Isk Per m3

22/02/10 10:55 PM
Jaspet 43.86
Hemorphite 49.76
Omber 54.21
Pyroxeres 62.98
Hedbergite 64.65
Spodumain 74.14
Veldspar 75.97
Kernite 80.27
Plagioclase 86.08
Scordite 92.41
Dark Ochre 99.29
Gneiss 105.88
Crokite 191.13
Arkonor 220.85
Bistot 230.63

How To Fail

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Hip, hip, horrific are the words we sing
Hip, hip, horrific is our thing -(TMBG)

As I look around and back at the posts I’ve written for the last year or so, I am reminded how well things have gone, but also how spectacularly I’ve managed to fail. If you are looking for pitfalls to avoid – you’ve found them. If you want to see how not to train for something; look no further. If you would rather have less isk at the end of the day, then this is your lucky blog!I want to be there!

Seriously, the posts that inhabit these pages are filled with the heartache and misery of a pilot bashing her head against the same asteroid day after day after day. At the end of the day there is a hangar full of veldspar and tritanium, some trash modules and a ship that desperately needs a tune up. Along the way the pilot has learned that you shouldn’t trust another pilot but you have to trust the other pilots until they fail you. You can’t put 4000 m3 in a GSC and there’s no way to get a station container out of a station. Overheating missiles is not so effective and skilling up adequately for boosters is going to be very expensive.Little Hammer Forge

There are a few bright spots along the way. Namely, the ships and modules that have been opened up through a varied training programme that includes tech 2 mining equipment, logistics cruisers and some command ships. This is easily countered by the fail combat skills that barely allow for named heavy missiles on a Drake and some lame, unsupported rails on a Moa. It’s rather comical sometimes to be able to fit a full Tech 2 tank on every ship in the game, but then realize you still only have the equivalent of light weapons for armaments. Fear the fail firepower of 150mm rails on a Ferox! My heavy missile Drake of Dewm causes fits of laughter when people can safely orbit at 55 km and pick off my drones and then me.
Low DPS [Divide by 7]

Other suggest that I should be proud of the fact that I can invent nearly anything possible on the market, but even that seems to fall flat. I have consistently managed to lose money or break even on Tech 2 invention and production. My volume approach is low and slow, so as to be moving backwards in appearance. I can train people to use the towers, labs, production facilities, but seem to fail in doing so myself. What was I thinking! Science is for smart people. Production is for people who are actually motivated.Dreams Shattered Like Asteroids

So what have we learned from all of this:

  • Train all the skills you possibly can [let's start with 231]
  • Train a wide variety of skills to level 5 [53 is a good number]
  • Science skills help you store lot’s of SP [9.6 million and counting]
  • Collect ships [So you can collect dust]
  • Every 3-4 months spend everything you have on one ship setup and then poke a pirate.

And I think I’ve rambled on enough for all of us today. And that is how to fail.

  1. CyberinNo Gravatar posted the following on November 11, 2009 at 5:15 pm.

    Wow…something bad happen to you to provoke this, or just having one of those days?

  2. Kename FinNo Gravatar posted the following on November 11, 2009 at 10:27 pm.

    Heh, when I re-read what I had written, I wondered if I should just file it away for a day when something bad had actually happened. I am actually fairly content and relatively OK with the rather aimless direction I seem to be headed. Some days I’d rather have the ability to actually fight back, but other days, I’m ok reprocessing loot and EFT warrior-ing/theory-crafting a ship fitting than I’ll likely never fly [though at this point, I’m going to have to start theory-crafting battleships and capitals, as I’ve got most all of the smaller ships trained.

    So, I guess I’ll have to go with door number 2: “One Of Those Days“, though it would be a closer approximation to say, “One Of Those Games“. :)

  3. LatrodanesNo Gravatar posted the following on November 17, 2009 at 10:58 pm.

    Are you having fun? If the answer is “yes,” then you did not “fail.” This is a game and while some like to excel at all they do, others like to enjoy the journey…even if some of the paths taken don’t lead anywhere.

  4. kenameNo Gravatar posted the following on November 18, 2009 at 9:39 am.

    Hey, Thanks for dropping by. I would have to agree that it’s more about the journey and getting there. I’ve been able to do partake in a wide variety of activities and see a wide variety of space. It’s been a long road and one that I wouldn’t change in the past.

    I think I was trying to capture some of the angst I feel and receive from hardcore, pvp combat pilots who want to kill everything in sight before being blown to trit themselves. Or in reality, anyone who thinks it needs to be done a certain way. So that when I do things WRONG and I FAIL it is not because I mine, mission, manufacture, make war or even fly a Passive Fit Caldari Navy Raven! Failure is when you stop logging in because you aren’t excited about the people you get to hang out with; because you can’t be arsed to help a corpie finish his level 2 Gurista Spies mission; because you can’t stand the interface [more of a CCP failure :) ]; because in the time it takes you to fly to a hub and refit your recent ship loss, you could have read War & Peace.

    I should stop while I’m ahead and go finish pimping my Merlin archaeology/hacking ship and my crazy salvage Harbinger.


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