14/06/10 11:39 PM
| Jaspet | 47.03 |
| Omber | 47.14 |
| Hemorphite | 55.62 |
| Pyroxeres | 57.70 |
| Hedbergite | 66.18 |
| Veldspar | 66.67 |
| Kernite | 70.01 |
| Plagioclase | 72.02 |
| Scordite | 75.25 |
| Spodumain | 80.33 |
| Dark Ochre | 98.81 |
| Gneiss | 100.86 |
| Crokite | 185.46 |
| Bistot | 232.34 |
| Arkonor | 288.02 |
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This is in response to a post by ASTRAL DOMINIX. His Harbinger fit will have a hard time running any level 4’s alone. The incoming damage is often at or above 400 dps and medium rep and resists alone aren’t going to get it. I agree with some of the commenters that the Drake can be a great mission boat, but after having run several hundred level 4’s in it and later in a Raven, I learned one very important fact: I can blitz multiple level 3 in a gank fit drake faster than I can run a level 4 [in a Drake].
I’m not going to suggest that you switch to running in a Drake unless you have a specific desire to become a full-time mission runner, and even then I would probably just suggest that you skip the drake and head straight to training for a Raven. I love the utility of these mid-sized ships and prefer to be in a battlecruiser hull if I can.
For example:
- Average Level 4: 5-10 million
- Payout: 300,000-500,000
- Bonus: 300,000-500,000
- Bounties: 1.5-4 million
- Average Level 3: 1.5-3 million
- Payout: 100,000-200,000
- Bonus: 100,000-200,000
- Bounties: 700,000-1,000,000
Then if you fit a drake to run the level 3’s in say, 10-15 minutes each, you can really clean up. It is fairly easy to blitz them for about 10-15 million per hour.
Obligatory Drake Fitting:
[Drake, LVL 3 Blitz Drake]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Photon Scattering Field II
Heat Dissipation Field II
M51 Iterative Shield Regenerator
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Large Shield Extender II
‘Malkuth’ Heavy Missile Launcher I, Scourge Heavy Missile
‘Malkuth’ Heavy Missile Launcher I, Scourge Heavy Missile
‘Malkuth’ Heavy Missile Launcher I, Scourge Heavy Missile
‘Malkuth’ Heavy Missile Launcher I, Scourge Heavy Missile
‘Malkuth’ Heavy Missile Launcher I, Scourge Heavy Missile
‘Malkuth’ Heavy Missile Launcher I, Scourge Heavy Missile
‘Malkuth’ Heavy Missile Launcher I, Scourge Heavy Missile
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Medium Core Defence Field Purger I
Hobgoblin I x5
Fitting Comments:
1. It’s a tight fit CPU-wise. You may end up needing to drop back to named modules for the tank to free up a little more.
2. The shield resits are interchangeable depending on what you are hunting [fit for Sansha].
3. The ‘Arbalest’ heavy missile launchers are expensive [16 million!], but can usually be resold for the same amount when you move up to a bigger/better ship.
4. Tech 2 Launchers are perhaps a bit to tight to fit here. ‘Malkuth’ are used to cut down on CPU requirements.
5. The dual-rigor catalyst rigs are key. They are the equivalent of having two target painters built into every missile you fire.
As you might have noticed [or not if this is your first time tuning in], the site has been undergoing some minor, um, “tweakage”. I’d like to say that this is all part of the on-going effort to provide consistent quality in a relevant format that is changed and modified to meet the needs of the readers. It is not.
I have been however thinking for sometime to give it a bit of refresh. And in that vein, saw that the original theme had gone through several iterations and point updates. I decided to pursue that as a first line means to freshen up the whole site. It has been an interesting couple of days to say the least and I thought I’d share some of the highs and low points along the way.
Backups were made. This is something that I can’t stress enough and regularly fail to mention. Backups save lives people! We buy clones so we don’t lose our Skill Points. We insure our ships and only fly the ones that we have the isk to replace. Quite to the contrary of my feelings, I regularly fail to make backups, don’t copy files to my server, forget to leave a copy of my flight itinerary with my husband, lose the copy of my passport and notice my clone is out of date two weeks after it lost skill points from being podded. Don’t be that way. FTP was fired up and the entire site was packed into an archive and downloaded. Inside of WordPress the whole thing was also backed up from the Tools menu. Finally, a screen grab of the theme settings was made, “Just In Case.”
Now it was time to update the theme, which conveniently could been done within the WordPress engine. Links were clicked, scripts were run and messages were displayed. Eventually all was in readiness and a trip to ‘Visit Site’ was made. The results were beyond description. Words fail to adequately express how bad all of my layout decisions were when everything in the theme was returned to its default setting. Text was unreadable, headings were off, carefully designed alignments were destroyed, pictures were suddenly missing or in one case pointing to the wrong image. Calamity!
Enter the backups. I briefly toyed with the idea of just reloading everything from the back up and giving up on any sprucing up of the site. But something, somewhere, deep down inside of me wouldn’t let the php win. I was in control. I am the mistress of this domain. I will…. scream and start using the aforementioned screen cap of the theme settings to begin to squeeze things into shape. After about 15 minutes or so, I had something that at least resembled the previous theme and was mildly functional. I decided to head off for bed and think about it at a later point. After coming back I managed to make a few more changes, wrangle some of the CSS back into place and even begin some of the ‘tweakage’ that I had desired all along.
Here’s hoping that it doesn’t just offend all those concerned.
It was all over in a flash.
In what was probably the most efficient, concerted, corporate wormhole operation that I’ve had the pleasure of being a part of, the end came much too quickly. Here’s how it played out:
The neighbouring wormhole system had been scanned down and it’s exits located and noted. Additionally, the capsuleer who had performed the survey noted a large number of anomalies that were present and the utter lack of other residents. As a larger group of potential participants showed up, the possibility of trying to run a few of these anomalies was thrown around. An advance scout was sent ahead to reconnoitre the combat theatres and try to determine optimal deployment locations.
On his return with a raft of bookmarks, the fleet had assembled and was prepared to ship out. As was going to be a fairly large operation for our rather smallish group of anarchists, I was fairly excited about the support logistics involved. With the dual-Guardian set-up that we have been fielding as of late, keeping 2-4 battleships in combat readiness has become fairly routine. The thought of doing the same thing with two large capacitor sucking Abaddons, a Damnation, a Rook, an Ishtar was nearly too much excitement.
As we finished the preparations to head out, it was mentioned that the destination had a spacial phenomenon present, namely it was a Magnetar system. This is one of a handful of systems that plays host to a localised effect on shipboard systems. Magnetar systems specifically effect electronic systems it seems. In a class four wormhole system, the effects are:
ECM eff. +68%
TP eff. +68%
Damp eff. +68%
TD eff. +68%
Damage +68%
AOE Velocity -34%
Drone Velocity -34%
Targeting Range -34%
Tracking Speed -34%
So the net results was many, many dead Sleeper ships. Warp in, jam them all, liberally apply missiles, lasers and ammo, rinse and repeat. It consistently took us about 10 minutes to completely clear any sleeper anomaly we warp into. We all earned about 180 million for approximately two hours worth of work. And then it was over. Like falling off a speeding train or coming down off your latest high – the sites were clear, the fleet was gone and future was…. BRIGHT – Tomorrow we get to do it again!!!!
How do I balance my own progress with that of providing for my corporation and or alliance? As an industrial character who has spent a fair number of hours learning to build nice things, how do I remain profitable while supporting those around me?
If I produce for the corporation and/or alliance, the expectation is that there is some kind of break in prices. As a conscientious industrialist, I am going to tell them how much it costs me and where it’s more than the market, suggest that they obtain it there. Where it is cheaper to build, I want to offer them the opportunity to get it cheaper and be there for the people that help make it possible. I have found that I am quite horrible though at maintaining the balance necessary between things produced for sales [the market] and those manufactured for consumption [the corporation/alliance]. Often then the result is a complete halt to my industrial tendencies.
This is often further complicated by my relative incompetence and disconnect with the sales and marketing side of things. I am quite comfortable in navigating the market, getting the resources I need, etc, but just as equally uncomfortable putting my wares up for sale. Finding holes, navigating gaps, incremental adjustments, market trends all tend to elude my grasp, leaving me with a very real sense of dissatisfaction with the sheer number of things I could be doing to maximise my profits, but are generally left undone. I envy both the selfless industrialist who is able to provide everything her corporation needs as well as the ruthless profiteer who is able to judge the market, jump into the fray and make obscene profits.
As a corollary to the above, there is also a push to be involved in corporate and alliance activities that are somewhat beyond my level. I am fairly competent at combat in sub-battleship roles, but could always use more experience and training in weapon systems. I’m quite happy to spend the time training for better weapons, drones, fittings, but have to balance this with a desire to also be able to improve my abilities to support my corp-mates with industry. Has anyone else figured out to do it all and do it well yet?
It is certainly something to work and think through.
My corporate compadres, denizens of Domnion, wanton wormhole wanna-be’s are relentlessly reminding me that it has been a week two weeks nearly three weeks since I posted any information. I’ve been sorely remiss in spending much time posting information here, as I’ve been busy trying to live life in a pod out in the wilds of Apocrypha. Dominion brought some changes, but nothing overly significant to the capsuleers who fly here the wormhole. So then the question I need to answer to myself is, “What has happened?”
We’re still in the same system and we’ve managed to pick up another regular engineer. He really seems to be settling into the opportunities that exist out here in the unknown and is always eager to learn more. He laughs at our attempts to explain that living out of one or more metal boxes powered by a large metal candy cane is a “Lifestyle Choice,” but is excited about the future. We’ll have to revisit the idealism when he’s been ganked a coupled of times, podded and otherwise thrown under the bus [bus being a euphemism for Tech 2 ships with overwhelming firepower and numbers.]
The ability to run sites has picked up some as well with a fairly balanced effort at participation from all involved. We have tried [and been fairly successful] in making everything a concerted group effort, though the industrial side of things is still a bit of a struggle. The new guy has been very giddy about not only mining Arkonor, Bistot and Crokite, but being able to be compensated for it without having to worry about the market, hauling, refining, et cetra. We’re excited about his excitement too. Along the way we’ve become very adroit at operating together as a unit and understanding each others’ strengths and weaknesses. In many ways our efficiency is finally picking up and coming together.
The flip side of this situation is that we are also beginning to realize just how isolated we are. Our jargon and vocabulary has shifted significantly and we communicate in seeming nonsense to some of our corp-mates. We haul our “bloot” to market, we talk about our gases and our pre-warps, we know that “@#$@” and “aoliv89#*&” mean someone is about to die. We have reached the point where we know within a few million isk how much a particular site is worth. We can judge approximate time frames for running those sites. We have become fairly comfortable with suggesting fittings and I would go as far as to say know what should work. We have established procedures for scanning, scouting, bookmarking, mining, fighting, etc that aren’t really written down in electrons anywhere.
This is all to say that as we add new people to our endeavor out in the uncharted realms of otherwhen, we’ll be struggling not only to bring them up-to-speed, but also even just communicate.
Technorati Tags: old players, new players
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