fully intent upon cleaning up the wayward detritus floating around this distant moon, we loaded up in as many laser ships as we could find and headed out to uproot the tower so that full salvage operations could begin. After a time, an incoming com-link was requested by the tower’s negligent owners. He explained that they had been cut off from their tower and were actually in the process of trying to get everything out when the estrangement occurred. They were prepared to pay up to three hundred million for bookmarks to the tower’s current location. Given the tower was worth more than that and there were at least another 250 milllion in arrays and batteries around it, the offer was declined. A negotiable counter offer of 1 billion was made to offset the time cost of scanning out a location and leaving everything in place. This was additionally declined. At a seeming impasse, preparations were made to fully remove the structures.
The initial fleet was battleships to the rescue complete with portable batteries [Guardian] to keep them firing continually. The change to end of life of the wormhole to our system resulted in a refit to battlecruisers across the board, so the Harbinger gank squad rolled out [plus one Coercer for a pansy industrialist without proper laser skills]. This continued until [insert rational reason for downtime] at which point we safed and planned to return to shooting and looting. One of the keys to this plan was the presence of a Badger Mk II from the aforementioned SMA. The plan was to remove the tower, yank the other modules out to highsec with the indy and call it a day. Along the way a couple things happened to kink said plan.
Firstly, the fleet wasn’t able to reassemble until much later, putting a strain on everyone’s respective schedules. Secondly, the delay allowed a fairly non-trivial portion of the shields to recoup [approximately 10%]. And finally, the static wormhole was too small to fly a covetor through. We grabbed the last of the loot we could, popped the barge and headed out. Our corp-mates had another highsec entrance for us only 12 jumps away through crazy random happenstance. In short order we were all home again and back in normal ships looking for something to do [where do is roughly defined as shoot].
|
|